Cinematography: My Process

Consulting director Sophie Black's storyboards on Night Owls. Photo: Dimitri Yiallourou
Consulting director Sophie Black’s storyboards on Night Owls. Photo: Dimitri Yiallourou

I thought it might be of interest to describe my typical working process as a director of photography on a shooting day. Different directors and ADs will run their sets different ways, so this is a generalisation.

I like to start the day by reading some of Stephen Murphy’s DOP Documents over breakfast. These elegantly-laid-out collections of screen grabs from top cinematographers are fantastic inspiration.

On some productions I’ve had long talks with the director, I’ve seen storyboards or shotlists and I’ve been on the location scouts or walked the sets already. On others I’m a last minute hire and I know nothing beyond what it says in the script. (And this should go without saying, but you need to read the script. Apparently some DPs don’t. WTF?)

Whenever I see the set for the first time, be that in preproduction or on the day, I start to think about light sources. If it’s outdoors, what is the sun orientation? If it’s indoors, where are the windows? If it’s night, what practical sources are there and do I need to add or remove some?

Ideally the next thing that happens is that the actors arrive, still in their street clothes, and the director blocks the scene with them. If I see anything that can be tweaked to orientate the talent better towards the light sources, or to provide more interesting framing, I’ll suggest it.

During the blocking I’ll wander around with Artemis (a virtual director’s viewfinder app on my iPad). If there’s a shotlist or storyboard, I’ll find the angles described and check they work. If not, I’ll find the angles I think will work well. I’ll screen-grab all of these and show them to the director when they’re done blocking. There may then be some give-and-take, perhaps adjusting the actors in situ through the viewfinder, until the director is happy.

Before the actors depart to get into costume and make-up, I’ll have my assistant put down marks for their key positions. Then the cast can leave and I can get down to the business of lighting the scene. Here’s broadly what I’m thinking about, in roughly the order I tend to think about it:

  1. Realistically, where would light be coming from?
  2. How should the scene be lit to create an appropriate mood?
  3. How should the cast be lit to look their best and enhance their characters?
  4. Aesthetically, what lighting will look the most pleasing?
  5. Practically, where can I put lights with the grip equipment I have, without any of it coming into shot?
Lensing Three Blind Mice
Lensing Three Blind Mice

Once I’ve taken a few minutes to figure that out, I’ll start issuing instructions to my gaffer. I might walk around planting lamps, or just stands, and let the gaffer finish the job by cabling them, or I may let him set some lamps up while I puzzle over whether I’ll need other lamps elsewhere. Meanwhile the camera is being set up with my chosen lens on, either by an assistant or me, if we’re short on crew. (Most directors leave lens choices to me.)

When most of the lamps are set, I’ll fire everything up and draft in whoever’s around to stand in for the actors so I can see if it’s working as planned. I don’t use a light meter, so everything is judged by eye on the monitor, perhaps with the aid of a histogram. Some tweaking usually ensues.

By this point hopefully the cast are back on set and we can start camera rehearsals. Although these are useful to the cast and director, they’re invaluable for me so that I can practice the camera move and see how the light works on the actual actors and costumes. Usually there’ll be a little more tweaking of lights before we shoot. With any luck this doesn’t hold up the director because they’re busy giving last minute direction to the cast.

After we shoot I’ll tell the director whether the take was any good from a camera and lighting standpoint. I generally don’t request retakes unless I’ve screwed something up pretty badly. Long experience has taught me that the editor will always choose the best take for performance, regardless of any minor camera wobbles or dodgy lighting, so I’m not going to waste time insisting on another take which won’t get used. The important thing is for the director to get the performance they want. Having said that, it’s my job to flag up any cinematography fluffs so that it’s the director’s decision whether to go again or not.

Once the first shot is in the can, lighting for the coverage should be fairly straightforward. I’ll have my assistant change the lens, then I’ll move the camera to the new position myself and see how the existing lighting works. Then I can tweak things accordingly.

And so it goes on until the scene is wrapped.

OK, enough from me for a minute. Want to see a legendary cinematographer’s process as he lights a scene? Check out this unique and fascinating video.

I’ll leave you with the latest Ren production diary, which asks (and fails to answer) the question: “What is a DoP anyway?”

Cinematography: My Process

Traction: A First Time for Everything

Me (far right) with the cast and crew of Traction in December 1999
Me (far right) with the cast and crew of Traction in December 1999

Fifteen years ago I made my first professional film, Traction. Okay, it wasn’t professional in the strictest sense – I wasn’t paid – but I racked up a number of important firsts on the project and learnt a lot. Based on a true story, it’s about a teenaged boy undergoing traction for his juvenile arthritis.

Today you can go out and make a film on your smartphone and reach an instant audience via YouTube, which is great, but you need to collaborate with others if your work is ever going to reach its full potential. Here’s how Traction challenged and improved me.

  • First time having a production company to answer to. Traction was produced by The Rural Media Company as part of its youth media programme, in which I was a participant. It was a completely new experience for me to have to submit a draft script and take on board the feedback of the company’s senior staff. I was probably resistant at first, but their advice was good. You’re not compromising your artistic vision by asking for and acting on feedback from others, you’re making it stronger. And when you work with a budget, you will always have to answer to the people supplying that budget, so get used to arguing your case and sometimes losing.
  • First time directing anyone other than my friends. I had to learn to be clearer and more communicative to get the best out of the other young people who were acting as my crew. They were all into the project far more than my corralled schoolfriends had ever been into my amateur films, which was great and really energising for me as a director.
  • First time directing anyone with acting experience. How to work with actors is something I’m still learning to this day, but the process started right there in 1999 when I ran my very first audition at Hereford College of Art and then directed Rowan Middleton for the two days of the shoot. It’s been said many times by many people, but don’t just cast your mates in your films. Unless your mates are really good actors and right for the parts. Obviously.
  • First time having to stick to a schedule. Although the only costs of Traction’s production were travel and catering expenses, and the youth worker’s fee, I still had a responsibility to ensure that Rural Media did not have to pay for more than the agreed two days’ worth of those costs. This forced me to be prepared, disciplined and ready to compromise when time ran short. Staying on schedule is always a challenge for a director, and the sooner you can start to learn this skill, the better.
  • First time shooting on digital video. Traction was a great opportunity for me to learn a new medium, having worked exclusively on the analogue Video-8 format up to that point. Most filmmakers own a camera, but have you considered hiring or borrowing a better model for your next project? Push yourself, learn to use a new bit of kit and raise your production values at the same time.
  • First time using lighting. Many new filmmakers are scared of lighting, and I probably was too before Traction. Don’t be afraid to experiment; it’s one of the best ways to learn.
  • First time having to use only copyright-cleared music. If you’re only posting your films on YouTube, you can get away with using copyrighted tracks and the system will just put an iTunes link under your video. But dipping into the vast catalogue of pre-existing music can make you lazy. Why not advertise for a composer – there are so many out there desperate to get a start in film scoring – and get some original music for your piece?
  • First time being limited to a final running time. Traction was made for a competition which had a strict five minute time limit. Nothing sharpens your editing skills more than a hard running time limit, and for that reason I’d recommend that every filmmaker try entering a competition at some point in their career.

If you’re a new filmmaker trying to raise your game, ask yourself if you’ve pushed in every direction you can to improve your work, or are you stuck in your comfort zone?

traction6
Left to right: sound recordist John Galloway, me, and actors Rowan Middleton and Rosie Laws
Traction: A First Time for Everything

2.39:1 Composition

In the days of 4:3 cameras, many filmmakers chose to mask off their viewfinders and shoot in 16:9 widescreen. Now that 16:9 is ubiquitous, those of us wanting something more cinematic turn to the glorious 2.39:1, a.k.a. Scope. Choose your aspect ratio carefully though, not just because it “looks cooler”. 2.39 works well if you have lots of landscapes, lots of extras or a wide set. It’s not so great if one of your main sets is a tall, narrow booth, as I found out the hard way on Stop/Eject.

I love composing for the 2.39 ratio. You have so much flexibility on where to put your subject in the frame. The rule of thirds is obsolete here. You can put someone almost anywhere in the 2.39 frame and have it look good. They can be short-sided (placed on the “wrong” side of frame) but still have looking space. They can be just off centre, or they can be squeezed right to the edge. And if it’s a two-shot or a dirty single, you can illustrate the closeness of the characters’ relationship by choosing the distance between them in the frame – anywhere from overlapping (a couple madly in love?) to facing each other across the full width of the widescreen frame (enemies with no common ground?).

Here are some of my favourite examples of 2.39 composition. First up, The Matrix, lensed by Bill Bope. Look at how he uses black space to create a stark minimalism. One of the most powerful things you can do with all that horizontal space is to not use half of it!

Matrix-black1

Matrix-door

Matrix-Morpheus

In this close-up (below), Morpheus starts off conventionally framed on the left, but leans forward at a key point, crossing the width of the frame to become short-sided, as pictured. It really makes it feel like he’s getting in your face.

Matrix-Morpheus-shortside

Symmetrical shots become more powerful in 2.39. These ones really help reinforce the rigid, computer-generated nature of the matrix.

Matrix-chairs-symmetry

Matrix-agents-symmetry

In Donnie Darko (DP: Steven Poster), formal composition (framing characters centrally) is used as a stylistic device in the dream sequences. Again, a powerful symmetry in this wide format.

Donnie1 Donnie2

I love the composition of this shot from Armaggedon (DP: John Schwartzman). He’s on the “wrong” side of frame and he’s barely off centre, but somehow it works beautifully. It almost looks like he’s surging forwards with the flag, rather than seeming dominated by it, like he would if he was on the right of frame.

Armageddon

Jan de Bont’s cinematography in Die Hard is a masterclass in 2.39 composition. Check out the depth in these raking shots.

DieHard-Bonnie

DieHard-mirror

Below, De Bont uses the doorway as a symmetrical frame for the composition, which gives Willis license to be anywhere within it.

DieHard-CU-shortside

Here’s an interesting lesson in shooting over-the-shoulders in 2.39. Put the foreground actor on the edge of frame and you’ll find it very hard to keep a sense of depth if you put the background actor over on the other side of frame. You need them nearer so the perspective can continue off into the other side of frame, perhaps with other characters (or a statue, in this case) in the deep background or just the set.

DieHard-overshoulder

Here’s a nice bit of short-siding, balanced out by the car.

DieHard-shortside-ext

And finally, I utterly adore this shot/reverse from Alien (DP: Derek Vanlint). If ever a director tells you that shot/reverses have to match, show them this scene. Every rule in the book is broken. He’s shot from a low angle, she’s shot from head height. He’s in a mid, she’s in an MCU. His single is dirty, hers is clean. He’s on the left of frame, and so’s she! But isn’t it gorgeous? Both characters are given power through composition, but in different ways. His power comes from the low angle of the camera. Hers comes from her being placed towards the closer end of the horizontal lines in the set. If she’d been placed on the tapering end, on the right of frame, she would have no power in this scene at all, compositionally. I can’t say whether it’s intentional, but the fact that this compositional power – equal but different – matches the power the characters have in the dialogue and performance, is just exquisite.

Alien-HurtAlien-Weaver

What are your favourite 2.39 movies, and how do they use the frame to help tell the story?

2.39:1 Composition

Five Great ‘Making Of’ Books

I love a good ‘making of’ book. Even if the film it’s about is rubbish, you can usually learn something, so long as it’s not one of those cheap cash-in books that relies mostly on reproducing the script and the press kit. DVD extras can be great, but an in-depth book can be so much more immersive; you almost feel like you’re part of the crew by the time you get to the end.

Here, in my opinion, are five of the best ‘making of’ books. If you’re looking for a Christmas present for the filmmaker in your life, you could do worse than tracking down one of these tomes.

cover_fontThe Making of Jurassic Park

Don Shay & Jody Duncan

I can still picture the shop I bought this in when I was thirteen years old. Spielberg’s paleo-blockbuster was one of the major cinema events of my childhood, and along with this book it planted the idea firmly in young Neil’s mind that filmmaking might be a pretty cool thing to do when he grew up. Shay and Duncan, the writers behind the awesome Cinefex magazine, note in the acknowledgments that their publisher wanted “a book of substance and quality on the making of Jurassic Park”. The pair delivered in spades, detailing every step of the journey that started with a best-selling novel, saw Stan Winston and his studio build the most sophisticated and convincing animatronics ever seen on film, took Spielberg and his crew onto a storm-lashed Hawaiian island, and ruined Phil Tippett’s career with ground-breaking computer-generated dinosaurs. But perhaps what inspired me most as a teenager were the 40 pages of storyboards reproduced at the end of the book, a showcase to Spielberg’s visual storytelling genius. I loved this book so much that I mimicked its style when GCSE Media Studies required me to write a journal about the making of my coursework film.

The_Making_of_Star_Trek_Deep_Space_Nine_coverThe Making of Star Trek: Deep Space Nine

Judith & Garfield Reeves-Stevens

By the time I found this in my local library in the late nineties, I was already well set on the path to filmmaking, but I still knew little about how big films and TV shows were made, except what I’d read in The Making of Jurassic Park. The Making of ST: DS9 was a detailed and informative guide to the process of making a high-end US TV series. Having recently tracked it down and re-read it, I found it just as interesting the second time around. While the business side of network TV has probably changed, and the days of off-lining on 3/4″ tape are long gone, much of the content is still relevant, and is backed up by extracts from call sheets, treatments and production memos. Kudos must go to the writers for covering oft-neglected subjects like the art and importance of editing, the role of stand-ins, and the financial reasons behind key creative decisions.

CE3K200Close Encounters of the Third Kind: The Making of Spielberg’s Classic Film

Ray Morton

This is the only book on this list which is unofficial, and while that means it lacks for pretty photos, it also means it doesn’t pull its punches when discussing the struggles and conflicts of the production. Engaging and well-researched, Morton’s book traces the origins of the UFO craze and Spielberg’s fascination with it, along with the steps in the young director’s career that brought him to the point where he could make this seminal sci-fi movie. Like many great films, Close Encounters’ production was a troubled one, with a budget that spiralled out of control as studio bosses – convinced they’d backed a dud – fretted and fumed. Two converted aircraft hangars in sweltering Mobile, Alabama, seemed like financial black holes as cinematographer Vilmos Zsigmond poured megawatts of light into them and the practical effects crew flew in a full-size mothership underbelly. Morton documents all the creativity and uncertainty in workmanlike fashion, and also uncovers the stories behind the re-releases and special editions.

51qMqBgrATL._SY344_BO1,204,203,200_Titanic and the Making of James Cameron

Paula Parisi

Not to be confused with the glossier and less substantial James Cameron’s Titanic by Ed W. Marsh, this 230-pager is an intimate account of Cameron’s journey from the depths of the Atlantic ocean to the excesses of the Mexican coastline set as he strove to tell a story that had gripped his imagination. Those intent on hating Cameron will dislike this book, which endeavours to counter the bad press he frequently gets by drilling to the core of the passion and determination which drives him. With a budget that climbed so high it required two major Hollywood studios to finance, Titanic was the biggest undertaking in motion picture history at the time, requiring a full-scale replica of the titular ship, hundreds of extras, hydraulic sinking effects, cutting-edge motion capture and 163 days of photography. Whatever you think of the film, it’s hard not to be sucked in by the drama of this book, as Cameron battles against everything from nature to studio executives to complete what looks set to be a financial disaster, only to have it shatter box office records and scoop eleven Oscars.

Making_of_TESB_coverThe Making of Star Wars / The Empire Strikes Back / Return of the Jedi

J. W. Rinzler

It’s not surprising that the most loved films in the history of cinema have some of the most comprehensive and beautiful ‘making of’ books ever published. It’s only surprising that it took 30 years for them to be written. Drawing on Lucasfilm’s extensive archive of interviews, Rinzler takes us almost day-by-day through the development, production and postproduction of the movies that would define cinema for a generation. Arguably echoing the films themselves, the third book is the weakest, as by then Lucasfilm had financial stability, and making the movies was no longer a huge risk. I was shocked by how difficult Lucas found it to fund Empire; although phenomenally successful, Star Wars had yet to make him much money and everyone thought the sequel would be a pale shadow of the original. All three books are beautifully illustrated with photographs both rare and familiar, concept art and storyboards. There are also extracts and summaries of early versions of the scripts, and the Empire book even includes an extensive transcript of on-set conversations from the day Solo’s descent into the freezing chamber was filmed. Essential reading for filmmakers everywhere.

I’m sure there are some classics I’ve missed from this list. By all accounts, The Battle of Brazil: Terry Gilliam vs. Universal, Future Noir: The Making of Blade Runner and The Making of Ghostbusters are all excellent, but sadly I’ve so far been unable to get my hands on them. What are your favourite ‘making of’ books?

Five Great ‘Making Of’ Books

Candlelight

The First Musketeer – the period web series I DPed in France last September – is edging closer to completion. One of the biggest challenges of the shoot for me was simulating candlelight. Almost every scene had candles in it (albeit fake, yet very convincing, LED ones) and it was always a struggle to make them appear to be shedding authentic light.

A couple of years back I blogged about how I created candlelight for the Wasteland trailer, by hiding ordinary 100W tungsten bulbs behind the set-pieces the candles were standing on. I did this again on The First Musketeer, and it can be very effective.

The main tavern set was dotted with large barrels topped with candles, so it was quick and easy to gaffer-tape pendant fittings with 100W bulbs onto the backs of these barrels. (A piece of blackwrap was interposed to stop the bulbs singeing the barrels.) The advantage of a bare bulb over a fresnel or par fixture is that it sheds light in all directions, just like a candle. So when three people were stood around a barrel, as long as the two at the sides were cheated slightly back out of the barrel’s shadow, it lit them all up fairly convincingly.

A single 100W bulb hidden behind the barrel lights the three Huguenots in the background. A blue-gelled HMI provides backlight.
A single 100W bulb hidden behind the barrel lights the three Huguenots in the background. A blue-gelled HMI provides backlight, while two dedos off the sides of frame cross-light the foreground characters.
Dedo, de-e-edo. Dedo come and me want go home.
Dedo, de-e-edo. Dedo come and me want to go home.

This method doesn’t always work though, and it relies on the candle being sat on something a bulb can be hidden behind.

A dedo creates the pool of light around the background candle here.
A dedo creates the pool of light around the background candle here.

Dedolights are great for creating circles of light to surround candles, and their built-in dimmers make it easy to flicker the light for added realism. But this method has serious drawbacks. Firstly, it lights the candle itself as well as the surroundings, often rendering the flame (or LEDs) almost invisible. Secondly, anyone passing between the dedo and the candle will pass through the beam of light, destroying the illusion. In an ideal world you would rig the dedo to the ceiling and set up a little thin flag to prevent the light hitting the candle itself, but in practice this would usually be difficult and time-consuming to set up.

More recently I’ve tackled the candelight problem again on Ren. The difference was that we were able to use real candles, often double-wicked for enhanced light output. Real candles take care of their own immediate pool of light, so then you only have to worry about beefing up the amount of lighting hitting the talent and the surrounding set.

Again, bare bulbs can be useful for this, but dedos are often best. It’s possible to cheat the dedo positions quite heavily and still get away with it, because they produce such a narrow, controllable beam of light.

The two candle stands in the background have 100W bulbs hidden behind them. 40W bulbs would have been more suitable, but unfortunately we didn't have any. The light supposedly cast by these candles actually comes from two dedos. The first is at ceiling height off frame left, aimed at the Duke de Luyne (Toby Lorde) on frame right. The second is hidden behind the duke's desk and lights the heroes on frame left
The two candle stands in the background have 100W bulbs hidden behind them. 40W bulbs would have been more suitable, but unfortunately we didn’t have any. The light supposedly cast by these candles actually comes from two dedos. The first is at ceiling height off frame left, aimed at the Duke de Luyne (Toby Lord) on frame right. The second is hidden behind the duke’s desk and lights the heroes on frame left.

What methods have you used to simulate candlelight? Comment on Facebook or tweet me – I’m intrigued to hear.

All images copyright 2014 The First Musketeer. Find out more about the series at www.firstmusketeer.com

Candlelight

Goodbye to Ren

Some of the key cast and crew at the awesome wrap party. Photo by Allison Reid
Some of the key cast and crew at the awesome wrap party. Photo by Allison Reid

Seasone one of Ren wrapped last week, and after a few days of tidying up and recovering, it was time for an epic wrap party – actually, two of them. And then came the heartbreaking process of saying goodbye to all the wonderful people I had lived and worked with for the past two months. We’d had all the time in the world and suddenly we had none.

What I said to those people as we parted seemed woefully inadequate as soon as they had walked out of the door. How could I put into words how unique and incredible this project, this experience had been? So to my Ren family, particularly that core group who were there day in, day out, here’s what I should have said…

Thank you. Thank you for the tea, the Thai curries, the Tech Biscuits and the jelly beans. Thank you for the joy of Tony the Phony Pony, for Spongebob Squarepants, for the movie quotes, the nonsense French and the inappropriate remarks. Thanks for the Nerf gun battles, the movie nights, the slumber parties and the Costa runs. Thanks for doing my laundry, for cleaning the toilets and for washing up.

Thank you for being so complimentary about my work, and for going the extra mile to make sure I had the kit I needed to do it. Thank you for your patience, for not compromising and for keeping cool when everything was broken. Thanks for waiting for the smoke.

Thank you for helping me grow as a DP and as a person. Thanks for not judging. Thanks for believing in me when I suggested outlandish things like the fake running shots. Thanks for listening, for being there for me and letting me be there for you.

Thanks for the BEST WRAP PARTY EVER. Thanks for sharing your karaoke with us, and doing it really well. Thanks for putting up with my playlist several times through, and helping me rediscover my love of music.

Thank you for the incredible hard work you put in before I even showed up. I have never met a kinder, more generous and more talented group of people. It has been the absolute highlight of my career to get up every morning and photograph the beautiful things you made. I am humbled to have earnt your respect and your friendship.

Thanks especially to Kate for bringing this amazing group together, and for setting the atmosphere that made this project unparalleled in my experience. Everything is awesome when you’re part of a team, and what a team to be part of. I love you all. I wish you every success and happiness in whatever you do next, and – if not before – I’ll see you all for season two.

Goodbye to Ren

Lighting Techniques #5: Smoke

Smoke looks cool, I think we can all agree, but why? What are we trying to achieve when we spray a set with smoke?

In the famous cinematography manual Painting with Light, John Alton says of the cinema experience: “We sit in the dark looking at a light screen; this gives a definite feeling of depth. In order to continue this depth on the screen, the progression from dark to light must be followed up. The spot which should appear to be the most distant should be the lightest, and vice versa…”

Smoke can help you accomplish this dark-to-light depth. Because it’s white, if you spray it in the background then the background will get lighter, while the foreground will remain crisp and contrasty. It’s like standing on top of a hill and looking at more hills receding into the distance. The more distant ones are lighter, less saturated, less contrasty because of the atmospheric haze.

Smoke helps darkly-clad characters stand out from a dark background in The Deaths of John Smith (dir. Roger Harding)
Smoke helps darkly-clad characters stand out from a dark background in The Deaths of John Smith (dir. Roger Harding)
Smoke machine
The Magnum 550: the most powerful smoke machine in the world. Are you feeling lucky, punk?

There are a number of ways to produce smoke. I own a Magnum 550, a small electric machine designed for DJs but perfectly useable on set. The smoke fluid is electrically heated until it turns to gas. On Ren we have an Artem smoke gun which uses propane gas cans to heat the smoke. This is handy on location because it doesn’t need a power supply, and it can produce thick clouds of smoke much more quickly than the Magnum.

An Artem smoke gun
An Artem smoke gun

You have to wait for both of these types of machine to heat up before you can use them. Ideally you need a dedicated crew member who is predicting when you might be ready to shoot and heating up the machine in readiness. If you’re outdoors, they also need to stay on top of the wind direction. You may think this would stay fairly constant, but trust me, it doesn’t.

Both types of machine produce wreaths of smoke which usually needs wafting in order to look like general atmosphere. And consistency is a challenge. It’s tricky not to have long takes that start with a lot of smoke and end with none. Both types of machine are too noisy to run during a take, though the sound recordist may agree to let you run an electric machine during pauses in dialogue, and an Artem can continue producing smoke for a little while after the gas is turned off.

A hazer
A hazer

If you’re indoors, a hazer may be more appropriate. This is an electric machine that uses compression rather than heat to vapourise the fluid, then blows it out continuously through a fan. The effect is much more subtle and constant than that produced by a smoke machine.

However you’re generating your smoke, remember to keep it in the background as much as possible. It’s all about making your subject stand out from the background.

You can find out more about smoke and why I use it in my Ren podcast at www.rentheseries.com/news/ren-podcasts.

Smoke used to volumise a shaft of light in Ren (copyright 2014 Mythica Entertainment)
Smoke used to volumise a shaft of light in Ren (copyright 2014 Mythica Entertainment)
Lighting Techniques #5: Smoke

Ren: Lighting Karn’s House

Karn’s house is an awesome set which I had been walking past at Ren Studios for six weeks before I finally got to light it. It didn’t disappoint.

Behind all that smoke at the top is the HMI
Behind all that smoke at the top is the HMI

In the words of my camera assistant Andy Roughan, I had to John McClane it to get the HMI up on the metal tank behind the set. After climbing onto the tank via a stepladder, I had to shimmy around an incredibly dusty pipe to get to the spot where the lamp needed to be. Getting the lamphead, the low boy stand and sandbags up there was fun. At one point I lost my balance and fell backwards, towards the roof of the set. I shouted a naughty word at the top of my voice, thinking that not only was I going to injure myself quite badly, but I was going to destroy everyone’s favourite set before we’d shot a single thing on it. Fortunately it was so well-built that it took my weight, or at least the part of my weight that I was forced to put on it, and no harm was done. Except that me shouting the naughty word in such a tone of utter panic had given everyone within earshot a minor heart attack.

Squish's cyclotron
Squish’s cyclotron

Why was it so important to get light up behind the set, rather than shining it down through the roof from in front? The answer is smoke. You can’t really see smoke unless it’s backlit, so in order to get those magical shafts of light coming through the set, the HMI had to be at the back.

After shooting the video blog, Andy and gaffer Richard “Squish” Roberts finished building the cyclotron for the firelight effect. This consisted of three 100W bulbs behind a red gel, and two behind an orange gel. I don’t want to give away screengrabs yet,  but you can see the fire effect at work on set dresser Amanda Stekly in this ropey iPad photo:

Set dresser Amanda Stekly, lit by the fake firelight
Set dresser Amanda Stekly, lit by the fake firelight

This fire effect served to light Ren (Sophie Skelton) in the foreground of the master shot very nicely, and separate her from the background through colour contrast. It rendered the 2ft kinoflo shown in the video blog unnecessary.

When we came in for the close-ups I continued to differentiate the characters of Ren and Karn (Christopher Dane) through light quality, as I had in Wales. I brought in an LED fresnel for Karn’s close-up, to get a hard sidelight, then for Ren’s close-up I used the 2ft kino to get a much softer look and from a less severe angle.

It’s a shame there was only one scene to film in this set; it would have been great to use it more. But it will certainly add a lot of production value to the opening episode of the series.

Ren is copyright 2014 Mythica Entertainment. Visit www.rentheseries.com to find out more.

Ren: Lighting Karn’s House

Ren: Lighting Dagron’s House

This is our big interiors week on Ren. The main set is the inside of Ren’s house, which was assembled in a mere three days by Chris Dane and his team, cannibalising the village exterior set. In this video blog I explain how I lit the set.

This set-up worked pretty much as-is for the first big scene in the house, shot on Monday. It was all handheld, so I needed the flexibility to move around with the camera and not worry about lamps on the floor getting in shot. The way I’d lit the set meant that the cast could stand pretty much anywhere and look good, especially since whoever was wiggling the “firelight” reflector could tweak the angle of it to follow any actor threatening to go a bit dark.

100W bulbs hidden behind the dresser for "candlelight"
100W bulbs hidden behind the dresser for “candlelight”

As the bedroom was visible in the background of many shots, I rigged a rough version of the candelight effect I knew I would be using when we got to the bedroom scenes proper. I clipped four 100W tungsten bulbs behind pieces of furniture and cabled them into two channels of the dimmer board Colin kindly lent us. These were then flickered to suggest flames.

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The dimmer station

The dedo over the table proved to be superfluous. When I saw Claire making candles for the set, I asked her to double-wick them. I’d read in American Cinematographer that they’d done that on Pirates of the Caribbean to boost the light output, and sure enough, once those candles were lit, the dedo wasn’t needed.

The following day I played around with the lighting a bit more. When we came in for close-ups – this time on sticks – I turned off the overhead 4ft kino and brought in a 2ft kino on the floor for Window Wrap (Lighting Technique Number #3). That way the light got into the talent’s eye sockets and was generally more flattering.

The kinoflo on the right acts as Window Wrap
The kinoflo on the right acts as Window Wrap

For another scene I decided the fire had gone out, allowing our bad guys to be bathed in cool daylight while the good guys stayed near the candlelight by the bedroom door. It’s nice when you have motivated colour contrast like this in a set and you can play around with which characters are in which colour of light. I look forward to shooting the remaining house scenes and developing some nice candlelight in the bedroom.

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Ren: Lighting Dagron’s House

Ren: Lighting the Prison Cell

After a month of shooting exteriors, yesterday we shot the first interior set for Ren. Which was just as well since a tropical storm was raging outside and blowing down parts of the exterior village set.

It was a classic prison cell scene, one of those shaft-of-light-through-the-barred-window jobbies. Amanda Stekly and her team did a great job of creating a two-walled set with moss, wet stone and even real snails. Outside the window was a platform to sell the illusion that the cell was below ground level.

Here are some frames from the scene:

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2.5K HMI
2.5K HMI

If you’re going for this shaft-of-light-piercing-the-gloom look, you need three things. Firstly, a powerful, focusable light; I used a 2.5K HMI fresnel. Secondly, you need to accept over-exposure. The only way you will get any detail in the shadows is by exposing bright enough that the highlights – anyone standing in the direct beam of light – will clip. If you don’t like the highlight roll-off characteristics of your camera, stay away from this type of lighting. The cool thing about having a keylight this hot is that when a character moves around in the light, especially if they’re wearing light-coloured clothing, they bounce the light around in interesting and often unpredictable ways.

I shot the scene on Richard Roberts’ Blackmagic Cinema Camera, partly because of ongoing problems getting a monitor signal out of my Production Camera, and partly because of the extra stop of dynamic range the BMCC would give me to milk this high contrast lighting scenario.

The third and very important thing you need is a smoke machine to volumise the shaft of light. (More about using smoke in a future post.)

In this view of the platform behind the set, the fluorescent fixture providing indirect "daylight" can be seen on the left, gelled with Quarter Minus Green to remove the green spike in the lamp's output.
In this view from behind the set, the fluorescent fixture providing indirect “daylight” can be seen on the left, gelled with Quarter Minus Green to remove the green spike in the lamp’s output.

In order to give the sense of indirect “sky” light also coming in through the window, I placed a fluorescent outside the window so as to catch some of the side wall of the set. When I first tested the lighting set-up the previous night, I placed a second fluorescent fixture directly above the window to get some edging on the tops of the stones underneath. But I found that the more sources I set up, the less definition I got in the shaft of HMI light, so I dropped the toplight.

The door gobo
The door gobo

Although the script called for guards to drag Hunter (Duran Fulton Brown) into the cell and shut him in, the two-walled set had no door. So with help from the art department I constructed a ridiculous-looking door in roughly one-third scale, simply to cast the shadow of the door. Behind it I placed a redhead gelled with half CTO, which Richard wiggled during takes to suggest firelight.

The LED hidden behind the bucket
The LED hidden behind the bucket

I set the camera to a white balance of 4,500K so that the “daylight” of the HMI would go a little cold and the “firelight” would go really warm.

Our first shot involved Hunter washing his face at a bucket of water, then slumping back into the “sunlight”. We positioned the bucket out of the “sunlight”, in the small patch of light coming through the window of our fake door. But Hunter was still too dark by the bucket. I didn’t want to flood the set with fill and ruin the mood, so I hid a small LED light behind the bucket and diffed it down. This lights Hunter’s face when he leans over it, and hopefully suggests a reflection off the water.

A fluorescent toplight rigged over the bucket for the face-washing close-up
A fluorescent toplight rigged over the bucket for the face-washing close-up. Note the black cloth hanging from one side to reduce spill.

When we moved to a close-up of Hunter washing his face (below), I rigged a fluorescent toplight, suggestive of indirect daylight from the window, and placed a circle of foil at the bottom of the bucket. The idea was that the toplight would reflect off the foil and the surface of the water and light Hunter’s face. It didn’t work, but the toplight itself really made the shot for me. The more you work with an actor, the more you learn the best ways to light them, and I’ve learnt that Duran looks great with toplight.

Foil in the bucket for added bounce
Foil in the bucket for added bounce

Screen grabs (C) 2014 Mythica Entertainment. Visit www.rentheseries.com for more info.

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Ren: Lighting the Prison Cell