Soul Searcher: March 4th 2005

I feel like crap, having worked nights on the mix all week. At a certain point in the wee hours of Wednesday morning I realized that of the preceding 44 hours I had only slept for three. That explained why my head kept nodding as I sat at the keyboard, and why I could barely see or remember what I was doing five seconds previously. I was in serious danger of accidentally erasing an entire hard drive or something similarly catastrophic.

The good news is that we’re now firmly back on track. We have only twelve minutes of the film left to go through, which leaves us two days to go back over everything and tidy it up, and a day for the final mix.

David Markwick is hard at work doing all the train smoke effects as CGI, after the cell animator I brought on board utterly failed to deliver the goods. Hopefully I will be incorporating those into the film on Tuesday, which will finally put the picture side of things to bed. I’m very disappointed that I won’t get the quaint, shaky look of hand animation that I wanted.

Soul Searcher: March 4th 2005

Soul Searcher: March 1st 2005

Neil Douek and I are now doing relay mixiing. Things were still going too slowly so we decided that I would work on the mix during the night and Neil would work on it during the day, with a cross-over period in the evenings where we can review each other’s work. So yesterday I was in the studio for 24 hours straight, fighting to stay awake at the computer screen. At 9am I headed home for some clean clothes, some files off my computer and three hours’ lkip. Now it’s 3:30pm and I’m about to leave for Croxley again.

On the plus side, MAN does this film sound huge. They better have a good sound system at the Charlotte Street Hotel.

Soul Searcher: March 1st 2005

Soul Searcher: February 26th 2005

Yesterday disaster struck in the special effects department. But these days I laugh in the face of Disaster, tweak the nipples of Calamity and tickle the lower back of Chaos. I won’t go into details now, except to say that David Markwick, who had just finished work on all the umbilical cord shots and was enjoying his first Soul Searcher-free weekend in months has been drafted in to sort it out.

Neil and I have speeded up the mix a little, but we’re still only 33 minutes into the film, and once we get to the end we still have to spend a day revisiting all our work and tweaking stuff, and another day doing the final master mix. Neil’s taught me the basics of the software, so I can do the easier stuff myself. Tomorrow, for example, I’m going to be working on it in his studio while he’s out. I’m already beginning to suffer from lack of sleep. I was fighting to keep my eyes open all day and today, and tonight I’ll be lucky to get five hours’ kip.

The good news is that most of what we’ve done sounds fantastic. Even some dialogue scenes that had pretty ropy location audio now sound like a million dollars. And the music increases the budget tenfold and papers beautifully over all the compromises in the production. Finally I feel like my vision is nearly there on the screen (and in the speakers).

Having said all that, it’s quite likely we will need to do another few days after Borderlines to really get it sounding its best, not to mention doing a surround mix at some point in the future for the DVD. Will it ever end? Nope.

Soul Searcher: February 26th 2005

Soul Searcher: February 23rd 2005

16 days to go… Stress levels rising… Heart palpitations returning… Time to sleep shortening… Grip of doom tightening on inner core of being…

I finished grading at the weekend. There was one scene that I just couldn’t get to look quite right, but other than that I’m pretty pleased. I’ve also done some more work on the structure of the film’s 40-odd tracks of sound in an effort to save time during the mix.

And – aaargh! – there are still 30 effects shots outstanding.

Soul Searcher: February 23rd 2005

Soul Searcher: February 19th 2005

Neil Douek and I spent all of Tuesday and a large part of Wednesday editing the ADR from November. It was incredibly painstaking. Once I’d chosen a take for performance, it had to be synchronized precisely to the picture, which involved shifting it back and forth by tiny fractions of a frame and watching it over and over again until it looked right. Often a few words had to be chopped up and placed individually, or stretched to fit, or taken from another take. We spent what seemed like an hour trying to find a suitable “a” sound for part of one of Chris’ lines.

Once that was done we began preparing for the mix. By the end of Thursday afternoon we had started mixing the first reel. By the end of yesterday (Friday) we had done a grand total of four-and-a-half minutes of the film. And that’s without reverb or stereo positioning. At this rate, even if we worked every day between now and the premiere we probably wouldn’t finish on time. Well, it would have been an anticlimax to the whole Soul Searcher experience if there wasn’t one last massive problem to solve.

Richard Brake dropped in yesterday to record his ADR for Van Beuren’s swordfight. Since his part was so popular on the end of the last Soul Searcher trailer, I asked him to record a voice-over for the final trailer, which he made an excellent job of.

Soul Searcher: February 19th 2005

Soul Searcher: February 11th 2005

I’ve been prepping Soul Searcher‘s 42 tracks of audio for the final mix, which we start next week. Scott meanwhile is hard at work mixing the music. I’ve only heard a small, unfinished sample so far but it sure sounds good.

Today I started grading, which is the process of tweaking the colour balance, saturation, brightness and contrast to get the best and most consistent images. On video I see it as damage control. I try to get “the look” in camera rather than fiddling about with filters in post. However, Soul Searcher has at least three scenes (including the infamous nightclub one) that are in desperate need of some grading thanks to bad locations/extraneous light sources/not enough lights. The one I’ve been tackling is the opening sequence, which now looks much better with the blue of the “moonlight” and the yellow of the street sweeper brought out, and the rest of the colours (i.e. nasty reddy-pink streetlights) suppressed. Some of it recalls the Alien Queen/Power Loader fight, which was the idea all along.

The Guardian are interested in maybe doing something on the film, but I’m not sure if they realise it isn’t finished yet, so we’ll see what happens with that.

And the premiere’s booked for a month today. Four weeks. The clock is ticking. I wasn’t able to get as big a venue as I wanted, so I haven’t been able to invite everyone, but with the Borderlines screenings the following week everyone should get to see it.

Soul Searcher: February 11th 2005

Soul Searcher: February 8th 2005

Scott must have returned the last piece of Aztec gold to the chest, because the Curse of Soul Searcher was lifted this weekend. Punctual finishing, fully-functioning equipment and ideal venues are things you don’t see much in this journal, but that’s what we had. Must be because I didn’t do much of the organizing.

But this wasn’t just a weekend where everything went hitch-free, I can’t describe what it feels like to hear over 50 skilled musicians playing the music to your film, but it’s an experience I’ll never forget. The Worcestershire Symphony Orchestra were a joy to work with and made an excellent job of performing the 45 minutes of music, of all which had to be recorded in just one day, with many of the players never having laid eyes on the music before.

The choir, Colla Voce, were fantastic too. Their recording took place in a church, the acoustics of which added immeasurably to the sound. Amongst the members are Mike Staiger – who appeared briefly in The Beacon and helped out when we were shooting the model train, and Dan Reeve – who plays Dante’s servant, and had the slightly strange experience of singing the music for his own death scene. Paul Bellamy – The Beacon‘s very own General “In English, damn it!” Garrett – conducted the choir.

So big thanks to Colla Voce and the WSO, and to Rocchino, Laudrus, Nilesh and Jim, who manned the large array of computers, DAT machines and microphones.

In other news, Soul Searcher appeared in the Hereford Times last week, and should be in the Malvern Gazette this week. Now you’ll have to excuse me – I have to put the end credit roller on the film. [Manic giggles]

Soul Searcher: February 8th 2005

Soul Searcher: February 2nd 2005

More umbilical cord effects arrived today from David. As before they’re all very impressive. The bulk of that work is now complete, with just some of the more difficult shots and a few revisions left. David’s now been working on the film since September, so I’m sure he’ll be glad to see the back of it.

This weekend is the event I’ve been waiting for for a long time: the recording of the score with the Worcestershire Symphony Orchestra and Colla Voce. If you could summarize Soul Searcher‘s greatest production challenges into a list of, perhaps, 30 Difficult Things, number 30 would be this. The last one.

Soul Searcher: February 2nd 2005

Soul Searcher: January 27th 2005

It is good. I’ve decided. The film, that is. Not, I dunno, dark chocolate or something. Although that’s good too.

I showed Soul Searcher to Ed and my other flatmate, Paul. Ed wasn’t really paying attention, but Paul seemed riveted and made some really useful observations at the end. So why does Luca pull up in her car, get out, check the clip in one of her pistols, get back in the car and drive off? Funny how you can watch a film 27 gazillion times and not notice something like that.

And why don’t we see Joe kill that demon outside the Leftbank? Curiously, the answer, “because the stuntman sliced his arm open on the step and we had to wrap early,” didn’t seem to wash with Paul. He suggested filming a whole new section of the fight “with just their shadows on the wall, so you don’t have to get the real actors.” Call me lazy, but I didn’t think that was necessary. Instead, I went back to the rushes, dug out a shot of the scythe being picked up, dropped that in, then – in a highly Lucasesque move – superimposed the scythe onto an existing shot of Ray approaching the demon. A swish-splat sound effect over a reaction shot of some watching drunkards completed the cheat.

Armed with more of Paul’s suggestions, and those of David Gillam, and resigned to the fact that I would have to perform minor surgery on a couple of the music cues, I snipped another minute and a half out of the film.

Soul Searcher: January 27th 2005