4 Reasons to Use a Light Meter

lightmeterIn the celluloid era, light meters were essential to ensure proper exposure of the film negative. In today’s digital world, where you can immediately see your images on a monitor, it may seem like light meters are obsolete.

But these devices still have their place in modern cinematography. On a bigger production, when you may not be at the camera the whole time, they can be very useful. Interrupting your ACs (as they set up the sticks, swing the lens, put on the eyepiece extension, balance the fluid head, run cables to the monitors, etc.) in order to see if your image is correctly exposed on camera can be inefficient.

And having the reliable, hard number a light meter gives you can be more reassuring than judging false colours or histograms.

Here are four ways in which I used my brand new light meter on my last production, The Little Mermaid:

  1. To call ND filters. When shooting outdoors, I would take light readings in the sun and in the shade, and when then the sun was in, to understand the range of light levels I was dealing with. I could then pick an ND filter that would put me at a stop at where I would still have the room to adjust the iris a little either way if the light got brighter or darker. This was particularly important when we were shooting on water in a splash bag, when changing NDs or even just adjusting the iris was a longer process. (In my next post I’ll look deeper into stop maths and ND filters to demonstrate exactly how to select an ND filter based on a light reading.)
  2. To measure contrast ratios. The Alexa can handle up to seven stops of over-exposure and eight stops of under-exposure. Knowing this, I could use my meter to see if certain areas were going to blow out or crush, before the camera was even set up. I could also measure how many stops the key side of an actor’s face was above the fill side, and thus work out the key-to-fill ratio. At present this is still something I judge by eye on the monitor, but the more I get to know the numbers, the more I suspect I will start determining it in advance.
  3. To check green-screens are properly lit. The visual effects supervisor, Jafar, told me that green-screens should be exposed at key, or up to half a stop over key. So if I was shooting at T4, I would walk along the green-screen and take readings at various points to make sure the meter was generally giving me between f4 and f4½.
  4. To schedule a dusk shot. For a twilight scene on a beach, I needed to know in advance exactly what our window of opportunity was. Looking up the sunset time is all well and good, but it doesn’t help you figure out how long afterwards there will be enough ambient light left to shoot with. So while at location the day before, I went out onto the beach and took light readings every few minutes after sundown. These told me I had 20 minutes from sunset until the ambient light dropped below what the lenses could expose.

Do you use a light meter? And if so, how?

4 Reasons to Use a Light Meter

Lensing Ren – episode 5

Season one of Ren: The Girl with the Mark has come to an end, and to ease the pain a little, here’s one last video breakdown of the show’s cinematography. This week I talk about the exterior scenes from daylight through sunset to night.

Here is the lighting plan for the final scene:

Village-night-1080p

Check out the article I wrote during the shoot about the sunset scene if you’re still hungry for details. And here is an unpublished blog post I wrote during the shoot about the village night exteriors…

The 2.5K HMI backlight
The 2.5K HMI backlight. The dimmer board for the Cyclotron can be seen in the lower right.

The last two days of principal photography on Ren were actually night shoots. It was great to take the village set that I’d shot in natural light for five weeks and chuck some of my own light at it.

In his American Cinematographer interview about The Monuments Men (February 2014), Phedon Papamichael said, “My big night-exterior lighting setups usually have one source” – often a backlight, judging by the examples given in the article – “and then I use whatever practicals are in the shot.” My approach is much the same, though a big source for me is a 2.5K HMI, not an Arri T12, sadly!

One of the Urban Sodium-gelled 800W Arrilites beefing up the braziers
One of the Urban Sodium-gelled 800W Arrilites beefing up the braziers

I knew our key shot was going to be Ren’s POV looking up the street to the Kah’Nath Master flanked by several archers, with Karn and Baynon in the background. I set up my 2.5K dead in the back of the shot, its stand hidden by the furthest house facade.

Another of the Urban Sodium-gelled 800W Arrilites beefing up the braziers
One of the Urban Sodium-gelled 800W Arrilites beefing up the braziers

The plan was for the archers to light their arrows from two braziers, one either side of the street, so Chris Dane and Amanda Stekly dressed these in accordingly. I set up an Arrilite 800 near each one, choosing Urban Sodium gel to give the “firelight” a grungy colour appropriate to the bad guys. (I was shooting on a tungsten white balance to turn the HMI moonlight blue.)

The dimmers controlling the Arrilites
The dimmers controlling the Arrilites

Chris – by this time well-attuned to my lighting needs – also rigged a third brazier to act as the key light for himself (Karn) and James Malpas (Baynon), towards the back of the set. The Arrilite for this one I gelled with full CTO for a yellower, friendlier colour.

All three Arrilites were run through in-line dimmers, and various bystanders were co-opted to flicker them throughout the evening.

Bulbs
The Cyclotron

I rigged a Cyclotron behind the window of the background house – four 100W bulbs under a sheet of CTO, wired to Colin’s dimmer board so they too could be flickered, suggesting firelight inside the house.

The Celotex bounce board
The Celotex bounce board

I figured that the front of this house would still be very dark, being out of range of the Arrilites and facing away from the HMI, so I had gaffer Richard Roberts rig a Celotex board to bounce some of the HMI light back onto it. As it turned out, when it got dark and we fired everything up, there was lots of bounce off the set pieces closest to the HMI anyway. This was a nice bonus that gave us more options when blocking Karn and Baynon’s actions, without having to set up extra lamps.

A sunset view of the lighting set-up from roughly the master camera position. The LED panel on the right was used only as a work light.
A sunset view of the lighting set-up from roughly the master camera position. The LED panel on the left was used only as a work light.

When the braziers were lit and the Master and soldiers strode onto the set in their awesome costumes (courtesy of Miriam Spring Davies and stand-in wardrobe supervisor Claire Finn), we all felt we had a truly epic sequence in the can.

Ren archers

If you’ve missed any of Lensing Ren or Ren itself, here’s a playlist featuring every episode of the fantasy series, interspersed with the corresponding cinematography breakdowns:

Lensing Ren – episode 5

Lensing Ren – episode 4

On Tuesday the penultimate episode of Ren: The Girl with the Mark was released and so here’s my video breaking down the cinematography of that fourth episode. This week I cover lighting the guardroom and the prison cell, and demonstrate cross-backlighting.

Here are the lighting plans for the guardroom and the cell:

Guard-room-1080p Cell-1080p

You may also be interested to read the blog I wrote during the shoot about Lighting the Prison Cell, and my post explaining the technique of Cross-backlighting. And here is an unpublished post I wrote during the shoot about the guardroom….

33_GuardRoomWide1

The guard room shoot came at the end of a long and intense week of shooting interiors. By Sunday most of the lead actors had left, we had crested the hill and the end of principal photography was in sight. The atmosphere was even more relaxed and informal than usual, particularly as everyone’s favourite spouter of inappropriate comments, Richard “Squish” Roberts, was playing the lead jailor.

A behind-the-scenes view of the lighting set-up for the window and swords
A behind-the-scenes view of the lighting set-up for the window and swords

Ren’s bedroom had been repainted and redressed to be the Kah’Nath guard room. This meant a single, small window again, and as usual I couldn’t resist blasting a 2.5K HMI through there for a shaft of hot, smoky sunlight.

The Window Wrap in action on the swords
The Window Wrap in action on the swords

I wanted to highlight the rack of swords next to the window, which the shaft of light wasn’t catching, so I used a variant on my Window Wrap technique. I put a 2′ 4-bank kinoflo outside the window at such an angle as to light up the swords without blocking any of the HMI light.

I was interested to find that the art team had done something a bit different with the room’s candles, hanging a cluster of them from an overhead beam. I asked for the “table” (actually a barrel) – where the guards would be playing a board game – to be placed directly under that.

The Dedos (left and right of the picture) and 100W globes used to enhance the light from the candles
The Dedos (left and right of the picture) and 100W globes used to enhance the light from the candles

The candles wouldn’t shed light directly down on the game in the classic single-light-source-coming-straight-down-onto-the-poker-table style, but I felt it would give me an excuse to cross-backlight. I clamped a Dedo to the top of each side of the set, each one spotted on one of the two characters who would face each other across the barrel.

A view of the finished lighting set-up from over the dimmer boards
A view of the finished lighting set-up from over the dimmer boards. On the floor to the right can be seen the shaft of light from the LED fresnel coming through the fake door (off right).

These Dedos couldn’t be flickered, being the kind which go into a single control box with only three discreet settings for brightness. So to introduce some dynamics, and soften the light a bit, I clipped a dimmable 100W bulb to either side of the beam from which the candles hung. This would also ensure that Hunter would be lit when he stood next to the barrel.

An additional light source in the set was a small brazier on the wall next to the dungeon door. This seemed bright enough to shed plenty of light by itself, particularly as Squish would be standing right next to it for a large part of the scene.

The final touch for lighting was to re-use the fake door to create the effect of daylight spilling in as characters exited and entered from off camera. This time I placed an LED fresnel behind it.

41_GuardsHunter

Check back next Saturday for another instalment of Lensing Ren, and meanwhile watch the next episode of Ren itself from Tuesday at 8pm GMT at rentheseries.com

Lensing Ren – episode 4

Lensing Ren – episode 3

It’s the mid-point of season one of Ren: The Girl with the Mark and here’s my video breaking down the cinematography of that third episode. Topics covered this week include grip equipment, aspect ratio, smoke and faking candlelight.

Here is the lighting plan for Ren’s bedroom:

Rens-bedroom-1080p

There is more on simulating firelight in my First Musketeer blog post Candlelight.

For my thoughts on composing for the cinemascope aspect ratio, take a look at 2.39:1 Composition.

Want to know more about smoke? Check out Lighting Techniques #5: Smoke.

Check back next Saturday for another instalment of Lensing Ren, and meanwhile watch the next episode of Ren itself from Tuesday at 8pm GMT at rentheseries.com

Lensing Ren – episode 3

Lensing Ren – episode 2

Here’s my video breaking down the cinematography of episode two of Ren: The Girl with the Mark. This week I discuss lighting Ren’s house, tweaking wide-shot lighting for close-ups, and depth of field.

Here is the lighting plan for Ren’s house:

Rens-house-1080

And here is a video blog from the set of Ren’s house:

Check out the article I wrote during the shoot about lighting Ren and Dagron’s house if you’re still hungry for details.

If you want to know more about using kinoflos as indirect window light, have a look at Lighting Technique #3: The Window Wrap.

Want to know more about Depth of Field? This post will give you the basics.

Check back next Saturday for another instalment of Lensing Ren, and meanwhile watch the next episode of Ren itself from Tuesday at 8pm GMT at rentheseries.com

Lensing Ren – episode 2

Lensing Ren – episode 1

Here is the first in a series of cinematography videos I’m publishing to compliment the five episodes of Ren: The Girl with the Mark as they are released over the coming weeks. These videos will tell you the how, what and why of photographing the show. This week I discuss the camera equipment used, differentiating characters photographically, and lighting Karn’s magical woodland house.

Here is the lighting plan for Karn’s house:

Karns-house-1080p

And here is a video blog from the set of Karn’s house:

You may be interested to read my article on Masculine and Feminine Lighting, which gives some more detail on the techniques used to light Ren and Karn in the riverside scene.

See also: 5 Tips for Perfect Shafts of Light and Lighting Techniques #6: Cross-light.

Check back next Saturday for another instalment of Lensing Ren, and meanwhile watch the next episode of Ren itself from Tuesday at 8pm GMT at rentheseries.com

Lensing Ren – episode 1

Kate Madison Interview

Kate demonstrates the action. Photo: Laura Radford
Kate demonstrates the action. Photo: Laura Radford

In the autumn of 2014 I served as director of photography on Ren: The Girl with the Mark, an incredibly ambitious short-form fantasy series, and have since been assisting with postproduction in various ways. Now that season one of the show is complete and ready to show to the public at last, I took the opportunity to sit down with director Kate Madison and ask her about some of the unique aspects of the show’s production…

Kate, many people will know you as the director, producer, co-writer, actor and general driving force behind Born of Hope, a Lord of the Rings fan film with over 35 million YouTube views. Did that film’s success open any doors for you, and what was the journey from there that led you to want to make a web series?

Born of Hope potentially opened doors even if they weren’t visible doors, in the sense that although it didn’t result in Hollywood coming calling, it created a a bit of a buzz and it became known in the industry. Myself and Christopher Dane [the lead actor] did start work on a fantasy feature film script called The Last Beacon and spent time trying to pursue that avenue. That then led into another feature film idea, so we were looking down the route of a feature film rather than anything else, and spent what felt like a number of years just not going anywhere.

I started thinking, what can we actually do when we don’t know investors or people with money. We concluded that with the internet – there’s an audience there, our audience is there. The crowdfunding thing which worked for Born of Hope is online, so we need to go back to that.

Many people will ask, “Why fantasy when there are so many cheaper and easier genres?” How do you respond to that?

For me, film and TV is about escapism, so I enjoy action-adventures and comedies and historical stuff – things that are not Eastenders. Fantasy is a huge genre. To me it’s a way to have the freedom to do whatever you want. I can take things I like – historical things, costumes, set design – and the joy of fantasy over period is, you can go, “I’m going to use this Viking purse with this medieval-looking helmet!” I like the freedom of fantasy. You can still have a character-driven, interesting story, set in somewhere fantastical, or even just a forest. There’s no dragons or creatures in Ren – so far – but the options are there, that’s the joy of it.

Having a laugh on set with Nick Cornwall (Dagron). Photo: Laura Radford
Having a laugh on set with Nick Cornwall (Dagron). Photo: Laura Radford

There was an enormous amount of goodwill and legions of volunteers who helped with Born of Hope. How important were those people, and finding others like them, when it came to making Ren?

Hugely important! Born of Hope could not have been made without a ton of volunteers, having no budget at all. With Ren, because we were in a similar position – which was a shame really, after all that time we still hadn’t got a big enough budget – we again had to rely on volunteers to make it possible!

There was an incredible sense of community, of shared ownership and very high morale throughout the production of Ren. Was it important to you to foster those things?

It’s incredibly important to keep morale high. I think it’s slightly easier when people are volunteering because they’re there because they want to be there and not just for the pay cheque. I was very keen to let everyone have fun on the project and also to have fun myself, because these projects are incredibly hard. So if the work was all done for the day, OK, I’m allowed to switch off now and grab a Nerf gun! People were staying there [at the studio], so they wanted to have a good time in the evening.

If we work a little later because there’s a break in the middle where we’re having a laugh, that means you can go later because everyone’s chilled rather than slogging away and not feeling like they’re enjoying themselves.

When people are volunteering, it feels like [the project] is everybody’s, and it is. People would come in and help and maybe end up designing a dress. The joy of filmmaking for me is the collaborative nature of it. There’s always someone behind you with an idea. You don’t feel like you’re ever on your own completely. If you’re at a loss, then someone else – whether it’s the DoP or the runner – [can suggest things].

A panoramic view of Ren's village set. Photo: Michael Hudson
A panoramic view of Ren’s village set. Photo: Michael Hudson

Very few micro-budget productions have their own studio, but Ren took over a disused factory for several months. How did that come about, and what were the benefits of it?

The benefits were through the roof, I’d say! We wonder if the project would have happened without it.

As we were going through budgets and scouting locations, we realised how difficult it was going to be [to shoot on location] – the logistics of making the village look like the village in the script and what if it rained for that week [the location was booked for]? It was just terrifying.

We started to think, is there another option here? It was just luck that Michelle [Golder, co-producer], on a dog walk, got talking to someone who knew someone. He mentioned this place in Caxton which was really big but we wouldn’t be in anyone’s way and we could just take it over. We were going to get a really good deal because it was sitting empty. It was twice as much for six months in Caxton in comparison with six days on location. And we would have the freedom to build whatever we wanted! There was all this interior space we could build in but also have costume rooms and production offices.

I’ve always loved the idea of having a place to work where everyone can come together. It’s fantastic nowadays that you can communicate with people all over the world, but you can’t beat a face-to-face conversation with someone and being able to look at the same picture and point at it and talk about it. It meant we were able to achieve a lot more in scope but also in quality.

Kate contemplates one of the interior sets. Photo: Ashram Maharaj
Kate contemplates one of the interior sets. Photo: Ashram Maharaj

Perhaps the greatest achievement of the production was creating a medieval village from scratch. Building the set, sourcing enough extras and costuming everybody were three massive challenges. How did you tackle those?

I live in Cloud Cuckoo land sometimes I guess! The set build, I thought, “It’s fine, we can do this, we can build this circular wall essentially with a few alleyways going off it and fill it with some market stalls.” Chris was in charge of building the set, and did an amazing job with a bunch of volunteers that came back over and over again. Although we bought a bunch of materials we made use of an amazing site called Set Exchange which is a sort of Freecycle for sets and we found a bunch of flats on there – that helped a lot.

Populating the village was always going to be challenging. Suzanne [Emerson] who also played the role of Ida got heavily involved in helping to find extras. She’s involved in a lot of the amateur dramatics in Cambridge. It was probably horrible [for Suzanne and Michelle] but an amazing miracle for us that we’d finish shooting one day and go, “You know we’re actually going to shoot that tomorrow and we need some people,” and then the next morning you’d turn up and people would show up to do it. We had varying numbers, but there was never a day when no-one showed up.

Supporting artists line up for a costume inspection in the car park of the Caxton studio. Photo: Michael Hudson
Supporting artists line up for a costume inspection in the car park of the Caxton studio. Photo: Michael Hudson

As for dressing them – we grabbed all of the Born of Hope costumes, Miriam [Spring Davies, costume designer] had a bunch of stock stuff as well. We ended up buying a bunch of things from New Zealand, from a costume house called Shed 11 that did Legend of the Seeker. The Kah’Nath armour came from Norton Armouries; John Peck – who had been involved with Born of Hope supplying stuff for orcs – I called on his good will again.

It was lovely to make the hero costumes from scratch. Miriam and I would go through the costume designs and then we went and looked at material. Chris and I randomly on a holiday to Denmark found some material we really liked for Karn’s tunic. Ren’s dress – I bought that material ages ago and it had been sitting around. Miriam and I took a trip to the re-enactors’ market as well. And we went to Lyon’s Leathers, spent what felt like a whole day wandering his amazing storeroom and picking out stuff for different characters, for Hunter’s waistcoat and Ren’s overdress, and we got the belts made there.

Discussing shots with me on set. Photo: Michael Hudson
Discussing shots with me on set. Photo: Michael Hudson

I’ve heard you say more than once, “If it’s not right, it’s not worth doing.” How important is quality to you, and how do you balance that with the budgetary and scheduling pressures of such a huge project?

I’m not very good at compromising. If we’re going to spend months and months working on something that none of us are going to be happy with or proud of then it’s a waste of time and we might as well stop now. I think it’s probably that I’d like to be off in New Zealand making Legend of the Seeker, so I treat it as if I’m doing that I suppose, and I try not to let the budget or circumstances stop us from doing that.

I knew that most of the things are achievable. You know, to put together a costume that’s weathered well and looks really interesting is not hard to do, it just takes more time to do than buying it off the shelf and sticking it on, but the quality difference is so extreme. People will be much happier with you in the end if you’ve worked them hard for an amazing outcome than if you’ve worked them hard and it looks rubbish.

Sophie Skelton as the eponymous Ren. Photo: Alex Beckett
Sophie Skelton as the eponymous Ren. Photo: Alex Beckett

Most filmmakers are making stand-alone shorts or features, though the medium of web series is growing. Do you think it’s the way forward? Do you think there can be a sustainable career in it?

Ren is going to be an interesting experiment – can people watch something that, if we stuck [all the 10-minute episodes] together would be a pilot for TV – will they watch that on the web in the same way they would watch a TV thing or will they get bored and go and watch cats?

It is a new field. Although web series have been going on a long time, it’s still growing, there’s no funding in the UK, there’s no obvious way of having revenue from it, because the online platforms like YouTube, the advertising revenue is absolutely minimal as a percentage of views, and there’s only so many t-shirts you can sell. We struggled to raise money for the first season and we only raised enough to barely scrape our way through while putting in our own money.

Unless it does amazingly and maybe garners the interest of a big brand or sponsorship, if we’re having to crowdfund every time and we can’t crowdfund the huge figures that we’d need to make this, then it might not be the way forward for Ren and we might need to figure out a different thing… [unless] we get picked up by a bigger corporation like Amazon or Netflix.

We’ll see how this first season goes. We’d love it to become sustainable and a show that we can keep putting out and people can enjoy, but this is the experiment for that I suppose.

You can watch Ren: The Girl with the Mark for free, Tuesdays at 8pm GMT from March 1st, at rentheseries.com or on the Mythica Entertainment channel on YouTube.

Kate Madison Interview

Counting Down to Ren: The Girl with the Mark

I’m very excited to say that the fantasy action series I DPed in 2014 – and have spent most of my time since then helping with post on! – will premiere free online on March 1st. Here’s the new trailer which I cut for the show…

Our lead actress, Sophie Skelton, set the internet buzzing last week when she was cast as the pivotal Brianna Randall in the Starz series Outlander, ending months of speculation. Meanwhile, other members of the cast have appeared in Doctor Who, Stargate, Jekyll & Hyde and will appear in this year’s season of The Musketeers. And of course the director is the brilliant Kate Madison, whose last film Born of Hope is at 35 million views on YouTube and still clocking.

I’m prouder of Ren than anything else I’ve ever worked on, and I can’t wait for you guys to see the series at last. Check out the official Facebook page, where we’ll be sharing new micro-trailers (which I also edited) and lots of other content throughout February. And when the series is released in March on rentheseries.com, look out for some special blog posts right here on neiloseman.com breaking down the lighting set-ups and the thinking behind them.

Counting Down to Ren: The Girl with the Mark

Heretiks: Day 25

The last day. A splinter unit is in a studio in Swansea shooting a body burn stunt, but I miss that because the main unit are shooting exteriors at Margam. There is heavy rain in the middle of the day and it becomes unsafe to do the chase scene amongst the trees that is scripted. I wander around the castle grounds with Paul, Bali the 1st AD and Mikey from locations in an effort to find somewhere safe but visually suitable in which to re-imagine the scene.
After lunch we find a path in the woods and Paul comes up with a way to stage it all in one dynamic steadicam shot. Rupert shoots it beautifully and as the daylight fades Bali calls a main unit wrap.
Many hugs and goodbyes later, I arrive at the studio to join the splinter unit for their last few hours. They are setting up a wire rig from a cherry-picker against a green screen to shoot FX elements of a creepy girl. While that is being rigged, 2nd unit DP Keefa is getting tight inserts of gory prosthetics on a table nearby, shooting on his Red Dragon and referring to main unit footage on a laptop so he can match my lighting.
Producer Mike asks me to shoot a green screen element of the creepy girl staring while the wire rig is being set up. Rupert and Max arrive with the Alexa and we hook up to the mix and overlay system. This keys out the green in real time and allows us to see the creepy girl against the plate we shot at Margam yesterday. She can’t see the monitor herself so she doesn’t know where she is. I ask her to take two steps to her left. It is EXACTLY like Knightmare. Welcome, watchers of illusion.
Keefa takes over to shoot the wire rig stunt, while I work with Paul to shoot inserts. The art department have recreated little pieces of some of the sets in this cavernous studio space. We also shoot a prosthetic head cast of one of the lead actors having her eyes poked out. Lovely. Then we grab some more green screen elements, including fake blood spraying in various directions. Co-writer and prothestics make-up artist Conal is using a fire extinguisher to spray the blood. It goes everywhere.
We wrap at last, and I’m very glad I got to come along and do this last fun little bit at the studio.
Overall the project has been great, and a fantastic opportunity for me. With a budget ten times greater than anything I’ve previously worked on, and a much bigger crew, and the Alexa and Cooke S4s to play with for five weeks, and all those HMIs, I’ve been quite spoilt. All the other heads of department are older than me and have worked on huge TV shows, and I can safely admit now that I was incredibly nervous when we started, but everyone is very, very happy with how the film looks, including me. Hopefully it will lead to more good things.IMG_2966.JPG

Heretiks: Day 25

Heretiks: Day 24

Jimmy, one of the runners, has written a song about the shoot. He heard the 1st AD ask our steadicam operator, “Rupert, are you ready?” and that inspired him to go home and write and record a pretty awesome song. Some of the crew have been shooting a music video for it on a phone during the lunch-breaks.
We shoot in the corridor in the morning. Lots of chippies are waiting to break down the set as soon as we’ve finished on it. We move upstairs and once again reap the rewards of rigging the chapel lighting so thoroughly as we bash through a critical scene.
After work there is a pre-wrap party. A bunch of us end up at the holiday cottage where one of the actors is staying. The cottage has a VHS deck and a well-worn copy of Free Willy. Of course we put it on. Michael Ironside is in it.IMG_2952.JPG

Heretiks: Day 24