A cinematographer should always be looking for ways to enhance the story through camerawork and lighting. 18 months ago I lensed a short film called 3 Blind Mice, which sadly seems permanently mired in no-budget postproduction hell. It comprises a trio of vignettes linked by a common theme. Each vignette featured two characters: one real, one supernatural or imaginary. In preproduction, director KT Roberts told me that she wanted the unreal characters to look somehow artificial, so I decided to give these characters each a perfect halo of backlight, whilst simultaneously eliminating all shadows on their faces. By contrast, the real characters would have no backlight and a grittier look to their faces with light and shade.
The first vignette to go before the camera was an interior scene, so we sat the unreal character (Charlotte Quinney, above right) in front of the window for backlight, and used a 4 bank 4ft kinoflo and a collapsible reflector to evenly light her face. The natural daylight was reinforced by a 1.2K HMI outside the window, gelled pink to match the colour scheme of the set dressing and suggest sunset. The real character (Libby Stewart Power, above left) was strongly lit from the right side by the “daylight”, with only a low level of fill from the reflector off left.
The other two vignettes were daylight exteriors. In both cases the 1.2K was used to halo the unreal character, with a reflector and silver foamcore used to fill in their faces (Will Attenborough, above right – third vignette). The 1.2K was used again when shooting the real characters, this time bouncing it off the reflector onto one side of their face. In the case of the final vignette, the other side of the real character’s face (Jack Mosedale, above left) was filled in by natural light, so we brought in a black drape hung from a flag arm as negative fill to combat this.
Shooting the real character in the final vignette. At left is the reflector bouncing the HMI (right). In the centre can be seen the black drape creating negative fill.Shooting the unreal character, surrounded by silver foamcore (bottom right) and a collapsible reflector (left) to remove shadows from his face. The 1.2K HMI in the background creates a halo of backlight around his head.
How have you used lighting to help tell your stories?
There are many ways to shoot a chase scene, but not all of them will give a sense of speed. Today I’m going to look at the chases in a couple of my old films and see what we can learn from them about enhancing the impression of speed.
First of all, here is the car chase from my silly 2002 action movie, The Beacon. (You may notice I’ve tried to increase the sense of speed through extremely fast editing, with only limited success.)
I think the least successful part of that chase, in terms of conveying speed, is the section between 0:20 and 0:45. Why? Because the cars are driving along open road with little except the occasional telegraph pole passing close to them. Parallax is incredibly important when shooting action – the concept that objects closer to the camera seem to move faster than those further away. So the hills and fields in the background seem to move quite slowly, even though the cars were going at a fair old lick. If there had been bushes or poles in the foreground, zipping past close to camera all the time, the side-on tracking shots would have been much more effective.
My Blackmagic, mounted for a driving shot in The Gong Fu Connection last year
The shots where the camera was mounted to the outside of the car look better, because we are close to the surface of the road, which therefore appears to zip by very quickly. Similarly, when the cars enter the narrow, wooded lane at 0:50, there is a great sense of speed because the passing greenery is only a foot or two from the car.
From around 1:20, as the cars cross an open field again, I took a different approach. I shot the vehicles on a very long lens, handheld, panning with them. Because panning – especially on a long lens – is a two-dimensional movement, it completely eliminates parallax. Everything that passes in the background moves at the same speed, determined entirely by the speed of the pan, which is in turn determined by the speed of the person or vehicle you’re panning to follow.
I applied some of these lessons to the foot chase in Soul Searcher, beginning at 1:08:30. Note the use of long lens pans, and tracking through narrow aisles for maximum parallax.
Speed is all relative, so it’s important to cut every now and then to a shot where your camera isn’t moving, giving the maximum relative velocity to your chaser and chasee as they zip past. Actually that’s not the maximum relative velocity; in the Soul Searcher chase you may have noticed the odd shot where someone runs towards camera as the camera simultaneously moves towards them.
So, in summary, here are my tips to satisfy your need for speed:
Set the chase in narrow aisles, alleys, country lanes or roads with lots of streetlamps and telegraph poles, to maximise parallax.
For side-on tracking shots, have plenty of foreground.
When mounting a camera on a vehicle, get it as close as safely possible to the road or passing obstacles.
Long lens pans give a great impression of speed, regardless of the setting.
Let the characters pass a static camera occasionally, or counter-track towards them to increase their relative velocity.
And one extra tip: if possible, have small patches of light and shade for the characters or vehicles to pass in and out of; this will further increase the impression of speed.
Recently I photographed Self Control, a short film by writer-director Stanislava “Stacey” Buevich. Joanna Kate Rodgers plays Lily, a woman who struggles to control her violent urges when she’s befriended by an extremely annoying colleague.
A read of Stacey’s shotlist revealed a clear Wes Anderson influence, which was great for me because I immediately knew the parameters: flat angles, formal composition, deliberate 90 degree pans and lateral tracks. Stacey also referenced Ida, which led to several wide shots with lots of headroom, like this one…
Creating interesting shadows by using a partition window at the location.
Lighting wise, it was a limited kit (two tungsten 2Ks and a Dedo kit with only two functioning lamps). Bin bags and some sheets of thin white packing foam were used to eliminate or reduce natural light coming through offscreen windows, to give shape and contrast to the images. For a scene in the office kitchen, I fired one of the 2Ks through a high partition window to create some shadows.
I knew that I wanted to do something with lighting to clue the audience into Lily’s true identity (she’s the devil in human form). By the end of the first morning I’d settled on lighting her from below whenever possible. In this CU from an office scene, a blue-gelled tungsten 2K was fired down onto a white desktop in front of Lily…
A 2K fires down onto a white desktop to uplight Lily (frame grab below).
For a yoga/relaxation scene on the second day, production designer Devon Barber conveniently dressed in a row of tealights on the floor in front of Lily, giving me a great excuse for satanic, fiery bottom-light. We set up a Dedo either side of camera, firing down into strips of kitchen foil so that the light would bounce back up onto Lily’s face. The Dedo dimmers were ridden by my ACs during takes to create a flickering effect.
Strips of tinfoil placed on the floor around the dolly track reflect two Dedolites (just out of frame either side) back up onto Lily’s face. A 2K hidden behind the wall on the right provides backlight.
To find out more about the work of Stacey and her producing partner Lara Myles, visit www.clockpunkfilms.com
I’m moving soon, to a much smaller place, and lots of my stuff has to go. Amongst the things going into bin bags at the moment is a large number of Mini-DV tapes. Funny to think how ubiquitous they were in the micro-budget movie world just a few years ago, and now they’re a thing of the past.
How could a mere 720 x 576 pixels ever have looked good? (I frequently deinterlaced my DV footage and cropped it to 16:9, which must have reduced the vertical resolution to about 200 lines!) Cathode ray tubes certainly helped. CRT screens have a lovely softness, which I still prefer to LCDs, and that softness blurred the limited number of pixels into one organic image. Bright colours were particularly softened, a fact which Mini-DV compression exploited by devoting little data to chrominance, resulting in blocky saturated colours that looked terrible on your computer, but which blurred magically back into acceptability on your CRT TV.
An example of very blocky saturated colours in Soul Searcher
I don’t know how many stops of dynamic range a typical DV camera had, but it wasn’t many. Shooting in daylight was a nightmare; you could never find an aperture setting where you weren’t losing loads of detail in blown-out whites and/or crushed blacks. I embraced the contrast, lighting everything like film noir, which the format handled pretty well. In this 2005 featurette I outline the lighting techniques I learnt for Mini-DV. While incredibly crude by today’s standards, the underlying principles are still sound.
Shooting Soul Searcher on my XL1
The video bitrate of DV was just 25mbps. By comparison, my Blackmagic Production Camera shoots at 880mbps – that’s 35 times more detail per frame. Despite this, there were a few big theatrical films shot on DV, Lars von Trier’s The Idiots being first. Perhaps the best known is 28 Days Later, shot on a Canon XL1, a camera I owned for several years.
I loved that camera! And in some ways it was better than today’s ultra-HD cinema cameras. It was so light and comfy to put on your shoulder. You didn’t need a rig – it actually had a bloody hand grip next to the lens! And get this – it had a viewfinder! That came with it, no extra charge! There was no DITing, no dual system sound to sync. How easy it all was!
A nice bit of noir lighting from Soul Searcher
After shooting my feature film Soul Searcher and countless other projects I DPed, my XL1 met an ignoble end, its lenses Ebayed and its malfunctioning body Freecycled. I’d foolishly bought a Sony A1, an awful, awful HDV camera that I was stuck with until I joined the DSLR revolution in 2011.
That A1 will not survive my moving cull either. It’s languished in a drawer for the last few years, my sole remaining means of playing back old DV tapes. Now the tapes are going, so will the camera.
So goodbye, Mini-DV. I cut my teeth on you. Your accessibility allowed me to learn my craft, and your shonky dynamic range forced me to learn to control light. For that I will always be grateful.
I recently passed the milestone of my 1,000th blog post, and many people have asked me how I have the discipline to keep writing posts week in, week out. I think the key is to see it as an opportunity, not an obligation: an opportunity to connect with and help others in your field; an opportunity to promote yourself; an opportunity to marshal your thoughts and solidify things you’ve learnt by communicating them to others. Sometimes I see my blog as a giant virtual notebook – I’m just keeping my notes publicly – and I often refer back to my own posts to remind myself how I did something or what mistakes I need to avoid this time around.
“But I don’t have anything to write about,” is a common refrain. I doubt this is true. I’m constantly surprised that I manage to keep coming up with ideas for posts, but there is nothing special about me. If I can do it, you can do it too.
Here are some suggestions.
Whenever you do something you’re at all proud of, or which someone else compliments, or where someone enquires about how you did it, consider this a potential subject for a blog.
Read other blogs, not necessarily on the same sort of subject as yours. Look at the types of posts they do and think about how you can apply those formats to your own area of expertise.
Posts like this one, which consist largely of a bullet-pointed or numbered list, are easier to write, and more digestible and less daunting for a reader than a big block of solid text. (Here’s another example.)
‘Top ten’ posts can be a quick way to generate content, being a sort of cross between brief reviews and a numbered list. (Example)
Write about projects you’re working on and what you’re learning from them. (Example)
Break down the steps involved in creating something – a lighting set-up, a prop, a poster, whatever it is you do. Illustrate the steps with photos. (Example)
Write about trends you have observed in your field, and what readers could do to buck or conform to them. (Example)
Discuss your mistakes and how you plan to avoid making them again. (Example)
If you witness someone doing something badly, it can be tempting to write a blog about how it should be done. It’s advisable, however, to let some time elapse first, and you should never name names. (There are examples on this site, but I’m not going to point them out!)
Be aware of what’s in the news and what’s trending on social media. Could you blog about your take on these issues? (Example)
If the written word isn’t your thing, consider video blogging, or podcasting, but be careful not to ramble. (Example)
If you’re really convinced you have no useful knowledge to share, that in itself could be the basis for a blog: your quest for knowledge. You could do posts such as:
re-blogging material from other sites (but get permission first) (example);
The rain in France falls mostly on the crew of The First Musketeer.
Rain. How we’d love to go inside and have a cup of tea when the old British precipitation interrupts a shoot, but quite often the schedule demands that we carry on regardless. Here are a few tips for filming in the wet stuff.
Cover the Camera
If you don’t have a proper rain cover, a transparent recycling bag with a couple of holes cut in it will usually do the job, but have someone hold an umbrella over the camera at all times as added protection. If you have them, put on a matte box and top flag to keep rain off the lens.
Check the Lens
Condensation may well be an issue. Have an assistant with a ready supply of dry lens tissues (in a ziplock bag), because a cloth will quickly get too damp to be of any use.
In this photo by Miriam Davies from a location shoot on Ren, you can see a bagged LED panel on the left of frame.
Look After the Lighting
Transparent recycling bags are perfect for covering LED panels, which don’t get hot.
Tungsten lamps get so hot that they burn off any water before it can do any damage, so as long as they’re switched on you don’t need to worry about them getting wet, but you should wrap the switch in a plastic bag.
The same goes for HMIs, though you’ll need to put a bin bag over the ballast. Make sure the bag is loose at the top, so that the heat from the ballast can inflate it and then dissipate through the bag; if you wrap the bag on tightly, the ballast will overheat and cut out.
People can be understandably concerned about mixing water with electricity, but honestly, I’ve run tungsten and HMI lamps in the pouring rain for hours without covering them, and never had any problems. If you’re really worried, clip a sheet of gel over the lamphead to make a little hood.
16A cable
Use Outdoor Cabling
Ideally you should use only 16A (and above) cabling with C-form sockets (the round blue ones); these are rainproof. If you have to use domestic 13A extensions, wrap all the connections in plastic bags.
Seeing the Rain
The key to making rain show up on camera is backlight. If you want it to look like a real downpour, get your biggest HMI at the back of shot and blast it towards camera. Or maybe you don’t want to see the rain, maybe it’s bad for continuity, in which case you should avoid backlight at all costs.
The rain in this shot from Soul Searcher is fake, but it’s backlight that makes it show up.
Need rain for your shoot but the sky is cloudless? Read my post on faking precipitation.
Got precipitation of a more wintry nature? Check out my tips for shooting in snow.
I’ll leave you with the latest Ren behind-the-scenes video, which is all about rain and shooting – or not shooting – in it. Subscribe to get the Mythica Entertainment channel to see all the latest Ren videos as they’re released.
Yesterday I attended the final sound mix for Amelia’s Letter, the short supernatural drama I directed last year for writer Steve Deery and producer Sophia Ramcharan. This is always one of my favourite parts of the filmmaking process; all the hard work of generating the material is done, and it’s just about arranging those materials in the right proportions to create a whole larger than the sum of its parts.
Amelia’s Letter was a little more complex than Stop/Eject, but not much. It was my third collaboration with gifted sound designer Henning Knoepfel, and my fourth with the equally gifted composer Scott Benzie, who both gave us excellent material to work with. In the pilot’s seat for the mix was Nico Metten of Picture Sound. Although I hadn’t worked with him before, he was very much in tune with what I wanted from the mix. In a nutshell, the brief was: make it scary.
If Amelia’s Letter succeeds, and I think it does, it should be by turns unnervingly scary and heart-breakingly sad. I did research the horror genre when I embarked on the project, but for the latter stages of preproduction and during the shoot (basically, whenever I was dealing with the actors) the important thing was that the characters worked and were empathetic; the sadness would naturally follow. I tried to avoid thinking of the film in horror terms at all during that stage.
Recording one last sound effect…
But once we got to post, it was time to start thinking about creeping out the audience, and downright scaring them. As the last stage in the audio chain, the mix needed to play a big part in this. Nico agreed, and had already added some extra creepy sounds by the time I arrived. As we went through, we added in more impacts to the jumpy moments, not forgetting to keep things quiet in the run-up to those moments to make them seem even louder by comparison.
Just as, during the picture edit, Tristan and I had been reminded of the power of NOT cutting, during the sound mix I was reminded of the power of subtracting sound, rather than always adding it. In a couple of key places we discovered that muting the first few bars of a music cue to let the SFX do the job made for much more impact when the music did come in.
But the mix wasn’t just about making it scary. The film climaxes with a sequence of flashbacks and revelations that was tricky to edit and still wasn’t quite doing what I wanted. It was only at the scoring and mixing stage that I was finally able to realise that a clear transition was needed halfway through the sequence; as I said to Nico, “At this point it needs to stop being scary and become sad.” In practice this meant dropping out the dissonant sounds and the ominous rumbling, even dropping out the ambience, and letting Scott’s beautifully sad music carry the rest of the scene.
It never ceases to amaze me how the story shines through in the end. You hack away at this lump of stone all through production and post, and at the end you’ve revealed a sculpture that – though in detail it may be different – follows all the important lines of the writer’s original blueprint.
Now begins the process of entering Amelia’s Letter into festivals…
Amelia’s Letter is a Stella Vision production in association with Pondweed Productions. Find out more at facebook.com/ameliasletter
Stage-bound music promos can be an interesting challenge for a cinematographer. Often there is no set that has any basis in reality, no windows, no starting point for lighting. This should be very freeing but is actually pretty scary. Where to start?
Nick Pylypiuk did an awesome job of building and programming the LED panels, and Amy Nicholson did a great job of dressing the gadgets and cables. How did I go about lighting it?
2 of the 800W tungsten lamps hidden behind the big LED panels
Well, cinematography isn’t just about mimicking natural light. It’s about depth and contrast, to name just two things. And depth was where I started. If I didn’t want the LEDs to float in a black background, then it was necessary to light the cyclorama to reveal it as a separate layer behind the LED panels. But leaving the cyc dark would give the image more contrast. I wanted to have my cake and eat it. So the lamps I lit the cyc with had to be dimmable so that they could be off at some points during the track and on at others.
I placed 800W tungsten lamps on the floor behind the central and outermost LED panels, uplighting the cyc. Poor Emma, the art assistant and the smallest member of the crew, was assigned to hide behind one of the panels, pulsing the 800s on a dimmer board in time with the music.
Next I needed to light the musicians. We didn’t have access to the studio grid, the LED panels were providing plenty of light from behind, and any light from the front would have polluted the panels, so my only option was to light from the sides. I placed a Dedolite off to each side, gelled with different varieties of blue/green gel to make this layer of the image stand out from the warm, ungelled tungsten of the 800s.
The 4 Dedolites can be seen here, gelled blue-green, blue-green, purple and yellow.
This was all very well, but it left a lot of the art department’s nice foreground dressing in complete darkness. So I set up a second Dedolite on each side, crosslighting the amps and other gubbins. I gelled one of these yellow and the other pinky-purple. Normally I prefer to use a narrower palette of colours, but since the patterns programmed into the LED panels used all the colours of the rainbow, I felt I had license to do the same.
After a couple of run-throughs, I decided on an alternating, pulsing pattern for the four Dedolites at half the speed of the 800s. My initial instinct had been towards something more sophisticated, but there was plenty going on on the LED panels without needing to make the foreground too manic.
Clockwise from top right: a blue-green-gelled LED panel, a tungsten-tubed Kinoflo and a daylight-tubed Kinoflo Divalite amongst the set dressing
Amy was still looking to add to the set dressing, so I suggested putting our battered old Kinoflo into shot for a bit of extra interest. This left only a Kinoflo Divalite and a 1×1′ LED panel in my arsenal. “What the hell,” I thought, and hid them behind a couple of the amps to pick out some more of the set dressing.
Despite all this, I still think the strongest bits of the video are those where all my lights are off, leaving just the patterns on the large LED panels. With a bit of dispersed smoke in the studio, the LEDs give off a lovely glow, and the dynamic wrapping backlight they shed on the performers is really beautiful.
And we quickly found that they looked great out of focus, and went with that for a few set-ups. In fact, much of the single day of shooting was spent experimenting and going with the flow. Tom trusted me to get interesting coverage while he helped operate the LED panels, and I found the electronic music guiding me into Wes Anderson-style camera moves: lateral tracks, and bold, simple pans and tilts.
Sometimes when shooting indoors, you need to make day look like night. And believe it or not, there’s an art to blacking out windows. Light is like water: it leaks in through the tiniest crack, and you need to appreciate that if you’re going to black out a window successfully. Here are my tips.
Don’t do it. Shoot at night; it’s quicker and easier. It will also look much better because you can light the view outside for added depth in the background of frame.
Ignored rule one? Well, at least do a split shoot so that you only shoot away from the windows during daylight, and shoot towards them after dark. If the windows aren’t actually in frame, your light seal doesn’t need to be 100%.
Ignored rule two as well? Unquestionably the best way to black out a window is to gaffer tape black drapes or bin bags to the outside of the window frame. Don’t try to tape to the surrounding brickwork; it won’t hold. The gaffer tape needs to go in an unbroken line all the way around the edges, or light will leak in through the cracks.
If you have large windows to black out, it may be tempting to rig drapes on stands. OK, fine, but you still need to gaffer tape all the edges. And make sure the stands are well sandbagged in case the wind gets up.
Here’s an example where the lefthand side hasn’t been taped. As you can see, the daylight comes in and nicely cross-lights the drapes, showing up every wrinkle and utterly destroying the illusion of a dark sky. (Fortunately, in this instance the window wasn’t going to be in shot, and the amount of light leaking in wasn’t sufficient to contaminate the DP’s lighting design.)
When you’re outside doing the blacking-out, it is impossible to judge the quality of your work. You need to go inside and see what it looks like. You’ll probably get a nasty shock.
Beware that some things that seem opaque from the outside – bin bags or fabric – actually let light through. Hold them up to the light to check this before you waste time gaffering them up. These drapes looked completely opaque from outside…
Sometimes the DP will want to put a lamp outside to simulate moonlight, and this will need to be tented around. This is extremely difficult and can waste a lot of time. The lamp will spill light onto the drapes, showing them up for what they are. Black wrap the lamphead as much as you can (without covering any vents) and don’t use a tarpaulin as black-out material because it will reflect the light.
Finally, remember to put any stands holding up the drapes BEHIND the drapes, so they’re hidden from camera. (I’ve seen this mistake made, and made it myself, several times – see picture above!
UPDATE: Karl Poyzer has this great tip: “A much easier way to black out windows not in shot or behind a curtain is to spray them with water and roll tin foil over them, stays stuck there indefinitely, blocks out 100% of the light, is cheap and won’t fall down.” Thanks Karl!
This coming week the core team from Ren, the fantasy adventure web series I lensed last autumn, will meet for a de-brief. We’ll discuss the challenges of season one and how we can meet those going forward to season two and beyond. And we’ll probably drink wine.
So I thought now would be a good time to reflect on what I personally learnt from Ren: Season One, and where I’d like to improve for season two.
“People talk about lighting, but the hardest thing to do [for a cinematographer] is to shoot a day exterior over an extended period… especially in England.” – Roger Deakins
The biggest challenge I was plunged straight into was the fact that most of the season was set outdoors on a single day. How could I maintain a consistency of lighting without huge cranes, silks and big HMIs, or without demanding the production grind to a halt whenever the light didn’t match (something the schedule couldn’t accommodate)? Quite simple, I couldn’t. Perhaps if I’d been involved in preproduction, I could have helped shaped the schedule so that certain scenes were only being shot at certain times of day, but given how much the schedule changed during shooting, this probably wouldn’t have helped.
Colin Smith slates a shot of Richard Zeman as the Kah’nath Commander
But being forced to leave lighting the set to Mother Nature had its advantages. Whereas indoors, or at night, the cinematographer must light the set and the actors, for daylight exteriors the only thing you have the ability to light is the actors. That really focused my attention on the faces and telling the story through the way light hit them.
I was able to compile a mental dossier of what works well for each actor – and each character. So I knew that Ren (Sophie Skelton) looked best with a soft front- or side-on key, but not three-quarter, that Hunter (Duran Fulton Brown) looked best in toplight, that Karn (Christopher Dane), the Commander (Richard Zeman) and Lyanna (Dita Tantang) all looked great with a hard side key. I knew that Baynon’s (James Malpas) eyes looked extra expressive with a large bounce board under his face, whereas Hunter only needed a little dot of an eyelight. And so on, and so forth. In the future I want to get better and faster at compiling these ‘dossiers’.
Setting an eyelight under the camera. Photo: Richard Roberts
Despite gathering all this info during the exterior shoots, it was a still a bit of a shock when week six hit and I suddenly had to light these familiar faces entirely artificially. In the past I’ve often seen natural light as more of a hindrance than a help, but working with it for five weeks solid gave me a new respect for it, and I found myself more critical of my own lighting than ever.
The main challenge indoors was achieving the soft, innocent look I’d established for the title character without a skyfull of natural light to bounce around. The kinoflos I used to key Sophie often made her look very shiny, much to the exasperation of make-up artist Becca Youngs, who had to keep slathering more powder on her. (Which is one of many reasons why camera and make-up tests in pre-production would be beneficial for future seasons.)
In fact it wasn’t until the very last day of the shoot when I discovered that the best soft sources were actually hard sources – like 800W tungsten lamps or even the 2.5K HMI – bounced off Celotex (matte silver bounce board). If you read things like American Cinematographer you start to realise that most DPs create soft sources this way, bouncing par or fresnel fixtures off poly, foamcore, Ultrabounce or the like and often pushing it through diffuser of some kind as well. Stephen Murphy and Ed Moore conducted a great test of various bounce and diffusion materials on their blog recently. The problem with this kind of lighting for a low budget DP is that you need to hire larger lamps, because bouncing and diffusing really dilute a lamp’s power. Though in last month’s Cine Summit, DP David Vollrath recommended cheap-to-hire Source 4 Leikos as bounce sources, so that’s worth looking into.
Shooting on my Sigma 50mm f1.4 from under my signature Stealth Cloth, to keep sunlight off the Blackmagic’s screen
The other thing I’d love to spend money on next time, if at all possible, is a set of cine lenses. Season one was shot with my three Sigma DSLR primes and some legacy Pentax primes belonging to gaffer Richard Roberts. While the Pentax glass looks great, and the Sigma glass is fine at f4 – the stop I shot most of the show at – when it starts to get wide open it goes a bit soft (not that the average viewer would notice). Inevitably some of the night and interior scenes had to be shot wider than f4, and everything shot on the B camera – Richard’s Blackmagic Cinema Camera, with its smaller 16mm sensor – was exposed at f2.8 to match the depth of field. Plus I deliberately used an ultra-shallow depth of field for certain scenes in which Ren is feeling the effects of the spirit within her. So lenses that hold their sharpness better at wide apertures, and which are easier to pull focus on, would be great for season two.
Whatever level of resources we can get for future seasons, I know it will be a fantastic experience and I’ll learn a whole lot more, so bring it on!
Filming Ren’s death scene. Just kidding…. or am I? Photo: Michael Hudson