Writing a Shot List

Some of my rough storyboards for Stop/Eject
Some of my rough storyboards for Stop/Eject

How does a filmmaker decide what angles to shoot from? Speaking for myself, it’s a hard process to analyse, as many of the decisions are made without much conscious thought. Often I just sit down and imagine the scene playing out in my head. Since childhood I’ve been pretending to be a camera – closing one eye and moving my head to mimick a crane shot, for example, as I pushed my Lego car along – so in imagining the scene I automatically create shots and edits in my head. Then it’s just a case of writing them down, or sketching them as storyboards. I suspect that some of the time – perhaps a lot of the time – I’m subconciously recalling similar scenes in other films I’ve seen and copying their shots.

Sometimes it does require more thought to choose between a number of options. It’s about picking the angle, the lens, the movement that has the right feel for that moment of the story. “If I push in on a short lens, it will feel more dramatic and intimate, but maybe a cool, detached look would be better, using a long lens and remaining static… What do I want the audience to feel?”

Throughout my career, I’ve always shot-listed or storyboarded in a linear fashion – “I’ll be on this shot, then I’ll cut to this one, then this one, then back to the first one, then to the second one which has now dollied in closer, etc….” It made perfect sense to me, because that’s how the film would ultimately appear to the viewer. Knowing the order in which angles would be seen, I could choose to transition between two angles with a camera move, rather than a cut. I could be sure that I wasn’t wasting time on set shooting extraneous material.

But of course, this linear approach to shot planning lacked flexibility. If the action changed on set when blocking it with the actors, I often struggled to integrate this into my plans. And if I needed to change the sequence in the edit, it was often challenging to make the shots work in a different order, because I hadn’t covered the whole scene from a particular angle, or I’d built in a camera move which was now redundant.

Storyboards by Luis Gayol for The Dark Side of the Earh
Storyboards by Luis Gayol for The Dark Side of the Earh

Other directors plan their shots more in terms of coverage. They might do this via a floorplan showing the camera positions. They’re making sure that, across the sum total of their camera angles, all of the action can be seen clearly and with the appropriate tightness or wideness of framing. They’ve not decided where each angle will be used, only that these are angles they will probably need somewhere in the edit. They’re giving themselves options.

I used to think of giving yourself options as a weakness in a director. Surely you should know now what you want, rather than figuring it out in post? But as I’ve come to realise, particularly in my experience of working with a separate editor for the first time on Stop/Eject, until you’re away from the baggage of the shoot and you’re actually putting the stuff together, you simply can’t know for sure what the best way to edit it is going to be. You can’t predict every nuance of a performance in preproduction, you can’t predict exactly where the pace may flag and need tightening, and you can’t predict which shots or pieces of action will be unsuccessful due to problems on the day with the execution.

So in writing the shot list for A Cautionary Tale last week, I’ve tried to lean much more towards the coverage style of planning. Inevitably the result is a halfway house, or more optimistically perhaps a hybrid, between the linear and coverage styles. I look forward to seeing what impact this has on the editing process.

Continuing this theme, in my next blog post I’ll break down how I chose the shots for a sequence in Stop/Eject, and look at how those decisions ramified in production and post.

Writing a Shot List