Here’s a VFX breakdown that didn’t make it onto the Stop/Eject DVD, showing how rotoscoping and compositing techniques were brought to bear on a shot of Kate passing through Dan.
Category: Stop/Eject
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Making a Digital Cinema Package

The finished Stop/Eject DCP. Not as cool as a roll of 35mm. Now that huge reels of 35mm film are all but obsolete, Digital Cinema Packages (DCPs) are the new means of getting a film to a cinema. Many top film festivals will only screen off a DCP or 35mm print, and in terms of picture and sound quality and compatibility it is your best option for screening at theatrical venues in general. Much has been written about how you can make a DCP at home for nothing, but having just gone through the process myself for Stop/Eject I’m going to round up some of the best sources of information I came across and enlarge on the area of disc formatting which hasn’t been too well covered elsewhere.
To ensure maximum compatibility of your DCP you need to:
- convert your film to 24fps if it isn’t already at that frame rate
- use a standard 2K aspect ratio, 2048×1080 or 2048×858
- put it on a disc that is EXT3 formatted
- supply that disc in a Cru Dataport DX-115
I’ve spoken to filmmakers who have ignored many or all of the above and still run their DCPs successfully in cinemas, but I decided to play it safe and do all of the above, except the Cru Dataport, which was a little too expensive. Instead I bought a 500GB LaCie Rugged USB drive and put my DCP on there. Read Knut Erik Evensen’s excellent blog post on DCP delivery for more info on Dataports and USB compatibility.

Step 5: the formatted drive as seen in Ubuntu, with the DCP files copied over So, here is the process I went through. I was starting out with 25,409 uncompressed 16-bit TIFF files representing each individual frame of Stop/Eject, and six mono 24-bit linear PCM WAV files for the 5.1 surround soundtrack. The TIFFs were in 1080P (1920×1080) letterboxed to an aspect ratio of 2.35:1.
- First of all I used Photoshop to batch convert all the TIFFs to the 2048×858 aspect ratio. This is actually 2.39:1 rather than the 2.35:1, so it meant cropping a sliver of the actual picture off the top and bottom, not just the black bars, as well as enlarging the picture slightly. It took my poor iMac about 12 hours to convert the 25,409 frames. I’m sure there’s quicker batch conversion software out there than Photoshop if you hunt around though.
- Next I used a free piece of audio software called Audacity to slow down each of the six audio files by 4% so that they will match the images when they run at 24fps. (Stop/Eject was shot and edited at 25fps.) Thanks to Matt Cameron’s blog for this tip.
- Then I downloaded and ran OpenDCP, the brilliant free software that actually creates the Digital Cinema Package for you. It’s very simple to use, but check out the help Wiki and Danny Lacey’s seminal blog post to guide you through it. The end result was six files: four XML files and two MXF files, one for sound and one for picture. Encoding at the default bitrate of 125mb/s, which the Wiki says is more than good enough for 2K at 24fps, Stop/Eject’s DCP was just under 17GB, so about 1GB per minute.
- Now the tricky bit – copying those six files onto an EXT3 formatted drive. EXT3 is a Linux file system, and is not supported by MacOS. So I downloaded Ubuntu, a free operating system which does support it. (Choose the 64-bit download unless you have quite an old computer.) The downloaded file is a disc image (.ISO) which you can burn to DVD using Disk Utlity (found in the utilities sub-folder of MacOS’s Applications folder). Then restart your Mac, with the DVD still in the drive, and hold down C when you hear the chimes. This will boot up your Mac in the Ubuntu operating system. (You can release C when you see the black screen and Ubuntu logo.)
- Once Ubuntu was running, I right-clicked the LaCie Rugged in the list of drives in the lower left of the desktop and chose format from the contextual menu. To get more than the default options, I clicked Disk Utility in the dialogue box that came up. I could now select EXT3 as the file system (leaving the other settings at their default values). When I clicked format, Ubuntu didn’t seem to be doing anything, but after a few minutes the Disk Utility showed that the volume had been created. I could then close the Disk Utility, and drag and drop the six DCP files from another hard drive (MacOS formatted) onto my newly EXT3 formatted LaCie. Apparently you can put these files inside a folder if you want, but again to be extra safe I put them in the root directory.
After completing the DCP I took it to the Courtyard, my local arts centre, where head projectionist Simon Nicholls was kind enough to let me test it. To my very pleasant surprise it worked perfectly, uploading at about real time via the Doremi server’s USB 2 socket and playing shortly afterwards with superb sound and picture quality. Much as I love celluloid, the ease and cheapness of this process are breathtaking, the purchase of the hard drive being the only cost. I’ll let you know how I get on running it at other cinemas.
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Managing Visual Effects Without a Budget

Stages of Stop/Eject’s basement shelves replication effect by Mary Lapena Stop/Eject is my fourth major project to include visual effects, and also the fourth where it’s been a struggle to get all the visual effects done. As any micro-budget filmmaker knows, it’s par for the course for some cast and crew to pull out, sometimes without warning or explanation, and VFX artists are no exception. On Soul Searcher, for example, I needed a CG artist for the 80+ shots featuring “spectral umbilical cords”. Four artists started the work and then quit, citing various excuses from exploding PCs to miscarriages, before the fifth delivered the goods.
Stop/Eject has a surprising 31 VFX shots (most of which you’d never know were VFX shots), of which the twelve simplest were handled by me and Miguel, the editor. With the remaining nineteen needing to be outsourced, how did I apply what I’d learnt from my previous projects?
- I advertised for multiple artists, knowing from Soul Searcher (and before that The Beacon) that relying on a single person was not a good idea. More than half the people who agreed to work on Stop/Eject never completed a single shot.
- I created and uploaded zip files to my webspace for each shot. Each zip contained all the footage and information needed for that shot. This way if an artist dropped out, it was quick and easy for me to point another artist to that zip file to take over the shot.
- I re-advertised regularly. Beware that the law of diminishing returns applies here: each ad will reap fewer responses than the last.
- I assigned the most difficult shots first. That way the shots that are left at the end when the reliable artists are all burnt out and your adverts are getting no responses are – in theory – the easy ones which you can just about do yourself.
- I regularly checked in on the artists’ progress. If I didn’t get a reply within a couple of days, I’d assume that the artist had dropped out and I’d re-assign their shot to someone else. Harsh, but necessary.

Another of Stop/Eject’s FX shots, this one by Dominic Stephenson I want to say a huge thanks to those artists who came through for the project: David Robinson, Mary Lapena, Matt Collett, Eranga Mudiyanselage, Dominic Stephenson and Naveed Aftab. You all worked incredibly hard and produced fantastic results – you should be proud of yourselves.
Finally, a few technical points about our workflow, for anyone interested in such things. We shot on a DSLR, so the source footage was in H.264, a format that due to its structure cannot be trimmed without losing a generation. So I supplied the VFX artists with the entire take (along with details of the in and out timecodes of the piece used in the edit) and asked them to deliver their finished shots as 16-bit TIFF sequences. This ensured that we would lose zero quality. The downside to this workflow is that there is a danger of errors being made with the timecodes, leading to a shot not being long enough when you go to conform the edit…. Yes, that happened. There must be a better way. What’s your workflow for DSLR projects with VFX?
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Cannes 2013 Video Blogs
Find out more about the Cannes film festival and market in these video blogs featuring me and fellow filmmaker Sophie Black.
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Grading Stop/Eject

Grading Stop/Eject at Whitecross Post Production On Monday, Stop/Eject entered the final phase of postproduction: grading. In the optical days, this process involved adjusting the cocktail of chemicals and the length of time the film would be bathed in those chemicals to make basic adjustments to the amount of red, green and blue in each shot and the brightness.
The reason for this can be most readily appreciated if you imagine a scene shot outdoors, in which one camera angle may have been recorded under warm, direct sunlight, whereas another which is cut to immediately after may have been recorded when the sun was behind a cloud and the light was cooler in colour. But even artificially lit scenes will need a little work to match up each shot to the next; the human eye is quite sensitive to changes in colour and brightness.
With the digital revolution came an exponentially expanded toolset for grading. Individual colours can be isolated and changed, shadows and highlights can be adjusted independently, and feathered masks can be applied to highlight or shade just one part of the frame – with the software even able to track elements if they move around so that the mask always stayed lock to that element. (Watch the Digital Intermediate featurette on the Fellowship of the Ring DVD to get a glimpse into what’s possible.)

Colourist Michael Stirling Stop/Eject was graded by Michael Stirling at the company he runs in East London, White Cross Post Production. He very kindly put in a lot of hours, including two evenings, to make sure we got the best out of the film’s images. Even at this late stage in the game we were still telling the story: drawing the viewer’s eye to critical elements in the frame, enhancing lighting transitions when time stops and starts, making the happy past sequences warm and inviting, and contrasting those with cooler, darker scenes in the present.
Given that we shot in 16:9 (standard widescreen) but were cropping to 2:35:1 (cinemascope), we had the opportunity to move the images up or down behind the widescreen mask to reframe shots slightly; this is known as re-racking. We also added some subtle 35mm grain to the whole film.
The grade was the first time – and perhaps the last – that I was able to see the film on a really high quality, properly calibrated projector. It really exposed the quality of the camera and glass that were used. And while the Canon 600D and relatively cheap lenses look great on every other screen I’ve watched it on, on Whitecross’ projector I could really see the value of investing in high-end lenses. Even the difference between the Canon 50mm/f1.8 (£60) and the more expensive Sigma 20mm and 105mm lenses was apparent.
But I digress. The important things are: the grade looks great, and Stop/Eject is now finished. Hooray!
Sophie and I are off to Cannes this weekend – subscribe to my YouTube channel to get our daily video blogs. And when we get back it’s film festival submissions, DVD/Blu-ray authoring, and premiere arranging all the way.
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Mixing Stop/Eject

Mixing Stop/Eject at Alchemea College in Islington Yesterday I travelled down to London to sit in on the final mix for Stop/Eject. This is the last part of the filmmaking process as far as the audio is concerned. All of the disparate elements – dialogue recorded on set, dubbed dialogue (ADR), ambience, footsteps, effects and music – must be combined into one seamless whole.
Guiding the audience’s ears through the soundtrack of Stop/Eject was Jose Pereira, re-recording mixer. Alchemea, the college in north London where he works, very kindly gave us the use of their postproduction room, a very nice little studio with a big screen, cinema seating, surround sound monitoring and more knobs than Nobby the Nobber’s Knob Emporium.
The film sounded great already, thanks to the talents of sound designer Henning Knoepfel and Jose’s diligent pre-mixing. It was a very painless process to do the necessary surround sound positioning, adjust a few levels here and there and arrive at a final mix.
It was a world away from Soul Searcher, my first real mixing experience. Yes, Soul Searcher was a feature and yes, it had a lot of action, but looking back I can’t help but think it would have been much easier to mix if I knew then what I know now. Back then I was doing my own sound design, and I was convinced that quantity was quality, creating layer upon layer of noise which took an age to sort through and balance in the mix. I obstinately foleyed every footstep even when it had no hope of being heard under the music and gunfire. I believed logic was the key to every decision, that the same location had to have the same ambience every time we returned to it, even if the story and emotions would have been better served by something a little different. And I was determined to make as much use of the rear speakers as possible, even at the risk of confusing or distracting the viewer.
Now I know that less is more, that a few well-chosen sounds trump fifteen tracks of poor ones, that the rear speakers should be use sparingly and that you don’t always need to hear every clothing rustle and every footstep.
Anyway, with Stop/Eject’s sound mix in the bag, it only remains to grade the images, and I hope to have a date set up for that soon.
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The One That Got Away
Meet the star of my next film, a Virgin Media Shorts entry called The One That Got Away.

Say hello to Henry He’s being made by my wife Katie, on whose idea the film is based. As usual, you can follow the making of this project right here at neiloseman.com
Meanwhile Stop/Eject is within reaching distance of completion. All the music, sound and VFX are in place. This weekend the final credits roller will go on, and on Monday Jose Pereira and I will do the final 5.1 surround sound mix at Alchemea College near Islington.
Work is gathering pace on my next major production too, the title of which I’m still keeping secret. Currently the script is at fourth draft stage, and I hope to reveal some of the behind-the-scenes talent attached soon. Stay tuned.









