Brendan O’Neill on his 48hr Film Challenge Entry, “Fled”

I recently served as DP and postproduction supervisor on Fled, writer-director-producer Brendan O’Neill’s 2013 entry to the SciFi London 48hr Film Challenge. I asked him to share what he’s learnt from this and other film challenges he’s entered.

Brendan, this is not your first 48 hour film challenge. How many have you done before and what are the biggest things you learnt from them that you applied to this latest one?

Gillian Twaite in The Black Widow
Gillian Twaite in The Black Widow

I’ve done several now, 3 straight 48’s and 2 London Sci-Fi Society 48’s plus a time limited music video competition. My first ever film Black Widow was made for a local Birmingham competition called Film Dash in 2008. My second film What Goes Up Must Come Down was shot over a weekend for a non time limited competition run by Filmaka in the USA. I did a lot of ringing around and pre-production for this one as I wanted to really push the number of locations I could fit in. I found that by getting through to the right people, explaining who you are and what you want help with in a structured way can be very successful.

I made another 48 hour film Seconds Out for the same Film Dash competition in 2009 which placed 3rd out of 24 entries. I achieved some good production value by piggy backing a real event – a boxing contest held in a Birmingham hotel – with the help of the promoter who is also a local filmmaker.

Internalised
Internalised

The first really big production I put together was for Internalised – our first attempt at the London Sci-Fi Society’s 48 hour filmmaking competition in 2011. I spent 6 weeks pre-producing, location scouting, auditioning etc. and assembled a cast and crew of 50 to help us make the film. I also fed them all via an in-kind deal with local vegetarian catering company ChangeKitchen.

I suppose the first lesson I learnt on that was to not try to do it all on your own. The second being to be very careful who you take on board to help you and define clear roles and responsibilities for those involved. It can be difficult when you are working with volunteers but if you can convey the ambition and vision of what you are trying to do and have some previous track record then you can build feature size crews to help.

The shoot went very well but we were let down in post-production by not getting all the VFX/CGI we wanted into the competition version. You need to have your VFX/CGI team in the same place as your editors as it’s asking too much to render and then transmit the large files involved from remote locations when time is at a premium.

Around Again
Around Again

Our second attempt at the London Sci-Fi society 48 hour competition in 2012 was a World War II themed film called Around Again. We were looking for unusual locations with built-in production value and had identified a Midlands WWII era tunnel complex as a good location. We then found out that the person who controlled access to the tunnels also owned an extensive WWII costume wardrobe that had been used on Atonement and Band of Brothers so we dropped the tunnels location idea and went for battle/bunker scenes. The production value that all the great uniforms and replica / decommissioned firearms gave us was superb.

We were also very fortunate that our friend with the costume wardrobe Craig Leonard and his pyrotechnics colleague Matt Harley of Trinity VFX knew lots of German army / SS re-enactors who were more than happy to appear in the film. It shows the value of networking and being pro-active as that one contact expanded in all sorts of interesting ways to help us make a great looking film. I’m still reaping the benefits as Matt supplied the SWAT team outfits and arms for Fled as well as the GCHQ-esque second main location.

We were very surprised that the film didn’t shortlist but I think as producer if we’d had more clearly defined sci-fi elements in it then that would have helped.

Moving on to Fled, how much work had you put into writing and producing it before the challenge began on 10am on Saturday?

I spent about 6 weeks in pre-production. I hadn’t directed for a while so the first thing I did was do a smaller 48 hour competition which was running as part of the Stoke Your Fires festival.

[The next thing] I did was launch a crowd funding campaign via Indiegogo. I raised about £850 after fees so it helped a lot but it was a very labour intensive way of doing it with limited results. I didn’t have any donors who weren’t already linked to me in some way – mostly through Facebook.

Fortunately an established writer who I’d met twice at the Screenwriters Festival helped me a lot with an early and substantial individual donation. I think he likes my DIY attitude to getting films made. The previous year I also received a substantial donation via a Twitter relationship I had developed so it demonstrates that both traditional and social media based networking can’t be ignored.

Once the Indiegogo campaign was out of the way I worked on getting everything together. I had hoped for some substantial co-producer support but this didn’t really happen and the fact that I had to produce it nearly all myself definitely affected the amount of time I was able to spend on developing the script with my pal Dominic Carver as script editor. That said certain people such as Ella Carman, Matt Harley and stand in make-up artist Kerris Charles helped restore my battered faith in people.

The cast and crew of Fled
The cast and crew of Fled

I was surprised at how large the crew was (around 20). Do many hands make light work on a time-pressured project like this? Was there a degree of over-crewing in case some people didn’t turn up?

I’ve been on shoots where I haven’t had enough production assistants and runner/drivers so I tend to have some over-capacity just in case. The nature of the competition also means that it’s better to have more people to help in case the criteria you are given by the organisers are particularly difficult to handle. You are given a title, a line of dialogue and a prop/action by the organizers on the morning of the competition.

Although I did have some crew drop out prior to the competition I was able to replace them. My regular sound person dropped out with a foot injury so it was fortunate that Nicola Dale who was going to be post sound runner assisting Matt Katz and Joe Harper on the Sunday was able to step up to the mark and deliver great production sound with the help of Chantal Feliu Gurri on boom. Fortunately I’d met Nicola at a networking event a few weeks earlier and offered her the chance to come and work with some more experienced talent.

I do wish I had had some actor back-up however as someone dropped out on the Sunday morning pleading illness. It’s difficult to ask actors to turn up unpaid for what might only be extra type roles in a 5 minute film but it’s also VERY damaging when those who say they’ll do it drop out at short notice. It was especially galling as I’d written a role especially for this young man.

The consequence was that I had to bump someone who was only meant to be an extra into a role with lines which in my opinion definitely affected the quality of the film. For me Quality is King – with so many people having access to great technology you really have to try to ensure production values are as high as possible across the board in order to make your film stand out.

How did you approach integrating the challenge criteria (line of dialogue, prop and optional theme) into the film?

I try to build mechanisms into the script to deal with those things i.e. the wireless in the bunker scene in Around Again. That was there to help us field any difficult lines of dialogue we were given. Unfortunately last year we were given a very modern day line about the SEIS investment scheme so it was a bit clunky which is ironic given that it is a scheme that can help filmmakers raise finance!

We were lucky in that the criteria [this year] were very easy to integrate into the script.

Title: Fled

Prop: A key. A single key is put on a key ring with three near identical keys.

Roger the Controller
Roger the Controller

The initial idea was that [the entity] was an alien civilization that had had to flee some dying star millennia ago and had lain dormant on Mars until the first manned landings. This fitted the FLED title well. The key scene in the church echoes this when you can just make out the ethereal voices saying, “We can’t go back, we can’t go back.”

I was able to fit in the compulsory dialogue line as part of the NASA controllers trying to contact the Mars Explorer. The key on to keyring action/prop was easy and was the same one we got last year!

What was the schedule for the 48 hours in terms of when you started and finished filming, when the edit was locked, etc.?

At 10.00am DoP Neil Oseman and his gaffer Colin Smith went to the church location to pre-light and set up ready for filming whilst I awaited the criteria from the organisers. That way we could hit the ground running once we had a script finalized. The criteria arrived by text at about 11.15.

Filming at "GCHQ"
Filming at “GCHQ”

Fortunately the criteria given were very easy to integrate into my script so I arrived on set around 12.30 – 13.00 having picked up the VFX team at their hotel on the way. We needed to shoot the scenes they needed first in order to give them as much time as possible to work their magic.

I had planned to try and finish by 8pm so that the crew would be reasonably fresh for an early start the next day. I think we finished at around 21.15 and had a quick drink together before heading home. The next day we were all on set for 8.00am and set up for the first scenes quickly. I intended for us to finish around 2pm but there was a bit of creep to 3pm even though we trimmed and dropped some non essential scenes on the way. At both locations Neil and his regular gaffer Colin Smith, who was well assisted by Jay Somerville, did a brilliant job with the lighting.

Brendan directing
Brendan directing

Any plans to take part in future 48 hour challenges?

No. I don’t think so. I think I’ve done enough of them now. I want to either do some really high quality, well planned and developed festival oriented shorts or hopefully a first feature. I think 48 hour contests are a good discipline for young or emerging filmmakers as it gives you a focus and stress tests some of the relationships you might be developing. All a bit frantic but I’ve learnt a lot from them and come out a stronger and hopefully better filmmaker.

I think for this year’s contest just doing one high production value location per day and insisting that the VFX team were at the same post-production site as the edit team really made a difference. I was really fortunate to have really strong post-production edit and sound team and a great composer in Hans Hess who was at the ready to do the score. Hopefully people can see the difference those elements made in the quality of the competition version of the film.

Lastly I couldn’t have done it without Neil Oseman and a great international team of volunteer cast and crew. I hope that I’ll be able to work with them all again at some point. I’d particularly like to thank “King of the Indies” actor Michael Parle who came all the way from Ireland.

Thanks Brendan. You can visit Brendan’s blog at www.sticklebackproductions.co.uk. Scroll back to the top to see the film or click here to watch it on Vimeo.

Fled photography by Ian Jones – www.logic-media.co.uk – and Oliver Charles Woolley – www.facebook.com/olivercharlesphotography.

Brendan O’Neill on his 48hr Film Challenge Entry, “Fled”

Recording Stop/Eject’s Music

Lorna Davies on cello. Photo: Owain Uylet
Lorna Davies on cello. Photo: Owain Uylet
Heather License on violin. Photo: Owain Uylet
Heather License on violin. Photo: Owain Uylet

Yesterday saw the recording of Stop/Eject‘s score at Worcester College of Technology with four members of the Film Orchestra.

Recording music is similar in some ways to shooting a film. Time is precious, and the composer (or director) is constantly having to make judgement calls: do we record another take, or do we live with what we’ve got and move on? Shall I play that take back to check it’s okay or is it quicker just to record another one? Do we go from the top again or pick it up part way through? Can I fix it in post? Am I giving the performers what they need in order to do their best work? Is what we’re doing going to work with the other elements it will be combined with later?

As is often the case, recording started very slowly and gradually sped up (out of necessity!) as the day went on, eventually finishing just in time before the caretaker locked up the building. It was fantastic to hear the score come to life and, as with our first collaboration (Soul Searcher), Scott provided more than one musical moment that made me all tingly. He will now mix the live violin, cello, flute and clarinet with a sample-based piano and other instruments to create the final music tracks.

You can see a very brief video clip of the music being performed on Stop/Eject’s Facebook page (Facebook account not required to view).

Engineers Kurt Teale (left) and Billy Craythorne in the control room. Photo: Owain Uylet
Engineers Kurt Teale (left) and Billy Craythorne in the control room. Photo: Owain Uylet

Big thanks to everyone who made yesterday possible: composer/conductor Scott Benzie, cellist Lorna Davies, violinist Heather License, flautist Sue Salsbury, clarinettist Jack Suttie, WCT staff Max Alexandre, Billy Craythorne and Craig Ward, student Kurt Teale, behind-the-scenes camera op Owain Uylet, and Jane Whittle, Simon Munn, Paul Bellamy and David Staiger for helping me get in touch with the right people to arrange everything.

If you’re in the Worcester area and you’re a musician who’s into your film scores, check out the Film Orchestra’s Facebook page.

Elsewhere in the world of Stop/Eject, the last of the visual effects shots are being mopped up, I’ve just heard the first draft of the sound design, Andréa Kristina’s song for the end credits is almost finished, and the last two pick-ups have been shot by Chris Newman and Sophie.

Recording Stop/Eject’s Music

Five Tips for a Smooth and Speedy Postproduction

Consulting with editor Adam Hale (left) and director Brendan O'Neill (right). Photo: Anneliese Cherrington
Consulting with editor Adam Hale (left) and director Brendan O’Neill (right). Photo: Anneliese Cherrington

Last weekend I participated in my first 48 hour film challenge, serving as both director of photography and postproduction supervisor. This is the first time I’ve ever done the latter role and I made the huge mistake of failing to prepare for it. This, coupled with the fact that I wasn’t around during the start of the editing process because I was busy DPing, meant that some avoidable errors were made. We got the film finished on time to a good standard, but I learnt several things that will be useful if I ever take on the role of postproduction supervisor again.

Here are the top five things I’d recommend to anyone wishing to have a quick and painless postproduction process:

  1. Sit down with the camera and post departments before the shoot to make sure everyone knows the workflow and what’s expected of them. This includes agreeing on a format and frame rate to shoot, and a format to edit from, and making sure that all hard drives and memory sticks to be used during post are formatted appropriately so they can be read by all the computers being used.
  2. Have a dedicated clapper person on set and make sure they understand the importance of getting the right info on the board. Too often on a low budget the job of slating is given to a crew member with several other responsibilities, increasing the chances of them writing the wrong thing on it and confusing the hell out of the editor. (We got this right on last weekend’s shoot, and it helped enormously.)
  3. Beware of shooting too much footage, particularly if you have a B camera or second unit. We had so much that there simply wasn’t time to view it all in post. Also avoid shooting series (multiple takes without cutting in between) as a time-pressured editor will often miss the fact that there are several takes within the same clip.
  4. Keep logs if at all possible, noting any technical problems with each take and the director’s preferences.
  5. Ideally the DIT (Digital Input Technician) or an assistant editor should do three things once he or she has ingested the material, besides the obvious backing up: 1. Transcode the footage to ProRes or whatever format has been pre-arranged for editing, 2. Sync the sound, 3. Associate information from the logs with the clips, or at least rename the clips with slate and take number. It’s a bad idea to rename the files themselves because it can cause re-linking headaches down the line, but if the DIT has access to the editing software they can rename the clips within the bins.

Watch this space for a forthcoming interview with writer-director-producer Brendan O’Neill on the whole process of making a 48 hour challenge film. Meanwhile, here’s the film:

Five Tips for a Smooth and Speedy Postproduction

The Fundamental Interconnectedness of All Things

Paul Bellamy rehearses Colla Voce ahead of the choral recording for Soul Searcher in January 2005. Photo: Mike Staiger
Paul Bellamy rehearses Colla Voce ahead of the choral recording for Soul Searcher in January 2005. Photo: Mike Staiger

Next week we record the music for Stop/Eject at Worcester College of Technology with players from the Film Orchestra. I think it’s a shame that many low budget filmmakers are content to let the composer create the music in their home studio, often without using any real instruments at all. It’s true that it takes a little more organisation to record a score with live players, but the richness and authenticity of the sound you get is well worth the effort.

Let me explain how I was able to arrange this recording session, because it demonstrates the importance of building your contacts.

Once the score was written, I started with a simple shout-out on Facebook for musicians. This was seen by Simon Munn, who is part of my social media network because I gave a talk at the Worcestershire Film Festival, which he organises, last year. There are many benefits of giving talks, paid or otherwise (which I touched on in a previous post) and making contacts is one.

Simon put me in touch with Jane Whittle at the Film Orchestra, a group of amateur musicians based in Worcester. Several of their members expressed an interest in performing the music, so I knew that I needed to find a recording studio in Worcester to make it as convenient as possible for them.

Recording Colla Voce. David Staiger can be seen at the keyboard (top right). Photo: Mike Staiger
Recording Colla Voce. David Staiger can be seen at the keyboard (top right). Photo: Mike Staiger

Years ago I hung out with some friends while they were recording a demo for their band (King Monkey) at Worcester College of Technology, so I knew there was a studio there. I contacted Paul Bellamy and David Staiger, both Worcester-based musicians who were involved in the recording of Soul Searcher’s score back in 2005. I figured one of them probably had some link to the college and I was right; Paul works there. He put me in touch with the Head of Performing Arts and Music Technology, who was very enthusiastic about the whole idea, and from there it was just a case of working out the details. In return I offered to give a free guest lecture at the college, citing my prior experience at Hereford College of Art, the SAE Institute, etc.

There are two morals to this story. One is the value of networking, making new contacts and maintaining those contacts (which Facebook makes it really easy to do now). The second is, if you’re a young filmmaker struggling to get stuff made, remember that collaboration not only benefits your current project; you could be sowing seeds which will help your future projects too.

The Fundamental Interconnectedness of All Things

ADR Podcast

Here is a video podcast from the ADR (Automated Dialogue Replacement / Additional Dialogue Recording) session on March 15th, in which the actors explain some of the challenges of recreating their performances in a studio.

This is a belated public reward for passing the £1,400 mark in Stop/Eject‘s crowd-funding campaign (over two months ago!). See my earlier blog for more info about how the session went.

Thanks to Gerard Giorgi-Coll for filming this and Soundtree Music for the use of their studio.

ADR Podcast

Top Ten Crowd-funding Tips

This little piggy went to Kickstarter…

To finish my look back at the decisions, successes and failures of the Stop/Eject crowd-funding campaigns, here are my ten top tips based on the sum of our experiences on this project:

  1. You need “elements” – aspects of the project which have an existing audience base, such as a name actor or a director with a strong social media following. Sometimes people will donate because the film is being shot in their home town, or maybe it’s about a subject they have an interest in. Whatever it is, figure out where that existing audience base is and what they want, and create your rewards and promotions accordingly.
  2. Work out in advance how much your rewards will cost to produce, and reject any that aren’t cost or time efficient. I suggest they should consume no more than ten percent of your budget.
  3. Make your pitch video professional – tightly edited, well lit, well shot and with broadcast quality sound. No-one will sponsor a filmmaker who can only be bothered posting a five minute ramble shot on a webcam. Your “elements” should appear in the video.
  4. Whether building your own crowd-funding platform or using an existing one, make sure it’s extremely quick and easy to donate, with a minimal number of clicks.
  5. A longer campaign doesn’t necessarily mean more money raised, but it does mean more work for you promoting it.
  6. If you take a day off from promoting your campaign, people will take a day off from donating. You cannot sit back and expect the money to roll in. It doesn’t work that way.
  7. Keep reminding people about your campaign, but do it indirectly by publishing new content like blogs, behind-the-scenes videos or storyboards. Most sponsors will have to see your campaign several times before deciding to donate.
  8. The internet isn’t the only way to promote your campaign. Go to events in the real world and plug it. Take a donations bucket or hand out cards or flyers with the campaign address on.
  9. Make people feel involved in your project, both during and after crowd-funding. Run competitions, invite feedback on things like poster designs, issue updates and answer questions.
  10. The endorsement of a well-recognised person or entity can give your campaign a massive boost. BBC Midlands Today putting a Stop/Eject report on their Facebook page worked for us, but the holy grail is getting a celebrity to retweet your campaign link.

If you’re still hungry to learn more about crowd-funding, check out James J. Heath’s Top 5 Crowd-funding Mistakes and Indiegogo’s Field Guide.

(Links to previous parts of the evaluation: part 1, part 2, part 3, part 4, part 5, part 6, part 7.)

Top Ten Crowd-funding Tips

Crowd-funding Evaluation Part 7: Promotion and Engagement

(Links to previous parts of the evaluation: part 1, part 2, part 3, part 4, part 5, part 6.)

Hereford Times article
Hereford Times, 19/7/12

The single biggest tool we had to promote our second fundraising campaign for Stop/Eject was the trailer. This was followed by a crowd-funding pitch in the same video file, so as soon as people had been wowed by the trailer, they found out how to get involved and support it, wherever that trailer was screened or embedded. There are lots of tips on editing trailers in a blog post I wrote last year.

You can’t just post on Facebook every day of your crowd-funding campaign (particularly if it runs for eight months as ours did) asking for money. You have to find other ways to remind people of the project’s existence without directly holding out your begging cap.

One way to do this is through uploading content like blogs and behind-the-scenes videos. As previously discussed, our system of public rewards hampered this to some extent, but we still blogged regularly about the project’s progress, also updating people via the Facebook page, Twitter and emails to the sponsors. Any time we did any interesting work on the film we took photos or video and shared them with the community we were building.

Speaking of community, you have to nurture it by allowing them to engage with the project. For example, we ran a poster design competition and later invited the public to submit interview questions to be posed to the cast.

Whenever we needed additional crew, those shout-outs served not only as a form of crowd-sourcing but also as promotion of the crowd-funding.

You shoudn’t neglect “real world” promotional opportunities. I gave a couple of talks about Stop/Eject during the campaign, each time encouraging audiences to donate. It’s best to provide a bucket for cash by the exit, because if you tell people to go home and donate online, the vast majority of them will forget.

Georgie helped a lot, making her fanbase aware of the campaign, and we tried to seek out Worst Witch sites and communities to post on too. In fact all of the cast and crew helped to spread the word.

We discovered it was the 50th anniversary of the invention of cassette tapes halfway through our campaign, but too late to do much about it except get interviewed on BBC Radio Hereford & Worcester. Sophie and I also managed to get some local newspaper coverage, but our biggest coup was Sophie’s appearance on BBC East Midlands Today. That didn’t lead directly to any donations, but a Stop/Eject article on a website about Matlock, one of the towns we shot in, did lead to a few.

Stop/Eject on BBC East Midlands Today
Stop/Eject on BBC East Midlands Today

The final part of my evaluation will take the form of ten top tips for crowd-funding, based on our experiences with Stop/Eject. Watch this space.

Crowd-funding Evaluation Part 7: Promotion and Engagement

Crowd-funding Evaluation Part 6: Elements and Sponsors

(Links to previous parts of the evaluation: part 1, part 2, part 3, part 4, part 5.)

One of the key lessons learnt from Stop/Eject‘s first crowd-funding campaign is that people don’t tend to donate unless they have a pre-existing connection to some element of the project, e.g. they know the filmmaker, it’s being shot in their home town, it has an actor in it they like, or it’s about a subject they’re interested in. That first campaign was very much dependent on people knowing me and wanting to support me, as we had no other “elements” at that stage.

Kate's mid shot
Georgina Sherrington as Kate in Stop/Eject

When, a week prior to shooting Stop/Eject, we cast Georgina Sherrington in the lead role, the last thing on our minds was crowd-funding. But her cult status as the former child star of ITV’s The Worst Witch provided a new “element” when we came to launch our second campaign.

Popularity of the individual rewards
Popularity of the individual rewards

We found that sponsors of the second campaign generally fell into two camps: Georgina Sherrington fans, and sponsors putting in larger amounts who were either doing so purely philanthropically or who wanted custom rewards to help them with their own filmmaking endeavours. Other than these custom requests, the rewards aimed at filmmakers were unsuccessful (most of them got zero sales, so aren’t included on the above graphs), proving beyond a doubt that I was not the major “element” in this second campaign.

The “Memoirs of the Worst Witch” reward was added after our campaign had already been running for a few months and the total had been stuck for a while around the halfway point. It was a download of a 20 minute interview with Georgina about her time on The Worst Witch, and it turned out to be one of the most popular rewards in terms of units sold.

One of the more outlandish Stop/Eject-themed gifts offered in the Collections
A headband by Sophie Black, one of the more unusual Stop/Eject-themed gifts offered in the Collections

In an effort to combat the disadvantages of a campaign without a deadline (see part 5), we introduced “Collections” – groups of four new rewards that were only available in limited numbers and for a limited time. These helped keep awareness of the campaign up, but didn’t bring much money in.

In general, several of the rewards required a ridiculous amount of time (and in some cases money) to produce in relation to the amount of sponsorship they brought in, most notably the glossy photo books. If I had to run this campaign all over again, I’d offer a smaller number of rewards, and most of them at the lower price breaks (£10-£50), with just a couple of suggestions for custom rewards at maybe £100 and £200.

Next time I’ll talk about how we promoted the campaign and engaged with the audience, before summing up my overall thoughts and feelings on crowd-funding Stop/Eject in the eighth and final part.

Crowd-funding Evaluation Part 6: Elements and Sponsors

Crowd-funding Evaluation Part 5: Setting up the Second Campaign

Our custom-built website
Our custom-built website

In January of last year, following the successful completion of Stop/Eject‘s preproduction crowd-funding campaign, I posted a series of four blogs evaluating the campaign. I’m now going to extend this to the postproduction campaign, once again looking at the choices we made, good and bad, and the lessons we learnt.

We knew we didn’t want to use crowdfunder.co.uk again, because it required an off-putting number of clicks for people to donate – so one of the first discussions we had was about what platform to use instead. We quickly ruled out the “all or nothing” sites. Now that the film was in the can, the important thing was to get at least some money to finish it with; the possibility of getting none at all was too risky.

My intial thought was to use Sponsume, but producer Sophie Black and my wife Katie both believed we needed to try something completely different. In the end we decided to run a campaign with no deadline, since it didn’t matter how long it took to finish the film.

The individual rewards initially offered in the second campaign
The individual rewards initially offered in the second campaign

We also came up with the idea of “public rewards”, so that as well as individuals receiving (for example) DVDs or premiere tickets when they donated, additional rewards would be published online for every £100 the total went up. These mostly took the form of video podcasts documenting the shoot, though a few were special blog entries breaking down the production design, lighting or budget.

As for the individual rewards, I decided to offer two options at most of the price breaks: one related to Stop/Eject, and one aimed at other filmmakers – since they had made up a significant proportion of the sponsors in the first campaign. The former type included the obvious things like DVD or Blu-ray copies of the film, invites to the premiere and glossy photo books. The latter type included a budget breakdown of my last feature film, script feedback or storyboards for your project, homemade sandbags for weighing down lighting stands, and a Skype chat with yours truly.

The public rewards and the lack of a time limit meant that no existing crowd-funding platform was suitable, so I had to knock up our own website – www.stopejectmovie.com – with a bit of simple Flash and PHP scripting and some Paypal buttons. One advantage of doing this is that only Paypal are taking a cut of the money, but a disadvantage is that a visitor to the site has less reason to trust that everything is above board.

We launched the campaign in late May of last year, with a target of £1,500. This was simply the amount we needed; it wasn’t compromised by any considerations of how much we thought we could raise.

Graph of the cumulative total rising over time
Graph of the cumulative total rising over time

I’m not convinced that public rewards were a good idea. When the total got stuck for a long time we were unable to use what could have been our best tool to encourage donations – releasing a podcast – because we had set up this system of releasing them only when people did donate. On the other hand, there was a knock-on effect whereby one donation would trigger the release of a public reward which would in turn trigger further donations.

I’m not sure a campaign without a deadline is something I can recommend either. In fact, I’ve since read that there’s statistical evidence showing that longer crowd-funding campaigns do not raise more money than short ones. Without the urgency of a looming deadline, many potential sponsors will say to themselves, “I’ll get around to that later,” and never do. There is also the risk that people will get fed up of being tapped for cash repeatedly over a long period.

In the next instalment I’ll look at who donated and why.

Crowd-funding Evaluation Part 5: Setting up the Second Campaign

Adiabatic Demagnetisation Refridgeration

Adiabatic Demagnetisation Refridgeration, or ADR, is a cooling technology based on the magnetocaloric effect. I don’t know what that means, but it doesn’t have anything to do with Automated Dialogue Replacement, which is what ADR stands for in the film industry.

Georgina does some ADR
Alternative Democratic Reform

Last Friday, Georgina Sherrington, Oliver Park, Therese Collins and I all got together for the first time since we shot Stop/Eject – almost a year ago. Along with sound designer Henning Knoepfel and behind-the-scenes camera operator Gerard Giorgi-Coll, alumni of The Dark Side of the Earth, we descended on Soundtree in East London to re-record some of Stop/Eject’s dialogue.

Henning looks on as Ollie takes to the mic.
Applied Data Research

Recreating a performance in the sterile environment of a studio can be difficult for an actor. I remember struggling with a line of Kate Burdette’s on Dark Side where she was crawling backwards along the floor while a seven-foot-tall wooden robot with a massive sword bore down on her. Standing still and alone in an empty, soundproof room, it’s hard to summon up the same energy.

If I’ve learnt anything about ADR it’s that – as with any aspect of directing – you have to figure out what conditions each actor requires to do their best work and then try your best to provide those conditions. So while Georgie’s years of ADR experience on The Worst Witch meant she was quite happy acting and lip-syncing at the same time, Therese’s performance was best when delivering the lines wild, straight after hearing the production audio. Your sound crew has to be up for this, though. Kudos to Henning, who recognised and accepted that this was the best way for Therese to work, even though it would mean extra graft for him manipulating the audio to match the picture.

"Any good?"
Artificial Disc Replacement

Breaking further with convention, I had the actors feed each other lines sometimes. You have to be careful; at one point they started to overlap each other, which is exactly why we were ADRing the scene in the first place. (You want each character’s voice to be on a clean, separate track when you come to mix.) But even just rehearsing the scene a few times before recording can help recreate the performance. That’s why it’s always good to have all your principal actors present at the same time for ADR, if at all possible.

After wrapping the ADR we recorded the People’s Choice Reward, which you have probably seen already, followed by the cast commentary for the DVD and Blu-ray. With the music written, many of the VFX complete and now the ADR done, it is really starting to feel like there is light at the end of the tunnel for Stop/Eject.

Adiabatic Demagnetisation Refridgeration