James and I finally met Mya – the concept designer who has been providing us with stunning artwork for the film for nearly a year now – in person. We explained all about where we’re at with the project at the moment and how useful his work had been for engaging people’s interest. Then he said, “There’s just one thing I wanted to ask you… What’s the story?” To our embarrassment, it transpired that we’d never sent him a copy of the script. D’oh!
Month: June 2003
Soul Searcher: June 12th 2003
We met a lady from Malvern who has offered to help us in our microbudget fundraising efforts by compiling a list of potential local investors and ringing them all up. Her 15-year-old son seemed really into what we were trying to do (he came along to the meeting, since we’d agreed to fix him up with some film related work experience in return for his mum’s endeavours).
I cut the featurette and it’s now available in the video gallery. Developing Soul Searcher, the featurette from this time last year, is also now present in its entirety,
I’ve been rewriting some of Soul Searcher‘s action scenes. At present, virtually all the film’s action is in the form of sword and hand-to-hand fights. James and I decided recently that this would get boring, especially after we saw Matrix Reloaded (which I loved and he hated) and realised that Hollywood is really overdosing on chop socky right now. So we’re starting to convert some of the fights to chases and the like. I’ve also been watching the Ghostbusters movies to get inspiration for new ghostly creatures.
Soul Searcher: June 3rd 2003
James came over and we shot some live action elements for the videomatics. This involved James taking a piece of cardboard with a smiley face on it hostage. Then we sat down and recorded interviews with each other, as part of our ongoing effort to document the process of getting this film off the ground. I plan to edit a short featurette and upload it to this site soon.