Tapering Lines and Milky Shadows

Recently I was hired by Astute Graphics to direct an advert-like promotional film for the launch of their new product, an Adobe Illustrator plug-in called WidthScribe. Here is the result:

Laura gets to grips with WidthScribe on a Cintiq touchscreen. Photo: Sophie Black
Laura gets to grips with WidthScribe on a Cintiq touchscreen. Photo: Sophie Black

It was a really fun and creative project, working with a great bunch of people including gaffer and GlideCam operator Colin Smith, designer and make-up artist Sophie Black, actress Laura Markham, and Nick van der Walle from Astute Graphics.

I have noticed a recent trend in adverts for a milky, low-contrast look, and I felt this would be an appropriate project for such a look. I knew that we would be featuring crisp, contrasty vector graphics throughout the film, so it made sense to counterpoint these with live action that was organic, soft and diffuse.

In preparation I set up a picture profile on my Canon 600D with minimum contrast and sharpness, and slightly reduced colour saturation.

On set the front light came from softboxes, reflectors and natural bounce, though always with a strong backlight to prevent the image from looking completely flat. The backlight also produced lens flare which further reduced the contrast of the image by lifting the shadows. In fact, I decided that almost every shot should have a lens flare, to enhance that organic look. Often this meant that Col would stand next to the camera and shine a 100W reporter light into the lens.

Fake sun
The “sun” here is actually a 1,000W Arrilite in the garden. Lens flare and smoke soften the image, while a fluorescent lamp in a softbox provides fill from out of the top right of frame.

Smoke was used in the kitchen scene, again to lift the shadows and diffuse the light. By a stroke of luck, the direct, wintery sunlight I faked in this scene with a 1,000W Arrilite pretending to be the sun was replicated almost exactly by the real sun when we filmed the office scene the following day.

In a future post I’ll reveal the secrets of the driving shots.

Tapering Lines and Milky Shadows

Scott Benzie: Composer Extraordinaire

Scott Benzie conducts the Worcestershire Symphony Orchestra as they perform his score for Soul Searcher.
Scott Benzie conducts the Worcestershire Symphony Orchestra as they perform his score for Soul Searcher.

Today’s post is an introduction to Scott Benzie, composer of Soul Searcher, The Dark Side of the Earth and now Stop/Eject. (The series on VFX planning will continue next week.)

After becoming interested in music at a relatively late age, thanks to a synthesizer Christmas present and the inspiration of James Horner’s Krull soundtrack, Scott majored in music at Notthingham Trent University. In 2002 he wrote an impressive orchestral score for Jim Groom’s noir feature Room 36, conducting the Westminster Philharmonic Orchestra and recording all 50 minutes of music in a single day. Scott repeated this feat for Soul Searcher three years later, after responding to an advert I posted on Shooting People for a fully orchestral John Williams-style score – a goal which many people mocked as naïve or over-ambitious, but not Scott.

The composer’s other feature film credits include Ten Dead Men (dir. Ross Boyask), Fear Eats the Seoul (dir. Nick Calder), and Dinner with my Sisters (dir. Michael Hapeshis) which was released in UK cinemas last November. Several of Scott’s soundtracks have been released in their own right, including Room 36 which is available on CD from KeepMoving Records.

Scott recently took his first crack at some music for Stop/Eject and this is the result:

This is rough, unmixed and all done with samples. The finished version will, I hope, be recorded with live players. On Soul Searcher  we were able to persuade a choir and a symphony orchestra to perform Scott’s score for us. Here’s a clip from Going to Hell: The Making of Soul Searcher covering the music recording, one of the few things that didn’t go horribly wrong during Soul Searcher’s creation. (Remember that you can watch Going to Hell in full for a small charge at neiloseman.com/soulsearcher and Soul Searcher itself completely free on the same site.)

Visit Scott’s website at www.scottbenzie.co.uk

Scott Benzie: Composer Extraordinaire

Planning VFX: Computer Generated Imagery

Following on from last week’s thoughts on planning VFX shots, I’m now going to look at the issue of CGI vs. miniatures. In this post I’ll cover some of the advantages of choosing computer generated imagery, and next time I’ll look at the advantages of miniatures. As any regular readers will know, I much prefer miniatures, but I aim to be completely impartial in what follows.

To start off with let’s go back 20 years to Jurassic Park, the movie that really started the CGI revolution, and find out why Steven Spielberg chose this emerging technology over traditional techniques. (Skip to 13:12.)

So Spielberg favoured CGI because it produced more realistic motion. In fact, watching Jurassic Park these days I find the CG dinosaurs are easily differentiated from Stan Winston’s full size animatronics by the fact that the former move much more fluidly. Even when miniatures move “live”, i.e. without stop motion animation – vehicles powered by motors or pulled on hidden wires, for example – the motion is often less realistic than a CGI equivalent because the laws of physics dictate a small thing will always move differently from a large thing.

Next up, here’s a clip from Going to Hell: The Making of Soul Searcher, in which I discuss how I arrived at CGI as the best method of creating the spectral umbilical cords the script required. (You can watch the whole of this feature-length documentary at neiloseman.com/soulsearcher.)

So control was the key thing there. There were 80 shots, many with camera moves, and the umbilical cords had to be locked to the characters. Trying to achieve this with string and cables was just not realistic, or would have required so much manipulation in post as to make shooting a real element pointless. CGI can be controlled completely and adjusted quickly, without the need for reshoots.

Here are some other pros of CGI over traditional techniques:

  • No shooting required, so no crew to pay, feed, transport, etc. On a micro-budget where the crew are unpaid, CGI is completely free, whereas any kind of miniature shoot will always have costs.
  • CG elements can be tracked to moving plates without the need for expensive motion control cameras.
  • There are far more talented and experienced CG artists out there than model-makers.
  • You can create anything you can imagine, without any practical or logistical restrictions.

Can you think of any others? Let me know. Next time I’ll look at the advantages of traditional techniques.

Planning VFX: Computer Generated Imagery

Stop/Eject: Shoot Day 4 Podcast

A behind-the-scenes look at the fourth day of shooting, finishing up in the shop and moving onto a pressurised shoot in the mill basement. As usual, big thanks to Sophie for editing this.

Better late than never – this is the £1,000 public reward in our crowd-funding campaign. We’re just £22 away from the £1,100 Mystery Reward. Stay tuned to find out what that will be.

Stop/Eject: Shoot Day 4 Podcast

Worcestershire Film Festival Coming Up

The first ever Worcestershire Film Festival takes place next weekend, and I’m delighted to be part of this cinematic celebration in my home county.

On Saturday (Nov 3rd) at 6pm my comedy documentary Video8 will be screened. Here’s the trailer:

And on Sunday (Nov 4th) at 3:30pm I’ll give a talk about the funding and making of both Stop/Eject and my 2005 feature Soul Searcher. Here’s the Soul Searcher trailer. You can watch the whole thing for free at neiloseman.com/soulsearcher

All the details can be found on the festival’s website. I hope to see some of you in Worcester next weekend.

Worcestershire Film Festival Coming Up

Editing Stop/Eject

Since I’m about to hand over the Stop/Eject editing reigns to Miguel Ferros, now seemed as good a time as any to share a little insight into some of the kinds of things an editor has to think about while shaping a sequence.

This is the £700 public reward for Stop/Eject. (If you haven’t got a clue what that means, visit stopejectmovie.com to find out.) The total is actually up to £906 now, so there are two more public rewards coming your way: a podcast covering the third day of the shoot, and a breakdown of how the visual effects shots in the trailer were accomplished.

Here’s a little about Miguel, the man who will be taking my edit and polishing it up into a final cut. Miguel is the technical director of the Hay Film School, and indeed organised the Stop/Eject talk I gave in Hay last weekend. He’s also the director of Digital Film and Post, a consultancy company that advises on post-production workflows, helping to navigate the ever-changing landscape of tapeless acquisition formats, ingesting, off- and on-lining, distribution and archiving. His experience includes editing, VFX, producing and directing, mainly in the genres of documentaries, promos and commercials.

Stop/Eject marks a welcome foray into drama for Miguel, and I’m sure he’ll bring all his eighteen years of post-production experience to bear in fine-tuning the film. I’ll leave you with an award-winning Diesel Jeans commercial he edited.

Editing Stop/Eject

Stop/Eject: Shoot Day 2 Podcast

Day two of Stop/Eject‘s shoot and we move into the main location: the shop.

(We actually spent half of day two filming Dan’s death scene at the River Gardens in Belper, but sadly the B-roll from this was corrupt, possibly due to being recorded on a dodgy card.)

Thanks to a generous contribution from filmmaker Barend Kruger, Stop/Eject‘s post-production crowd-funding total has jumped up to £856, smashing through no less than three public reward targets. We’re going to stagger the release of these rewards over the next couple of weeks, but the above video was the first one.

In return for his contribution, I’ll be DPing Barend’s short film next month, a psychological thriller called Mary, Mary. I think this is a fantastic example of filmmakers collaborating to help each other’s projects succeed, and I’m really grateful to Barend for approaching me with the idea. I’m sure you’ll be hearing more about his film on this blog, and the trailer for it will ultimately feature on Stop/Eject’s DVD.

Stop/Eject: Shoot Day 2 Podcast

FilmWorks: Ideas

Last week I was delighted to be accepted onto FilmWorks, a fast-track development scheme for regional filmmakers, based at the Watershed Media Centre in Bristol. As part of the programme we’re encouraged to blog about our progress on the FilmWorks site, and I’ll be duplicating some if not all of those blogs right here on neiloseman.com, starting now.

FilmWorks kicked off this week with a masterclass on developing an idea. “Where do you get your ideas from?” is never an easy question to answer, but the speakers had plenty of interesting things to say on the subject. I particularly enjoyed hearing from Peter Lord, co-director of Chicken Run and Pirates! In an Adventure with Scientists! Apart from a few FX shots in my feature Soul Searcher I haven’t worked with stop motion animators, but I’ve always admired and been fascinated by their art. Peter was very open and generous with his knowledge when I briefly chatted to him, which seems to be the spirit of FilmWorks.

The masterclass introduced me to mood reels, montages of clips from other films which demonstrate the tone and style of a project you’re pitching. In the past I’ve used concept art, scrapbooks, videomatics and even once a full-blown 35mm demo scene (see darksideoftheearth.com), but I never thought of just half-inching other people’s films!

The workshop session afterwards was mostly about us participants getting to know each other. The organisers have pulled together a nice mix of people and I’m sure we can all learn a thing or two from each other.

As the session drew to a close, it was time to focus on our own projects. In my case it’s Stop/Eject, a fantasy-drama about a bereaved woman who finds a mysterious old cassette recorder that can stop and rewind time – but can she undo her husband’s death? Currently it’s a short film in postproduction, but co-writer Tommy Draper and I have just embarked on the development of a feature-length version.

Where did this idea come from? I made a podcast last year explaining exactly that.

And what would be on my mood reel? Films that cover similar ground in terms of emotion, tone and story elements include The Adjustment Bureau, The Time Traveller’s Wife, A Thousand Kisses Deep, P.S. I Love You and Eternal Sunshine of the Spotless Mind. I’ll continue to ponder this.

Meanwhile, I’ve been reading up on my fellow FilmWorks participants, checking out their websites and watching their work. (Hmmm, sounds a bit like creepy cyberstalking.) I particularly enjoyed Matt Freeth’s short, Luke and the Void, which you can check out here.

FilmWorks: Ideas