The Colour of Moonlight

What colour is moonlight? In cinema, the answer is often blue, but what is the reality? Where does the idea of blue moonlight come from? And how has the colour of cinematic moonlight evolved over the decades?

 

The science bit

According to universetoday.com the lunar surface “is mostly oxygen, silicon, magnesium, iron, calcium and aluminium”. These elements give the moon its colour: grey, as seen best in photographs from the Apollo missions and images taken from space.

When viewed from Earth, Rayleigh scattering by the atmosphere removes the bluer wavelengths of light. This is most noticeable when the moon is low in the sky, when the large amount of atmosphere that the light has to travel through turns the lunar disc quite red, just as with the sun, while at its zenith the moon merely looks yellow.

Yellow is literally the opposite (or complement) of blue, so where on (or off) Earth did this idea of blue cinematic moonlight come from?

One explanation is that, in low light, our vision comes from our rods, the most numerous type of receptor in the human retina (see my article “How Colour Works” for more on this). These cells are more sensitive to blue than any other colour. This doesn’t actually mean that things look blue in moonlight exactly, just that objects which reflect blue light are more visible than those that don’t.

In reality everything looks monochromatic under moonlight because there is only one type of rod, unlike the three types of cones (red, green and blue) which permit colour vision in brighter situations. I would personally describe moonlight as a fragile, silvery grey.

Blue moonlight on screen dates back to the early days of cinema, before colour cinematography was possible, but when enterprising producers were colour-tinting black-and-white films to get more bums on seats. The Complete Guide to Colour by Tom Fraser has this to say:

As an interesting example of the objectivity of colour, Western films were tinted blue to indicate nighttime, since our eyes detect mostly blue wavelengths in low light, but orange served the same function in films about the Far East, presumably in reference to the warm evening light there.

It’s entirely possible that that choice to tint night scenes blue has as much to do with our perception of blue as a cold colour as it does with the functioning of our rods. This perception in turn may come from the way our skin turns bluer when cold, due to reduced blood flow, and redder when hot. (We saw in my recent article on white balance that, when dealing with incandescence at least, bluer actually means hotter.)

Whatever the reason, by the time it became possible to shoot in colour, blue had lodged in the minds of filmmakers and moviegoers as a shorthand for night.

 

Examples

Early colour films often staged their night scenes during the day; DPs underexposed and fitted blue filters in their matte boxes to create the illusion. It is hard to say whether the blue filters were an honest effort to make the sunlight look like moonlight or simply a way of winking to the audience: “Remember those black-and-white films where blue tinting meant you were watching a night scene? Well, this is the same thing.”

This scene from “Ben Hur” (1959, DP: Robert Surtees, ASC) appears to be a matte painting combined with a heavily blue-tinted day-for-night shot.
A classic and convincing day-for-night scene from “Jaws” (1975, DP: Bill Butler, ASC)

Day-for-night fell out of fashion probably for a number of reasons: 1. audiences grew more savvy and demanded more realism; 2. lighting technology for large night exteriors improved; 3. day-for-night scenes looked extremely unconvincing when brightened up for TV broadcast. Nonetheless, it remains the only practical way to show an expansive seascape or landscape, such as the desert in Mad Max: Fury Road.

Blue moonlight on stage for “Gone with the Wind” (1939, DP: Ernest Haller)
Cold stage lighting matches the matte-painted mountains in “Black Narcissus” (1947, DP: Jack Cardiff, OBE)

One of the big technological changes for night shooting was the availability of HMI lighting, developed by Osram in the late 1960s. With these efficient, daylight-balanced fixtures large areas could be lit with less power, and it was easy to render the light blue without gels by photographing on tungsten film stock.

Cinematic moonlight reached a peak of blueness in the late 1980s and early ’90s, in keeping with the general fashion for saturated neon colours at that time. Filmmakers like Tony Scott, James Cameron and Jan de Bont went heavy on the candy-blue night scenes.

“Beverly Hills Cop II” (1987, DP: Jeffrey Kimball, ASC)
“Flatliners” (1990, DP: Jan de Bont, ASC)
“Terminator 2: Judgment Day” (1991, DP: Adam Greenberg, ASC) uses a lot of strong, blue light, partly to symbolise the cold inhumanity of the robots, and partly because it’s a hallmark of director James Cameron.

By the start of the 21st century bright blue moonlight was starting to feel a bit cheesy, and DPs were experimenting with other looks.

“The Fast and the Furious” (2001, DP: Ericson Core) has generally warm-coloured night scenes to reflect LA’s mild weather after dark, but often there is a cooler area of moonlight in the deep background.
“War of the Worlds” (2005, DP: Janusz Kaminski, ASC)

Speaking of the above ferry scene in War of the Worlds, Janusz Kaminski, ASC said:

I didn’t use blue for that night lighting. I wanted the night to feel more neutral. The ferryboat was practically illuminated with warm light and I didn’t want to create a big contrast between that light and a blue night look.

The invention of the digital intermediate (DI) process, and later the all-digital cinematography workflow, greatly expanded the possibilities for moonlight. It can now be desaturated to produce something much closer to the silvery grey of reality. Conversely, it can be pushed towards cyan or even green in order to fit an orange-and-teal scheme of colour contrast.

“Pirates of the Carribean: Dead Man’s Chest” (2006, DP: Darius Wolski, ASC)

Darius Wolksi, ASC made this remark to American Cinematographer in 2007 about HMI moonlight on the Pirates of the Caribbean movies:

The colour temperature difference between the HMIs and the firelight is huge. If this were printed without a DI, the night would be candy blue and the faces would be red. [With a digital intermediate] I can take the blue out and turn it into more of a grey-green, and I can take the red out of the firelight and make it more yellow.

Compare Shane Hurlbut, ASC’s moonlight here in “Terminator Salvation” (2009) to the “Terminator 2” shot earlier in the article.
The BBC series “The Musketeers” (2014-2016, pilot DP: Stephan Pehrsson) employed very green moonlight, presumably to get the maximum colour contrast with orange candles and other fire sources.

My favourite recent approach to moonlight was in the Amazon sci-fi series Tales from the Loop. Jeff Cronenweth, ASC decided to shoot all the show’s night scenes at blue hour, a decision motivated by the long dusks (up to 75 minutes) in Winnipeg, where the production was based, and the legal limits on how late the child actors could work.

The results are beautiful. Blue moonlight may be a cinematic myth, but Tales from the Loop is one of the few places where you can see real, naturally blue light in a night scene.

“Tales from the Loop” (2020, DP: Jeff Cronenweth, ASC)

If you would like to learn how to light and shoot night scenes, why not take my online course, Cinematic Lighting? 2,300 students have enrolled to date, awarding it an average of 4.5 stars out of 5. Visit Udemy to sign up now.

The Colour of Moonlight

The Cinematography of “Alder”

Back in February 2019 I spent a long day in Black Park, a forest behind Pinewood Studio, shooting a short film called Alder for director Vanda Ladeira. A little late perhaps, but here are my reflections on the cinematography and general experience of making this experimental fairytale.

The film is about a forager (Odne Stenseth) who does not realise he is being watched by the very spirit of the forest, the titular Alder (Libby Welsh). As he cuts a sprig of holly, or steps on a mushroom, he is unknowingly causing her pain. Meanwhile a group of ghosts – Alder’s former victims? – cavort in the woodland, and strips of film made with ground-up human bone reach out from the trees to ensnare the forager.

Vanda contacted me after seeing my work on Ren: The Girl with the Mark. She was keen for Alder’s lair to have the same feel as Karn’s house in that series. We had a number of meetings to discuss the tone, visuals and the logistics of the shoot, which initially was going to take place over two days but was eventually compressed to one.

In October 2018 we conducted a recce in a forest that we ultimately weren’t able to use. I remember at the time that I was considering shooting the project on celluloid, tying in with the plot point about Alder making film from her victims’ bones. I dropped the idea after taking light readings on that recce – when it was very overcast – and realising just how dark it could be under the tree canopy.

We ultimately shot on a Blackmagic Ursa Mini and Xeen primes, provided along with the lighting kit by gaffer Jeremy Dawson. The Blackmagic sensors seem to do very well with earthy tones, as I noticed on the village set of Ren, and the Ursa rendered the browns of the bracken, the soil and the forager’s costume nicely. Jeremy also provided us with a jib which enabled us to underscore the forager’s action with some definite moves: an introductory crane down; a dramatic pull up as he drives his knife into a tree; and a frantic boom down with him as he searches for his lost compass. In Alder’s lair we kept the camera drifting from side to side or up and down to bring energy to her more static scenes.

Lighting for the forager’s scenes was all natural, with just a little bounce or negative fill from time to time to keep some shape to the image. An Artem smoke gun, operated by Claire Finn, was used on almost every shot to give the forest some life and mystery, and also to keep the backgrounds from getting too busy; the grey wall of smoke serves to fade the background slightly, keeping the eye focused on the foreground action.

As there was no dialogue, I was free to change the frame rate expressively. Examples include: over-cranking close-ups of the forager’s feet and hands in contact with nature, emphasing the sensuality of his unwitting connection to Alder; over-cranking the dance of the ghosts to make their movements even more beautiful and supernatural; and under-cranking the forager slightly to enhance his panic when he finds himself lost and surrounded.

Alder’s lair was a set built by Denisa Dumitrescu in the forest. I took broadly the same approach to lighting it as I had for the reference scene from Ren, making some holes in the branch-covered roof and shining a blinder (a bank of four LED spotlights) through it to produce dappled shafts of sunlight. On the floor around Alder were a number of candles; we beefed up the light from these by skipping an 800W tungsten lamp off a bounce board on the floor.

The biggest challenge was the meeting between the two main characters, a scene scripted for daylight which we were forced to shoot after dark due to running behind schedule. It was the longest and most important scene in the film and suddenly the cinematography had to be completely improvised. We did not have anywhere near the lighting package that a woodland night exterior normally calls for – just 800W tungsten lamps, a few LED fixtures, and a generator only powerful enough to run one of each.

What I ended up doing was putting an 800 in the background, ostensibly as a setting sun, and bouncing a blinder off poly-board as fill. We shot the whole scene through in a single handheld shot, once with smoke and once without, then picked up a few close-ups.I tried to hide the lack of light in the background by allowing the 800 to flare the lens and render the smoke almost impenetrable at times. Vanda and her editor, Tom Chandler, leant into the strange, stylised look and bravely intercut the smoky and smokeless takes. The result is much more magical and expressive than what we would have shot if we had still had daylight.

You can watch the finished film here. It won me Best Cinematographer at the New York Cinematography Awards (August 2019) and Film Craft Award: Cinematography at Play Short International Film Awards (2019).

The Cinematography of “Alder”

The Hardest Shot I’ve Ever Done

It is night. We Steadicam into a moonlit bedroom, drifting across a window – where a raven is visible on the outside ledge, tapping at the glass with its beak – and land on a sleeping couple. The woman, Annabel, wakes up and goes to the window, causing the bird to flee. Crossing over to her far shoulder, we rest on Annabel’s reflection for a moment, before racking focus to another woman outside, maybe 200ft away, running towards a cliff. All in one shot.

Such was the action required in a scene from Annabel Lee, the most ambitious short I’ve ever been involved with. Based on Edgar Allen Poe’s poem, the film was the brainchild of actor Angel Parker, who plays the titular character. It was directed by Amy Coop, who had already to decided to shoot on an Alexa Mini with Cooke Anamorphics before I was even hired.

Working with animals has its own difficulties, but for me as director of photography the challenges of this particular shot were:

  1. Making the bedroom appear moonlit by the single window, without any lamps being visible at any point in the Steadicam move.
  2. Lighting the view outside.
  3. Ensuring the live raven read on camera even though the shot was quite wide.
  4. Making Annabel bright enough that her reflection would read, without washing out the rest of the scene.
  5. Blocking the camera in concert with Annabel’s move so that its reflection would not be seen.

I left that last one in the capable hands of Steadicam op Rupert Peddle, along with Angel and Amy. What they ended up doing was timing Angel’s move so that she would block the window from camera at the moment that the camera’s reflection would have appeared.

Meanwhile, I put my head together with gaffer Bertil Mulvad to tackle the other four challenges. We arrived at a set-up using only three lights:

  1. A LiteMat 1 above the window (indoors) which served to light Annabel and her reflection, as well as reaching to the bed.
  2. Another LED source outside the window to one side, lighting the raven.
  3. A nine-light Maxibrute on a cherry-picker, side-lighting the woman outside and the cliffs. This was gelled with CTB to match the daylight LEDs.

Unfortunately the outside LED panel backlit the window glass, which was old and kept fogging up, obscuring the raven. With hindsight that panel might have been better on the other side of the window (left rather than right, but still outside), even though it would have created some spill problems inside. (To be honest, this would have made the lighting direction more consistent with the Maxibrute “moonlight” as well. It’s so easy to see this stuff after the fact!)

Everything else worked very well, but editor Jim Page did have to cut in a close-up of the raven, without which you’d never have known it was there.

The Hardest Shot I’ve Ever Done

5 Steps to Lighting a Forest at Night

EXT. FOREST - NIGHT

A simple enough slug line, and fairly common, but amongst the most challenging for a cinematographer. In this article I’ll break down into five manageable steps my process of lighting woodlands at night.

 

1. Set up the moon.

Forests typically have no artificial illumination, except perhaps practical torches carried by the cast. This means that the DP will primarily be simulating moonlight.

Your “moon” should usually be the largest HMI that your production can afford, as high up and far away as you can get it. (If your production can’t afford an HMI, I would advise against attempting night exteriors in a forest.) Ideally this would be a 12K or 18K on a cherry-picker, but in low-budget land you’re more likely to be dealing with a 2.5K on a triple wind-up stand.

Why is height important? Firstly, it’s more realistic. Real moonlight rarely comes from 15ft off the ground! Secondly, it’s hard to keep the lamp out of shot when you’re shooting towards it. A stand might seem quite tall when you’re right next to it, but as soon as you put it far away, it comes into shot quite easily. If you can use the terrain to give your HMI extra height, or acquire scaffolding or some other means of safely raising your light up, you’ll save yourself a lot of headaches.

In this shot from “The Little Mermaid” (dir. Blake Harris), a 12K HMI on a cherry-picker creates the shafts of moonlight, while another HMI through diffusion provides the frontlight. (This frontlight was orange to represent sunrise, but the scene was altered in the grade to be pure night.)

The size of the HMI is of course going to determine how large an area you can light to a sufficient exposure to record a noise-free image. Using a good low-light camera is going to help you out here. I shot a couple of recent forest night scenes on a Blackmagic Pocket Cinema Camera, which has dual native ISOs, the higher being 3200. Combined with a Speedbooster, this camera required only 1 or 2 foot-candles of illuminance, meaning that our 2.5K HMI could be a good 150 feet away from the action. (See also: “How Big a Light do I Need?”)

 

2. Plan for the reverse.

A fake moon looks great as a backlight, but what happens when it comes time to shoot the reverse? Often the schedule is too tight to move the HMI all the way around to the other side, particularly if it’s rigged up high, so you may need to embrace it as frontlight.

Frontlight is generally flat and undesirable, but it can be interesting when it’s broken up with shadows, and that’s exactly what the trees of a forest will do. Sometimes the pattern of light and dark is so strong and camouflaging that it can be hard to pick out your subject until they move. One day I intend to try this effect in a horror film as a way of concealing a monster.

One thing to look out for with frontlight is unwanted shadows, i.e. those of the camera and boom. Again, the higher up your HMI is, the less of an issue this will be.

If you can afford it, a second HMI set up in the opposite direction is an ideal way to maintain backlight; just pan one off and strike up the other. I’ve known directors to complain that this breaks continuity, but arguably it does the opposite. Frontlight and backlight look very different, especially when smoke is involved (and I’ll come to that in a minute). Isn’t it smoother to intercut two backlit shots than a backlit one and frontlit one? Ultimately it’s a matter of opinion.

An example of cheated moonlight directions in “His Dark Materials” – DP: David Luther

 

3. Consider Ground lights.

One thing I’ve been experimenting with lately is ground lights. For this you need a forest that has at least a little undulation in its terrain. You set up lights directly on the ground, pointed towards camera but hidden from it behind mounds or ridges in the deep background.

Detail from one of my 35mm stills: pedestrians backlit by car headlights in mist. Shot on Ilford Delta 3200

I once tried this with an HMI and it just looked weird, like there was a rave going on in the next field, but with soft lights it is much more effective. Try fluorescent tubes, long LED panels or even rows of festoon lights. When smoke catches them they create a beautiful glow in the background. Use a warm colour to suggest urban lighting in the distance, or leave it cold and it will pass unquestioned as ambience.

Put your cast in front of this ground glow and you will get some lovely silhouettes. Very effective silhouettes can also be captured in front of smoky shafts of hard light from your “moon”.

 

4. Fill in the faces.

All of the above looks great, but sooner or later the director is going to want to see the actors’ faces. Such is the cross a DP must bear.

On one recent project I relied on practical torches – sometimes bounced back to the cast with silver reflectors – or a soft LED ball on a boom pole, following the cast around.

Big-budget movies often rig some kind of soft toplight over the entire area they’re shooting in, but this requires a lot of prep time and money, and I expect it’s quite vulnerable to wind.

A recipe that I use a lot for all kinds of night exteriors is a hard backlight and a soft sidelight, both from the same side of camera. You don’t question where the sidelight is coming from when it’s from the same general direction as the “moon” backlight. In a forest you just have to be careful not to end up with very hot, bright trees near the sidelight, so have flags and nets at the ready.

This shot (from a film not yet released, hence the blurring) is backlit by a 2.5K HMI and side-lit by a 1×1 Aladdin LED with a softbox, both from camera right.

 

5. Don’t forget the Smoke.

Finally, as I’ve already hinted, smoke is very important for a cinematic forest scene. The best options are a gas-powered smoke gun called an Artem or a “Tube of Death”. This latter is a plastic tube connected to a fan and an electric smoke machine. The fan forces smoke into the tube and out of little holes along its length, creating an even spread of smoke.

A Tube of Death in action on the set of “The Little Mermaid”

All smoke is highly suspectible to changes in the wind. An Artem is easier to pick up and move around when the wind changes, and it doesn’t require a power supply, but you will lose time waiting for it to heat up and for the smoke and gas canisters to be changed. Whichever one you pick though, the smoke will add a tremendous amount of depth and texture to the image.

Overall, nighttime forest work scenes may be challenging, but they offer some of the greatest opportunities for moody and creative lighting. Just don’t forget your thermals and your waterproofs!

5 Steps to Lighting a Forest at Night

“The Little Mermaid”: Boats, Trains and Automobiles

One of the biggest challenges on The Little Mermaid was the amount of material set in moving vehicles at night. Over the course of the story, the heroes travel in two different trains, a pick-up truck and a riverboat, and I knew that lighting large stretches of railway, road or river wasn’t going to be practical on our budget. Ultimately much of it ended up being done against green screen, with the notable exception of the riverboat, the first mode of transport to go before the cameras. Here are the relevant extracts from my diary.

 

Day 14

Today’s a big day because we’re shooting on a riverboat which has been hired at great expense. We have a huge amount of material to cover and there’s no way we can come back to the boat later if we don’t get it all. Chris and I make a game plan in the afternoon and arrive at the dock in good time.

It feels a lot like a micro-budget movie, shooting on a location that perhaps should have been a set (once we set sail you can’t see anything in the background because it’s night) with a tiny lighting package running off a little genny: some Kinos, two LED panels, and a 1K baby. Out there in the dark river, it is eery watching unfathomably huge container ships pass 50ft from us. We leave ‘B’ camera on the shore and try to co-ordinate with them by walkie as they shoot wide shots of the boat and we try to hide!

 

Day 16

Night driving scenes in a pick-up truck today. Poor Man’s Process was considered for these, then doing it for real with a low loader (called a process trailer here in the States). But at last green screen was chosen as the way to go.

The period vehicle is wheeled into our studio and parked in front of two 12×12 green screens, which VFX supervisor Rich dots with red tape crosses for tracking markers. Throughout the night he moves them around to make sure there are always a couple in shot. We light the green screen with two Image 80s (4ft 8-bank Kino Flos with integral ballasts) fitted with special chroma green tubes. Rich tells me to expose the screen at key, which in this case is T4.

Captain Dan Xeller, best boy electric, has lit car stuff before, so I give him free reign to establish the ambient level. He does it with 1Ks fired into 8×4 bounce boards, so that any reflections in the car’s bodywork will be large and sky-like, not strips like Kino Flos or points like pars or fresnels.

For shape we add a 5K with a chimera at a three-quarter angle, and a side-on par can with a “branch-a-loris” in front of it. Key grip Jason Batey designs this rig, consisting of two branches on a pivot like a Catherine Wheel, which can be spun at any speed by one of the grips, to simulate movement of the car.

Finally I add a 2K poking over the top of the green screen with Steel Blue gel, as a gratuitous hair-light.

Most of the night’s work is handheld, often with two cameras, but we also get some dolly shots, moving towards or away from the car, again to simulate movement.

 

Day 17

More green screen work today. At the end of the night we recreate one of the scenes from the boat with a piece of railing against the green screen. I do exactly the same lighting as before – Steel Blue three-quarter backlight, and a tungsten key bounced off polyboard. I love the way the actors’ skin looks under this light. Tungsten bounced off polyboard may just be the best light source ever.

 

Day 18

Stage scenes on real sets today, one of which is meant to be on the riverboat. The grips come up with a gag where we shine moonlight through an off-camera window gobo, which they handbash back and forth to simulate the boat rocking. We end up dialling it down so it’s very subtle, but still adds a hint of movement.

We move to the caboose (guard’s van), one of the train carriage sets. A second branch-a-loris is constructed so that both windows on one side of the carriage can have the passing trees effect cutting up the hard fresnel “moonlight”. We light from the other side with Kinos, and add a 1K baby bounced off foamcore to represent light from a practical oil lamp. Later the dialogue transitions to a fight scene, and we replace the bounced baby with an LED panel so it’s a little easier to move around and keep out of shot. I get to do some energetic handheld camerawork following the action, which is always fun.

 

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Day 27

Interiors on stage, followed by night exteriors out the back of the studio. One of these is a shot of the heroes running, supposedly towards the train. It’s shot from the back of the 1st AD’s pick-up truck as we drive next to them. We have no condor today so the 12K backlight is just on a roadrunner stand, flooding out across the marsh between the lamp and the talent. With smoke it looks great, but lens flare keeps creeping in because the lamp’s not high enough.

We also shoot some Poor Man’s Process around a small set of the rear of a train car. Two lamps with branch-a-lorises in front of them, wind, smoke and shaky cameras help sell the movement.

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Later we have a POV shot of a train screeching to a stop in front of the villain. The camera is on a dolly and the G&E team mount a 2K on there as well, to represent the train’s headlight.

Next week I’ll turn my attention to The Little Mermaid‘s smaller scenes, and discuss how the principle of lighting from the back was applied to them. Meanwhile, if you’re interested in some techniques for shooting in genuinely-moving vehicles, check out my blog from week three of Above the Clouds where we shot on Longcross Studios’ test track, and my article “Int. Car – Moving”.

“The Little Mermaid”: Boats, Trains and Automobiles

Negative Lighting

There were no practicals in this corner of the pub, so we placed an 800 open-face outside the window, gelled with Midnight Blue, and a 1×1′ LED panel in the wood-burner, gelled with CTO.

This year I’ve shot a couple of productions on the Sony FS7, a camera I’ve been very impressed by. Its most interesting feature is its high native ISO of 2000, which makes quite an impact on how you go about lighting. The light shed by practicals is often enough to illuminate a scene, or a large part of it, and sometimes you need to take existing practicals away in order to maintain contrast and shape, similar to how you take ambient light away (negative fill) when shooting exteriors.

It’s a strange thing about being a DP that, yes, sometimes you’re required to plan a mammoth lighting set-up using tens of kilowatts of power, but other times it’s just a case of saying, “Take the bulb out of that sconce.” You’re working to exactly the same principles, using your creative eye just as much in both scenarios.

Let’s look at some examples from a promotional film I shot with director Oliver Park for Closer Each Day, an improvised stage soap.

Our location was a pub, which had a large number of existing practicals: mainly wall sconces, but some overheads above the bar and in the corridors too. The film had to be shot in a single night, entirely on Steadicam, with some shots revealing almost the whole room, and to further complicate matters I was a last-minute hire due to another DP having to step down. Keeping the lighting simple, and avoiding putting any “film lights” on the floor where the roving camera might see them, was clearly the way to go.

I identified the darker areas of the room and added a few extra sources: two blue-gelled 800s outside the windows, an orange-gelled 1×1′ LED panel in the wood-burner, an LED reporter light in one key corner, and a small tungsten fresnel toplight onto a key table, firing down from the mezzanine so it would never be in shot. Other than those, and a low level of fill bounced off the ceiling, we relied exclusively on the existing practicals. (They were mainly fluorescent, and ideally we would have reglobed these all with tungsten, but it wasn’t possible.)

This view from the mezzanine shows the diffused 300W fresnel top-lighting the drinking contest table, and the black-wrapped 650 firing into the ceiling for fill.

 

So, that’s the “positive” lighting. Here are three examples of “negative” lighting in the film…

When Big Dick Johnson (yep, that’s the character’s name) first enters the pub, I put a piece of tape over a little halogen spotlight just above his point of entry. This was partly because it was very bright and I didn’t want him to blow out as he walked under it, but it also made for a much better sense of depth in the overall shot. As I’ve often mentioned on this blog, the best depth in an image is usually achieved by having the foreground dark, the mid-ground at key and the background bright. Killing the halogen spotlight helped create this progression of brightness and therefore depth. It’s also just nice in a shot like this to come out of darkness into the light, enhancing the reveal of the new space to the viewers.

When Billy De Burgh scrambles to buy a ticket at the box office, there are two practicals just above his head. Depending on which way we were shooting, I de-globed one of the fixtures – always the one closest to camera. This ensured that Billy always had backlight, and never had a really hot, toppy front-light shining harshly down on him.

On a side note, the blue light inside the box office was existing – I guess they were using cool white LED bulbs in there – and I really like the way it differentiates the spaces on camera. It puts the bored ticket-seller in a cold, detached world very separate to Billy’s warmer, more urgent world.

This doorway where Big Dick ends the film had sconces on both sides. It’s never very interesting to have an actor evenly lit on both sides of their face, and especially as Dick is such a tough, unpleasant character, I felt that more contrast was required. I chose to remove the globe from the righthand sconce, so that when he turns camera left to look at the sign he turns into the remaining sconce, his key-light. We filled in the other side of his face a tiny touch with a reflector.

I would love to have been able to exercise the same control over the street-lamps in the opening scene of the film – some of them are quite flat and frontal – but unfortunately time, budget and permissions made that impossible. We would have needed huge flags, or a council-approved electrician to switch the lamps off.

That’s all for today. Next time you’re in Bristol, check out Closer Each Day. I didn’t get chance to see it, but I hear it’s brilliant.

Negative Lighting

5 Lighting Tips from Classic Art

A few weeks ago I discussed compositional techniques which we can learn from the work of JMW Turner. This time I’m looking at the use of light, and I’m broadening the scope to cover a few other classical artists whose works have caught my eye at galleries lately.

Without artificial illumination, these old masters had to make the most of the light God gave them. Here are five examples of their techniques which we can trace directly forward to cinematographic techniques of today.

 

Cross-light

“Mornington Crescent Nude” (circa 1907) – Walter Richard Sickert

Decades before DPs started encouraging directors to shoot interior scenes towards windows to achieve the most interesting modelling, Sickert had the same idea. See how the light from the window in the background throws the model’s body into relief, giving it form and dimension? Cross-light is commonly used today in commercials for sport and fitness products, to emphasise muscle tone.

See also: Lighting Techniques #6: Cross-light

 

Background strokes

“Tancred’s Servant Presenting the Heart of Guiscard in a Golden Cup to Guismond” (circa 1675) – Adriaen van der Werff

What caught my eye about this painting was the slash of light on the background wall in the top left corner. It may seem trivial, but a little stroke of background light like this can really elevate the quality of a shot. Here it anchors the corner of the composition and gives us a hint of the room’s decor, adding interest to what would otherwise be a black void behind Guismond.

While lighting the subject of the shot is clearly a DP’s priority, it’s important to find time to paint in the surroundings even if they’re in the deep background or extreme foreground.

“Drive” (DP: Newton Thomas Sigel)

See also: 5 Ways to Use Hard Light Through a Window

 

Haze

“Chloe Idille” (1811) – Salomon Gessner & Carl Wilhelm Kolbe

This monochrome etching has a tremendous feeling of depth, and it is achieved purely through contrast. The further away an object is, the more air there is between that object and your eye. Since air isn’t 100% transparent, that distant object appears lighter and lower-contrast than closer objects. Gessner and Kolbe capture this effect beautifully here.

Many cinematographers today use hazers to create or enhance this atmospheric effect, even for interiors. In the days of miniature effects, smoke was often used to create atmospheric haze and increase the feeling of scale. On Blade Runner, for example, Douglas Trumbull’s VFX crew sealed the motion control stage and used infra-red sensors linked to hazers to automatically keep the smoke level constant during the long-exposure passes over the futuristic cityscape.

“Blade Runner” (DP: Jordan Cronenweth)

See also: Depth Cues in Cinematography

 

Golden hour

“Abingdon” (1806) – Joseph Mallord William Turner

Painters figured out centuries ago that the most beautiful light is found at the beginning and end of the day. It’s partly due to the cross-light effect (see above) of the lower sun, and partly due to the beautiful orange colour caused by the greater amount of atmosphere the sun’s rays must pass through. To shoot the perfect sunset, you’ll need patience, and a sun-tracker app or at least a compass. Ensure the schedule permits you to try again another day if clouds spoil the view.

“Raiders of the Lost Ark” (DP: Douglas Slocombe)

See also: Sun Paths

 

Wet-Downs

“The Boulevard Montmartre” (1897) – Camille Pissarro

This is the only night image in a series of impressionist oil paintings which Pissarro executed from a hotel window overlooking the Boulevard Montmartre. What makes it particularly beautiful is the wet street, turning what might otherwise have been a dull grey central swathe of the image into an arena of alternately shadowy and glittering reflections.

Cinematographers shooting night exteriors on streets will often have the tarmac hosed down for four reasons: (1) as already noted, the beauty of the reflections; (2) the deeper blacks and increased contrast; (3) the extra exposure gained by the light sources bouncing off the water; and (4) avoidance of continuity problems if it rains.

A scene from “Terminator 2” (DP: Adam Greenberg) on a street that’s been wetted down

See also: 7 Considerations for Night Shooting

5 Lighting Tips from Classic Art

Lighting I Like: “Harry Potter and the Philosopher’s Stone”

The third episode of my YouTube cinematography series Lighting I Like is out now. This time I discuss a scene from the first instalment in the Harry Potter franchise, directed by Chris Columbus and photographed by John Seale, ACS, ASC.

 

You can find out more about the forest scene from Wolfman which I mentioned, either in the February 2010 issue of American Cinematographer if you have a subscription, or towards the bottom of this page on Cine Gleaner.

If you’re a fan of John Seale’s work, you may want to read my post “20 Facts About the Cinematography of Mad Max: Fury Road.

To read about how I’ve tackled nighttime forest scenes myself, check out “Poor Man’s Process II” (Ren: The Girl with the Mark) and Above the Clouds: Week Two”.

I hope you enjoyed the show. Episode four goes out at the same time next week: 8pm GMT on Wednesday, and will cover a scene from episode two of the lavish Netflix series The Crown. Subscribe to my YouTube channel to make sure you never miss an episode.

Lighting I Like: “Harry Potter and the Philosopher’s Stone”

“Above the Clouds”: Week 3

IMG_0572Day 12 / Sunday

A split day, starting with two scenes at two different petrol stations (one of them open!). It’s a sunny day and when the cast stand next to the Yellow Peril (the picture car) they are bathed in yellow bounce. We build on this by bouncing more light with the gold side of a Lasolite.

IMG_0590Next we have some interiors in a soup kitchen, which will intercut and contrast with the dining room scenes from day one. Whereas the dining room had perfect three point lighting with a Rembrandt key, I want the soup kitchen to look much less pleasant, so I use toplight, broken keys and cross-light to bring out the texture of the peeling walls.

Our last scene is a night exterior. A sodium vapour security light which we can’t turn off is already backlighting the set. Rather than fighting it, we beef it up using the 1.2K gelled with Urban Sodium. This forms half of a cross-backlighting set-up, paired with a 1×1 LED panel gelled with Quarter Plus Green. Another 1×1 gelled with Mustard Yellow provides a pool of light in the background, while the 4×4 Kino gelled wth full CTB supplies a tiny bit of ‘moonlight’ fill. I’ve never lit a scene with so many different colours, but it feels realistic because there are so many different kinds of streetlamps and security lights in our towns and cities these days.

 

Day 13 / Monday

IMG_0595In the pub all day. The scenes are meant to have an evening feel, so we black out the windows with thin weed-blocking material which lets a little light through, and close the curtains. On a tungsten white balance we get just a little blue glow coming through the curtains. The window in the door has no curtains, so we gel it with .9 ND and it looks convincingly dusky outside.

Fairly standard stuff today, lighting wise. Cross-backlighting for bar scenes, a bit of blue glow in the deep background from a kino to give depth and show up the smoke.

We echo the Turner scenes with a symmetrical shot of Andy and Naomi seated in front of the fireplace. For a soft, pleasing key we bounce fire both the Dedos into a poly board. A double CTO-gelled LED panel on the floor enhances the backlight from the fire, and the pub’s practicals do the rest.

One of the last close-ups we do has an alcove in the background. It bothers me that the brickwork in there is the same shade and tone as the foreground brickwork – we’re losing the dimensionality – so I have Colin run in with a bit of half CTB to cool down the sconce slightly and separate the alcove.

 

Day 14 / Tuesday

IMG_0612

IMG_0613More micro sets in Leon’s living room. One of them is a tiny under-the-stairs bathroom, which we light with a single bare bulb hanging down into the shots. Again the Alexa’s dynamic range allows me to hold all the highlights and shadows, even when Andy is inches from the bulb, and it looks completely authentic on camera.

For the first time I try gelling the Rosco Litepads to match the tungsten Dedos. It doesn’t work; the Litepads are noticeably greener. If I try that again I’ll need to spend some time to find the correct cocktail of minus green and CTO gels.

 

IMG_0633Day 15 / Wednesday

After one final micro set in Leon’s living room we move upstairs for some crucial scenes in the master bedroom. I light it with a 2.5K HMI coming in through the window, that being really the only option. I shape this with gels, diffusion and black-out on the window or the lamp-head itself. For example, when we do Naomi’s close-ups I stick two or three layers of opal to the middle section of the window. That way we keep the nice hot streaks on the background wall, but Naomi has a much softer light on her.

The only other sources are the two 6×2″ Litepads hidden in the wardrobe behind a key prop, dimmed right down so they just silhouette the prop very, very slightly. For the final bedroom scene I go purely with available light, since the sun is now shining in at a nice angle, hitting the bed and bouncing back up into Naomi’s face.

It’s our last day in Kent, and many of the crew will be returning home tonight and commuting for the rest of the week, so it feels like the end of an era. Nevertheless, we remain detached and professional. No-one kidnaps Naomi’s stuffed dog Rupert and messages a picture of him tied up and gagged with gaffer tape, and definitely no-one retaliates by kidnapping Colin’s dashboard Spider-pig.

 

Day 16 / Thursday

IMG_0642

We are at Longcross Studio & Test Track, an ex-MOD facility in Berkshire. We stage a traffic jam on a road originally built for tank trials. The 85mm lens gets more use than it has the whole shoot so far. The compression of perspective works perfectly for the scene, enhancing the feeling that the characters are hemmed in both physically and psychologically.

Most of the action takes place inside the car and is shot raking across the characters from a side window. To get the best shape to the natural light, we black out the sunroof and place negative fill on the window closest to camera, then bounce in extra light through the windscreen.

The rota polar sees extensive use again, although sometimes it reveals weird circular patterns in the car’s window glass.

 

IMG_0650Day 17 / Friday

Our second day at Longcross, and this time we’re using the main loop of track. It’s non-exclusive, so occasionally a prototype sports car zooms past us, or a stills photographer hanging out of the boot of an SUV.

Day-playing grip Darren has brought his universal mount which we use as a hostess tray, shooting in through the passenger or driver’s windows. (Leon is not a fan of bonnet-mounted shots.) The rig prevents us from closing the window, which necessitates minor rewrites, but the shots look great and allow us to cover large swathes of dialogue relatively quickly.

The picture car is towed on an A-frame by Andrew’s Landrover. Riding in the Landrover are Leon, Rupert and me, each with a monitor. Leon’s shows a clean picture, Rupert’s of course has focus assist, and I switch mine between clean and false colours so that I can monitor the exposure as we go around the track. Leon connects his mixer to the Landrover’s stereo so that we can all hear the dialogue. Communication back to the picture car is achieved via radio with Max, hiding on the back seat, popping out to slate and even reading in lines for a phone conversation.

IMG_0658Col rigs the two 6×2″ Litepads to the dashboard. They mitigate the sunroof’s toplight by filling in the shadows very slightly, but more importantly they put a sparkle in the actors’ eyes, which always helps the performances come across on camera. I take a light reading inside the Yellow Peril before each lap, but due to the number of trees around the track, light levels during the takes are about two stops below what I get in the car park when we’re prepping. Fortunately the cloud cover is fairly consistent today so there aren’t hot patches of sun to contend with.

Today wraps the English portion of principal photography for Above the Clouds, and we sadly say goodbye to Colin, Zoë, Alice and Andrew. It’s been a really fun team to work with, and it will be strange next week without them.

“Above the Clouds”: Week 3

Poor Man’s Process II

Back in 2013 I wrote a blog about Poor Man’s Process, a low-tech method of faking shots inside a supposedly moving car, using lighting gags and camera movement to sell the illusion. But Poor Man’s Process doesn’t have to be limited to cars.

While gaffering for DP Paul Dudbridge on By Any Name, we had to tackle a nighttime scene in which the hero flees through a forest. Rather than trying to get close-ups with any kind of tracking rig, Paul decided to use a technique apparently favoured on Lost, whereby the actor and camera are stationary, and lights and branches are moved around them to create the impression of movement.

It worked a treat, so when faced with a very similar scene on Ren, I shamelessly ripped Paul off. The actors weren’t sure; they felt pretty silly running on the spot, but we persevered. My lighting set-up used the 2.5K HMI, already rigged for earlier shots, as a side key, and an LED panel as three-quarter backlight. Branches were waved in front of both to throw shadows, and I shook the camera a lot.

Poor Man’s Process was required a second time on the series, in the very last scene, on the very last day of the shoot.

Sophie Skelton (Ren) and Duran Fulton Brown (Hunter) ride Tony the Phony Pony. Photo: Miriam Spring Davies
Sophie Skelton (Ren) and Duran Fulton Brown (Hunter) ride Tony the Phony Pony. Photo: Miriam Spring Davies

By this time we were one big happy family and we were all having far too much fun. Gaffer Squish was singing “One Day More” from Les Miserables, actor Duran was riding Tony The Phony Pony like a rodeo champ, candy was being freely imbibed and marshmallows were being toasted. The Poor Man’s shot seemed more like an extension of us all just larking about than anything else.

Ren and Hunter were required to ride off into the moonlight on a single horse, but the horse in question was quite jumpy and not safe for the actors to ride. Designer Chris and production assistant Claire knocked up the highly impressive phony pony, which was used extensively, but moving it fast enough for the final shot was out of the question.

Claire Finn prepares for some arboreal lighting action. Photos: Miriam Spring Davies
Claire Finn prepares for some arboreal lighting action.

So Tony remained stationary while Claire, her sister Alex and producer Michelle threw dignity to the wind and ran around with bits of trees.

I was using the 2.5K HMI as backlight, and a 1.2K HMI bounced off Celotex as a side key. Claire, I think, was on the 2.5K, jiggling a branch about to create some nice dynamism cutting up the hard backlight. Alex, if I recall rightly, was doing a windmill action with her branch in front of the Celotex. Michelle, meanwhile, stood ready with her branch until director Kate called “Tree!”, at which point Michelle would run past at full pelt and Sophie (Ren) would duck under the branch she was supposedly riding by.

You can see some behind-the-scenes footage in Lensing Ren episode 5.

Aided by smoke, a wind machine and the obligatory camera shake, the whole thing was quite effective. Less so the Epping Forest shots, which didn’t make the final cut. Somehow the running-on-the-spot was never quite convincing. Not enough choppy shadows, maybe?

My last project was a $4 million feature, but even that called for Poor Man’s in one instance. A small train carriage set piece had to appear to be moving as our heroes jumped onto it, so in front of each light we placed a ‘branch-a-loris’, a kind of man-powered windmill made from scaff tube and branches. Again lots of smoke, wind and camera shake were employed to sell the illusion.

I think Poor Man’s Process is one of my favourite techniques. It doesn’t always work, but if there’s enough movement in the camera and the lighting, and it’s cut in with genuine wide shots, it can often be extremely effective.

If you’ve enjoyed this post, please do me a little favour and vote for Ren: The Girl with the Mark in the Melbourne Web Fest Audience Award Poll (find us in the drama section). It only takes a moment!

Poor Man’s Process II