How a Film’s Budget Affects the Role of the DP

A Micro Cinema Camera for a micro budget, on “Above the Clouds”, fittingly kept in place by a wallet

I recently read a document – I think it was published by the BFI – that gave some definitions of the different scales of feature film productions: low-, micro- and no-budget. While admitting that there is no universal agreement on figures for these categories, the document suggested the following:

  • No budget: up to £50,000
  • Micro budget: up to £250,000
  • Low budget: up to £1,000,000

I have shot features in all three of these categories (and at least one above them, presumably ranking as a medium-budget film) so I thought it would be interesting to look at the differences between them as experienced by the director of photography. I’m going to focus mainly on the contrast between no- and low-budget, because micro-budget is often very similar to no-budget in every respect except that the cast and crew are paid.

 

Prep

The biggest difference is in pre-production. On a low budget the DP tends to get a period of paid prep time equal to the number of shooting days, so if there are five weeks of filming, you get five weeks of prep beforehand. On a no-budget film you are likely to get a single day of location recces and nothing else.

Some of the things you’d do during your low-budget prep period will have to get done in your spare time on no budget: lining up your crew, watching any reference films the director suggests, making an equipment list. You won’t be conducting any camera tests (but you probably won’t get much of a choice about the camera anyway – see below). The chances are that you will not be reading and breaking down the script as carefully. You may cobble a few images together as references, but you will not be creating an extensive mood board. You might read through a shot list which the director sends you, but you won’t be giving a great deal of advance thought to shot ideas of your own. Inevitably a no-budget project will be less of a collaboration between director and DP than a low-budget one.

Your relationship with the gaffer will also be different. On a low budget you can expect to have at least one good recce of every location with them, maybe two, and lengthy meetings where you can really hash out how each scene will be lit. On no-budget films they might never be able to attend a recce, and all you get is a Zoom call where you screen-share your location photos and talk in general terms about the look. Lighting has to be much more improvised on the day.

 

Crew

No-budget vs. medium-budget camera dept.

This brings us onto crew. Most no-budget producers plan for a single camera assistant and a one-person lighting team, and don’t really think about who is going to back up the footage. On a low budget you can expect to get a 1st AC, 2nd AC, camera trainee, data wrangler, grip, gaffer, best boy or girl, and spark, though you may have to push the line producer for one or two of these. There is usually some allowance for spark dailies too when bigger scenes are shot.

When we wrap for the day on a low-budget film, I have no problem walking straight off set because I know there is a full camera and lighting crew to take care of packing away the gear. I can spend what remains of my energy reviewing the dailies, meeting with the director and planning for upcoming scenes. On a micro-budget film I will help pack up because the small crew needs all the hands it can get, but then I probably won’t get to the other stuff. So I might not spot the things in the rushes that I could improve on, or be as well prepared for the next day as I could have been.

 

Equipment

Equipment, of course, is hugely budget-dependent. Many no-budget films are unable to hire anything at all, relying on gear owned by the director and/or DP, and other bits begged, borrowed or scrounged. Emphasis is often placed on having a decent camera, with everything else neglected – cheap lenses, no filters, few of the accessories that make the camera dept run smoothly, and very limited lighting.

Getting kit around is often very challenging for no-budget producers. Just hiring a van and finding someone to drive it are big deals when you have no money. Sending someone to a rental house in London to collect the gear – even if renting can be afforded – is a logistical headache which a low-budget production doesn’t think twice about. This is why gear owned by crew members is so attractive to no-budget producers, because they don’t have to worry about how it gets to set, or the insurance.

On a low-budget production you will draw up your camera list maybe a couple of weeks into prep, with the assistance of the 1st AC, and the gaffer will handle the lighting list. Usually the first drafts of these lists will prove too expensive when the line producer has got the quotes back from the rental house, and you’ll have to cut a few things, but you’ll get most of what you wanted.

How a Film’s Budget Affects the Role of the DP

“Time Bandits” Retrospective

Released 40 years ago, Terry Gilliam’s surreal sci-fi adventure Time Bandits remains a supremely imaginative film, defying conventions of plot and never talking down to its target audience of children. Let’s take a time portal back to 1981 and find out how it was made.

“I was broke. I had to write something fast,” Gilliam once said of the film’s origins. By other accounts he conceived Time Bandits when Brazil’s development stalled due to financier Denis O’Brien “not getting it”. (O’Brien was George Harrison’s partner at Handmade Films, which had originally been set up to fund the Monty Python feature Life of Brian.)

After dreaming up the idea of a knight on horseback bursting out of a child’s wardrobe, Gilliam jotted down a mere two sides of notes under the characteristically whimsical heading, “The film that dares not speak its name: a treatment… not a cure”. After describing the opening sequence, in which ten-year-old Kevin is whisked through a time portal by a rabble of robber dwarves while pursued by God, the treatment brazenly states: “And so starts this terrific attempt to get the movie moneybags to part with a few million bucks.”

The moneybags were not convinced, however. O’Brien took Gilliam’s script, co-written with Michael Palin, around LA and returned empty-handed. It was then that O’Brien and Harrison decided to put up the film’s $5 million budget themselves, with the ex-Beatle even mortgaging his office building to do so.

The script was ambitious, featuring as it did a tour of historical settings from the Napoleonic Wars, through Sherwood Forest and ancient Greece, to the deck of the Titanic, and from there into the “Time of Legends”. This last sequence finds the protagonists aboard a boat which turns out to be a hat worn by a giant. Although this might seem a classic product of a Python’s imagination, Gilliam in fact admits to stealing the idea from a book by fantasy artist Brian Froud, who would go on to be a conceptual designer on Time Bandits’ nearest thematic neighbour, the Terry Jones-scripted Labyrinth (1986).

Palin wrote the part of Robin Hood for himself, but O’Brien insisted on casting John Cleese to improve the film’s box office prospects. Palin instead took the role of Vincent, hapless lover of Shelley Duvall’s Pansy. It was Duvall who was hapless, however, when Gilliam climbed some scaffolding to demonstrate to his cast how to fall correctly and ended up landing on her.

Amongst the actors playing the eponymous Time Bandits were Kenny Baker, best known as R2-D2 in the first six Star Wars films, Jack Purvis, who played a number of Jawas and Ewoks in the same franchise, and David Rappaport, whose extensive credits include episodes of The Young Ones, The Goodies and Not the Nine O’Clock News. A seventh bandit, Horseflesh, was cut over fears that Disney might perceive a Snow White rip-off and sue.

“I always thought of it like the mini Pythons,” said Gilliam of the bandit gang. “There was the leader, then there was the second one who really thought he could do it better…”

Meanwhile, the screenplay specifically called for the Greek king Agamemnon to be “none other than Sean Connery, or an actor of equal but cheaper stature”. O’Brien, who played golf with Connery, simply offered the part to the man himself. The cheeky Pythons accordingly updated the stage direction to read: “none other than Sean Connery, who it turns out we can afford”.

Nonetheless, creativity was in much greater supply than money, and Gilliam employed clever editing, reverse shots and miniatures to capture his vision within the budget. “I don’t think that there was anyone in American who believed that film cost less than 15 if not 20 million dollars,” O’Brien opined in a 1989 documentary.

O’Brien was not always supportive, however. He wanted to cut certain controversial moments like Vermin (Tiny Ross) eating rats, but Gilliam fought him. “There was a point where I threatened to burn the negative,” the director admitted in the same documentary.

O’Brien particularly hated the famously downbeat ending. Kevin wakes up in his own bed during a house fire, and is rescued by none other than Sean Connery. Connery himself suggested this second role after he proved unavailable to film Agamemnon’s scripted reappearance (and death) in the showdown at the Fortress of Ultimate Darkness.

The controversial moment comes after Connery’s firefighter departs; Kevin’s parents touch a piece of concentrated evil and immediately explode. O’Brien was forced to withdraw his objections to this shocking twist, however, when a test-screening audience chose the ending as their favourite part of the movie. While many fans of Time Bandits might agree, Gilliam believed that the test audience were simply trying to say that they were glad the movie was over!

“Time Bandits” Retrospective

Beautiful/Realistic/Cheap: The Lighting Triangle

We’re all familiar with the “good/fast/cheap” triangle. You can pick any two, but never all three. When it comes to lighting films, I would posit that there is a slightly different triangle of truth labelled “beautiful/realistic/cheap”. When you’re working to a tight budget, a DP often has to choose between beautiful or realistic lighting, where a better-funded cinematographer can have both.

I first started thinking about this in 2018 when I shot Annabel Lee. Specifically it was when we were shooting a scene from this short period drama – directed by Amy Coop – in a church. Our equipment package was on the larger side for a short, but still far from ideal for lighting up a building of that size. Our biggest instrument was a Nine-light Maxi Brute, which is a grid of 1KW par globes, then we had a couple of 2.5K HMIs and nothing else of any signifcant power.

Director Amy Coop during the church recce for “Annabel Lee”

The master shot for the scene was a side-on dolly move parallel to the central aisle, with three large stained-glass windows visible in the background. My choices were either to put a Maxi Brute or an HMI outside each window, to use only natural light, or to key the scene from somewhere inside the building. The first option was beautiful but not realistic, as I shall explain, the second option would have been realistic but not beautiful (and probably under-exposed) and the third would have been neither.

I went with the hard source outside of each window. I could not diffuse or bounce the light because that would have reduced the intensity to pretty much nothing. (Stained-glass windows don’t transmit a lot of light through them.) For the same reason, the lamps had to be pretty close to the glass.

The result is that, during this dolly shot, each of the three lamps is visible at one time or another. You can’t tell they’re lamps – the blown-out panes of glass disguise them – but the fact that there are three of them rather gives away that they are not the sun! (There is also the issue that contiguous scenes outside the church have overcast light, but that is a discontinuity I have noticed in many other films and series.)

I voiced my concerns to Amy at the time – trying to shirk responsibility, I suppose! Fortunately she found it beautiful enough to let the realism slide.

But I couldn’t help thinking that, with a larger budget and thus larger instruments, I could have had both beauty and realism. If I had had three 18K HMIs, for example, plus the pre-rig time to put them on condors or scaffolding towers, they could all have been high enough and far enough back from the windows that they wouldn’t have been seen. I would still have got the same angle of light and the nice shafts in the smoke, but they would have passed much more convincingly as a single sun source. Hell, if I’d had the budget for a 100KW SoftSun then I really could have done it with one source!

There have been many other examples of the beauty/realism problem throughout my career. One that springs to mind is Above the Clouds, where the 2.5K HMI which I was using as a backlight for a night exterior was in an unrealistic position. The ground behind the action sloped downwards, so the HMI on its wind-up stand threw shafts of light upwards. With the money for a cherry-picker, a far more moon-like high-angle could have been achieved. Without such funds, my only alternative was to sacrifice the beauty of a backlight altogether, which I was not willing to do.

The difference between that example and Annabel Lee is that Clouds director Leon Chambers was unable to accept the unrealistic lighting, and ended up cutting around it. So I think it’s quite important to get on the same page as your director when you’re lighting with limited means.

I remember asking Paul Hyett when we were prepping Heretiks, “How do you feel about shafts of ‘sunlight’ coming into a room from two different directions?” He replied that “two different directions is fine, but not three.” That was a very nice, clear drawing of the line between beauty (or at least stylisation) and realism, which helped me enormously during production.

The beauty/realism/cost triangle is one we all have to navigate. Although it might sometimes give us regrets about what could have been, as long we’re on the same page as our directors we should still get results we can all live with.

Beautiful/Realistic/Cheap: The Lighting Triangle

10 Ways Low Budget Shoots Differ from Micro Budget Ones

My camera and lighting crew for last year's feature
My camera and lighting crew for last year’s feature

I’ve been working in the film business for 16 years now, but until very recently I hadn’t really worked on a ‘proper’ production, one that had a budget above five figures. Here are some differences I noticed stepping up from micro-budget to low budget…

  1. Formal crew structure. There is a proper separation between departments, even between camera and lighting (which is quite strange for the DP, in charge of both). Woe betide anyone who moves set dressing without asking the art department, or who plugs something in without checking with the sparks, or who stores equipment in a room without asking locations.
  2. Proper production and locations departments. The feature I worked on last year had two producers, a line producer, a production manager and a production co-ordinator, plus a locations department. I’m used to productions where one person does all those jobs, and often directs as well. Figuring out which person to approach about any given issue was fun! (Creative Skillset’s website is a good place to check if you’re not sure who does what.)
  3. Advance prep. With a large crew, time cannot be wasted waiting for things that could have been pre-rigged. Heads of department are expected to think ahead and splinter their crew if necessary to be ready for things coming later in the day or week. For a DP this most commonly means pre-rigging distro and/or lighting.
  4. Delegation. Aside from operating the camera, I did little hands-on work on the recent feature shoot. Lens changes, grip rigging and lighting set-ups are all handled by other people on the instructions of me, and of the gaffer and the 1st AC. Sometimes this means the DP can go and have a cup of tea, but often it provides important thinking and planning time – an opportunity to reccie the next set and design the lighting, or to review footage in the edit room, or reccie a possible location with other HoDs, or discuss the afternoon’s shots with the director. It’s impossible to do this sort of forward planning if you’re changing your own lenses and setting your own lamps up.
  5. Hard wrap times. On micro-budget shoots the wrap time is a theoretical concept, with no more relevance to reality than an episode of Sponge Bob Square Pants. On a bigger production, you wrap at wrap time, because if you don’t then the gaffer might pull the plug. Occasionally the crew will be asked if they are willing to go over by half an hour, say, in order to complete a scene. But everyone must agree, and that half hour must be deducted from the next day.
  6. Lunch break, not just lunch. In micro-budget land, getting lunch at all is not a given. But when you do get it, you’re often expected to eat as quickly as possible and get straight back to work. On a bigger production you get your hour lunch break come hell or high water. And there’s proper catering. With desserts!
  7. Reliance on the crew. If you’re working with a small camera and mains power, you can stay late with the director and steal a few extra shots, if necessary. But when everything’s run off a generator, which only the gaffer is qualified to operate, and your camera package is almost too heavy to lift onto your own shoulder, and you have no idea how half the bits and bobs connected to it work because your ACs always deal with it, you really can’t do anything on your own.
  8. Permissions and qualifications. For insurance reasons you must have qualified people overseeing the electrics and the rigging. You must also check with the locations department before using any space or equipment or filming in any area that was not discussed and signed off in preproduction.
  9. Paperwork. Most HoDs seem to have some kind of daily paperwork to do on a larger production.The DP happily escapes this (the ACs handle the camera reports), though they do have to complete a risk assessment before shooting commences.
  10. People management. Because of the size of the team under you, people management becomes a major part of an HoD’s job. I’ll go into more detail on this in a future post.
10 Ways Low Budget Shoots Differ from Micro Budget Ones

Stop/Eject Postproduction Budget Breakdown

Back in November 2012 I posted and analysed the preproduction and production budget for my short film Stop/Eject, a 17 minute fantasy-drama which was shot on a DSLR. Now I’m going to do the same for the postproduction budget, including distribution and marketing. We’re currently selling Blu-rays and digital rentals of Stop/Eject, to raise money for further film festival entries, so please support us by buying a copy if you find this blog useful.

Download the budget here as a PDF (35kb).

As you can see, we had almost £2,000 available to us in post, some of which was left over from production, but most of which came from a crowd-funding campaign. You can read my evaluation of that campaign in an earlier post.

Mixing Stop/Eject at Alchemea College in Islington
Sound mix

None of the cast or crew were paid at any stage of making Stop/Eject, and indeed I tried not to spend anything at all on postproduction. The VFX artists worked on their home computers, editor Miguel Ferros used his own Mac-based Avid system, colourist Michael Stirling used his company‘s DaVinci Resolve projection grading suite, sound editor and designer Henning Knoepfel used his own Mac for the audio work and pulled in a favour to get a free studio day for the ADR, and re-recording mixer Jose Pereira used the studio at the college where he lectures. Scott Benzie composed the music in his home studio and we recorded it for free with four live players at Worcester Tech College.

Georgina does some ADR
ADR

So except for a suite of clock sound effects, which Henning convinced me were necessary to help the audio tell the story, the main costs in postproduction were those incurred by people travelling so that we could be in the same room for some of the work, and eating lunch on those occasions. It’s important to at least make sure people are fed when you can’t pay them a fee. The most expensive of these days was the ADR session, which involved me and two lead actors travelling from Hereford, Birmingham and Bath respectively to the studio in east London.

Even in today’s digital world, some files are just too damn big to send online, and such was the case with the Avid media output by Miguel ready for the grade. I therefore purchased a USB hard drive, which ended up being couriered across London a couple of times to get to where it needed to be. After the film was completed, I used the same drive to archive all of the Stop/Eject assets and project files.

In order to run the crowd-funding campaign, which lasted for most of postproduction, we needed to build our own website and cut a trailer using library music. We also attended several events to promote the campaign and the film in general, one of which charged an entry fee.

Glossy script book
Glossy script book

The £79.47 spent on producing the crowd-funding rewards (a.k.a. perks or gifts) was racked up mostly by the hardback glossy script books, costing about £25 each (ex. VAT). The sponsorship level required to qualify for one of these books was £100, and since you also got a DVD, Blu-ray and premiere invite for that amount, there can scarcely have been £60 left of the donation for us to spend on actually making the film! It just goes to show that you should carefully cost up your rewards before you offer them.

DVDs & Blu-rays
DVDs & Blu-rays

That £79.47 isn’t the whole story though, since the next three items listed – the screening venue hire, Blu-ray stock and dupes – were all partly for sponsors as well. (A £10 donation got you an invite to the premiere, £30 got you a DVD and an invite, and £50 got you a Blu-ray, a DVD and an invite.)

£25.61 bought me fourteen blank Blu-ray discs, most of which I got through in trial and error as I authored and tested my first ever BD. The £265.30 spent on dupes got us 60 DVDs and 50 BDs, all with full colour on-disc artwork, inlays and cases. 20 of those discs went to sponsors and approximately 50 to cast and crew, with the rest being reserved for press and festivals.

I deliberately completed the discs in time for the premiere so that I could hand many of them out in person and reduce postage costs. For those that I did post, I used only pre-loved jiffy bags which I had been collecting for some time.

All in all, I’d say almost 11% of the £1,584 raised through crowd-funding was spent on creating and delivering rewards, a little more than I would have liked. Ideally you want to spend no more than 10% of your budget on rewards.

Stop/Eject press kit
Stop/Eject press kit

As detailed in another post, I created Stop/Eject’s Digital Cinema Package at home using free software, but did have to buy a hard drive for it and a flight case, since I intended to ship it to international festivals for screenings.

To promote the film at festivals and beyond, we had 50 full colour folders printed, each containing five single-sided monochrome pages of text. We also paid £10 to submit Stop/Eject to The London Film Review, the hope being that good reviews would increase our chances of festival selection.

And that only really leaves the festival entry fees themselves. We’ve entered 25 to date, and the money we’re raising now should allow us to enter another 20 or so. In a future post I’ll provide a list of the festivals entered, their deadlines and fees, and the selection results.

Stop/Eject Postproduction Budget Breakdown

How to Make a Fantasy Action Movie for £28,000

The last of the Soul Searcher anniversary featurettes is a completely frank and open breakdown of the budget. Find out how I raised the money, what I offered my investors, what distribution deals were put on the table, how much the film made worldwide and how much of that money came back to me (you may be shocked). Most importantly, discover exactly what was spent on each element of the budget, from travel and catering to make-up and lighting.

Corrections: 1. UKTI stands for UK Trade & INVESTMENT, not Industry; 2. After completing the programme I discovered two more distribution contracts I was offered, both from Californian companies. Neither offered an advance. One proposed taking a 25% cut of the profits, the other 40%; 3. I misspelt Kevin MacLeod’s name, apologies. Visit his website at http://www.incompetech.com

For more information on film distribution I recommend The Guerrilla Filmmaker’s Movie Blueprint by Chris Jones.

How to Make a Fantasy Action Movie for £28,000

Planning VFX

A few years back I taught a module on Visual Effects for filmmaking degree students at the SAE Institute in north London. Rather than getting into the nitty gritty of how to actually do VFX, it focused instead on how directors and producers should approach and plan for them.

Here is one of the examples I gave, using a shot from my 2005 feature Soul Searcher. Joe Fallow (Ray Bullock Jnr.) sprints down the platform of Hereford station as the Hades Express departs, bearing away the villain of the piece and the kidnapped love interest.

Finished shot from Soul Searcher
Finished shot from Soul Searcher

The train was a 1:18 scale miniature and was dropped into the live action plate by means of a simple, static matte drawn in Photoshop – essentially a splitscreen effect.

But what if I, as director, had chosen a different camera angle?

Alternate angle 1

To achieve this version, the model train would have needed to have been shot against a green screen to make it appear in front of Joe and the platform. This would have complicated shooting the miniature slightly, as lighting for a green screen can be quite time-consuming.

Alternate angle 2

Here we have the opposite; now Joe is in the foreground, so he’s the one that needs to be shot against a green screen. Since he and the station are full size, the green screen would need to be much bigger and would require much more light. And remember we’re now talking about an impact on the main unit’s time on a location, rather than a small model unit in a studio, so the cost implications are magnified.

Alternate angle 3

Finally, what if I’d gone for a camera move? Now we’re into motion control rigs, to record the camera’s movement on location and applied a scaled-down version of that same move to the camera shooting the miniature. Either that or the live action plate has to be 3D-tracked in post-production, and that tracking data fed into the motion control rig that shoots the miniature. More time, more people, more equipment, more money.

This is the first step in planning for VFX: understanding how your choice of shots influences the techniques required to achieve them and therefore impacts on the schedule and the budget. Stay tuned for more on this topic, and remember you can watch Soul Searcher in full for free at neiloseman.com/soulsearcher

Planning VFX

Stop/Eject Production Budget Breakdown

The one that got away was this big...
Delivering the Derby fundraising lecture in March

This post has been created and published because the total raised in Stop/Eject‘s post-production crowd-funding campaign has passed the £1,100 mark. I’m going to look at how the money you all contributed in pre-production was spent in order to get Stop/Eject in the can.

Stop/Eject was originally meant to be filmed in autumn 2011 under the auspices of another production company. Prior to the project’s postponement and subsequent resurrection as a crowd-funded movie, Sophie and I spent some money on set dressing (£149.76), costumes (£206.20) and travel (£60). We absorbed these costs personally and they’re not included in the budget.

Download the budget here as a PDF (34Kb).

(If you don’t follow my blog regularly, you may wish to check out the following resources first so you have a clearer picture of the project I’m discussing: the trailer, a blog post summarising how the shoot went, an evaluation of the shooting schedule, a playlist of behind-the-scenes videos from the shoot. Stop/Eject was a twenty page script that took five and a half days to shoot.)

As you can see, the crowdfunder.co.uk campaign was the main source of income, although a significant amount was donated after this campaign closed, in cash or via the Paypal button I had on this website for a while. Two of the three Soul Searcher lectures were failures, with few or no attendees; only the Derby lecture (done as part of a Five Lamps Film Night) took more cash than it cost me to travel there. Selling Benedict Cumberbatch’s costume from The Dark Side of the Earth’s pilot was the last part of the pre-production funding jigsaw.

Costume designer Katie Lake models one of the outfits purchased in 2011.
Costume designer Katie Lake models one of the outfits purchased in 2011.

Moving onto the expenditure, the first thing you have to do with any type of fundraising is deduct the costs involved in that fundraising process – in this case crowdfunder.co.uk’s fee and the production and postage of the rewards/perks for sponsors. These costs represent less than 8% of the budget, which I think is pretty good value.

Under pre-production you can see that more props and costumes were purchased in 2012, in addition to those we’d already bought in 2011. The total costumes outlay across the two years was £407.94, making it one of the largest costs of the production. This was due to the high number of story days in the script (eleven), each of which required a new outfit. A significant chunk of the props budget went on 400 cassette cases for the scene in the Tape Archive, while the construction materials included the wood and antique doors which the alcove set was made from. Auditions were held at Conway Hall in Holborn, London, owned by the very strange but pleasingly cheap South Place Ethical Society.

If you have a problem, if no-one else can help...
If you have a problem, if no-one else can help… (photo: Colin Smith)

Travel is the biggest expense under production and indeed for the entire project, totalling £1,049.49 if you include the van costs and the pre-production and 2011 costs, even though some of the local crew waived their mileage and parking expenses. The high travel expenditure was partly due to many key cast and crew members living at least a two hour journey away from where we were filming, but even on more local projects I’ve often found that travel can be the most expensive element (assuming you’re not paying anyone fees). Hiring the van was relatively cheap in the grand scheme of things, and was worth every penny and more. Without it we couldn’t have moved the alcove set or some of the larger props around, and squeezing all the equipment into cars would have been a nightmare.

I was very surprised how little we spent on food and catering. £248.33 fed about ten people for five and a half days. Many of the meals were cooked in advance, frozen and reheated on set or cooked from scratch on set by Katie or Debs, but we bought takeaways for everyone on at least two occasions. That figure also includes supplies like plastic beakers, disposable plates, bowls and cutlery and a thermos flask. We borrowed a fridge and a hotplate and brought our own microwave along.

When drawing up a new budget for Stop/Eject after its initial postponement, accommodation seemed like a killer cost that might prevent the film from ever being made. Research indicated that I could expect to pay around £2,000 to hire a holiday cottage large enough to house everyone for a week. As it turned out, we found Magpie, not only a brilliant location for the shop and many other settings, but also a place where some of us could stay (albeit in less than ideal conditions). The owner asked just for a token amount to cover the utilities costs, and with Sophie’s spare room also put to good use we only had to hire one hotel room for one night.

If you’re wondering where I got the public and employers’ liability insurance from, the answer is Essex Insurance Brokers. They specialise in short-term policies for low-budget filmmakers and you can get a quote and activate a policy in just a few minutes using their web form. If that sounds like a blatant advert, let me counter it by saying they were utterly unhelpful and a bit rude when I tried to get insurance for The Dark Side of the Earth‘s pilot from them.

Steve Lawson's kindly-lent jib in action outside Magpie. Photo: Paul Bednall
Steve Lawson’s kindly-lent jib in action outside Magpie. Photo: Paul Bednall

Finally, a word on the stuff we didn’t spend money on. None of the cast and crew were paid, which caused lots of stress and hassle in the month leading up to the shoot as several crew and both lead actors pulled out in order to do paying work that clashed. As a result I’ve sworn never to do anything again but simple little one-day shoots unless I can afford to pay people. Feel free to remind me of this if I ever seem to be going astray. We also spent nothing on equipment hire. Most of it (camera, lenses, tripod, dolly, shoulder rig, smoke machine) was mine and the rest of it was borrowed. Thanks to Steve Lawson for loan of the jib, Colin Smith for the Glidecam and additional lights, The Rural Media Company for an additional light and some sound kit, and Ian Preece for the sound recorder.

When all the figures were totted up, I was as shocked as anyone to see we’d come in more than £400 under budget. This meant we were able to set our post-production crowd-funding target at £1,500 rather than the £2,000 we had planned. We’re now less than £400 away from that target, so please help us get there by toddling over to stopejectmovie.com and hitting Donate. And if you’re curious to know how the budget of a indie feature film breaks down, choose the £10 “Line Producer” reward and you’ll get a full and detailed analysis of Soul Searcher’s monetary ins and outs.

Stop/Eject Production Budget Breakdown

Chasing Cars

A decade ago I was editing The Beacon, my stupid Malvern-based action movie made for about £3,000. The Cardboard Chase is most people’s favourite scene, but a close second for me would have to be the car chase:

Setting up car-mounted cameras
Setting up car-mounted cameras

Pretty silly, huh?

The car chase was shot over three days, mostly on Castlemorton Common in Malvern. It was done totally guerrilla style – no permissions, no insurance, no safety briefings, no stunt co-ordinator. The red car belonged to one of the crew, whilst the blue one was purchased secondhand for the production at a cost of £120, then taxed for £90 and insured for LJ, the lead actress, to drive at £235. (This was just standard car insurance so she could drive it on the road legally, and in no way covered it for film stunt use.)

The crash was shot on private land. The white car belonged to a friend of mine who was going to scrap it anyway. Crazy cast member Si Dovey offered to double for LJ driving the blue car towards the white one (sorry, I know nothing about makes of cars so colours will have to suffice to identify them) and miraculously came out alive, despite not even wearing a seatbelt on the second take. Getting the wrecked cars towed away afterwards (which was a major hassle) cost £75, bringing the grand total for the sequence to £520.

So an action-packed car chase can be shot pretty cheaply, but of course you shouldn’t try it under any circumstances because it’s extremely dangerous and highly illegal on public land.

Additional (27/10/11): By the way, you can download the whole budget for the film, if you’re so inclined, from The Beacon page.

Chasing Cars