The First Musketeer: Lighting the Barracks

Creator Harriet Sams and some of The First Musketeer cast presented a panel at ExiliCon, a gaming and genre convention, last weekend, and their discussion of the Fumel scenes brought back some memories of lighting it which I’d like to share. The Chateau de Fumel stood in for the musketeers’ barracks, appearing most prominently at the end of episode three from 8:32 onwards. (Click here for a playlist of the whole season.)

The walkway by day
The walkway by day

Set at night, like most of the show, the scene involved two major steadicam shots tracking up and down a covered walkway. This walkway was essentially a corridor which, save for pillars, was open along one side.

One of the steadicam shots was a walk-and-talk dialogue scene, the other an epic single shot fight scene. Tracking shots in corridors are always a pain to light because there’s never anywhere to put backlight without it coming into frame. Ideally you use practicals in the ceiling, but despite scratching our heads over it for a while, gaffer (and Steadicam op) Richard “Squish” Roberts and I couldn’t figure out any way to rig lights to the ceiling without damaging the historical building or getting some part of the rigging in shot.

In fact, the only possible place to hide lights – except behind camera, which would have made for a flat, boring image – was in the garden outside the walkway. So all the light would be side-light, broken up the pillars and the bushes between those pillars.

Here’s the lighting scheme I arrived at:

lighting-plan

I decided to fire in “moonlight” from our 2.5K HMI, positioned on the far side of the garden. Shooting at a white balance of 3,200K, this would appear blue on camera. (We were shooting on Squish’s Blackmagic Cinema Camera, using a Tokina 11-16mm f2.8 zoom or a Sigma 20mm f1.8 for wide shots.)

hmi
The 2.5K HMI on the far side of the garden

Then I had Squish set up two or three 800W open-face tungsten lamps as 3/4 backlights, spaced evenly along the run. We gelled these with CTO so that they’d appear orange on camera, suggesting firelight sources of some kind. (The First Musketeer is full of implied firelight sources, because we were never able to have naked flames in the locations!)

The 800W tungsten lamps hidden behind the pillars
The 800W tungsten lamps hidden behind the pillars

The final touch was to light the far end of the corridor, to give the shot some deep background. We tucked a 2′ 4-bank Kinoflo (with tungsten tubes) into a little alcove and shone it at the back wall. To provide a third layer of colour to the image, while still staying within the palette of firelight, I gelled this with Straw. When the smoke catches the light, it gives a nice bright patch in the background which is great for the depth of the image.

Toby Lorde as the Duke de Luyne in the walkway, lit for shooting. Photo: Jessica Ozlo
The walkway, lit for shooting. Photo: Jessica Ozlo
A frame grab from the walk-and-talk scene
A frame grab from the walk-and-talk scene

Toby Lorde (the Duke de Luyne) on the steps, backlight by a half-CTB-gelled 800 and keyed by the 2.5K HMI, way off left
Toby Lord (the Duke de Luynes) on the steps, backlit by a half-CTB-gelled 800 and keyed by the 2.5K HMI, way off left. A Kino off right provides fill. Photo: Jessica Ozlo

Later in the scene we moved out to the far side of the garden, shooting back towards the building as the Duke de Luynes thanks Athos and friends for their help.

The 2.5K stayed in the the same place, 3/4 backlighting the heroes, side-lighting the duke and 3/4 front-lighting the building. The 800s were moved inside the walkway and hidden behind pillars.

Another source was required to rake the heroes’ profiles and backlight the duke. This was another 800, gelled with half CTB for a vaguely starlight look, placed at the top of the steps. When I have stairs in a shot I always like to put a lamp at the top and fire it down so that it catches the top of every step, as it does here.

We were all set up and ready to turn over on this wide shot, when suddenly the building’s automatic floodlights came on. We hunted high and low, but couldn’t find the switch to turn them off. Instead, I placed a piece of CTO over each of the floodlights and assigned members of the crew to hold their hands over the lights, wiggling their fingers. The result is that the front of the building appears to be uplit by brazieres. It works beautifully and adds another layer of depth which we couldn’t have created otherwise, because all our film lamps were already in use.

You should always be ready to improvise like this when shoots throw you a curve ball.

This illustrates the directions the various lamps were coming in from. Click the image to enlarge.
This illustrates the directions the various lamps were coming in from. Click the image to enlarge.

Visit The First Musketeer’s YouTube channel to view the whole series for free. The show is © First Musketeer Ltd 2014.

The First Musketeer: Lighting the Barracks

Why Make Films?

Mini-DV
Shooting Mini-DV in 2003

When I went freelance at the end of the last century, it felt like anything was possible.  If you had the talent, you could go out there and make a great short that could win awards at festivals and get you a good agent, or you could go out and make a feature which made the industry sit up and take notice and hire you on a fully-budgeted production. Call me old and cynical, but that now feels like a ridiculous pipe-dream.

15 years ago, the Mini-DV revolution was just kicking off. Since then we’ve had the DSLR revolution, not to mention the collapse of expensive celluloid as the only accepted acquisition and distribution format for “proper” movies. The technology has removed every barrier to entry, and now the world is swamped with filmmakers.

This is great, but it has had two highly destructive side effects.

Firstly, as a filmmaker, it’s virtually impossible to stand out any more amongst the thousands of micro-budget movies that get made every year, short-form and long. Would I get coverage in The Guardian today for making a fantasy feature on £20,000? I think not.

Shooting on a DSLR in 2013
Shooting on a DSLR in 2013

And although there is now a huge number of film festivals around the world, there are so many people entering them, that the odds of getting in are tiny, and the odds of winning awards even smaller. So once you’ve made a film, what do you do with it? Putting it online is the only option left. Except there are so many films, and other forms of video content, on the internet that you have to be incredibly lucky to get any reasonable number of people to watch yours.

Secondly, as jobbing crew, though there are plenty of productions to work on, most of them are unpaid. Because there’s no more money to go around than there was 15 years ago – it’s just more thinly spread. When I started out, unpaid work was something you did for a couple of years until you could get enough paid work to live on. Now it’s entirely possible to do unpaid gigs for decades without it ever leading to enough paid work to quit your day job.

In a nutshell, the industry has become a farce.

Which brings me back to my question, “Why make films?”

The only answer left, and perhaps the only one that ever truly mattered, is, “Because I love it.”

Do not become a filmmaker because you think you can break into Hollywood. Don’t do it because you want to get rich. Don’t expect to see your work on cinema release, to win Oscars, or to work with the stars. Don’t even expect to reach wide audiences or make a good living.

Just do it because it’s the only thing you want to do with your life, and be happy with that. I know I am.

Why Make Films?

Synced: The Japan Shoot – Part 4

Setting up in front of Himeji Castle
Setting up in front of Himeji Castle

This is the final instalment looking back at the whirlwind shoot I DPed in Japan at the start of this month. Part 1 looked at the equipment package, Part 2 covered an interior scene, and Part 3 covered night exteriors.

By the time we wrapped those night exteriors it was about 4:30am and starting to get light. After some well-earned sleep, we reconvened at 3pm to shoot the daylight exterior scene in front of Himeji Castle – featured in You Only Live Twice as a Ninja training school.

The first shot had to start with a picture postcard composition of the castle and a martial artist, then pan to reveal Daisy and a crowd watching her, while still keeping the castle in. This took some considerable time to set up, carefully placing all the extras. To balance the opening composition, I framed it with a tree in the foreground. This is the kind of thing you have to look out for as cinematographer, because simply shooting your cast in front of a landmark can result in a very flat image if there aren’t other elements in the frame to add depth.

Yurijo shades the actors between takes. You can see the bounce board being held by another crew member on frame  right, and how effectively this is filling in everyone's faces.
Yurijo shades the actors between takes. You can see the bounce board being held by another crew member on frame right, and how effectively this is filling in everyone’s faces.

After watching the initial blocking, I requested that everything be flopped in order to place Sydney in direct sunlight and Daisy in backlight. I knew that the backlight would look fantastic on Daisy’s hair – especially as the sun was very low by the time we got to her CU – and we could fill in her face with flattering bounce from a big white sign that the ever-resourceful Keisuke had brought along.

Ollie and the crew very kindly built me a sunshade.
Ollie and the crew very kindly built me a sunshade.

Masculine facial features tend to look better in harder, direct light, which is why I was happy to face Sydney into the sun. (There’s more to it than that though, and I’ll be debating the ethics of lighting men and women differently in an upcoming post.) However, for the first take of Sydney’s CU, worried about shine and squinting, I chickened out of the hardlight and put up a sheet of Full Frost to soften it. For the second take I got rid of it, which made for better lighting continuity with the wider shots, but left Sydney looking very shiny. There’s only so much powder can do when someone’s looking straight into the setting sun. I’ll be interested to see which one Devon prefers in the edit, although his decision will likely be based on performance rather than light and shine! A good colourist can probably reduce the shine anyway. If only I’d had 1/4 or 1/2 Frost to get the best of both worlds.

Judging when to shoot the various angles in your scene is an important part of a DP’s job for day exterior work, and especially so at Golden Hour. Devon wanted to shoot Sydney’s CU before Daisy’s, his logic being that if we lost the sun before we shot Daisy then it wouldn’t matter because her face was in shadow anyway. Knowing that I was probably going to diffuse Sydney’s light, I felt the greater priority was capturing the lovely backlight on Daisy, and so asked to shoot her first.

Anyway, when the sun went down, that was a wrap for the brief but intense Japan shoot. Many thanks to Devon and co for bringing me along, and to the people of Himeji for welcoming us so warmly.

Synced: The Japan Shoot – Part 4

Synced: The Japan Shoot – Part 3

Shooting tracking shots from the back of a pick-up. Above me is camera assistant Yujiro Matsumoto with a diffused LitePanel which provides fill during the move.
Shooting tracking shots from the back of a pick-up. Above me is camera assistant Yujiro Matsumoto with a diffused LitePanel which provides fill during the move.

Continuing the story of lensing the sci-fi feature Synced’s Japanese scenes earlier this month. In part 1 I looked at the prep, and part 2 covered an interior scene.

Next up, after dark, was a street scene with the beautiful Himeji Castle visible in the distance. The castle was already lit up by spotlights, but while the street had a fair bit of existing lighting, that wasn’t bright enough to shoot under. The scene was a slow chase in which the trio of heroes, one of them wounded, is slowly but menacingly pursued by the limping villain. This would be captured primarily in tracking shots, filmed from the back of a small pick-up truck pushed by the crew to avoid engine noise spoiling the soundtrack.

Wide-street
The set-up for the street scene
Exisiting practical lighting around the doorway the characters enter at the end of the scene
Exisiting practical lighting around the doorway the characters enter at the end of the scene

Employing my standard approach to night exteriors, I had the crew set up the 575W HMI as backlight, tucked around a corner. When we came to do the reverse shot, the HMI was moved to the opposite end of the street. It glared horrendously off some windows and shiny tiling, but with the time and equipment available I could see no way to remedy this. The lamp really needed more height, but I hadn’t hired a double wind-up stand because it wouldn’t have fitted in the car.

Three of the LitePanels were spaced along the street as sidelights, suggesting additional off-camera streetlamps. The furthest one, illuminating the villain on his first appearance, I gelled with Light Straw to separate him from the heroes.

The fourth LitePanel, with diffusion and egg crate fitted, was mounted on the pick-up truck behind the camera, providing a constant low level of fill.

Keisuke’s little LED panel was gelled red and wedged into a shop doorway to lend a sinister tone to a key moment in the scene.

The scene ends with two of the heroes entering a building. There was some existing practical lighting around this doorway which I asked to be turned on, and this proved sufficient to illuminate the characters as they approached and entered the door.

The set-up for the alley scene
The set-up for the alley scene

The final scene of the night took place in a quaint little alleyway. Cool blue streetlamps contrasted nicely with a halogen security light, but the former were too frontal and flat, while the latter was triggered by an infrared sensor – meaning it could go on and off annoyingly during takes.

So we flagged the main streetlamp and disabled the security light by gaffering the sensor, and I recreated the colour contrast of that lighting using our own lamps.

The houses on either side had convenient ledges above the windows, perfect for placing LitePanels on. So two panels became 3/4 quarter backlights from either side, set to 5,600K.

The third panel, set to 3,200K, was hidden behind a gate to light some of the background and edge the actors a little before they got in front of the other backlights. (I left the existing practicals to light the deep background.)

The fourth and final panel, set to 4,500K and gelled with Light Straw, blasted out of the door the actors came out of, matching to the light in the last part of the kitchen scene.

Near the end of the scene, the master shot becomes a two-shot of Ollie and Daisy, and the two 3/4 quarter backlights serve as a classic cross-backlighting set-up.

For Daisy’s close-up, since she was quite close to the wall and therefore quite dark, I tweaked the lights heavily. I brought one of the backlight panels much closer, bouncing it off the cream-coloured wall next to Ollie to serve as her key, and switched the second backlight to the opposite side of camera to balance it out. I also added a ‘health bounce’ reflector, ensuring she had a nice big eyelight to underline her vulnerability in the scene.

In the fourth and final part I’ll be looking at the day exterior scene we shot in the grounds of Himeji Castle.

Synced: The Japan Shoot – Part 3

Synced: The Japan Shoot – Part 2

Setting up for the kitchen shoot
Setting up for the kitchen shoot

In part 1 I described how we arrived at a lighting package and monitoring solution for the Japanese leg of this sci-fi feature shoot.

The first scene to go before the camera was the night interior, set in a hospital kitchen. The location was blacked out by the Japanese crew with incredible efficiency, so we could shoot it in the afternoon. Unable to light through the windows, I hid LitePanels in alcoves and around corners. They were all set to 5,600K and most were gelled with half CTB to appear very cool when shot with a white balance of 4,500K. The idea was to give the impression of streetlights – many of which are cool blue in Himeji – spilling into the dark, abandoned kitchen.

But Japan is a colourful place, and at night all hues of lighting are seen from signs and shopfronts as well as streetlamps. So, behind the frosted glass door of a locker room at the back of the master shot, I set up the HMI, gelled with Light Straw to suggest an older sodium vapour streetlight.

For a third layer of colour, I gelled one of the LitePanels red.

The kitchen had big hooded vents above the cookers, and for certain shots I was able to clamp the red panel inside one of these using a C-stand knuckle.
The kitchen had big hooded vents above the cookers, and for certain shots I was able to clamp the red panel inside one of these using a C-stand knuckle.

Sketch 2015-06-06 11_02_46

As the action progressed around the room, shot by shot, I moved the panels to new areas when the old areas ceased to be in frame, always taking care that the light was hitting the actors from the sides or from behind, never from the direction of the camera. (This would have made for flat lighting, a massive no-no in cinematography.) At one point I needed one more lamp than we had, and Keisuke saved the day with a small but very bright LED panel of his own.

This iPad photo gives a rough idea of how the lighting in the above diagram will appear in the movie.
This iPad photo gives a rough idea of how the lighting in the above diagram will appear in the movie.

In part 3 I’ll be breaking down the night exterior scenes.

Synced: The Japan Shoot – Part 2

Synced: The Japan Shoot – Part 1

cast-and-crew
Actor Shigeki Maegawa, director Devon Avery, actor Oliver Park with Justine Avery in front of him, actress Daisy Hainsworth, actor Sydney Jay, me and gaffer Keisuke Ueda, at Himeji Castle
575W HMI
575W HMI

On Wednesday May 27th I got a call from my friend and actor Oliver Park, saying he was flying to Japan on Sunday for a shoot and did I want to come as DP? He was playing the leading man in Synced, a sci-fi feature film directed and co-written by Devon Avery, and after a month of shooting in Glasgow, the existing DP had opted not to take part in the Asian shoot.

On Friday night my plane ticket came through, at midnight on Sunday I was changing planes in Qatar, and on Monday afternoon (local time) I was in Osaka. The following morning saw me at Arc System, a very helpful lighting rental house, with Devon, his wife/multi-talented assistant Justine and a couple of the Japanese crew. With two night exteriors and a night interior as well as a day exterior scene, a reasonable amount of kit was needed.

The mains electricity in Japan is 100V, 60Hz, so very similar to the US – and indeed the plugs and sockets are identical. But the killer is that you can only draw 7A per socket. That’s a maximum of 700W, as opposed to over 3,000W from a UK socket.

Canon Ultrasonic 24-70mm f2.8
Canon Ultrasonic 24-70mm f2.8

So the biggest lamp we could hire without needing a generator was a 575W HMI. With one of those in the bag, I figured it was best to fill out the package with battery-powered lamps, and so hired four 1’x1′ Bi-Color LitePanels. Although I’m still not 100% sold on the colour rendition of any LED panels (even LitePanels, which are amongst the best), there’s no denying they’re incredibly handy and quick to set up.

Pentax 50mm f1.4
Pentax 50mm f1.4

I would be shooting in 4K ProRes 422 HQ on my Blackmagic Production Camera, at 23.976fps. I initially stuck to two Canon L series lenses for continuity: Devon’s 24-70mm f2.8 and crew member Keisuke Ueda’s Canon L 50mm f1.4. Since I was constantly struggling to expose an image at the BMPC’s native 400 ISO, I later employed my Sigma 20mm f1.8 for faster wide shots, and I couldn’t resist trying my new Pentax 50mm f1.4, which performed beautifully at f1.7 and above, but did seem a touch soft when wide open.

Thunderbolt
Monitoring via Thunderbolt cable to Blackmagic Ultrascopes on a Powerbook

Regular readers will know of the trials and tribulations I’ve experienced getting a monitor signal out of my BMPC, with the result that I bought a 17″ Blackmagic SDI monitor last year. It was impossible to bring this to Japan, so instead – for the first time – I experimented with Thunderbolt monitoring. A runner was dispatched to buy a cable, and Devon installed the Blackmagic Camera package on his Macbook. This package includes Ultrascopes, which provides a live video view amongst other things, though annoyingly only in a pretty small window.

Whenever I turned the camera off or played anything back, the signal would be lost. To get it back, Devon would have to quit Ultrascopes and I’d have to switch to 25fps before he re-opened it. Only once it was re-opened could I switch back to 23.976fps. Please sort out that little bug, Blackmagic Design!

With the kit and workflow sorted, we travelled to Himeji (by bullet train, no less) ready to start shooting on Wednesday. Watch this space for part 2: shooting the kitchen scene.

Synced is copyright 2015 Empty Box Productions LLC.

Synced: The Japan Shoot – Part 1

The Misogyny of Kingsman: The Secret Service

posterKingsman: The Secret Service is about a working class young man (Eggsy, played by Taron Egerton) who finds himself amongst the new recruits for a top secret service of upper class spies. Directed by Matthew Vaughan, the film tries to say something about class – that it’s not defined by your background, but your attitude – and has attracted some interest for casting an able-bodied actress (Sofia Boutelle) as a disabled character. It may sound liberal, but it’s actually very right-wing – Obama gets his head blown up, and the bad guy is an environmentalist.

But the film’s biggest issue, for me, is its misogyny.

Kingsman: The Secret Service has four female characters.

The first (Samantha Womack, née Janus) is the hero’s mother – a female character existing only in relation to a male one. Her boyfriend beats her up – a damsel in distress serving only to be saved by the hero.

The second (the aforementioned Sofia Boutelle) is the bad guys’s henchwoman. Superficially she’s pretty cool and bad-ass, but really all she does is follow the commands of her boss – a man.

The third (Sophie Cookson) is set up as if to be the love interest, but that angle is never pursued. Instead she fills more of the ‘best friend’ role – that’s a little more original – but she’s the single token woman in the ranks of new recruits. And she’s the worst recruit. She messes up all the time and has to be saved by the hero.

But it’s the fourth that really made me ashamed of both my gender and my industry.

Hanna Alström plays Princess Tilde, a character who exists to be captured by the bad guy and rescued by the hero. As if that’s not bad enough, Tilde offers Eggsy anal sex if he frees her. And if that‘s not appalling enough, the movie ends with a shot of her naked behind as she looks over her shoulder as if to say, “My hero, you’ve saved me. Now take your reward.”

Vaughan is unable to see the misogyny in this. “It’s a celebration of women and the woman being empowered in a weird way in my mind,” he says. He seems to think that because the woman offers the man anal sex it’s a clever reversal of all those movies where the hero beds the leading lady as his prize.

But how many people were sat in the cinema thinking, “Ha ha ha, how brilliantly Mr. Vaughan has satirised the cinematic trope of the hero ‘winning the girl’ by pushing it into the realm of absurdity.” And how many were thinking, “Yep, that’s normal.” And worse still, how many were thinking, “Yeah, take it up the arse, bitch, like you deserve.” The filmmakers might be horrified by that latter comment, but that’s the kind of attitude they’re reinforcing.

This objectification is not how I want to see women. It’s not how I want women or men to expect me to see women. And it’s not how I want society and the media to tell me I should see them. So I’d like to offer a few observations and suggestions to Vaughan and his co-writer Jane Goldman.

2015-Kingsman-The-Secret-Service-Cast-Poster-Wallpaper

  • The prevalence of female characters who exist only to be saved can make men think that women cannot be equal partners or authority figures, which is bad for society as a whole.
  • It’s wrong to teach young men (who will be the bulk of Kingsman’s target audience) that they deserve sex.
  • It’s wrong to teach young women that they are expected to offer sex as a reward or a currency.
  • It’s wrong to teach anyone that sex is the only thing women have to offer.
  • It’s wrong to perpetuate the ridiculous trope that women need to accept anal sex from their partner on special occasions or as a reward, regardless of whether they’re fully comfortable with it or not. It’s equally wrong to train men to ask for anal sex from women and see it as a badge of honour, when they might not be comfortable with it either.
  • It’s wrong to require an actress to do gratuitous nudity, doubly so for a scene that seems to exist purely in the service of misogyny.
  • Jokes that satirise a trope by repeating that trope may well do more harm than good.
  • The closing image of a film can be very powerful. To close a film with an image that degrades 50% of the world’s population is irresponsible to say the least. (Technically there is another shot after the naked backside shot, but it’s the naked backside shot that everyone will remember.) Did you actually stop to think how a woman in the audience might feel being left with that image, particularly if she’s sat next to her boyfriend who has also been left with that image and may now be feeling some sense of entitlement?

There has to be more responsibility on issues like this from filmmakers who are reaching huge audiences. You have the power to change the world. Use it.

The Misogyny of Kingsman: The Secret Service

The First Musketeer is Online Now!

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Strap on your scabbard and saddle your horse – The First Musketeer has arrived! After 21 months in postproduction, the action-adventure web series shot in the south of France is finally out on YouTube. I served as director of photography on the show, written and directed by Harriet Sams. Watch all six episodes now!

I’ve written several blog posts about lighting and shooting the show, and there are more to come. Here are the best of the ones currently available:

Know Your Lights – a video blog in which I show you the lamps in our lighting package and explain the advantages of each.

Week Two on The First Musketeer – featuring on-set video blogs in which I explain how a couple of key scenes were lit.

Period Cinematography – what I learnt from doing The First Musketeer about the best ways to light and lense material set in the past.

Athos and Marion – a light-hearted look back at the lighting and shooting of a scene in Rocamdour, a medieval town built into the side of a ravine.

Candlelight – describing the various methods of simulating candlelight which I used on the show.

The First Musketeer is Online Now!

20 Facts About the Cinematography of Mad Max: Fury Road

cars

The Australian Cinematographers’ Society has released a video of a two hour talk by Fury Road DP John Seale, ACS, ASC. It’s a fascinating watch, with lots of interesting info and some dry Aussie wit; more than once Seale talks about “taking to the drink” when things got tricky!

Watch the video here. (Embedding is disabled.)

John Seale, ACS, ASC
John Seale, ACS, ASC

Here are the most interesting points I took from it, with a few extra details added from American Cinematographer’s article on Fury Road:

  1. The team spent years developing a new 3D camera based on a sensor built for the US military. Director George Miller wanted something rugged enough to survive dusty desert work and small enough to fit into the truck cabs. Camera tests revealed it had only five stops of dynamic range, nowhere near enough to capture detail both outside and inside the cabs in the same frame.
  2. The film was ultimately shot on Arri Alexas (four Ms and six Pluses) and converted to 3D in post. Absolutely no consideration to the 3D format was given during shooting.
  3. When early footage failed to please DIT Marc Jason Maier and his meters, Seale agreed to downrate the Alexa from its published 800 ASA to 400 ASA. The subsequent footage was deemed technically correct by Maier and made Seale much more comfortable that he was recording what he thought he was recording in terms of exposure.
  4. Dailies were rendered with two different LUTs: the standard Rec 709 and a custom one designed to emulate a one-light celluloid work-print. This was for the benefit of Seale, for whom Fury Road was his first digital movie.
  5. Canon 5D Mark IIs with the Technicolor CineStyle profile were used as crash cams. Sky replacement had to be executed on many of the 5D shots to remove banding, presumably caused by the small colour space.
  6. Olympus and Nikon DSLRs were used a little as well.
  7. For close-ups of Max escaping the Citadel early in the film, a Blackmagic Cinema Camera with a Tokina 11-16mm zoom (a combination I used frequently on The First Musketeer!) was rigged on a Movi.
  8. The film was lensed predominantly on zooms, with a few Super Speed primes kept on standby for when the daylight was running out.
  9. Custom-built 15mm and 16mm primes were used inside the cab of the War Rig. The lenses’ hyperfocal distance had been adjusted so that everything from 0′ to 9′ (i.e. everything inside the cab) would be in focus.
  10. Lighting and camera rigs hung from the roofs of the vehicles had to be stripped back because of the shadows they cast. Instead, platforms were rigged on the sides of the trucks, and a track-and-pulley system was built into the War Rig’s cab’s ceiling from which cameras could be suspended.bts
  11. Scenes in the cab were shot at T5.6, with strips of LEDs mounted on the ceiling and on the pillars between the front and rear doors to bring up the actors inside.
  12. Day-for-night scenes were overexposed by two stops so that characters in the shadows could be lifted in the grade, if necessary, without noise.
  13. The film was storyboarded early on, but a script was only written when the studio demanded it!
  14. Miller wanted to shoot everything single-camera, including action, but Seale began sneaking in with extra cameras and soon convinced his director of the efficacy of this method.
  15. Much of the film was shot as Poor Man’s Process, or “Sim Trav” as Seale calls it.
  16. In post, Miller chose shots with camera shake that he liked and had that shake digitally applied to other shots.
  17. Miller decreed that the subject of the shot should always be framed centrally. This allowed him to edit faster, because time wouldn’t be lost on each cut as the viewer searched the width of the anamorphic frame for the subject.
  18. Extensive use was made of two Edge Arms. An evolutionary step up from Russian Arms, these are cameras mounted on robotic arms which are in turn mounted on pick-up trucks.
  19. Other vehicle rigs included custom-built buggies with Alexa Pluses mounted front and rear, and a “Ledge” mount which was a 30′ truss tower built on the back of a truck, allowing high angles without the need for drones or helicopters.
  20. Leaf blowers were used, via flexible pipes, to keep sand off the lenses in moving shots.

It’s interesting to hear how laid-back Seale is. He gave his focus puller a great degree of leeway in choosing the lens package, and let his DIT, gaffer and operator handle the technical side of recording and exposing the image. This level of trust in his team must give him tremendous capacity to focus (pardon the pun) on the creative side of his job without worrying about the details.

I’ll leave you with the EPK B-roll from Fury Road…

20 Facts About the Cinematography of Mad Max: Fury Road

Soft Wrapping Backlight on The Shepherds’ Play

The Second Shepherds’ Play, the medieval comedy which I lensed last week, had several scenes in “the Mak Shack”, the grotty home of the antagonists. The set posed an interesting problem in that – apart from the door, which wouldn’t always be open – it contained no light sources. No windows, no lamps, no candles. Given the wordy script and the tight schedule, I needed to light it in a way that would not need tweaking between set-ups, and which would work for one particular scene that director Doug Morse wanted to film as a single developing shot showing about 180º of the set.

One option would have been to posit a window in the off-screen 180º, but that would have resulted in very flat illumination, all lit from the front like a photo taken with flash.

I wanted to create a cross-backlighting set-up (Lighting Technique #2), but it was impossible to hang lamps above the rear of the set without damaging the location’s brickwork. So instead I had Colin rig two pieces of Celotex (matte silver bounce board) above the back two corners. Into these I fired Source Fours, peeking over the front walls of the set. These lamps, designed for theatre use, are relatively cheap to hire and have lenses and cutters which provide a great deal of control over where the light does and doesn’t go, meaning you can ensure it all goes onto a bounce board and nowhere else. Using Source Fours as sources for bounced light is a tip I picked up from David Vollrath‘s talk in the Big League Cine Summit in January.

Here you can see a Source Four Junior peeking over a wall at the front of the set to hit a bounceboard at the back.
Here you can see a Source Four Junior peeking over a wall at the front of the set to hit a bounceboard at the back.
Viewed from the back of the set, both Source Fours can be seen firing over the front walls.
Viewed from the back of the set, both Source Fours can be seen firing over the front walls. The lamps are high enough that their beams go completely over the heads of the talent.
This reverse angle shows the two bounce boards above the back corners of the set, which you'll have to trust me is directly underneath them in the darkness.
This reverse angle shows the two bounce boards above the back corners of the set, which you’ll have to trust me is directly underneath them in the darkness.

This set-up enabled me to execute the 180º handheld shot without casting any shadows myself, and without the actors casting hard shadows (which would have been inappropriate for a period piece), while still primarily lighting the downsides of their faces to give depth and shape to the image. It also provided backlight to ensure the actors stood out.

I’ll leave you with some frame grabs (courtesy of Grandfather Films) and a floor plan of the set-up. Visit Grandfather Films on Facebook for more on the Shepherds’ Play.

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Soft Wrapping Backlight on The Shepherds’ Play