Stop/Eject: Script to Screen

Following my personal observations on the shot planning process the other day, here’s a look at that process in action and a record of some of the thoughts that go through my head as a director when I’m choosing camera angles.

Everything begins with the script, and here is the extract for the Stop/Eject sequence I’m going to break down:

14. INT. ALCOVE/EXT. RIVER GARDENS – DAY – INTERCUT
KATE stands behind the alcove’s curtain with an armful of tapes.
She pushes one into the recorder – “JULY 16th 2007, 5-6:30pm” - 
and hits PLAY. Warm summer sunshine steals in through the crack
in the curtain. She pulls it back to reveal the river, sunlight
dancing and sparkling in the water of the weir.
COPY-KATE cycles through the gardens on a creaky old bicycle
with a custom paint job and various doodads hanging off,
oblivious to her other self and the alcove stood in the middle
of a Victorian bandstand.
Copy-Kate spots a strange figure on the riverbank, wearing
closed-back headphones and waving a big, fluffy microphone at
the running water.  She looks ahead – she’s about to run over
TWO YOUNG GIRLS.  She grips the brakes tightly and the bike
screeches to a stop with a noise like a small army of warring
cats.  She catches her breath as the older girl scowls and drags
her sister away.

Sophie drew the following storyboards for this sequence, based on my rough sketches:

I don’t like starting scenes with establishing shots; I prefer to reveal them gradually. So when I conceived the first shot (top left) – setting up Kate in the alcove in the shop – I suspected I would probably end up cutting it, and sure enough I never even filmed it. The audience would know by now where the tape recorder alcove was, I figured.

The next shot (top right) follows Kate as she puts down the stack of tapes. This is fairly basic visual storytelling. The audience already knows that the tapes contain recordings of Kate’s life. When we see her come in with an armful of cassettes, we anticipate her nostalgia trip.

As this was the first time Kate was to travel back in time more than a few hours, I felt it important to show the action of the tape going into the recorder in close-up (bottom), to ensure the audience understood the connection between the tapes, the machine and the time travelling.

storyboards_scan10

We then return (top left) to the previous angle, following Kate as she stands back up and opens the curtain. One of my regrets with Stop/Eject was that I never shot over Kate’s shoulder as she looked out of the alcove. I can only think this is because I was trying to avoid doing “the obvious thing”. In this scene I chose instead to tease what she’s seeing, revealing first the sunlight on her face, and then (top right) an abstract close-up of a spinning bike wheel, part of the visual theme of circles I had smart-arsedly developed for the film. My thinking was that time travel was a big and unbelievable concept for Kate to take in, so it needed to be broken to her (and therefore us) gradually.

Finally the scene is revealed (bottom left) in a high wide shot to establish the geography, which then cranes down to draw us into the action. On the day, there was a bush in the foreground, which began to obscure the action as we craned down, so we decided to crane up instead, rising up over the bush to reveal the action.

Next it was necessary to show the place of Kate and the alcove in the geography. I wanted to echo the formality and symmetry of the bandstand’s architecture by framing it flat-on, dead centre (bottom right).

storyboards_scan11Then Copy-Kate sees Dan, her future husband, for the very first time. I wanted to show an immediate connection using an over-the-shoulder shot-reverse. Since Copy-Kate was on a moving bike, this meant panning with her for her angle (top) and then tracking with her for Dan’s angle (bottom) in order to keep her shoulder in frame. I left Dan’s shoulder out of Kate’s shot since he hasn’t seen her yet and so hasn’t made a connection.

The editing podcast below from summer 2012 explains the various iterations I went through with this sequence. (I later brought Miguel Ferros on board to re-edit the film, and his final version is far superior to all of my attempts.) You can see in the podcast some of the problems that my linear shot planning approach caused, notably my failure to cover the whole scene in the crane shot, and the restrictions which that placed on me in the edit.

Despite these minor quibbles, I’m very proud of Stop/Eject and its visual storytelling. It’s recently received a couple of glowing reviews on Unsung Films and The London Film Review, the latter praising its visuals, and both quite rightly lauding Georgina Sherrington’s brilliant lead performance.

 

 

Stop/Eject: Script to Screen

Crowd-funding Stop/Eject

This featurette relates the ups and downs of the two crowd-funding campaigns run for my short fantasy-drama Stop/Eject. Producer Sophie Black and I discuss the various methods we used to solicit donations, from the mundane (Facebook posts) to the surreal (threatening the lives of innocent pets). We also talk about the kinds of people who contributed, the rewards we offered, and the emotional rollercoaster of an all-or-nothing campaign.

If you want to know more, read my blog entries evaluating the first and second campaigns.

Crowd-funding Stop/Eject

Forced Perspective

The Ark
The Ark

The other day I watched a 1966 Doctor Who story called The Ark. It’s easy to look at a TV show that old and laugh at the stilted acting, rubber monsters and crude effects. But given the archaic and draconian conditions the series was made under back then, I can only admire the creativity displayed by the director and his team in visualising a script which was scarcely less demanding than a contemporary Who story.

Studio floor plan from the very first episode of Doctor Who, showing camera positions (coloured circles)
Studio floor plan from the very first episode of Doctor Who, showing camera positions (coloured circles)

In the sixties, each Doctor Who episode was recorded virtually as live on a Friday evening, following a week of rehearsals. BBC rules strictly limited the number of times the crew could stop taping during the 90 minute recording session, which was to produce a 22 minute episode. Five cameras would glide around the tightly-packed sets in a carefully choroegraphed dance, with the vision mixer cutting between them in real-time as per the director’s shooting script. (Interesting side note: some of Terminator 2 was shot in a very similar fashion to maximise the number of angles captured in a day.) It’s no wonder that fluffed lines and camera wobbles occasionally marred the show, as there was rarely time for re-takes.

But what’s really hard for anyone with a basic knowledge of visual effects to get their head around today is that, until the Jon Pertwee era began in 1970, there was no chromakey (a.ka. blue- or green-screening) in Doctor Who. Just think about that for a moment: you have to make a science fiction programme without any electronic means of merging two images together, simple dissolves excepted.

Setting up a foreground miniature for a later Who story, Inferno (1970)
Setting up a foreground miniature for a later Who story, Inferno (1970)

So the pioneers behind those early years of Doctor Who had to be particularly creative when when they wanted to combine miniatures with live action. One of the ways they did this in The Ark was through forced perspective.

Forced perspective is an optical illusion, a trick of scale. We’ve all seen holiday photos where a friend or relative appears to be holding up the Eiffel Tower or the Leaning Tower of Pisa. The exact same technique can be used to put miniature spaceships into a full-scale live action scene.

In these frames from The Ark, two miniature landing craft are lowered into the background before the camera pans to a full-size craft in the foreground:

The camera pans from a miniature descending in the background to a full-scale craft in the foreground.
The camera pans from a miniature descending in the background to a full-scale craft in the foreground.

And in these later frames, another miniature craft is placed much closer to the camera than the Monoid (a.k.a. a man in a rubber suit). The miniature craft takes off, pulled up on a wire I presume – a feat which time, money and safety would have rendered impossible with the full-size prop:

The camera pulls focus from a foreground miniature taking off to an actor in the background. A greater depth of field would have made the shot more convincing, but  the principle is sound.
The camera pulls focus from a foreground miniature taking off to an actor in the background. A greater depth of field would have made the shot more convincing, but the principle is sound.

Of course, Doctor Who was not by any means the first show to use forced perspective, nor was it the last. This nineties documentary provides a fascinating look at the forced perspective work in the Christopher Guest remake of Attack of the 50 Ft. Woman, and other films…

And Peter Jackson famously re-invented forced perspective cinematography for the Lord of the Rings trilogy, when his VFX team figured out a way to maintain the illusion during camera moves, by sliding one of the actors around on a motion control platform…

So remember to consider all your options, even the oldest tricks in the book, when you’re planning the VFX for your next movie.

Forced Perspective

Polymath: Behind the Scenes

I always enjoy a good behind-the-scenes video, and there’s often much to be learnt from them too. My friends at Polymathematics have just released a series of ‘making of’ videos for their recent music promos, all of which are exquisitely designed and shot (my own involvement in Droplets notwithstanding!). Check out Polymath’s Vimeo channel for more behind-the-scenes videos and of course the promos themselves.

Droplets

We Were Here

The Last Human / I Do (Come True)

Hands Up if You’re Lost

And here’s an equally fascinating look at a live puppetry project they did as part of the Olympic Torch Relay celebrations…

 

Polymath: Behind the Scenes

How to Make a Fantasy Action Movie for £28,000

The last of the Soul Searcher anniversary featurettes is a completely frank and open breakdown of the budget. Find out how I raised the money, what I offered my investors, what distribution deals were put on the table, how much the film made worldwide and how much of that money came back to me (you may be shocked). Most importantly, discover exactly what was spent on each element of the budget, from travel and catering to make-up and lighting.

Corrections: 1. UKTI stands for UK Trade & INVESTMENT, not Industry; 2. After completing the programme I discovered two more distribution contracts I was offered, both from Californian companies. Neither offered an advance. One proposed taking a 25% cut of the profits, the other 40%; 3. I misspelt Kevin MacLeod’s name, apologies. Visit his website at http://www.incompetech.com

For more information on film distribution I recommend The Guerrilla Filmmaker’s Movie Blueprint by Chris Jones.

How to Make a Fantasy Action Movie for £28,000

Soul Searcher: 10 Minute Lighting Masterclass

Continuing the tenth anniversary releases of the Soul Searcher DVD extras, this week we have the 10 Minute Lighting Masterclass. It’s a quick guide to some of the basic set-ups and techniques used to give the film its cinematic, moody look. Since making this featurette digital cameras have improved vastly and so has my lighting, so these days I would light more subtly with fill and soft sources, but the basic building blocks in this video are still valid. Later in the week I’ll expand on some of those building blocks here on the blog.

Soul Searcher: 10 Minute Lighting Masterclass

Soul Searcher: Low Tech FX

In this 2005 featurette I break down many of the visual effects in my feature film Soul Searcher, revealing how they were created using old school techniques, like pouring milk into a fishtank for apocalyptic clouds. Watch the shots being built up layer by layer, starting with mundane elements like the water from a kitchen tap or drinking straws stuck to a piece of cardboard.

Soul Searcher: Low Tech FX

Soul Searcher Bonus Features to be Released

My feature film Soul Searcher started shooting on October 20th 2003. To celebrate the tenth anniversary of the six week shoot, I’ll be releasing one of the DVD extras online every week starting this Sunday with the acclaimed feature-length documentary Going to Hell: The Making of Soul Searcher.

Going to Hell was chosen by Raindance as one of the six best behind-the-scenes docs ever, alongside classics like Heart of Darkness and Lost in La Mancha. Here is the trailer…

In subsequent weeks you can look forward to informative featurettes on lighting, props and martial arts choreography, a breakdown of the sound design of a key scene and a look at how some of the visual effects were created in incredibly low-tech ways using ordinary household items.

Haven’t seen Soul Searcher? Check it out below.

Update: Going to Hell is now online.

Soul Searcher Bonus Features to be Released