Lensing Ren – episode 4

On Tuesday the penultimate episode of Ren: The Girl with the Mark was released and so here’s my video breaking down the cinematography of that fourth episode. This week I cover lighting the guardroom and the prison cell, and demonstrate cross-backlighting.

Here are the lighting plans for the guardroom and the cell:

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You may also be interested to read the blog I wrote during the shoot about Lighting the Prison Cell, and my post explaining the technique of Cross-backlighting. And here is an unpublished post I wrote during the shoot about the guardroom….

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The guard room shoot came at the end of a long and intense week of shooting interiors. By Sunday most of the lead actors had left, we had crested the hill and the end of principal photography was in sight. The atmosphere was even more relaxed and informal than usual, particularly as everyone’s favourite spouter of inappropriate comments, Richard “Squish” Roberts, was playing the lead jailor.

A behind-the-scenes view of the lighting set-up for the window and swords
A behind-the-scenes view of the lighting set-up for the window and swords

Ren’s bedroom had been repainted and redressed to be the Kah’Nath guard room. This meant a single, small window again, and as usual I couldn’t resist blasting a 2.5K HMI through there for a shaft of hot, smoky sunlight.

The Window Wrap in action on the swords
The Window Wrap in action on the swords

I wanted to highlight the rack of swords next to the window, which the shaft of light wasn’t catching, so I used a variant on my Window Wrap technique. I put a 2′ 4-bank kinoflo outside the window at such an angle as to light up the swords without blocking any of the HMI light.

I was interested to find that the art team had done something a bit different with the room’s candles, hanging a cluster of them from an overhead beam. I asked for the “table” (actually a barrel) – where the guards would be playing a board game – to be placed directly under that.

The Dedos (left and right of the picture) and 100W globes used to enhance the light from the candles
The Dedos (left and right of the picture) and 100W globes used to enhance the light from the candles

The candles wouldn’t shed light directly down on the game in the classic single-light-source-coming-straight-down-onto-the-poker-table style, but I felt it would give me an excuse to cross-backlight. I clamped a Dedo to the top of each side of the set, each one spotted on one of the two characters who would face each other across the barrel.

A view of the finished lighting set-up from over the dimmer boards
A view of the finished lighting set-up from over the dimmer boards. On the floor to the right can be seen the shaft of light from the LED fresnel coming through the fake door (off right).

These Dedos couldn’t be flickered, being the kind which go into a single control box with only three discreet settings for brightness. So to introduce some dynamics, and soften the light a bit, I clipped a dimmable 100W bulb to either side of the beam from which the candles hung. This would also ensure that Hunter would be lit when he stood next to the barrel.

An additional light source in the set was a small brazier on the wall next to the dungeon door. This seemed bright enough to shed plenty of light by itself, particularly as Squish would be standing right next to it for a large part of the scene.

The final touch for lighting was to re-use the fake door to create the effect of daylight spilling in as characters exited and entered from off camera. This time I placed an LED fresnel behind it.

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Check back next Saturday for another instalment of Lensing Ren, and meanwhile watch the next episode of Ren itself from Tuesday at 8pm GMT at rentheseries.com

Lensing Ren – episode 4