In September 2013 I was lucky enough to serve as the director of photography on The First Musketeer, an action-adventure web series based on the famous novels of Alexandre Dumas. Telling the story of how Athos, Porthos and Aramis first meet and become the heroes we know and love, the show was shot in castles and chateaus in the Lot and Dordogne regions of southern France.
A web series, more than any other medium, lives and dies by its viewing figures. You can help the show succeed and go forward into future seasons by sharing that link or better still by joining our Thunderclap campaign. Thunderclap is a service which automatically posts a one-off message to your Facebook, Twitter and/or Tumblr accounts at a prearranged time, so at 8pm on June 1st a huge number of people will all hear about The First Musketeer simultaneously. Follow this link to join the Thunderclap.
The other exciting news is that both The First Musketeer and Ren will be part of the New British Web Series panel at London ComicCon tomorrow, Friday May 22nd. I’ll be joining actress Jessica Preddy on the panel to represent The First Musketeer. I hope to see some of you there!
On the recce for The Second Shepherd’s Play. Photo: Douglas Morse
As a cinematographer, it can often be tempting to make your shots look as slick and beautiful as possible. But that’s not always right for the story. And sometimes it can leave you nowhere to go.
Currently I’m shooting The Second Shepherds’ Play, a medieval comedy adaptation, for director Douglas Morse. The story starts in the mud and drizzle of three shepherds’ daily drudge, and in a Python-esque twist ends up in the nativity. The titular trio develop from a base, selfish, almost animalistic state to something much more divine.
So, much as my instincts filming the opening scenes yesterday were to have a shallow depth of field and bounce boards everywhere to put a sparkle in the shepherds’ eyes, this wouldn’t have been right for this stage of the film. We had to have somewhere to go, so I shot at around f9 all day with unmodified natural, overcast light. As we get towards the end of the story – we’re shooting roughly in story order – I’ll start to use eyelight and more sculpted illumination and reduce the depth of field, as well as switching from handheld to sticks.
Grading episode one of Ren
Similarly, grading episode one of Ren the other day, it was important to keep things bright and cheerful, so that later episodes could be colder and darker by comparison when things go wrong for our heroes. And playing the long game, I lit Ren herself with soft, shadowless light for most of the first season, so that as she develops from innocence to more of an action heroine in later seasons, her lighting can get harder and moodier.
Like all heads of department on a production, DPs are storytellers, and it all comes down to doing what’s right for the story, and what’s right for that moment in the story.
Brett Chapman shoots B-roll on Stop/Eject as Hadrian Cawthorne looks on. Photo: Paul Bednall
So here are some tips for editing BTS videos for the web. Many of these apply equally to any talking-head-based documentary.
Plan for it before the shoot by lining up a competent BTS camera crew and being clear about the kind of material you need. Here are some tips for shooting B-roll.
Start the edit by creating a new timeline and putting in some text generators with category headings you think you’ll want to cover, e.g. “plot”, “characters”, “casting”, “action scenes”, “concluding remarks”.
Watch through all the interview material. Every time you hear something you think you can use, dump it on the timeline after the relevant text.
Play back your timeline. You’ll immediately see that some of the material you’ve included is dull or repetitious. Whittle down the material until your timeline is only a little longer than you intend the finished piece to be. (I suggest 2-3 minutes should be your target length for a web piece.)
Pay attention to your in and out points. Don’t cut while someone is drawing breath – cut before or after. Beware of breathing time if you’re hacking someone’s sentences around. If your editing makes a couple of words sound unnaturally close together, interpose a few frames of atmos or silence. If you cut someone off in the middle of a sentence, firstly be sure the intonation doesn’t make it sound cut off, then add in some silence or atmos before the next clip, and paper over the edit with B-roll as the interviewee’s face will often give away that they’re not finished speaking.
Speaking of papering over the talking heads with B-roll, it’s time to do that now. I often start with the obvious stuff. Clearly shots of the fight scenes being rehearsed need to go over the actors talking about fight scenes. Then I’ll move onto the less obvious stuff – an actor talking about their character might go with almost any shot of that actor on set, so I’ll see what’s left at the end.
Avoid cutting in the middle of quick movements – an arm going up, a head turning- unless that action will be continued in the next shot. This goes for the talking heads too – don’t cut on or close to a blink. Also avoid cutting on an emphasised or particularly loud syllable, because this too will jar.
Take out the text generators and replace them with a few seconds of B-roll that doesn’t have any interview sound under it. This gives you dividers between topics without blatantly signposting them, and allows the audience a breather. You could bring up the audio on the B-roll, or put in a bit of music. Usually it’s best for this B-roll to serve as an introduction to the topic that’s up next. For example, if the next topic is “what it was like working with the director”, kick it off with B-roll of the director explaining the next scene to the actors. After hearing him or her talk for a sentence or so, fade down the audio and bring in the interview sound.
Get some music from somewhere like incompetech.com, if your composer hasn’t started work yet, and cut opening and closing montages of B-roll to it.
Put in your lower thirds and opening and closing titles. If the video’s going on You Tube, it’s a good idea to allow for annotations linking viewers to other videos on your channel. Do not put in credits – sorry, but no-one cares who made this.
Watch the whole thing through and try to take out another 10-30 seconds. Remember, pace is everything. Do not give people the slightest excuse to stop watching.
Do a colour correction pass so everything matches.
Go through again balancing the audio. People start their sentences loudly and get quieter as their lungs deflate, so counter this by ramping the audio up over the course of the sentence. Use EQ filters if necessary to counter tinny or boomy sound, or reduce hiss or wind noise. See this Nofilmschool article for some handy audio tips. If any of the audio cuts are popping or clicking, put on a 1 frame cross fade. If you don’t have decent speakers, do this on every cut because you won’t know which ones are dodgy.
If any of the speech is still hard to make out – and remember that your viewers haven’t heard it a million times like you have – then subtitle it.
Watch it one last time to check everything’s smooth, then compress and upload it. You’re done!
If you’ve found this post useful, please consider supporting Ren by purchasing or sharing the trailer for the Daily Diary videos. Buyers get the first 7 videos now and the remaining 29 when the series is released this summer. They’re all different, some following the above pattern and others being much more candid, fly-on-the-wall affairs. There are plenty of bloopers, interviews and filmmaking tips to be enjoyed throughout. Or check out our free behind-the-scenes videos on YouTube.
Lately I’ve been working on the electronic press kit for Kate Madison’s web series, Ren. An EPK is a collection of footage that a broadcaster can use to edit their own piece about your film or series. It should contain:
a trailer (optionally with versions without music and without dialogue, so it can be dubbed);
clips from the show (again, versions without dialogue are handy if you’re expecting foreign coverage);
interviews with the director and principal cast;
B-roll, i.e. behind-the-scenes footage.
You may also want to include a short (5 minutes max) ‘making of’ featurette.
The whole thing should be about 20-30 minutes long.
You need to think about your EPK in preproduction. Assign someone with camera and editing experience to film behind-the-scenes material on a few key days of the shoot. This post has lots of tips for shooting good B-roll.
Here’s some B-roll from the Avengers: Age of Ultron EPK.
Personally, I think that putting black slugs between every shot is excessive. With the Ren EPK I loosely edited half a dozen montages and titled them ‘Filming crowd scenes in the village’, ‘Filming fight scenes in Epping Forest’ and so on.
Here’s another example, this time from the Chappie EPK.
When shooting the interviews, encourage people to keep their answers brief. Answers of about 30-45 seconds are ideal. Remember that an EPK is not a finished product: you can’t have jump cuts or paper over edits with B-roll, which means you can’t cut stuff out of the middle of people’s answers; all you can do is trim the beginning and end.
Typical EPK questions are:
What’s the film about?
Who is your character?
What was it like working with the other actors and the director?
What was it like filming the action scenes / scary scenes / romantic scenes / scenes where you had to be painted blue from head to toe?
Why should people go and see this film?
Put a title card before each answer, giving the question (or a brief description of what the person talks about in their answer), the duration of the clip, and the person’s name and role.
Here’s an example, again from Age of Ultron.
See how the picture kicks in before the sound? That’s to give someone editing the clip into their show more flexibility – they could dissolve into the shot, for example.
Here’s another example, this one from Far from the Madding Crowd.
Once upon a time you would deliver an EPK on Beta SP, but clearly those days are gone. For Ren I’ll probably put the clips up on VHX, a VOD platform we’ve been using for our behind-the-scenes Kickstarter rewards. We can create a package of videos which people can be invited to, with a nice, slick interface, and the videos – one for each interview answer and B-roll segment – will all be downloadable by invitees as 1080P H.264 MP4 files. If anyone wants less compressed versions, they can contact us directly.
Left to right: the flipchart holding up the key bounce reflector, the halogen key source with the flagging reflector immediately to the right of it, the hair-light LED panel peeking over the backdrop above the hot seat, the LED panel acting as a flag, and the halogen 3/4 backlight.
Shooting interviews is a great way for a cinematographer to learn to light. I figured out loads about how human faces react to light of different kinds from years of experimenting on the talking heads in corporate videos. And because those interviews were often long and dull, there was plenty of opportunity to evaluate my lighting as I relaxed behind my locked-off camera.
At the weekend a “promo day” was held for Ren, the fantasy-action web series which you must all have heard of by now. The goal was to shoot publicity stills of the lead actors, and to shoot interviews for the EPK (Electronic Press Kit). We decided to stage these against a black backdrop.
Our venue was the office-cum-studio of the nascent Cambridge TV station, kindly lent to us for the day, but the only lighting kit we had were two Chinese LED panels, two halogen worklights and a couple of collapsible reflectors. I knew from the start that I wanted to use the worklights to key the talent, because halogen bulbs put out a much fuller spectrum of light than budget LEDs. Without a full spectrum you can’t capture all the skintones, and your subject will lack life.
Here’s the lighting set-up I arrived at.
I’ll talk you through it.
The keylight (halogen, top left) bounces off the silver side of a reflector (resting on a convenient flipchart) to give a nice, soft source. The second reflector is used as a flag to stop direct light from reaching the talent.
The second halogen (top right) serves as a hot three-quarter backlight. One of the LED panels is used as a flag (!) to stop this backlight flaring into the lens.
The other LED panel pokes over the top of the backdrop to provide hair-light.
The white walls of the studio provide sufficient bounce to render a fill light unnecessary.
The result is a nice, slick, minimal look. The two backlights stop dark hair or clothes from disappearing into the background, and the soft key is flattering to all yet is at enough of an angle to provide shape and contrast – see how it outlines Sophie’s left cheek and jaw.
Incidentally, we considered using a white backdrop for a little while. Had we gone with this, how would I have changed the lighting? I would have had to lose the backlights, because white rim-light will only make your subject bleed into a white background. The lamps thus freed could have been trained on the backdrop in an attempt to blow it out, but it’s questionable whether that would have been achievable with the Blackmagic’s dynamic range. Finally, I expect I would have introduced negative fill to get rich, black shadows on the talent’s up-side, in order to get some contrast into the image. More on lighting for a white backdrop here.
After the publicity shoot, we repaired to Kate’s place for a Q&A livestream. Here it is if you missed it. Subscribe to Mythica Entertainment’s YouTube Channel to make sure you never miss our behind-the-scenes videos and trailers.
A cinematographer should always be looking for ways to enhance the story through camerawork and lighting. 18 months ago I lensed a short film called 3 Blind Mice, which sadly seems permanently mired in no-budget postproduction hell. It comprises a trio of vignettes linked by a common theme. Each vignette featured two characters: one real, one supernatural or imaginary. In preproduction, director KT Roberts told me that she wanted the unreal characters to look somehow artificial, so I decided to give these characters each a perfect halo of backlight, whilst simultaneously eliminating all shadows on their faces. By contrast, the real characters would have no backlight and a grittier look to their faces with light and shade.
The first vignette to go before the camera was an interior scene, so we sat the unreal character (Charlotte Quinney, above right) in front of the window for backlight, and used a 4 bank 4ft kinoflo and a collapsible reflector to evenly light her face. The natural daylight was reinforced by a 1.2K HMI outside the window, gelled pink to match the colour scheme of the set dressing and suggest sunset. The real character (Libby Stewart Power, above left) was strongly lit from the right side by the “daylight”, with only a low level of fill from the reflector off left.
The other two vignettes were daylight exteriors. In both cases the 1.2K was used to halo the unreal character, with a reflector and silver foamcore used to fill in their faces (Will Attenborough, above right – third vignette). The 1.2K was used again when shooting the real characters, this time bouncing it off the reflector onto one side of their face. In the case of the final vignette, the other side of the real character’s face (Jack Mosedale, above left) was filled in by natural light, so we brought in a black drape hung from a flag arm as negative fill to combat this.
Shooting the real character in the final vignette. At left is the reflector bouncing the HMI (right). In the centre can be seen the black drape creating negative fill.Shooting the unreal character, surrounded by silver foamcore (bottom right) and a collapsible reflector (left) to remove shadows from his face. The 1.2K HMI in the background creates a halo of backlight around his head.
How have you used lighting to help tell your stories?
Recently I photographed Self Control, a short film by writer-director Stanislava “Stacey” Buevich. Joanna Kate Rodgers plays Lily, a woman who struggles to control her violent urges when she’s befriended by an extremely annoying colleague.
A read of Stacey’s shotlist revealed a clear Wes Anderson influence, which was great for me because I immediately knew the parameters: flat angles, formal composition, deliberate 90 degree pans and lateral tracks. Stacey also referenced Ida, which led to several wide shots with lots of headroom, like this one…
Creating interesting shadows by using a partition window at the location.
Lighting wise, it was a limited kit (two tungsten 2Ks and a Dedo kit with only two functioning lamps). Bin bags and some sheets of thin white packing foam were used to eliminate or reduce natural light coming through offscreen windows, to give shape and contrast to the images. For a scene in the office kitchen, I fired one of the 2Ks through a high partition window to create some shadows.
I knew that I wanted to do something with lighting to clue the audience into Lily’s true identity (she’s the devil in human form). By the end of the first morning I’d settled on lighting her from below whenever possible. In this CU from an office scene, a blue-gelled tungsten 2K was fired down onto a white desktop in front of Lily…
A 2K fires down onto a white desktop to uplight Lily (frame grab below).
For a yoga/relaxation scene on the second day, production designer Devon Barber conveniently dressed in a row of tealights on the floor in front of Lily, giving me a great excuse for satanic, fiery bottom-light. We set up a Dedo either side of camera, firing down into strips of kitchen foil so that the light would bounce back up onto Lily’s face. The Dedo dimmers were ridden by my ACs during takes to create a flickering effect.
Strips of tinfoil placed on the floor around the dolly track reflect two Dedolites (just out of frame either side) back up onto Lily’s face. A 2K hidden behind the wall on the right provides backlight.
To find out more about the work of Stacey and her producing partner Lara Myles, visit www.clockpunkfilms.com
Stage-bound music promos can be an interesting challenge for a cinematographer. Often there is no set that has any basis in reality, no windows, no starting point for lighting. This should be very freeing but is actually pretty scary. Where to start?
Nick Pylypiuk did an awesome job of building and programming the LED panels, and Amy Nicholson did a great job of dressing the gadgets and cables. How did I go about lighting it?
2 of the 800W tungsten lamps hidden behind the big LED panels
Well, cinematography isn’t just about mimicking natural light. It’s about depth and contrast, to name just two things. And depth was where I started. If I didn’t want the LEDs to float in a black background, then it was necessary to light the cyclorama to reveal it as a separate layer behind the LED panels. But leaving the cyc dark would give the image more contrast. I wanted to have my cake and eat it. So the lamps I lit the cyc with had to be dimmable so that they could be off at some points during the track and on at others.
I placed 800W tungsten lamps on the floor behind the central and outermost LED panels, uplighting the cyc. Poor Emma, the art assistant and the smallest member of the crew, was assigned to hide behind one of the panels, pulsing the 800s on a dimmer board in time with the music.
Next I needed to light the musicians. We didn’t have access to the studio grid, the LED panels were providing plenty of light from behind, and any light from the front would have polluted the panels, so my only option was to light from the sides. I placed a Dedolite off to each side, gelled with different varieties of blue/green gel to make this layer of the image stand out from the warm, ungelled tungsten of the 800s.
The 4 Dedolites can be seen here, gelled blue-green, blue-green, purple and yellow.
This was all very well, but it left a lot of the art department’s nice foreground dressing in complete darkness. So I set up a second Dedolite on each side, crosslighting the amps and other gubbins. I gelled one of these yellow and the other pinky-purple. Normally I prefer to use a narrower palette of colours, but since the patterns programmed into the LED panels used all the colours of the rainbow, I felt I had license to do the same.
After a couple of run-throughs, I decided on an alternating, pulsing pattern for the four Dedolites at half the speed of the 800s. My initial instinct had been towards something more sophisticated, but there was plenty going on on the LED panels without needing to make the foreground too manic.
Clockwise from top right: a blue-green-gelled LED panel, a tungsten-tubed Kinoflo and a daylight-tubed Kinoflo Divalite amongst the set dressing
Amy was still looking to add to the set dressing, so I suggested putting our battered old Kinoflo into shot for a bit of extra interest. This left only a Kinoflo Divalite and a 1×1′ LED panel in my arsenal. “What the hell,” I thought, and hid them behind a couple of the amps to pick out some more of the set dressing.
Despite all this, I still think the strongest bits of the video are those where all my lights are off, leaving just the patterns on the large LED panels. With a bit of dispersed smoke in the studio, the LEDs give off a lovely glow, and the dynamic wrapping backlight they shed on the performers is really beautiful.
And we quickly found that they looked great out of focus, and went with that for a few set-ups. In fact, much of the single day of shooting was spent experimenting and going with the flow. Tom trusted me to get interesting coverage while he helped operate the LED panels, and I found the electronic music guiding me into Wes Anderson-style camera moves: lateral tracks, and bold, simple pans and tilts.
This coming week the core team from Ren, the fantasy adventure web series I lensed last autumn, will meet for a de-brief. We’ll discuss the challenges of season one and how we can meet those going forward to season two and beyond. And we’ll probably drink wine.
So I thought now would be a good time to reflect on what I personally learnt from Ren: Season One, and where I’d like to improve for season two.
“People talk about lighting, but the hardest thing to do [for a cinematographer] is to shoot a day exterior over an extended period… especially in England.” – Roger Deakins
The biggest challenge I was plunged straight into was the fact that most of the season was set outdoors on a single day. How could I maintain a consistency of lighting without huge cranes, silks and big HMIs, or without demanding the production grind to a halt whenever the light didn’t match (something the schedule couldn’t accommodate)? Quite simple, I couldn’t. Perhaps if I’d been involved in preproduction, I could have helped shaped the schedule so that certain scenes were only being shot at certain times of day, but given how much the schedule changed during shooting, this probably wouldn’t have helped.
Colin Smith slates a shot of Richard Zeman as the Kah’nath Commander
But being forced to leave lighting the set to Mother Nature had its advantages. Whereas indoors, or at night, the cinematographer must light the set and the actors, for daylight exteriors the only thing you have the ability to light is the actors. That really focused my attention on the faces and telling the story through the way light hit them.
I was able to compile a mental dossier of what works well for each actor – and each character. So I knew that Ren (Sophie Skelton) looked best with a soft front- or side-on key, but not three-quarter, that Hunter (Duran Fulton Brown) looked best in toplight, that Karn (Christopher Dane), the Commander (Richard Zeman) and Lyanna (Dita Tantang) all looked great with a hard side key. I knew that Baynon’s (James Malpas) eyes looked extra expressive with a large bounce board under his face, whereas Hunter only needed a little dot of an eyelight. And so on, and so forth. In the future I want to get better and faster at compiling these ‘dossiers’.
Setting an eyelight under the camera. Photo: Richard Roberts
Despite gathering all this info during the exterior shoots, it was a still a bit of a shock when week six hit and I suddenly had to light these familiar faces entirely artificially. In the past I’ve often seen natural light as more of a hindrance than a help, but working with it for five weeks solid gave me a new respect for it, and I found myself more critical of my own lighting than ever.
The main challenge indoors was achieving the soft, innocent look I’d established for the title character without a skyfull of natural light to bounce around. The kinoflos I used to key Sophie often made her look very shiny, much to the exasperation of make-up artist Becca Youngs, who had to keep slathering more powder on her. (Which is one of many reasons why camera and make-up tests in pre-production would be beneficial for future seasons.)
In fact it wasn’t until the very last day of the shoot when I discovered that the best soft sources were actually hard sources – like 800W tungsten lamps or even the 2.5K HMI – bounced off Celotex (matte silver bounce board). If you read things like American Cinematographer you start to realise that most DPs create soft sources this way, bouncing par or fresnel fixtures off poly, foamcore, Ultrabounce or the like and often pushing it through diffuser of some kind as well. Stephen Murphy and Ed Moore conducted a great test of various bounce and diffusion materials on their blog recently. The problem with this kind of lighting for a low budget DP is that you need to hire larger lamps, because bouncing and diffusing really dilute a lamp’s power. Though in last month’s Cine Summit, DP David Vollrath recommended cheap-to-hire Source 4 Leikos as bounce sources, so that’s worth looking into.
Shooting on my Sigma 50mm f1.4 from under my signature Stealth Cloth, to keep sunlight off the Blackmagic’s screen
The other thing I’d love to spend money on next time, if at all possible, is a set of cine lenses. Season one was shot with my three Sigma DSLR primes and some legacy Pentax primes belonging to gaffer Richard Roberts. While the Pentax glass looks great, and the Sigma glass is fine at f4 – the stop I shot most of the show at – when it starts to get wide open it goes a bit soft (not that the average viewer would notice). Inevitably some of the night and interior scenes had to be shot wider than f4, and everything shot on the B camera – Richard’s Blackmagic Cinema Camera, with its smaller 16mm sensor – was exposed at f2.8 to match the depth of field. Plus I deliberately used an ultra-shallow depth of field for certain scenes in which Ren is feeling the effects of the spirit within her. So lenses that hold their sharpness better at wide apertures, and which are easier to pull focus on, would be great for season two.
Whatever level of resources we can get for future seasons, I know it will be a fantastic experience and I’ll learn a whole lot more, so bring it on!
Filming Ren’s death scene. Just kidding…. or am I? Photo: Michael Hudson
The First Musketeer – the period web series I DPed in France last September – is edging closer to completion. One of the biggest challenges of the shoot for me was simulating candlelight. Almost every scene had candles in it (albeit fake, yet very convincing, LED ones) and it was always a struggle to make them appear to be shedding authentic light.
The main tavern set was dotted with large barrels topped with candles, so it was quick and easy to gaffer-tape pendant fittings with 100W bulbs onto the backs of these barrels. (A piece of blackwrap was interposed to stop the bulbs singeing the barrels.) The advantage of a bare bulb over a fresnel or par fixture is that it sheds light in all directions, just like a candle. So when three people were stood around a barrel, as long as the two at the sides were cheated slightly back out of the barrel’s shadow, it lit them all up fairly convincingly.
A single 100W bulb hidden behind the barrel lights the three Huguenots in the background. A blue-gelled HMI provides backlight, while two dedos off the sides of frame cross-light the foreground characters.Dedo, de-e-edo. Dedo come and me want to go home.
This method doesn’t always work though, and it relies on the candle being sat on something a bulb can be hidden behind.
A dedo creates the pool of light around the background candle here.
Dedolights are great for creating circles of light to surround candles, and their built-in dimmers make it easy to flicker the light for added realism. But this method has serious drawbacks. Firstly, it lights the candle itself as well as the surroundings, often rendering the flame (or LEDs) almost invisible. Secondly, anyone passing between the dedo and the candle will pass through the beam of light, destroying the illusion. In an ideal world you would rig the dedo to the ceiling and set up a little thin flag to prevent the light hitting the candle itself, but in practice this would usually be difficult and time-consuming to set up.
More recently I’ve tackled the candelight problem again on Ren. The difference was that we were able to use real candles, often double-wicked for enhanced light output. Real candles take care of their own immediate pool of light, so then you only have to worry about beefing up the amount of lighting hitting the talent and the surrounding set.
Again, bare bulbs can be useful for this, but dedos are often best. It’s possible to cheat the dedo positions quite heavily and still get away with it, because they produce such a narrow, controllable beam of light.
The two candle stands in the background have 100W bulbs hidden behind them. 40W bulbs would have been more suitable, but unfortunately we didn’t have any. The light supposedly cast by these candles actually comes from two dedos. The first is at ceiling height off frame left, aimed at the Duke de Luyne (Toby Lord) on frame right. The second is hidden behind the duke’s desk and lights the heroes on frame left.
What methods have you used to simulate candlelight? Comment on Facebook or tweet me – I’m intrigued to hear.
All images copyright 2014 The First Musketeer. Find out more about the series at www.firstmusketeer.com