The Pros and Cons of Master Shots

A master is a wide shot that covers all the action in a scene. The theory is that, should you run out of time or your lead actor suddenly gets injured or some other calamity prevents you shooting any coverage, at least you’ve captured the whole scene in a useable, if not ideal, form.

I have always been a fan of shooting masters. I remember once reading about a Hollywood film with a lot of puppets – it might have been Walter Murch’s 1985 Return to Oz – which fell seriously behind schedule. A producer or consultant was dispatched to the set to get things back on track, and concluded that part of the problem was a lack of masters. The director had been avoiding them because it was impossible to hide the puppeteers and rigging in wide shots, and instead was shooting scenes in smaller, tighter pieces. As a consequence, the cast and crew never saw the whole scene played out and struggled to understand how each piece fitted in, causing mistakes and necessitating time-consuming explanations.

For me, that’s the key benefit of masters: getting everyone on the same page so that the coverage goes faster.

A master shot of mine from “Forever Alone”, a student film I helped out on several years back 

You can dig yourself into holes if you don’t start with a wide. A small part of the set gets dressed and lit, a small part of the scene gets rehearsed, and then when you come to do the next part you realise it’s not going to fit together. A key prop that should have been in the background was forgotten because it wasn’t relevant to the first small piece; now you can’t put it in because you’ll break continuity. A light source that looked beautiful in that mid-shot is impossible to replicate in a later wide without seeing lamps or rigging. However much you might plan these things, inevitably in the heat of filming you get tunnel vision about the shot in front of you and everything else fades away. And it’s easy for a director, who has the whole film running on a cinema screen in their head, to forget that everyone else can’t see it as clearly.

Not starting with a wide also robs a DP of that vital, low-pressure time to light the whole set, getting all the sources in place that will be needed for the scene, so that re-lights for coverage can be quick and smooth. It also ties the editor’s hands somewhat if they haven’t got a wide shot to fall back on to get around problems.

So there are many benefits to masters. But lately I’ve been wondering if it’s dogmatic to say that they’re essential. I’ve worked with a few directors who have shot scenes in small, controlled pieces with great confidence and success.

Not shooting a master on “Harvey Greenfield is Running Late”. Photo: Mikey Kowalczyk

Last year I worked on a comedy that has a scene set at a school play, the main action taking place in the audience. Jonnie Howard, the director, was not interested in shooting a master of the hall showing the audience, the stage and the whole chunk of play that is performed during the action. All he wanted of the play was to capture certain, specific beats in mid-shots. He didn’t even know what was happening on stage the rest of the time. He knew exactly when he was going to cut to those shots, and more importantly that it would be funnier to only ever see those random moments. He also recognised that it was easier on the child actors to be given instructions for short takes, shot by shot, rather than having to learn a protacted performance.

Not shooting masters saved us valuable time on that film. It’s not the right approach for every project; it depends on the director, how well they’re able to visualise the edit, and how much flexibility they want the editor to have. It depends on the actors too; some are more able to break things down into small pieces without getting lost, while others always like to have the run-up of “going from the top”.

There is a halfway house, which is to rehearse the whole scene, but not to shoot it. This requires clear communication with the 1st AD, however, or you’ll find that certain actors who aren’t in the first shot are still tied up in make-up when you want to rehearse. Like any way of working, it’s always best to be clear about it with your key collaborators up front, so that the pros can be maximised, the cons can be minimised, and everyone does their best work most efficiently.

A rare master shot from “Heretiks”
The Pros and Cons of Master Shots

Planning Camera Angles and Lighting

Discussing shots with director Kate Madison on the set of “Ren: The Girl with the Mark”. Photo: Michael Hudson

A thorough plan for shots and lighting can save lots of time on set, but no battle plan survives contact with the enemy. To what extent should a DP prepare?

How much camera angles are planned – and by whom – varies tremendously in my experience. Some directors will prepare a complete shot-list or storyboard and send it to the DP for feedback; others will keep it close to their chest until the time of shooting. Some don’t do one at all, either preferring to improvise on the day in collaboration with the DP, or occasionally asking the DP to plan all the shots alone.

A shot-list can be hard to interpret by itself, particularly if there’s a lot of camera movement. Overhead blocking diagrams, perhaps done in Shot Designer or a general graphics app, make things a lot clearer. Storyboards are very useful too, be they beautifully and time-consumingly drawn, or hastily scribbled thumbnails.

An Artemis shot from “Hamlet” using stand-ins

On a feature I shot last year, we were afforded the luxury of extensive rehearsals with the cast on location. I spent the time snapping photos with Artemis Pro, the viewfinder app, and ultimately output PDF storyboards of every scene; the 1st AD distributed these with the call-sheets every morning. That level of preparedness is rare unless complex stunts or VFX are involved, but it’s incredibly useful for all the departments. The art department in particular were able to see at a glance what they did and didn’t need to dress.

One of my unused storyboards from “The Little Mermaid”

Beware though: being prepared can kill spontaneity if you’re not careful. Years ago I directed a film that had a scene supposedly set at the top of a football stadium’s lighting tower; we were going to cheat it on a platform just a few feet high, and I storyboarded it accordingly. When we changed the location to a walkway in a brewery – genuinely 20ft off the ground – I stuck to the storyboards and ended up without any shots that showcased the height of the setting.

If the various departments have prepared based on your storyboards, not keeping to them can make you unpopular. So storyboards are a double-edged sword, and expectations should be carefully managed regarding how closely they will be adhered to.

The amount of planning that the DP puts into lighting will vary greatly with budget. On a micro-budget film – or a daytime soap like Doctors – you may not see the location until the day you shoot there. But on a high-end production shooting in a large soundstage you may have to agree a detailed lighting plot with the gaffer and pre-rigging crew days or weeks in advance.

Having enough crew to pre-rig upcoming scenes is one of the first things you benefit from as a DP moving up the ladder of budgets. Communicating to the gaffer what you want to achieve then becomes very important, so that when you walk onto the set with the rest of the cast and crew the broad strokes of the lighting are ready to go, and just need tweaking once the blocking has been done.

My lighting plan for a night exterior scene in “Exit Eve”

Blocking is usually the biggest barrier to preparedness. Most films have no rehearsals before the shoot begins, so you can never quite know where the actors will feel it is best to stand until they arrive on set on the day. So a lighting plan must be more about lighting the space than anything else, just trying to make sure there are sources in roughly the right places to cover any likely actor positions suggested by the script, director or layout of the set.

Whether a detailed lighting plan needs to be drawn up or not depends on the size and complexity of the set-up, but also how confident you feel that the gaffer understands exactly what you want. I often find that a few recces and conversations along with some brief written notes are enough, but the more money that’s being spent, the more crucial it is to leave no room for misunderstandings.

Again, Shot Designer is a popular solution for creating lighting plans, but some DPs use less specialised apps like Notability, and there’s nothing wrong with good old pencil and paper.

Overall, the best approach is to have a good plan, but to keep your eyes and mind open to better ideas on the day.

For more about apps that DPs can use to help them prep and shoot, see my article “Tools of the Trade” on britishcinematographer.co.uk.

Planning Camera Angles and Lighting

Undisclosed Project: Observation

Well, it’s all very real now. For six weeks I’ve been documenting my non-continuous prep period on a feature film adaptation of a well-known Shakespeare play. It won’t be announced to the press until it is close to release, so I still can’t share the title or any other identifying details. I’ll go so far as to say that it’s being shot in a theatre (though not all on stage), and the director is from a theatre background

On Monday I checked into the hotel and began the first of two full-time prep weeks. Unusually, these two weeks are filled with rehearsals. I may, once or twice, have worked on a film that had perhaps a single day of rehearsals. Two weeks is unheard of, but of course it’s perfectly normal in theatre.

The strange thing for me is that just when a scene is taking shape – the point where I’d normally get involved, when the blocking is nearly final and it’s time to think about shots – we move on to the next one. The last bit of the rehearsals will be done, as normal, on the day of shooting.

As the actors explore the spaces, I do too. Some of them have changed quite dramatically, thanks to the efforts of the art department, since I last reccied them. It’s an unprecented opportunity for me to check many potential camera angles. Before we move on from a scene, I run around frantically with Artemis, trying to take enough shots to make a storyboard. A large part of today (it’s Saturday as I write this) has been taken up with selecting the best shots, scribbling annotations on them and outputting them as PDFs into a Google Drive folder where the director, 1st AD, 1st AC, production designer and others can see them.

During quieter moments, I’ve slipped off to discuss things with the production designer or the stage lighting designer, or just to sit in one of the spaces by myself and think through shots and lighting.

On Friday afternoon a tech recce took place, which I led because the director was still busy rehearsing. This was followed by a Zoom meeting to discuss issues arising.

Less fun but equally important things last week were completing a camera department risk assessment, and taking Covid tests, which leave you feeling like you jumped into a swimming pool without pinching your nose.

Undisclosed Project: Observation