Shooting the unreal character, surrounded by matte silver foamcore (bottom right) and a collapsible reflector (bottom left) to remove shadows from his face. The 1.2K HMI in the background creates a halo of backlight around his head.
Shooting the unreal character, surrounded by matte silver foamcore (bottom right) and a collapsible reflector (bottom left) to remove shadows from his face. The 1.2K HMI in the background creates a halo of backlight around his head.