The Importance of Sound Design

Here’s a quick demonstration of the huge difference that sound design can make. This video contains a scene from the final cut of Soul Searcher, but still with the original production sound, followed by the same scene after the processes of sound editing, design and mixing were completed.

The music makes a big difference, of course, but putting that to one side, the sound effects have really brought the scene to life. And bear in mind that I did the sound design on this film. If a proper, experienced sound designer had done it, I’m sure it would be a hundred times better still.

First of all, the location, the villain’s lair, has been given a character through atmos tracks. The fluorescent hum is actually a combination of an electricity substation, recorded outside a local shopping centre here in Hereford late one night, and my own voice humming, layered up several times. The human element adds some randomness and makes the sound more alive.

There’s also an airy sound which is my mum’s gas oven, representing a Bunsen Burner that’s established in the room earlier in the film. This high frequency sound lightens everything up and gives it a sense of space.

The thick chains which Danté is carrying were ingeniously made by production designer Ian Tomlinson out of rolled-up newspaper. Clearly it was necessary to replace the light, crinkly noises this made on set with the heavy clanks of genuine metal chain. These were sourced from an online library called Sounddogs.

The smaller chain was real metal, but you’ll notice in the production audio that what little sound it makes is weak and off-mike. This is absolutely normal; your sound recordist’s job is to get the dialogue as clearly as possible; everything else can be re-recorded in post and therefore each element can be miked closely for the best possible sound. Using a length of the chain which I had kept from production, I recorded the sounds of it being handled and dragged over the lip of the chest using a coffee table in my living room.

The chains are the MacGuffin of the story, so giving them thick, clean, satisfying sounds is vital to cement them as key elements in the audience’s mind.

Ideally the chest used as a prop would have been more ancient-looking, but that was the best one we were able to get on our budget. However, adding the sound of a friend’s squeaky bathroom doorknob as Danté opens the lid helped to age prop the little.

Finally, once all these lovely clean sound effects were track-laid, they were all treated with reverb by mixer Neil Douek, to help them feel real, to tie them all together, and to convey the scale of Danté’s lair.

How have you used sound design in your own films to help tell the story?

The Importance of Sound Design

ADR Podcast

Here is a video podcast from the ADR (Automated Dialogue Replacement / Additional Dialogue Recording) session on March 15th, in which the actors explain some of the challenges of recreating their performances in a studio.

This is a belated public reward for passing the £1,400 mark in Stop/Eject‘s crowd-funding campaign (over two months ago!). See my earlier blog for more info about how the session went.

Thanks to Gerard Giorgi-Coll for filming this and Soundtree Music for the use of their studio.

ADR Podcast

Adiabatic Demagnetisation Refridgeration

Adiabatic Demagnetisation Refridgeration, or ADR, is a cooling technology based on the magnetocaloric effect. I don’t know what that means, but it doesn’t have anything to do with Automated Dialogue Replacement, which is what ADR stands for in the film industry.

Georgina does some ADR
Alternative Democratic Reform

Last Friday, Georgina Sherrington, Oliver Park, Therese Collins and I all got together for the first time since we shot Stop/Eject – almost a year ago. Along with sound designer Henning Knoepfel and behind-the-scenes camera operator Gerard Giorgi-Coll, alumni of The Dark Side of the Earth, we descended on Soundtree in East London to re-record some of Stop/Eject’s dialogue.

Henning looks on as Ollie takes to the mic.
Applied Data Research

Recreating a performance in the sterile environment of a studio can be difficult for an actor. I remember struggling with a line of Kate Burdette’s on Dark Side where she was crawling backwards along the floor while a seven-foot-tall wooden robot with a massive sword bore down on her. Standing still and alone in an empty, soundproof room, it’s hard to summon up the same energy.

If I’ve learnt anything about ADR it’s that – as with any aspect of directing – you have to figure out what conditions each actor requires to do their best work and then try your best to provide those conditions. So while Georgie’s years of ADR experience on The Worst Witch meant she was quite happy acting and lip-syncing at the same time, Therese’s performance was best when delivering the lines wild, straight after hearing the production audio. Your sound crew has to be up for this, though. Kudos to Henning, who recognised and accepted that this was the best way for Therese to work, even though it would mean extra graft for him manipulating the audio to match the picture.

"Any good?"
Artificial Disc Replacement

Breaking further with convention, I had the actors feed each other lines sometimes. You have to be careful; at one point they started to overlap each other, which is exactly why we were ADRing the scene in the first place. (You want each character’s voice to be on a clean, separate track when you come to mix.) But even just rehearsing the scene a few times before recording can help recreate the performance. That’s why it’s always good to have all your principal actors present at the same time for ADR, if at all possible.

After wrapping the ADR we recorded the People’s Choice Reward, which you have probably seen already, followed by the cast commentary for the DVD and Blu-ray. With the music written, many of the VFX complete and now the ADR done, it is really starting to feel like there is light at the end of the tunnel for Stop/Eject.

Adiabatic Demagnetisation Refridgeration