What to Look For in a Distribution Contract

Should you sign?
Should you sign?

What follows should not be construed as legal advice, and you should ALWAYS get legal advice before signing a contract. However, if you’ve been offered your first distribution deal and money is tight, these basic tips might help you reach a rough understanding of what exactly is on the table before you splash out on a solicitor.

rAs an example I’m going to use one of the contracts I was offered for my feature Soul Searcher, but not the one I signed.

Download the contract (PDF, 143KB) – I cannot be held responsible for any losses arising from the use of this contract or the following blog post.

Grant of Rights

Producer hereby grants to Distributor, with respect to the Term and the Territory set out below, the exclusive distribution and exhibition rights in all media now known or devised later including, but not limited to Theatrical, and Non Theatrical rights, Video/DVD rights, rights pertaining to all forms of Television syndicated or non syndicated, ancillary rights, and all kinds of internet rights pertaining to the feature film entitled “SOUL SEARCHER” (the “Picture”) a film by Neil Oseman, shot in Mini DV.

Territory: The World excluding U.K.

Term: Commencing immediately and expiring 25 years from the Date of Complete Delivery.

First of all check out the TERRITORY and MEDIA, i.e. what countries are you allowing the sales agent to distribute the film in and in what form (theatrical, DVD, TV, VOD…), but be aware that just because the contract grants them the right to release your film in cinemas, for example, it doesn’t mean they are under any obligation to do that. Also check out the TERM – how long will they get these rights for? The 25 year term in this contract is unusually long; five would be more typical.

Minimum Guarantee (“ Advance”)

Distributor agrees to pay Producer Fifteen thousand dollars ($15,000.00 USD) as a Minimum Guarantee of Producer’s share of Gross Receipts payable 20% on signing of this agreement and approval of Chain of title. The remaining 80% balance will be on complete delivery and acceptance, in terms of technical specifications, of all the items noted under Schedule “ A”. 

This contract offers an ADVANCE – meaning that they pay you upfront, later recouping this advance out of the profits. But if your film doesn’t make any profits you’ve still got the advance. This is a great deal for a low budget filmmaker.

Distribution Fees, Expenses and Reporting

Distributor shall be entitled to a distribution fee of 25% of gross receipts net of withholding tax from exploitation of the Rights. 

The crux of the contract is the PERCENTAGE of any earnings that the sales agent will pass on to you the producer, the higher the better. Here they are proposing to take 25%. That leaves 75% for me –  pretty good, huh? But wait….

Distributor shall also be entitled to distribution expenses to a maximum cap of U.S. $ 75,000.00 excluding deliverables, unless additional expenses are approved in writing by Producer, which approval will not be unreasonably withheld (“Distribution Expenses”). Distribution Expenses mean out-of-pocket costs incurred by the Distributor, directly or indirectly, in specific connection with distribution, promotion, and marketing of the Picture including any costs which can reasonably and proportionately be allocated to the Picture in accordance with normal accounting practices of the motion picture industry.

Gross receipts shall be disbursed in the following order: (1) Distributor’s fee (2) To recoup Distributor’s costs for creating or correcting any deficient materials as set forth above (3) Distribution Expenses (4) Balance to Producer

Check out that last paragraph. When the money comes in, the sales agent creams off their 25%, then they recoup any costs in correcting the delivery materials (more on that later), then they recoup their EXPENSES, and only then does the producer get what’s left of the pie. So they can swan off to Cannes, Berlin, the American Film Market and so on, to promote their catalogue of films, and take the cost of all their lunches and air fares and slap-up dinners out of the profits before the producers of those films get to see a penny.

You should look for an EXPENSES CAP in the contract, limiting the amount the sales agent can claim out of the profits before they’re passed to you. Here it’s $75,000. The chances of a microbudget film ever making more than that are extremely slim. Result? You never see any money (except the advance, if you’re lucky enough to have been offered one).

Representations and Warranties

Producer warrants, represents and agrees that it is the holder of the copyright, and has the right to convey all of the rights, licenses and privileges granted herein; that it has not entered and will not enter into any agreement, commitment, arrangement or other grant of rights competing with, interfering with, affecting or diminishing any of the rights and licenses granted herein, and that the Picture, insofar as the Rights granted herein are concerned, are free and clear of any encumbrance and do not infringe upon the rights of any party or parties whomsoever. 

If you sign this contract, what you’re saying via the paragraph above is that you haven’t already sold the rights to anyone else and that your film doesn’t infringe anyone else’s copyright. You’re WARRANTING that you’ve cleared all the music and branding that appears in your film. You got Apple’s permission to show that logo on the iPhone your lead character’s always using, right? And you got WHSmith’s permission to have their shopfront in the background of that highstreet scene?

Now we come to the reason I didn’t sign this contract: the DELIVERY MATERIALS, the list of which occupies five full pages of this contract, so check out the PDF download above to see them.

When you sell a film, you can’t just hand over one master copy of it. The sales agent wants all kinds of different versions – eleven different submasters in this contract, plus all the film elements (those would have been expensive – I didn’t shoot on film!), sound elements, press kits…. And then the documents. Some of the things listed on pages eight and nine (especially the E&O insurance) are serious legal documents that could have cost thousands of pounds to have drawn up. The delivery materials could easily have eaten up the whole $15,000 advance and might even have cost more than the whole production budget of the film. I recommend getting quotes for all delivery materials before signing any distribution deal.

I hope this has given you some idea of what to look for, but let me say again, GET PROFESSIONAL LEGAL ADVICE BEFORE YOU SIGN ANYTHING!

What to Look For in a Distribution Contract

Making a Digital Cinema Package

The finished Stop/Eject DCP. Not as cool as a roll of 35mm.
The finished Stop/Eject DCP. Not as cool as a roll of 35mm.

Now that huge reels of 35mm film are all but obsolete, Digital Cinema Packages (DCPs) are the new means of getting a film to a cinema. Many top film festivals will only screen off a DCP or 35mm print, and in terms of picture and sound quality and compatibility it is your best option for screening at theatrical venues in general. Much has been written about how you can make a DCP at home for nothing, but having just gone through the process myself for Stop/Eject I’m going to round up some of the best sources of information I came across and enlarge on the area of disc formatting which hasn’t been too well covered elsewhere.

To ensure maximum compatibility of your DCP you need to:

  • convert your film to 24fps if it isn’t already at that frame rate
  • use a standard 2K aspect ratio, 2048×1080 or 2048×858
  • put it on a disc that is EXT3 formatted
  • supply that disc in a Cru Dataport DX-115

I’ve spoken to filmmakers who have ignored many or all of the above and still run their DCPs successfully in cinemas, but I decided to play it safe and do all of the above, except the Cru Dataport, which was a little too expensive. Instead I bought a 500GB LaCie Rugged USB drive and put my DCP on there. Read Knut Erik Evensen’s excellent blog post on DCP delivery for more info on Dataports and USB compatibility.

The formatted drive as seen in Ubuntu, with the DCP files copied over
Step 5: the formatted drive as seen in Ubuntu, with the DCP files copied over

So, here is the process I went through. I was starting out with 25,409 uncompressed 16-bit TIFF files representing each individual frame of Stop/Eject, and six mono 24-bit linear PCM WAV files for the 5.1 surround soundtrack. The TIFFs were in 1080P (1920×1080) letterboxed to an aspect ratio of 2.35:1.

  1. First of all I used Photoshop to batch convert all the TIFFs to the 2048×858 aspect ratio. This is actually 2.39:1 rather than the 2.35:1, so it meant cropping a sliver of the actual picture off the top and bottom, not just the black bars, as well as enlarging the picture slightly. It took my poor iMac about 12 hours to convert the 25,409 frames. I’m sure there’s quicker batch conversion software out there than Photoshop if you hunt around though.
  2. Next I used a free piece of audio software called Audacity to slow down each of the six audio files by 4% so that they will match the images when they run at 24fps. (Stop/Eject was shot and edited at 25fps.) Thanks to Matt Cameron’s blog for this tip.
  3. Then I downloaded and ran OpenDCP, the brilliant free software that actually creates the Digital Cinema Package for you. It’s very simple to use, but check out the help Wiki and Danny Lacey’s seminal blog post to guide you through it. The end result was six files: four XML files and two MXF files, one for sound and one for picture. Encoding at the default bitrate of 125mb/s, which the Wiki says is more than good enough for 2K at 24fps, Stop/Eject’s DCP was just under 17GB, so about 1GB per minute.
  4. Now the tricky bit – copying those six files onto an EXT3 formatted drive. EXT3 is a Linux file system, and is not supported by MacOS. So I downloaded Ubuntu, a free operating system which does support it. (Choose the 64-bit download unless you have quite an old computer.) The downloaded file is a disc image (.ISO) which you can burn to DVD using Disk Utlity (found in the utilities sub-folder of MacOS’s Applications folder). Then restart your Mac, with the DVD still in the drive, and hold down C when you hear the chimes. This will boot up your Mac in the Ubuntu operating system. (You can release C when you see the black screen and Ubuntu logo.)
  5. Once Ubuntu was running, I right-clicked the LaCie Rugged in the list of drives in the lower left of the desktop and chose format from the contextual menu. To get more than the default options, I clicked Disk Utility in the dialogue box that came up. I could now select EXT3 as the file system (leaving the other settings at their default values). When I clicked format, Ubuntu didn’t seem to be doing anything, but after a few minutes the Disk Utility showed that the volume had been created. I could then close the Disk Utility, and drag and drop the six DCP files from another hard drive (MacOS formatted) onto my newly EXT3 formatted LaCie. Apparently you can put these files inside a folder if you want, but again to be extra safe I put them in the root directory.

After completing the DCP I took it to the Courtyard, my local arts centre, where head projectionist Simon Nicholls was kind enough to let me test it. To my very pleasant surprise it worked perfectly, uploading at about real time via the Doremi server’s USB 2 socket and playing shortly afterwards with superb sound and picture quality. Much as I love celluloid, the ease and cheapness of this process are breathtaking, the purchase of the hard drive being the only cost. I’ll let you know how I get on running it at other cinemas.

Making a Digital Cinema Package

How to Create a Blu-ray Motion Menu in Adobe Encore

Today I thought I’d share the process I figured out for creating looping menus in Encore for DVD and Blu-ray. If, like me, you want to do it all from scratch rather than using any of the built-in templates, the process isn’t particularly intuitive, and was sufficiently different from DVD Studio Pro (the software I’m used to) to leave me scratching my head from time to time, but here’s how I did it in the end. I’ll use Stop/Eject‘s main menu as the example. I’m going to assume you already know the basics of Encore and can find your way around Photoshop.

First of all you have to understand how DVDs and Blu-rays (henceforth collectively referred to simply as “discs”) work. They’re not like websites or Flash movies where you can do anything you want; the specifications are quite narrow. A motion menu consists of two elements:

  1. The background, which is a video (typically with audio) that you can create in Final Cut Pro, Premiere, or whatever.
  2. The button highlights, which show the user which button is currently selected. The user will only ever see one of these at a time.

Hang on – background, button hightlights…. but what about the buttons themselves? These have to be part of the background. Yes, you can import your background movie as a Quicktime into Encore and then add buttons to it within Encore, but when you come to build your disc the software will render those buttons into the background movie. All the disc player can deal with is a background movie and the highlights.

I prefer to build my buttons into the background movie in my editing software (Final Cut) rather than add them in Encore, and that’s the approach I’ll outline here.

Another crucial point to understand is that each button highlight can only be one colour. So look at the Stop/Eject main menu below. The button highlights are the white rings. They could not be red-and-white striped rings, like life preservers; they can only be one solid colour.

Stop/Eject's main menu with all the button highlights visible
Stop/Eject’s main menu with all the button highlights visible

So, now you appreciate all of the above you can get started on your menu. The first step for me was shooting and editing the background movie, although for most people this will be a computer-generated graphic rather than something shot with a camera. It’s important to think about where your loop point is going to be so that the menu will loop smoothly.

The following video shows my edited background movie. The buttons were created in Photoshop and added to the movie in Final Cut, before exporting as a ProRes Quicktime (with these buttons now baked in) ready to be imported into Encore.

In Encore I can now create a new menu and use the pick-whip in the properties panel to select my Quicktime file as the source for both the video and the audio. I can also set the loop point in the same panel.

I need to make sure that the loop point is at a place in the video where the audio track is silent or at least is playing a constant background noise – e.g. an air conditioning hum – that will not jump unpleasantly when the menu loops. You’ll notice that my menu’s audio track has a beat or two of silence around the loop point. If you’re using music, don’t start it immediately at the loop point as many players take a fraction of a second to kick in the audio after they loop.

I also need to ensure that all of the buttons have appeared before the loop point. This is because the loop point is the place at which the player will start displaying the button highlight. If your menu loops back to a point before the buttons have appeared, the user will momentarily see the highlight without the corresponding button.

To create the button highlights, right-click (or ctrl-click if you’re using a single button mouse) on the menu and choose “edit menu in Photoshop” from the contextual menu. Photoshop will open with a still of your menu as it appears at the loop point. Annoyingly, this still will be in standard definition even if you’re creating a Blu-ray disc, so the first thing you’ll need to do in Photoshop is to change the pixel aspect ratio to square and re-size the image to 1920×1080.

For each button, create a new group in the layers palette and give it a name that starts with (+). When you go back to Encore it will recognise this folder as pertaining to a button. Within the group, make a new layer and call it (=1)highlight. Draw your button highlight on this layer, remembering that it can only be one colour.

Now we need to pause a moment and consider hit areas. When your disc is played in a computer, the user can select buttons with the mouse. The hit area determines what part of the screen the user must hover the mouse pointer over for the button to be considered selected. This area MUST be rectangular. For each button, Encore will look at all the layers within the relevant group and draw the smallest possible rectangle that will completely enclose all those layers; that will be your button’s hit area.

In my case, right now the only layers in my groups are the white rings which are the button highlights themselves. But what if someone hovers the mouse over the words “special features”? I want the button to be selected then too, so in the (+)special features group I’ll create a second layer (critically, it must be below the highlight layer) and draw a rectangle where I want my hit area to be. I can then click the eye icon next to this in the layer palette so it becomes invisible and doesn’t ruin the look of my menu.

The main menu with the hit areas visible
The main menu with the hit areas visible

Another restriction of the DVD/Blu-ray specs is that button hit areas can’t overlap. Given the restriction I mentioned earlier, that they must be rectangular, you can see from the layout of my menu that it isn’t possible for the hit areas of Play Movie and Scene Selection to include the text for those buttons without overlapping each other. I choose not to compromise the design of the menu and trust that users will soon find the hit area with a quick sweep of the mouse over the whole image.

I save the image in Photoshop and return to Encore. I can now see the button hit areas outlined on the menu. If I click the icon for “show selected subpicture highlights” (see below image) I can see the highlights too. It’s now simply a case of setting the target for each button using the pick-whip in the properties panel.

The Encore interface with the button to view the highlights hovered over
The Encore interface with the button to view the highlights hovered over

When users return to the main menu, after they’ve visited the special features menu, for example, I don’t want them to have to sit through the intro part of the menu again; I want them to go straight to the loop point. So I’ll go to the main menu button in the special features menu and set the target – not using the pick-whip, but through the pull-down menu. I’ll select “specifiy link” and in the dialogue box which appears I make sure to tick the “set to loop point” checkbox.

One final point. The version of Encore I used (CS5.1) has a bug whereby any motion menu longer than 70 seconds will not loop smoothly; a second or so of black will appear each time the player gets to the end of the loop. This issue does not occur in Encore’s preview, only when you’ve burnt the disc. There’s no workaround that I can find other than shortening the menu.

I hope this has been some help to those of you out there who are still burning your films onto physical discs. Let me know if you’d like to hear more about any part of the disc authoring process.

How to Create a Blu-ray Motion Menu in Adobe Encore

Five Tips for a Smooth and Speedy Postproduction

Consulting with editor Adam Hale (left) and director Brendan O'Neill (right). Photo: Anneliese Cherrington
Consulting with editor Adam Hale (left) and director Brendan O’Neill (right). Photo: Anneliese Cherrington

Last weekend I participated in my first 48 hour film challenge, serving as both director of photography and postproduction supervisor. This is the first time I’ve ever done the latter role and I made the huge mistake of failing to prepare for it. This, coupled with the fact that I wasn’t around during the start of the editing process because I was busy DPing, meant that some avoidable errors were made. We got the film finished on time to a good standard, but I learnt several things that will be useful if I ever take on the role of postproduction supervisor again.

Here are the top five things I’d recommend to anyone wishing to have a quick and painless postproduction process:

  1. Sit down with the camera and post departments before the shoot to make sure everyone knows the workflow and what’s expected of them. This includes agreeing on a format and frame rate to shoot, and a format to edit from, and making sure that all hard drives and memory sticks to be used during post are formatted appropriately so they can be read by all the computers being used.
  2. Have a dedicated clapper person on set and make sure they understand the importance of getting the right info on the board. Too often on a low budget the job of slating is given to a crew member with several other responsibilities, increasing the chances of them writing the wrong thing on it and confusing the hell out of the editor. (We got this right on last weekend’s shoot, and it helped enormously.)
  3. Beware of shooting too much footage, particularly if you have a B camera or second unit. We had so much that there simply wasn’t time to view it all in post. Also avoid shooting series (multiple takes without cutting in between) as a time-pressured editor will often miss the fact that there are several takes within the same clip.
  4. Keep logs if at all possible, noting any technical problems with each take and the director’s preferences.
  5. Ideally the DIT (Digital Input Technician) or an assistant editor should do three things once he or she has ingested the material, besides the obvious backing up: 1. Transcode the footage to ProRes or whatever format has been pre-arranged for editing, 2. Sync the sound, 3. Associate information from the logs with the clips, or at least rename the clips with slate and take number. It’s a bad idea to rename the files themselves because it can cause re-linking headaches down the line, but if the DIT has access to the editing software they can rename the clips within the bins.

Watch this space for a forthcoming interview with writer-director-producer Brendan O’Neill on the whole process of making a 48 hour challenge film. Meanwhile, here’s the film:

Five Tips for a Smooth and Speedy Postproduction

ADR Podcast

Here is a video podcast from the ADR (Automated Dialogue Replacement / Additional Dialogue Recording) session on March 15th, in which the actors explain some of the challenges of recreating their performances in a studio.

This is a belated public reward for passing the £1,400 mark in Stop/Eject‘s crowd-funding campaign (over two months ago!). See my earlier blog for more info about how the session went.

Thanks to Gerard Giorgi-Coll for filming this and Soundtree Music for the use of their studio.

ADR Podcast

Press Kit Tips

Stop/Eject press kit
Stop/Eject press kit

This week the lovely press kit folders for Stop/Eject arrived. Although we probably won’t need these for a while, you never know when something might come up; I wish I’d had one of these for the FilmWorks finale last month. The folders were designed by Alain Bossuyt of Le Plan B, who won the poster competition last summer, and printed by Sign Link Graphics.

For Soul Searcher I had the press kits printed as brochures. The disadvantage with this is that you have to reprint the whole thing if you want to make changes or add things, which might well happen as reviews come in and your festival run develops. With folders it will be easy to remove sheets and add new or revised ones.

Stop/Eject press kit
Stop/Eject press kit

So what will be on those sheets? What should a press kit contain?

First up you need a SYNOPSIS. For a feature film you should include a short one, similar to the blurb you’d get on the back of a DVD cover, and a longer one, somewhere between 500 and 1,000 words. If you read Sight & Sound magazine you’ll see that they reprint these synopses verbatim.

Then you need biographies of the key CAST AND CREW. Sometimes these are included as extras on vanilla DVD releases.

Next come the PRODUCTION NOTES – behind-the-scenes anecdotes about the origins and making of the film. In the early days of DVDs you could often find these reproduced like liner notes in a little leaflet inside the case.

Stop/Eject press kit
Stop/Eject press kit

Next you need a BONUS SECTION, for want of a better name. This is where you provide some extra material for a journalist to fill out their article with. Commonly this will be something related to the subject of the film. For example, the press kit for The Fast and the Furious might have included some facts and figures about illegal street racing. For Stop/Eject we might put in some info about cassette tapes and their history. For Soul Searcher I took a slightly different tack and included some extracts from my production diary.

Finally you need to include the complete CREDITS. Again, Sight & Sound reproduces these in full.

(If you’re supplying publicity photos on CD, which is unusual in these days of ubiquitous broadband, you shoud also include a sheet of thumbnails with accompanying filenames and photographer credits.)

Stop/Eject press kit
Stop/Eject press kit

Remember when you’re writing all this that you’re trying to give a journalist a story on a plate. You need to give them all the exciting elements they need to effortlessly put an interesting article together. The bonus section in particular gives you a chance to provide them with an angle – a hook which convinces them this is a story worth telling.

Why print all this, rather than emailing a PDF? Because a nice glossy folder on a journalist’s desk is more likely to get read than yet another attachment in the inbox. And if you meet someone unexpectedly at a festival or other event, it’s far better than to give them a hardcopy to take away than to rely on them reading an email you send later.

Press Kit Tips

Stop/Eject Trailer VFX Breakdown

The following post has been created and released because you lovely people out there have between you contributed over £900 to the post-production funding of my fantasy-drama Stop/Eject. Visit stopejectmovie.com to become part of the project if you haven’t already.

Since Stop/Eject is still being edited, work has not yet begun on the visual effects for the film itself, but the trailer we released in May features three representative FX shots and it’s these that I’m now going to take you through. First, watch the trailer if you haven’t already.

And here’s the breakdown video. A full explanation of the steps involved can be found below.

Dan’s Death

This is a key shot and was carefully planned. I wanted it to be in slow motion, but the Canon 600D we used can only over-crank to 50 frames per second if the resolution is lowered from 1080P (full HD) to 720P. I built this limitation into the VFX design.

Firstly a wide shot of the shop facade was recorded at 1080P25. This was deliberately done in the morning, when the shop was in the sun and the opposite side of the street was in the shade, in order to minimise the genuine reflections. Then Kate (Georgina Sherrington) was shot emerging from the shop at 720P50, with the camera mounted on its side and framed solely on the doorway. This slow motion element could then be placed within the larger 1080P25 frame recorded earlier, maintaining the image resolution.

Dan (Oliver Park) and the car were shot in a car park with a locked-off camera, the former at 720P50 to ensure his movements matched the slow motion of Kate’s, and the latter at 1080P25 with the car driving at half the speed it should have been. These two elements were combined with a simple feathered crop. The collision will never be seen, so he simply vanishes at the critical moment. I figured the lower resolution of Dan would not be noticeable once this element was composited as a reflection.

In Photoshop, I created an alpha matte of the shop’s windows and door. I applied this to the Dan/car composite, then layered it on top of the Georgina/shop composite with an opacity of about 50% to give the impression of a reflection.

The door’s alpha matte was key-framed to distort as Kate opens it. The final step was to animate this part of the reflection to pan sideways with motion blur and fade out as the door opens.

Rehearsing the "ghostly Kate" scene. Photo: Paul Bednall
Rehearsing the “ghostly Kate” scene. Photo: Paul Bednall

Ghostly Kate

Kate and Dan were shot separately for this, with the camera locked off. For both elements I created a difference matte in Final Cut, whereby the computer compares the element with a base image, in this case the same locked-off shot without either character present. I could then important these mattes into Shake and clean them up using rotoshapes and Quickpaint nodes.

Further use of these tools was made to animate the intersection of the two characters, revealing Kate little by little as she passes through Dan, all the time striving to give the impression that both bodies are three-dimensional. (Here I drew on many über-geeky teenage hours spent watching VFX shots in Quantum Leap and Red Dwarf frame by frame on my VCR, admiring the artistry and trying to figure out the technical trickery.)

After subtracting one matte from the other, I imported the result back into Final Cut and applied it to the original Dan element, placing the Kate element beneath to generate the final composite. A separate, static matte for the foreground records was used to layer them back on top, and an artificial camera move was applied to the whole thing to take the curse off the locked-off look. This move was possible without loss of image quality since we had shot 16:9 but were masking to 2.35:1, so we had surplus material at the top and bottom of frame.

Tape Archive

Not a tape in sight. Photo: Paul Bednall
Not a tape in sight. Photo: Paul Bednall

Hopefully you didn’t even spot that this was a VFX shot. Sophie spent many sleepless nights labelling hundreds of cassette cases for the basement scene, but even these represented only a small fraction of the number required to fill the master shot. Therefore it was always planned to lock off the camera and fill in the missing tapes digitally.

I started by exporting a single frame to Photoshop, where I used primarily good old copy-and-paste, plus a bit of airbrushing and a lot of distorting and resizing, to clone the real tapes many times over. I then imported this layered file into Final Cut.

Next came the most time-consuming part. Hold-out mattes had to be generated for Kate and Alice (Therese Collins) to keep them in front of the cloned tapes. These were created in Shake as rotoshapes and key-framed every few frames to follow the characters’ movements. Once applied back in Final Cut, the foreground characters and falling tapes appear to occlude the digital tapes in the background as you would expect.

That’s all, folks. Please keep the donations coming. We’re just £43 away from the £1,000 mark and the next public reward – the podcast covering day four of the shoot.

Stop/Eject Trailer VFX Breakdown

Editing Stop/Eject

Since I’m about to hand over the Stop/Eject editing reigns to Miguel Ferros, now seemed as good a time as any to share a little insight into some of the kinds of things an editor has to think about while shaping a sequence.

This is the £700 public reward for Stop/Eject. (If you haven’t got a clue what that means, visit stopejectmovie.com to find out.) The total is actually up to £906 now, so there are two more public rewards coming your way: a podcast covering the third day of the shoot, and a breakdown of how the visual effects shots in the trailer were accomplished.

Here’s a little about Miguel, the man who will be taking my edit and polishing it up into a final cut. Miguel is the technical director of the Hay Film School, and indeed organised the Stop/Eject talk I gave in Hay last weekend. He’s also the director of Digital Film and Post, a consultancy company that advises on post-production workflows, helping to navigate the ever-changing landscape of tapeless acquisition formats, ingesting, off- and on-lining, distribution and archiving. His experience includes editing, VFX, producing and directing, mainly in the genres of documentaries, promos and commercials.

Stop/Eject marks a welcome foray into drama for Miguel, and I’m sure he’ll bring all his eighteen years of post-production experience to bear in fine-tuning the film. I’ll leave you with an award-winning Diesel Jeans commercial he edited.

Editing Stop/Eject