Back to Back: The Making of the “Back to the Future” Sequels

With the runaway success of the first instalment, there was no way that Universal Pictures weren’t going to make another Back to the Future, with or without creators Bob Gale and Robert Zemeckis. So after confirming that Michael J. Fox and Christopher Lloyd were willing to reprise their roles as Marty McFly and Doc Emmett Brown, the producer and director got together to thrash out story ideas.

They knew from the fan mail which had been pouring in that they had to pick up the saga where they had left off: with Doc, Marty and his girlfriend Jennifer zooming into the future to do “something about your kids!” They soon hit upon the idea of an almanac of sport results being taken from 2015 into the past by Marty’s nemesis Biff Tannen (Thomas F. Wilson), resulting in a “Biff-horrific” alternate 1985 which Marty and Doc must undo by journeying into the past themselves.

Gale’s first draft of the sequel, written up while Zemeckis was away in England shooting Who Framed Roger Rabbit?, had Biff giving the almanac to his younger self in 1967. Marty would don bell-bottom trousers and love beads to blend into the hippy culture, meet his older siblings as very young children and his mother Lorraine as an anti-war protestor, and endanger his own existence again by preventing his parents going on the second honeymoon during which he was conceived.

Upon returning from England and reading the draft, Zemeckis had two main notes: add a fourth act set in the Wild West, and how about 1955 again instead of 1967? “We could actually do what the audience really, really wants, which is to go back and revisit the movie they just saw,” Zemeckis later explained. “That is the thing that excited me most, this idea of seeing the same movie from a different angle.”

Adding the Wild West act ballooned the script to over two-and-a-half hours with an estimated budget of $60 million, far more than Universal wanted to spend. So Gale revised the screenplay, expanding it further with a neat point in the middle where it could be split in half. As two films, each budgeted at $35 million but shot back-to-back over 11 months, the project was much more appealing to the studio. However, it was still a bold and unusual move for Universal to green-light two sequels simultaneously, something that it’s easy to forget in these days of long-form movie franchises planned out years in advance.

A sticking point was Crispin Glover. As Marty’s father George McFly he had been a difficult actor to work with on the first film, and now he was demanding more than a ten-fold pay increase to appear in the sequels. “Crispin… asked for the same money that Michael J. Fox was receiving, as well as script approval and director approval,” according to Gale. He gave Glover’s agent two weeks to come back with a more realistic offer, but it didn’t come. Glover would not be reprising his role.

Jeffrey Weissman in prosthetic make-up as George McFly

Gale accordingly made George dead in the Biff-horrific 1985, and Zemeckis employed several tricks to accomplish his other scenes. These included the reuse of footage from Part I, and hanging cheap replacement actor Jeffrey Weissman upside-down in a futuristic back brace throughout the 2015 scenes. Life casts of Glover’s face taken for the ageing effects in Part I were even used to produce prosthetic make-up appliances for Weissman so that he would resemble Glover more closely. “Oh, Crispin ain’t going to like this,” Fox reportedly remarked, and he was right. Glover would go on to successfully sue the production for using his likeness without permission, with the case triggering new Screen Actors Guild rules about likeness rights.

Make-up was a huge part of the second film, since all the main actors had to portray their characters at at least two different ages, and some played other members of the family too. A 3am start in the make-up chair was not unusual, the prosthetics became hot and uncomfortable during the long working days, and the chemicals used in their application and removal burnt the actors’ skin. “It was a true psychological challenge to retain enough concentration to approach the character correctly and maintain the performance,” said Wilson at the time.

Filming began in February 1989 with the ’55 scenes. To save time and money, only one side of the Hill Valley set – still standing on the Universal backlot – was dressed for this period. The company then shot on stage for a few weeks before returning to the backlot in March, by which time production designer Rick Carter and his team had transformed the set into a gangland nightmare to represent Biff-horrific 1985. In May the company revisited the Hill Valley set once more to record the 2015 scenes.

When the real 2015 rolled around, many were quick to compare the film’s vision of the future to reality, but Gale always knew that he would fail if he tried to make genuine predictions. “We decided that the only way to deal with it was to make it optimistic, and have a good time with it.” Microwave meals had begun to compete with home cooking in the ‘80s, so Gale invented a leap forward with the pizza-inflating food hydrator. Kids watched too much TV, so he envisaged a future in which this was taken to a ridiculous extreme, with Marty Jr. watching six channels simultaneously – not a million miles from today’s device-filled reality.

While the opening instalment of the trilogy had been relatively light on visual effects, Part II required everything from groundbreaking split-screens to flying cars and hoverboards. This last employed a range of techniques mostly involving Fox, Wilson and three other actors, plus five operators, hanging from cranes by wires. While every effort was made to hide these wires from camera – even to the extent of designing the set with a lot of camouflaging vertical lines – the film went down in VFX history as one of the first uses of digital wire removal.

But perhaps the most complex effect in the film was a seemingly innocuous dinner scene in which Marty, Marty Jr. and Marlene McFly all share a pizza. The complication was that all three roles were played by Michael J. Fox. To photograph the scene and numerous others in which cast members portrayed old and young versions of themselves, visual effects wizards Industrial Light & Magic developed a system called VistaGlide. 

Based on the motion control rigs that had been used to shoot spaceships for Star Wars, the VistaGlide camera was mounted on a computer-controlled dolly. For the dinner scene, Fox was first filmed as old Marty by a human camera operator, with the VistaGlide recording its movements. Once Fox had switched to his Marty Jr. or Marlene costume and make-up, the rig could automatically repeat the camerawork while piping Fox’s earlier dialogue to a hidden earpiece so that he could speak to himself. Later the three elements were painstakingly and seamlessly assembled using hand-drawn masks and an analogue device called an optical printer.

The technically challenging Part II shoot came to an end on August 1st, 1989, as the team captured the last pieces of the rain-drenched scene in which Marty receives a 70-year-old letter telling him that Doc is living in the Old West. Four weeks later, the whole cast and crew were following Doc’s example as they began filming Part III.

In order to have open country visible beyond the edges of 1885’s Hill Valley, the filmmakers opted to leave the Universal backlot and build a set 350 miles north in Sonora, California. The town – which had appeared in classic westerns like High Noon and Pale Rider – was chosen for its extant railway line and its genuine 19th century steam locomotive which would form a pivotal part of the plot.

Joining the cast was Mary Steenburgen as Doc’s love interest Clara. Initially unsure about the role, she was persuaded to take it by her children who were fans of the original film. “I confess to having been infatuated with her, and I think it was mutual,” LLoyd later admitted of his co-star. Though the pair never got involved, Part III’s romantic subplot did provide the veteran of over 30 films with his first on-screen kiss.

By all accounts, an enjoyable time was had by the whole cast and crew in the fresh air and open spaces of Sonora. Fox, who had simultaneously been working on Family Ties during the first two films, finally had the time to relax between scenes, even leading fishing trips to a nearby lake. 

The set acquired the nickname “Club Hill Valley” as a volleyball court, mini golf and shooting range were constructed. “We had a great caterer,” recalled director of photography Dean Cundey, “but everybody would rush their meal so that they could get off to spend the rest of their lunch hour in their favourite activity.”

There was one person who was not relaxed, however: Robert Zemeckis. Part II was due for release on November 20th, about halfway through the shoot for Part III. While filming the action-packed climax in which the steam train propels the DeLorean to 88mph, the director was simultaneously supervising the sound mix for the previous instalment. After wrapping at the railway line, Zemeckis would fly to Burbank and eat his dinner on the dubbing stage while giving the sound team notes. He’d then sleep at the Sheraton Universal and get up at 4:30am to fly back to Sonora. 

The train sequence had plenty of other challenges. Multiple DeLoreans had been employed in the making of the trilogy so far, including a lightweight fibreglass version that was lifted on cables or hoisted on a forklift for Part II’s flying scenes, and two off-road versions housing Volkswagen racing engines for Part III’s desert work. Another was now outfitted with railway wheels by physical effects designer Michael Lantieri. “One of the scariest things to do was the DeLorean doing the wheelie in front of the train,” he noted in 2015. “We had cables and had it hooked to the front of the train… A big cylinder would raise the front of the car.”

The film’s insurance company was unhappy about the risks of putting Michael J. Fox inside a car that could potentially derail and be crushed by the train, so whenever it was not possible to use a stunt double the action was played out in reverse; the locomotive would pull the DeLorean, and the footage would subsequently be run backwards.

The makers of Mission: Impossible 7 recently drove a full-scale mock-up of a steam locomotive off an unfinished bridge, but Back to the Future’s team opted to accomplish a very similar stunt in miniature. A quarter-scale locomotive was constructed along with a matching DeLorean, and propelled to its doom at 20mph with six cameras covering the action. Marty, of course, has returned safely to 1985 moments earlier.

Part III wrapped on January 12th, 1990 and was released on May 25th, just six months after Part II. Although each instalment made less money than its predecessor, the trilogy as a whole grossed almost $1 billion around the world, about ten times its total production cost. The franchise spawned a theme park ride, an animated series, comics and most recently a West End musical.

But what about Part IV? Thomas F. Wilson is a stand-up comedian as well as an actor, and on YouTube you can find a track of his called “Biff’s Questions Song” which humorously answers the most common queries he gets from fans. The penultimate chorus reveals all: “Do you all hang out together? No we don’t / How’s Crispin Glover? Never talk to him / Back to the Future IV? Not happening / Stop asking me the question!”

Back to Back: The Making of the “Back to the Future” Sequels

“Terminator 2: Judgment Day” Retrospective

Next month, Terminator 2: Judgment Day turns 30. Made by a director and star at the peaks of their powers, T2 was the most expensive film ever at the time, and remains both the highest-grossing movie of Arnold Schwarzenegger’s career and the sequel which furthest out-performed its progenitor. It is also one of a handful of films that changed the world of visual effects forever, signalling as it did – to borrow the subtitle from its woeful follow-up – the rise of the machines.

No fate but what we make: Linda Hamilton as Sarah Connor

The original Terminator, a low-budget surprise hit in 1984, launched director James Cameron’s career and cemented Schwarzenegger’s stardom, but it wasn’t until 1990 that the sequel was green-lit, mainly due to rights issues. At the Cannes Film Festival that year, Cameron handed executive producer Mario Kassar his script.

Today it’s easy to forget how risky it was to turn the Terminator, an iconic villain, an unstoppable, merciless death machine from an apocalyptic future, into a good guy who doesn’t kill anyone, stands on one leg when ordered, and looks like a horse when he attempts to smile. But Kassar didn’t balk, granting Cameron a budget ten times what he had had for the original, while stipulating that the film had to be in cinemas just 14 months later.

Even with some expensive sequences cut – including John Connor sending Kyle Reese back through time in the heart of Skynet HQ, a scene that would ultimately materialise in Terminator Genisys – the script was lengthy and extremely ambitious. Beginning on October 8th, 1990, the shooting schedule was front-loaded with effects shots to give the maximum time for CGI pioneers Industrial Light and Magic to realise the liquid metal T-1000 (Robert Patrick).

Rather than CGI, the T-1000’s head in this shot is a chrome model lifted into frame by a crew member.

To further ease ILM’s burden, every trick in the book was employed to get T-1000 shots in camera wherever possible: quick shots of the villain’s fight with the T-800 (Schwarzenegger) in the steel mill finale were done with a stuntman in a foil suit; a chrome bust of Patrick was hand-raised into frame for a helicopter pilot’s reaction shot; the reforming of the shattered T-1000 was achieved by blowing mercury around with a hair dryer; bullet hits on the character’s torso were represented by spring-loaded silver “flowers” that burst out of a pre-scored shirt on cue.

One of the chilling full-size T-800 endoskeleton puppets created by Stan Winston Studio for the Future War sequence

Stan Winston Studio also constructed a number of cable-controlled puppets to show more extensive damage to the morphing menace. These included “Splash Head”, a bust of Patrick with the head split in two by a shotgun blast, and “Pretzel Man”, the nightmarish result of a grenade hit moments before the T-1000 falls to its doom in the molten steel.

Traditional models and rear projection are used throughout the film. A few instances are all too obvious to a modern audience, but most still look great and some are virtually undetectable. Did you know that the roll-over and crash of the cryo-tanker were shot with miniatures? Or that the T-800 plucking John off his bike in the drainage channel was filmed against a rear projection screen?

Plenty of the action was accomplished without such trickery. The production added a third storey to a disused office building near Silicon Valley, then blew it up with 100 gallons of petrol, to show the demise of Cyberdyne Systems. DP Adam Greenberg lit 5.5 miles of freeway for the car chase, and pilot Chuck Tamburro really did fly the T-1000’s police helicopter under a 20ft underpass.

Chaotic, confusing action scenes are the norm today, but it is notable that T2’s action is thrilling yet never unclear. The film sends somewhat mixed messages though, with its horrific images of nuclear annihilation and the T-800’s morality lessons from John juxtaposed with indulgent violence and a reverence for firearms. “I think of T2 as a violent movie about world peace,” Cameron paradoxically stated. “It’s an action movie about the value of human life.”

More Stan Winston puppets were used to depict Sarah’s death by nuclear blast in her nightmare.

Meanwhile, 25 person-years of human life were being devoted by ILM to the T-1000’s metallic morphing abilities. Assistant VFX supervisor Mark Dippé noted: “We were pushing the limits of everything – the amount of disc space we had, the amount of memory we had in the computers, the amount of CPUs we had. Each shot, even though it only lasted about five seconds on the screen, typically would take about eight weeks to complete.”

Robert Patrick shooting reference footage for ILM’s animators

The team began by painting a 2×2” grid on a near-naked Patrick and shooting reference footage of him walking, before laser-scanning his head at the appropriately-named Cyberware Laboratory. Four separate computer models of the T-1000 were built on Silicon Graphics Iris 4Ds, from an amorphous blob to a fully-detailed chrome replica of Patrick, each with corresponding points in 3D space so that the custom software Model Interp could morph between them.

Other custom applications included Body Sock, a solution to gaps that initially appeared when the models flexed their joints, Polyalloy Shader, which gave the T-1000 its chrome appearance, and Make Sticky, with which images of Patrick were texture-mapped onto the distorting 3D model, as when he melts through a barred gate at the mental hospital.

The film’s legacy in visual effects – for which it won the 1992 Oscar – cannot be understated. A straight line can be drawn from the water tendril in Cameron’s The Abyss, through T2 to Jurassic Park and all the way on to Avatar, with which Cameron again broke the record for the highest-grossing film of all time. The Avatar sequels will undoubtedly push the technology even further, but for many Cameron fans his greatest achievement will always be Terminator 2: Judgment Day, with its perfect blend of huge stunts, traditional effects and groundbreaking CGI.

“Terminator 2: Judgment Day” Retrospective

Crash Deconstruction

Sarah on the roof rack
Sarah on the roof rack

Following on from my last post, let’s take a closer look at how part of The Beacon‘s car chase sequence was created, in particular the bit where Sarah goes flying out through her windscreen during the crash and miraculously lands on the roof rack of the villain’s speeding car. This ridiculous feat garnered a round of applause at the premiere, but how was it done?

The car crash was done for real, as previously explained, but clearly I couldn’t afford the stunt team and wire rigs necessary to catapult someone through the air and then composite in the vehicles below, which is how you would probably do it if you had a proper budget.

In fact there are no visual FX in this sequence at all. The illusion is created entirely through editing, using quick cuts of Sarah (LJ Hamer) leaning through the pre-smashed windscreen, a close-up of her legs being pulled out through the windscreen by a couple of crew members stood on the bonnet, a low angle shot against sky where she’s not moving at all, and a dummy being thrown at the villain’s car. The dummy was pulled together from whatever items we had to hand and looked terrible, but only eight frames of it were needed in the edit before cutting to an angle of LJ (already on the roof rack) dropping from all fours onto her front.

They say a picture is worth a thousand words, so a video must be worth at least a million. So I’ve put together a little compilation of the rushes so you can see exactly what I mean.

Crash Deconstruction

Chasing Cars

A decade ago I was editing The Beacon, my stupid Malvern-based action movie made for about £3,000. The Cardboard Chase is most people’s favourite scene, but a close second for me would have to be the car chase:

Setting up car-mounted cameras
Setting up car-mounted cameras

Pretty silly, huh?

The car chase was shot over three days, mostly on Castlemorton Common in Malvern. It was done totally guerrilla style – no permissions, no insurance, no safety briefings, no stunt co-ordinator. The red car belonged to one of the crew, whilst the blue one was purchased secondhand for the production at a cost of £120, then taxed for £90 and insured for LJ, the lead actress, to drive at £235. (This was just standard car insurance so she could drive it on the road legally, and in no way covered it for film stunt use.)

The crash was shot on private land. The white car belonged to a friend of mine who was going to scrap it anyway. Crazy cast member Si Dovey offered to double for LJ driving the blue car towards the white one (sorry, I know nothing about makes of cars so colours will have to suffice to identify them) and miraculously came out alive, despite not even wearing a seatbelt on the second take. Getting the wrecked cars towed away afterwards (which was a major hassle) cost £75, bringing the grand total for the sequence to £520.

So an action-packed car chase can be shot pretty cheaply, but of course you shouldn’t try it under any circumstances because it’s extremely dangerous and highly illegal on public land.

Additional (27/10/11): By the way, you can download the whole budget for the film, if you’re so inclined, from The Beacon page.

Chasing Cars