The reason it’s been so quiet on the blog here is that I’ve insanely taken on producing a no-budget fantasy-adventure web series, Ren: The Girl with the Mark. Readers with long memories may recall I was the DP on the first season way back in 2014, and got involved with post throughout 2015 and into 2016 when it was released. Well, now I’m the showrunner!
I’ve launched a Patreon page to fund the series as an ongoing concern, and you’ll need to subscribe to read it regularly, but here are the first two entries to whet your appetite. Please consider joining our Patreon community to get exclusive behind-the-scenes access, fiction from the world of Ren and much more.
The STory So Far
Let me start by bringing you up to date with where we are now.
Season One of Ren: The Girl with the Mark was released in March 2016, created and written by Kate Madison and Christopher Dane, and directed by Kate. (I joined as the director of photography and ended up as part of the core team who shepherded the show through post-production.) The series went on to win 14 international awards from over 40 nominations, and today has about 14 million aggregate episode views on YouTube – an amazing response!
For one reason and another it wasn’t until 2019 that we started gearing up for Season Two. Kate and I wrote the scripts with Ash Finn and Ashram Maharaj, and in early 2020 we ran a Kickstarter to finance new episodes on a bigger scale than the first season. Sadly that Kickstarter campaign was unsuccessful, and just a few weeks later the Covid-19 pandemic reached the UK, which seemed to draw a permanent line under the project.
Cut to: six months later. It’s the second lockdown and, like a lot of people, I’m super bored. To kill some time I thought it would be fun to write a new draft of Ren Season Two. My goal was to address some problems that had been flagged up with the 2019 draft while keeping as much of the good material as possible. Pretty soon I realised that I needed to know what would happen in Season Three in order to give Season Two the right ending, so I wrote that too.
“Well, that was fun,” I thought when I had finished, and forced myself to put it away and focus on other things.
Almost two years passed. The pandemic receded. And I had an itch. A voice in the back of my head saying, “What if…?”
Finally, around September 2022, I asked Kate and Chris if they would consider letting me take the show on. I had given it some serious thought. After the 2020 Kickstarter didn’t succeed I knew that the new season would have to be made on the same small scale as the first one, with an entirely unpaid cast and crew. I also knew that no big streamer or Hollywood studio was going to come along and wave a magic wand to transform it into a big-budget production, because if that was going to happen it would have happened back in 2016. But Kate and Chris had achieved amazing things on their tiny Season One budget, thanks in no small part to a dedicated amy of volunteers, and I believed I could do the same.
Kate and Chris read my version of the script, they felt it was in keeping with the world they had created, and they trusted me to produce something that would be faithful to the legacy of Season One. Even better, they agreed to each direct an episode!
Kicking OFf 2023
Thanks to everyone who’s joined this community so far! We haven’t even launched it on social media yet – that’s coming later this month – so it’s great to have so many of you eager to be involved.
Things have really started to kick off on Ren Season Two in the last few weeks.
Some of you will remember Born of Hope, Kate Madison’s phenomenally successful Lord of the Rings fan film from 2009. For that film a wooden hand-cart was constructed by Mike Rudin. It then appeared a couple of times in Season One of Ren, and has been living in her front garden ever since. Over Christmas Mike picked it up and took it to his garage workshop where he’ll be refurbishing it and turning it into a Kah’Nath prison cart that features in 202 (Season Two, Episode Two) and 203 (Season Two, Episode Three)… and again in Season Three… but let’s not get ahead of ourselves!
Meanwhile Hans Goosen, who helped make the reather for Season One as well as various other props, and appeared as both a villager and a Kah’Nath soldier, is making some of the new coins in the Alathian currency. I say “new” – they were all designed for Season One by James Ewing and Christopher Dane but only the boars and kings were actually made. Hans is now completing the set with horses, stags, eagles and wolves. First though he had to work out what each one is worth to create a realistic currency system – more on that in a future lore post!
Ronin Traynor, who returns as stunt co-ordinator for Season Two, has already planned and videoed the choreography for part of the knife fight in 204.
Locations have been the biggest area of our focus, however. Whereas Season One was mostly set in Lyngarth, Ren’s village, Season Two is all about Ren and Hunter’s journey to find the Archivist. Just yesterday Ash Finn went up to the Peak District to look at a potential location for Tarik’s Mill, a place mentioned in Season One but not yet seen. We are also considering locations in South Wales and near Portsmouth as well as in Cambridgeshire, so we’re going to be racking up the miles!
We’re also looking for a studio space to base ourselves in. If anyone knows of a barn or warehouse type of building in Cambridgeshire that might be available at an affordable rate, please let me know!
This year hasn’t been great for anyone. It certainly hasn’t for me. Even as I’m writing this I’m hearing the news that, in a staggeringly foreseeable U-turn, the Christmas bubble rules have been severely restricted. So how to wrap up this stinker of a year?
I considered making this article about the pandemic’s impact on the film and TV industries and speculating about which changes might be permanent. But who needs more doom and gloom? Not me.
Instead, here are six positive things that I accomplished this year:
We shot the final block of War of the Worlds: The Attack in February/March, and I was recently shown a top-secret trailer which is very exciting. There is plenty of post work still to do on this modern-day reimagining of the H.G. Wells classic, but hopefully it will see the light of day in a year or so.
After a couple of lax years, I got back to blogging regularly. This site now has a staggering 1,250 posts!
I completed and released my first online course, Cinematic Lighting, which has proven very popular. It currently has over 1,000 students and a star rating which has consistently hovered around 4.5 out of 5.
I made a zoetrope and shot several 35mm timelapses and animations for it, which was a nice lockdown project. Even though the animations didn’t come out that well they were fun to do, and the zoetrope itself is just a cool object to keep on the shelf.
I wrote my first article for British Cinematographer, the official magazine of the BSC, which will be published on January 15th. In the process I got to interview (albeit by email) several DPs I’ve admired for a while including David Higgs BSC, Colin Watkinson ASC, BSC and Benedict Spence.
The lockdown gave me the time to update my showreel. Who knows if I’ll ever work again as a DP, but if not, at least I can look back with pride at some of the images I’ve captured over the years.
Despite the restrictions, I hope all my readers manage to find some joy, love and comfort over the festive period. And if not, just consume a lot of mulled wine and chocolate; it’s the next best thing.
In a tradition I’ve neglected for a few years, I’ll leave you with a rundown of my ten favourite blog posts from 2020.
In June I was recommended by a mutual friend to shoot a short drama called Perplexed Music, inspired by the Elizabeth Barrett Browning sonnet of the same name. It’s a passion project from writer-director Mark McGann, with his brother Paul McGann (Doctor Who, Alien 3, Withnail &I) in the lead role of a man grieving for his deceased partner.
Mark was keen from the outset to shoot on an Alexa, and I was quick to agree. Arri Rental very kindly gave us an amazing deal on an Alexa Classic and a set of Ultra Primes. As on Above the Clouds, we used a Blackmagic Micro Cinema Camera as a B-cam, capturing two specific angles that were impossible on the Alexa with our limited grip budget.
Throughout July, Mark and I had a very satisfying creative dialogue about the cinematic techniques we would use to tell the story of Paul’s character, The Man, who never speaks. I had been watching a lot of Mr. Robot, and was keen to use unusual compositions as that show does. The visual grammar that we ultimately developed eschewed The Rule of Thirds, either squeezing The Man right into the side of frame – at times when things are too much for him – or placing him dead centre for moments of clarity and acceptance, and for flashbacks to when his partner was alive.
While testing lenses at Arri Rental a few weeks prior to the shoot, I took the opportunity to shoot some frame-rate tests between 24 and 48fps. Since the film has so little dialogue, I figured there was nothing to stop us using a lot of slow motion if we wanted to. I didn’t want it to look like a music video though. I thought perhaps a very subtle over-cranking, creating languid blinks and slightly heavier movement, would add to the burden of The Man’s grief. Mark agreed as soon as he saw the tests, and we ended up shooting a number of set-ups at 28 and 30fps, plus 40fps for a pivotal sequence.
I also tested various ISO settings on the Alexa (click here for full details, stills and video from this test). Based on these, I decided to use ISO 1600 for the majority of the film, partly for the extra latitude in the highlights, and partly to add grittiness to The Man’s grief-stricken world, in the form of a little picture noise. When we started shooting the flashbacks, on the spur of the moment I decided to switch to ISO 400 for these. A few years back I shot the music video below on a Red Epic and, for reasons I forget, one set-up was done at a lower ISO than the rest. I remember the feeling this gave, when I saw the final edit, of everything suddenly being smooth and hyper-real. I thought that would be a great feeling to give to the flashbacks.
Much of Perplexed Music was day exterior, but a couple of sequences required lighting. In the opening café scene, I fired HMIs through two windows, but kept their light away from The Man, keying him with a practical to put him in his own little world. Meanwhile, a happy couple he’s watching are bathed in sunlight (sometimes real, sometimes not) warmed up with a quarter CTO, and bouncing beautifully off their table to give them a healthy glow.
For night interiors at The Man’s home, I was keen to rely on practicals as much as possible. Firstly there wasn’t much space in the little cottage, secondly I didn’t want the hassle of having to shift them around to keep them out of frame when we changed angle, and thirdly it just looks more natural. So aside from a tungsten bounce in a corner of the living room we knew would never be seen, I stuck to practical table lamps and exterior lighting.
I had planned to use direct HMI sources for moonlight through the windows, but my gaffer Sam suggested going softer so that we wouldn’t have hard shadows inside which would need filling. I saw that he was right, so we used a kino through one window and a 2.5K HMI bounced into poly through another (pictured at left).
Perplexed Music was shot over five days in Frome in Somerset and Rame in Cornwall. The latter provided us with a spectacular cliff-top and the isolated St. Michael’s Chapel on the peak of the headland. Here we employed the services of The Fly Company, who captured two dramatic, sweeping shots on their DJI Inspire 2 drone. We were all extremely impressed by what they were able to achieve, especially as it was done in very windy conditions, in between rain showers.
We completed the final set-ups of the schedule as the winds began gusting up to 60mph, and poor Paul could barely stand upright! I was certainly glad we picked the Alexa to shoot on, because anything lighter would probably have shaken during takes, if not blown over!
I had a fantastic time working with Mark and Paul, and the whole cast and crew. We were sad to part ways at the end of the week, and we all look forward to seeing the finished film soon. And at this point, dear reader, I ask for your help. Currently a Kickstarter campaign is underway for postproduction. It’s well over 50% funded at the time of writing, but every little helps in our quest to reach the finishing line. Rewards for backers include thank you video messages from Paul and Mark, and tickets to a private screening in December. Even if you can’t contribute, please consider sharing the page on social media. Thanks!
Last week filmmaker Sophie Black‘s crowdfunding campaign smashed through its target. I asked her to share the story of how Songbird, starring X Factor contestant Janet Devlin, raised its funds. And if you’re interested in contributing yourself, the campaign is still running here. Take it away Sophie…
In all honesty, I was dreading the thought of crowdfunding for Songbird. I’ve worked on more fundraising campaigns than I can count (for myself and on behalf of other directors) ever since the early days of the format. Back then, it still seemed unique and exciting, and it was a little easier to reach your goal. Nowadays, everyone and their dog seems to have a funding campaign, raising money for films, inventions, albums… even personal ventures such as holidays and weddings!
The market has become over-saturated, and it’s more likely that your campaign will get a reaction along the lines of ‘not another one!’ rather than the intrigued enthusiasm you’re looking for. I’ve seen a steady decline in the amount of funds I’ve been able to raise over the years; my most recent campaigns, for the films Ashes and Night Owls respectively, were only able to raise between £800 and £2000, and even those amounts came after a hard fight.
However, if you want to get a film made, and you can’t afford to finance it yourself, crowdfunding can be a lifeline. There are very few funding resources for independent films, particularly short ones, and when my traditional funding applications for Songbird all proved unsuccessful, I was left no choice but to face crowdfunding again.
For me, there was one condition to running another campaign; I wanted someone attached with a fanbase. It’s clear by now that the most successful campaigns have someone involved with a good online following – be it the lead actor or even a director with a decent level of buzz around them. Another independent filmmaker I know, Helen Crevel, recently raised over £5000 in a couple of weeks because she had Doctor Who star Colin Baker attached to her film. And I’m sure we all remember how well Zach Braff’s fundraising campaign went, starting a chain of big-name campaigns.
Janet Devlin was a name that came up early on in pre-production for Songbird. Writer Tommy Draper had her in mind during some of the first drafts of the film, and I’d also been a fan of her music for a while, so I was aware of certain similarities between her and the lead character of Songbird, Jennifer. She also has a beautiful singing voice, so we knew that the musical elements of the film would be in safe hands. But, creative reasoning aside, if you had to just look at the casting from a business perspective, Janet has a huge online following across Youtube, Twitter and other social media, and her fans are very vocal and proactive in their support of her work. For all these reasons and more, we are very, very lucky to have Janet on board – and from the moment she announced her involvement in Songbird, the amount of interest in the film doubled – as did the amount of followers on the Triskelle Pictures Facebook page!
Even with those initial seeds sewn, myself and my team still launched the crowdfunding campaign with some trepidation. We had an early boost, as we were able to raise over £1000 within the first 24 hours. By the next day, we were on £1500… and then it stayed around that mark for about a week. An early sense of security was immediately replaced by doubt and fear, as well as emails from backers asking what would happen if we didn’t reach our target. There was always a certain amount we needed to raise in order to make the film, and as we’d set up our Indiegogo campaign to give us whatever funds we raised, even if it was too little, we were putting ourselves at risk of a fall.
Between myself and my core team, we had managed to raise a small amount of the budget ourselves before the campaign started (less than £1000) so we were able to drip-feed this into the campaign on and off in small amounts to keep it appearing active when we needed to. But we tried to keep the momentum going in other ways; as well as the standard social media posts morning, noon and night (the ‘bugging’ element of crowdfunding that no one really likes!), producer Laura Cann contacted relevant online magazines who might be interested in the campaign – fans of independent filmmaking as well as fantasy – and we both posted the campaign in relevant Facebook groups and forums.
We also maintained interest in the film by releasing new videos about it every time we hit a certain benchmark in our funding campaign (£500, £1000, £2500 etc). For added intrigue, we kept the title and content of each video secret until the subsequent one had been released. This was a technique director Neil Oseman and I first used during the post-production funding campaigns for Stop/Eject; it worked well then, and gave our followers some nice insights into the production, so I was keen to do it again. But there was one mistake we made back then that I didn’t learn from; once again, I didn’t get all of the videos ready ahead of the funding campaign. I did the first two/three, thinking we’d have plenty of time before the next target was reached. What happened next scuppered that plan…
Although the first surge of donations was unexpected, the people who donated were, to a degree, ‘accounted for’: they were people we knew, people who had supported our campaigns before, or film fans keen to find out more about a new film. These are your target audience for a standard fundraising campaign, and the type of people you usually expect (or rather, hope) will donate.
But behind the scenes, Janet’s fans had been slowly sharing the campaign page on social media, and the amount of ‘tweets’ and ‘mentions’ had grown steadily. Tommy helped aid this by making a list of people he noticed regularly shared Janet-related news, and he encouraged them by contacting them and thanking them, or by asking them directly to contribute. Janet and her team had also been working hard, not just behind-the-scenes but in effective public posts; as well as sharing her fans’ tweets, Janet posted a photo of herself writing the songs for Songbird, with a link to the campaign in the comments below. This gained more attention than any repetitive sharing of the campaign page alone would do.
Eight days into the Songbird campaign, we were stuck at around the £1500 mark still. I was producing a corporate shoot in the middle of a field that day, with minimal signal, so I didn’t pay much attention to my phone or the campaign. It didn’t seem overly active at the time. By the time I got signal again, we had nearly reached our target. We had suddenly had a surge of big donations – some in the £100s, as we had received on day one, but even a couple of £1000s. Two days later, we had not only reached our goal, but we had surpassed it by £2000. As I write this, the current total is just over £10,000. We asked for £7,500.
Getting more than you ask for isn’t all fun and games; it means that the cut Indiegogo (or whichever hosting site you use) will be much bigger, so you need to prepare yourself for that. Also, unless you double your budget, your new funds won’t be enough to boost every department of production, so you need to be clever about how you spend it. It can be good to think about things you didn’t have before, that you can now afford (most people forget to budget for post-production and festival entry fees in their initial budget. Going over target can enable you to think about that properly for the first time) rather than upgrading elements you already had. The other, final downside is that you need to be careful about where you put the money once it’s ready to be transferred; you can’t have amounts as big as £10,000 moving around your bank account without making sure its accounted for down the line!
But, these minor inconvenient truths aside, my team and I are of course ecstatic about having smashed our goal. We’re beyond-words grateful for all the support we have received so far. We went from being rejected for funding to raising 134% of our budget within a fortnight. And, with the unpredictable nature of crowdfunding, all I can say in conclusion is that it’s down to three things: 1) having a popular name in the lead role, 2) my core crew working damn hard every day, and 3) a good old dollop of flukey good luck on the end. Having Janet’s fan base behind us is a privilege, but I like to think that personally keeping a good online presence and supporting other independent filmmakers over the years might have given us a boost too, even if it was on a smaller scale. Because the first person who donates to your campaign – be them your friend, your colleague or even your Mum – is just as important as the person who takes you over your target.
In the autumn of 2014 I served as director of photography on Ren: The Girl with the Mark, an incredibly ambitious short-form fantasy series, and have since been assisting with postproduction in various ways. Now that season one of the show is complete and ready to show to the public at last, I took the opportunity to sit down with director Kate Madison and ask her about some of the unique aspects of the show’s production…
Kate, many people will know you as the director, producer, co-writer, actor and general driving force behind Born of Hope, a Lord of the Rings fan film with over 35 million YouTube views. Did that film’s success open any doors for you, and what was the journey from there that led you to want to make a web series?
Born of Hope potentially opened doors even if they weren’t visible doors, in the sense that although it didn’t result in Hollywood coming calling, it created a a bit of a buzz and it became known in the industry. Myself and Christopher Dane [the lead actor] did start work on a fantasy feature film script called The Last Beacon and spent time trying to pursue that avenue. That then led into another feature film idea, so we were looking down the route of a feature film rather than anything else, and spent what felt like a number of years just not going anywhere.
I started thinking, what can we actually do when we don’t know investors or people with money. We concluded that with the internet – there’s an audience there, our audience is there. The crowdfunding thing which worked for Born of Hope is online, so we need to go back to that.
Many people will ask, “Why fantasy when there are so many cheaper and easier genres?” How do you respond to that?
For me, film and TV is about escapism, so I enjoy action-adventures and comedies and historical stuff – things that are not Eastenders. Fantasy is a huge genre. To me it’s a way to have the freedom to do whatever you want. I can take things I like – historical things, costumes, set design – and the joy of fantasy over period is, you can go, “I’m going to use this Viking purse with this medieval-looking helmet!” I like the freedom of fantasy. You can still have a character-driven, interesting story, set in somewhere fantastical, or even just a forest. There’s no dragons or creatures in Ren – so far – but the options are there, that’s the joy of it.
There was an enormous amount of goodwill and legions of volunteers who helped with Born of Hope. How important were those people, and finding others like them, when it came to making Ren?
Hugely important! Born of Hope could not have been made without a ton of volunteers, having no budget at all. With Ren, because we were in a similar position – which was a shame really, after all that time we still hadn’t got a big enough budget – we again had to rely on volunteers to make it possible!
There was an incredible sense of community, of shared ownership and very high morale throughout the production of Ren. Was it important to you to foster those things?
It’s incredibly important to keep morale high. I think it’s slightly easier when people are volunteering because they’re there because they want to be there and not just for the pay cheque. I was very keen to let everyone have fun on the project and also to have fun myself, because these projects are incredibly hard. So if the work was all done for the day, OK, I’m allowed to switch off now and grab a Nerf gun! People were staying there [at the studio], so they wanted to have a good time in the evening.
If we work a little later because there’s a break in the middle where we’re having a laugh, that means you can go later because everyone’s chilled rather than slogging away and not feeling like they’re enjoying themselves.
When people are volunteering, it feels like [the project] is everybody’s, and it is. People would come in and help and maybe end up designing a dress. The joy of filmmaking for me is the collaborative nature of it. There’s always someone behind you with an idea. You don’t feel like you’re ever on your own completely. If you’re at a loss, then someone else – whether it’s the DoP or the runner – [can suggest things].
Very few micro-budget productions have their own studio, but Ren took over a disused factory for several months. How did that come about, and what were the benefits of it?
The benefits were through the roof, I’d say! We wonder if the project would have happened without it.
As we were going through budgets and scouting locations, we realised how difficult it was going to be [to shoot on location] – the logistics of making the village look like the village in the script and what if it rained for that week [the location was booked for]? It was just terrifying.
We started to think, is there another option here? It was just luck that Michelle [Golder, co-producer], on a dog walk, got talking to someone who knew someone. He mentioned this place in Caxton which was really big but we wouldn’t be in anyone’s way and we could just take it over. We were going to get a really good deal because it was sitting empty. It was twice as much for six months in Caxton in comparison with six days on location. And we would have the freedom to build whatever we wanted! There was all this interior space we could build in but also have costume rooms and production offices.
I’ve always loved the idea of having a place to work where everyone can come together. It’s fantastic nowadays that you can communicate with people all over the world, but you can’t beat a face-to-face conversation with someone and being able to look at the same picture and point at it and talk about it. It meant we were able to achieve a lot more in scope but also in quality.
Perhaps the greatest achievement of the production was creating a medieval village from scratch. Building the set, sourcing enough extras and costuming everybody were three massive challenges. How did you tackle those?
I live in Cloud Cuckoo land sometimes I guess! The set build, I thought, “It’s fine, we can do this, we can build this circular wall essentially with a few alleyways going off it and fill it with some market stalls.” Chris was in charge of building the set, and did an amazing job with a bunch of volunteers that came back over and over again. Although we bought a bunch of materials we made use of an amazing site called Set Exchange which is a sort of Freecycle for sets and we found a bunch of flats on there – that helped a lot.
Populating the village was always going to be challenging. Suzanne [Emerson] who also played the role of Ida got heavily involved in helping to find extras. She’s involved in a lot of the amateur dramatics in Cambridge. It was probably horrible [for Suzanne and Michelle] but an amazing miracle for us that we’d finish shooting one day and go, “You know we’re actually going to shoot that tomorrow and we need some people,” and then the next morning you’d turn up and people would show up to do it. We had varying numbers, but there was never a day when no-one showed up.
As for dressing them – we grabbed all of the Born of Hope costumes, Miriam [Spring Davies, costume designer] had a bunch of stock stuff as well. We ended up buying a bunch of things from New Zealand, from a costume house called Shed 11 that did Legend of the Seeker. The Kah’Nath armour came from Norton Armouries; John Peck – who had been involved with Born of Hope supplying stuff for orcs – I called on his good will again.
It was lovely to make the hero costumes from scratch. Miriam and I would go through the costume designs and then we went and looked at material. Chris and I randomly on a holiday to Denmark found some material we really liked for Karn’s tunic. Ren’s dress – I bought that material ages ago and it had been sitting around. Miriam and I took a trip to the re-enactors’ market as well. And we went to Lyon’s Leathers, spent what felt like a whole day wandering his amazing storeroom and picking out stuff for different characters, for Hunter’s waistcoat and Ren’s overdress, and we got the belts made there.
I’ve heard you say more than once, “If it’s not right, it’s not worth doing.” How important is quality to you, and how do you balance that with the budgetary and scheduling pressures of such a huge project?
I’m not very good at compromising. If we’re going to spend months and months working on something that none of us are going to be happy with or proud of then it’s a waste of time and we might as well stop now. I think it’s probably that I’d like to be off in New Zealand making Legend of the Seeker, so I treat it as if I’m doing that I suppose, and I try not to let the budget or circumstances stop us from doing that.
I knew that most of the things are achievable. You know, to put together a costume that’s weathered well and looks really interesting is not hard to do, it just takes more time to do than buying it off the shelf and sticking it on, but the quality difference is so extreme. People will be much happier with you in the end if you’ve worked them hard for an amazing outcome than if you’ve worked them hard and it looks rubbish.
Most filmmakers are making stand-alone shorts or features, though the medium of web series is growing. Do you think it’s the way forward? Do you think there can be a sustainable career in it?
Ren is going to be an interesting experiment – can people watch something that, if we stuck [all the 10-minute episodes] together would be a pilot for TV – will they watch that on the web in the same way they would watch a TV thing or will they get bored and go and watch cats?
It is a new field. Although web series have been going on a long time, it’s still growing, there’s no funding in the UK, there’s no obvious way of having revenue from it, because the online platforms like YouTube, the advertising revenue is absolutely minimal as a percentage of views, and there’s only so many t-shirts you can sell. We struggled to raise money for the first season and we only raised enough to barely scrape our way through while putting in our own money.
Unless it does amazingly and maybe garners the interest of a big brand or sponsorship, if we’re having to crowdfund every time and we can’t crowdfund the huge figures that we’d need to make this, then it might not be the way forward for Ren and we might need to figure out a different thing… [unless] we get picked up by a bigger corporation like Amazon or Netflix.
We’ll see how this first season goes. We’d love it to become sustainable and a show that we can keep putting out and people can enjoy, but this is the experiment for that I suppose.
Thank you to everyone who made Stop/Eject‘s third crowd-funding campaign such a huge success. We set a target of £400, but we smashed through that early on and ended up at £600 when the campaign ended on Sunday. That makes £4,800 raised in total for this little fantasy-drama since 2012. The new funds will pay for entry into another 20 or so film festivals around the world.
It was also an opportunity for the small but loyal fanbase we’ve built up over the last couple of years to get their own copies of the film. I’m now in the process of getting the extra discs duplicated and I’ll be posting them out as soon as they’re ready.
As you can see, we had almost £2,000 available to us in post, some of which was left over from production, but most of which came from a crowd-funding campaign. You can read my evaluation of that campaign in an earlier post.
So except for a suite of clock sound effects, which Henning convinced me were necessary to help the audio tell the story, the main costs in postproduction were those incurred by people travelling so that we could be in the same room for some of the work, and eating lunch on those occasions. It’s important to at least make sure people are fed when you can’t pay them a fee. The most expensive of these days was the ADR session, which involved me and two lead actors travelling from Hereford, Birmingham and Bath respectively to the studio in east London.
Even in today’s digital world, some files are just too damn big to send online, and such was the case with the Avid media output by Miguel ready for the grade. I therefore purchased a USB hard drive, which ended up being couriered across London a couple of times to get to where it needed to be. After the film was completed, I used the same drive to archive all of the Stop/Eject assets and project files.
In order to run the crowd-funding campaign, which lasted for most of postproduction, we needed to build our own website and cut a trailer using library music. We also attended several events to promote the campaign and the film in general, one of which charged an entry fee.
The £79.47 spent on producing the crowd-funding rewards (a.k.a. perks or gifts) was racked up mostly by the hardback glossy script books, costing about £25 each (ex. VAT). The sponsorship level required to qualify for one of these books was £100, and since you also got a DVD, Blu-ray and premiere invite for that amount, there can scarcely have been £60 left of the donation for us to spend on actually making the film! It just goes to show that you should carefully cost up your rewards before you offer them.
That £79.47 isn’t the whole story though, since the next three items listed – the screening venue hire, Blu-ray stock and dupes – were all partly for sponsors as well. (A £10 donation got you an invite to the premiere, £30 got you a DVD and an invite, and £50 got you a Blu-ray, a DVD and an invite.)
£25.61 bought me fourteen blank Blu-ray discs, most of which I got through in trial and error as I authored and tested my first ever BD. The £265.30 spent on dupes got us 60 DVDs and 50 BDs, all with full colour on-disc artwork, inlays and cases. 20 of those discs went to sponsors and approximately 50 to cast and crew, with the rest being reserved for press and festivals.
I deliberately completed the discs in time for the premiere so that I could hand many of them out in person and reduce postage costs. For those that I did post, I used only pre-loved jiffy bags which I had been collecting for some time.
All in all, I’d say almost 11% of the £1,584 raised through crowd-funding was spent on creating and delivering rewards, a little more than I would have liked. Ideally you want to spend no more than 10% of your budget on rewards.
To promote the film at festivals and beyond, we had 50 full colour folders printed, each containing five single-sided monochrome pages of text. We also paid £10 to submit Stop/Eject to The London Film Review, the hope being that good reviews would increase our chances of festival selection.
And that only really leaves the festival entry fees themselves. We’ve entered 25 to date, and the money we’re raising now should allow us to enter another 20 or so. In a future post I’ll provide a list of the festivals entered, their deadlines and fees, and the selection results.
Stop/Eject, “a charming, fairytale-like film” (Unsung Films) in which Georgina Sherrington “steals the show with an emotional performance of the highest merit” (The London Film Review), is now available to buy from stopejectmovie.com. But hurry, because DVD and Blu-ray copies are VERY limited in number, and will only be available for two weeks.
You can also “rent” Stop/Eject (i.e. get a month’s access to an online streaming version) or Memoirs of the Worst Witch, an exclusive interview with Georgina Sherrington about her time playing Mildred Hubble in the cult ITV series.
Or, if none of that’s enough for you, you can buy the bumper pack which contains a Stop/Eject Blu-ray, press kit and genuine cassette prop used in the film, plus DVD copies of my previous films Soul Searcher and The Dark Side of the Earth: Making the Pilot.
This is being run as an all-or-nothing crowd-funding campaign, so we need to hit our £400 funding target in order for anyone to get their copies. All money raised will be used to enter the film into more festivals around the world.
Since completing the magical and moving fantasy-drama Stop/Eject last year, a number of people have contacted me asking where they can see the film or how they can buy a copy. Great news – from this Sunday, for two weeks only, a limited number of DVD and Blu-ray copies of Stop/Eject will be available to buy. Both discs are loaded with extra features including a 30 minute behind-the-scenes documentary, cast and crew commentaries, and deleted scenes. You’ll also be able to “rent” the film for online streaming.
Praise for Stop/Eject….
‘Sherrington steals the show with an emotional performance of the highest merit. Well-written, well-executed, and a genuine pleasure to watch.’ –The London Film Review
‘It’s rare to see such love towards a heroine, consideration for her pain, honesty and respect towards a short film’s audience. A charming, fairytale-like film with a gentle, sad, but noteworthy message.’ – Unsung Films
‘A very strong, powerful film… A great emotional performance by Georgina Sherrington.’ – The Final Cut
To get your copy, just vist the official website at stopejectmovie.com from Sunday onwards.