My new second online cinematography course, Cinematography for Drama, is now out on Udemy. The course explains the role of a DP on set, from collaborating with the director in blocking the cast and choosing the camera angles, to lighting the scene with depth and mood.
Across the four modules of the course, I set up and shoot scenes in common contemporary locations: domestic banter in a sunny kitchen, a monologue in a dark bedroom, an awkward first date in a restaurant, and a walk-and-talk in an outdoor bar. Watch me try out different blocking and camera angles to get the most depth and interest in the frame, create movement using a slider and a gimbal, and work out the coverage needed to complete the scene. Then learn the secrets of cinematic lighting as I set up LED, tungsten and practical lights to create a look. Witness the camera rehearsals through to the final take, then sit back and watch the final edited scene. Every step of the way, I explain what I’m doing and why, as well as the alternatives you could consider for your own films.
This is a follow-up to my best-selling Udemy course Cinematic Lighting, which has over 3,600 students and a star rating of 4.5 out of 5. Here is some student feedback:
“Excellent. Informative and enjoyable to watch.” – 5 stars – David C.
“Thank you to Neil and his team for a fantastic course that gives a real insight into the thought process of a cinematographer.” – 5 stars – Dan B.
“Some great tips in this. Really enjoyed watching the decisions being made as and when the scenario is actually being lit, some good workarounds and nice in depth descriptions to why he’s doing what he is. Genuinely feels like your taking in some advice on set! Well worth taking the time to do this!” – 5 stars – Ed L.
You can get the new course for a special low price by using the code IREADTHEBLOG before April 2nd.
Earlier this year I undertook a personal photography project called Stasis. I deliberately set out to do something different to my cinematography work, shooting in portrait, taking the paintings of Dutch seventeenth century masters as my inspiration, and eschewing traditional lighting fixtures in favour of practical sources. I was therefore a little disappointed when I began showing the images to people and they described them as “cinematic”.
This experience made me wonder just what people mean by that word, “cinematic”. It’s a term I’ve heard – and used myself – many times during my career. We all seem to have some vague idea of what it means, but few of us are able to define it.
Dictionaries are not much help either, with the Oxford English Dictionary defining it simply as “relating to the cinema” or “having qualities characteristic of films”. But what exactly are those qualities?
Shallow depth of field is certainly a quality that has been widely described as cinematic. Until the late noughties, shallow focus was the preserve of “proper” movies. The size of a 35mm frame (or of the digital cinema sensors which were then emerging) meant that backgrounds could be thrown way out of focus while the subject remained crisp and sharp. The formats which lower-budget productions had thereto been shot on – 2/3” CCDs and Super-16 film – could not achieve such an effect.
Then the DSLR revolution happened, putting sensors as big as – or bigger than – those of Hollywood movies into the hands of anyone with a few hundred pounds to spare. Suddenly everyone could get that “cinematic” depth of field.
Before long, of course, ultra-shallow depth of field became more indicative of a low-budget production trying desperately to look bigger than of something truly cinematic. Gradually young cinematographers started to realise that their idols chose depth of field for storytelling reasons, rather than simply using it because they could. Douglas Slocombe, OBE, BSC, ASC, cinematographer of the original Indiana Jones trilogy, was renowned for his deep depth of field, typically shooting at around T5.6, while Janusz Kaminski, ASC, when shooting Kingdom of the Crystal Skull, stopped down as far as T11.
There was also a time when progressive scan – the recording of discrete frames rather than alternately odd and even horizontal lines to make an interlaced image – was considered cinematic. Now it is standard in most types of production, although deviations from the norm of 24 or 25 frames per second, such as the high frame rate of The Hobbit, still make audiences think of reality TV or news, rejecting it as “uncinematic”.
Other distinctions in shooting style between TV/low-budget film and big-budget film have slipped away too. The grip equipment that enables “cinematic” camera movement – cranes, Steadicams and other stabilisers – is accessible now in some form to most productions. Meanwhile the multi-camera shooting which was once the preserve of TV, looked down upon by filmmakers, has spread into movie production.
A direct comparison may help us drill to the core of what is “cinematic”. Star Trek: Generations, the seventh instalment in the sci-fi film franchise, went into production in spring 1994, immediately after the final TV season of Star Trek: The Next Generation wrapped. The movie shot on the same sets, with the same cast and even the same acquisition format (35mm film) as the TV series. It was directed by David Carson, who had helmed several episodes of the TV series, and whose CV contained no features at that point.
Yet despite all these constants, Star Trek: Generations is more cinematic than the TV series which spawned it. The difference lies with the cinematographer, John A. Alonzo, ASC, one of the few major crew members who had not worked on the TV show, and whose experience was predominantly in features. I suspect he was hired specifically to ensure that Generations looked like a movie, not like TV.
The main thing that stands out to me when comparing the film and the series is the level of contrast in the images. The movie is clearly darker and moodier than the TV show. In fact I can remember my schoolfriend Chris remarking on this at the time – something along the lines of, “Now it’s a movie, they’re in space but they can only afford one 40W bulb to light the ship.”
It was a distinction borne of technical limitations. Cathode ray tube TVs could only handle a dynamic range of a few stops, requiring lighting with low contrast ratios, while a projected 35mm print could reproduce much more subtlety.
Today, film and TV is shot on the same equipment, and both are viewed on a range of devices which are all good at dealing with contrast (at least compared with CRTs). The result is that, with contrast as with depth of field, camera movement and progressive scan, the distinction between the cinematic and the uncinematic has reduced.
In fact, I’d argue that it’s flipped around. To my eye, many of today’s TV series – and admittedly I’m thinking of high-end ones like The Crown, Better Call Saul or The Man in the High Castle, not Eastenders – look more cinematic than modern movies.
As my friend Chris had realised, the flat, high-key look of Star Trek: The Next Generation was actually far more realistic than that of its cinema counterpart. And now movies seem to have moved towards realism in the lighting, which is less showy and not so much moody for the sake of being moody, while TV has become more daring and stylised.
The Crown, for examples, blasts a 50KW Soft Sun through the window in almost every scene, bathing the monarchy in divine light to match its supposed divine right, while Better Call Saul paints huge swathes of rich, impenetrable black across the screen to represent the rotten soul of its antihero.
Film lighting today seems to strive for naturalism in the most part. Top DPs like recent Oscar-winner Roger Deakins, CBE, ASC, BSC, talk about relying heavily on practicals and using fewer movie fixtures, and fellow nominee Rachel Morrison, ASC, despite using a lot of movie fixtures, goes to great lengths to make the result look unlit. Could it be that film DPs feel they can be more subtle in the controlled darkness of a cinema, while TV DPs choose extremes to make their vision clear no matter what device it’s viewed on or how much ambient light contaminates it?
Whatever the reason, contrast does seem to be the key to a cinematic look. Even though that look may no longer be exclusive to movies released in cinemas, the perception of high contrast being linked to production value persists. The high contrast of the practically-lit scenes in my Stasis project is – as best I can tell – what makes people describe it as cinematic.
What does all of this mean for a filmmaker? Simply pumping up the contrast in the grade is not the answer. Contrast should be built into the lighting, and used to reveal and enhance form and depth. The importance of good production design, or at least good locations, should not be overlooked; shooting in a friend’s white-walled flat will kill your contrast and your cinematic look stone dead.
Above all, remember that story – and telling that story in the most visually appropriate way – is the essence of cinema. In the end, that is what makes a film truly cinematic.
Stanley Kubrick’s 1975 period epic Barry Lyndon, although indifferently received upon its original release, is considered a masterpiece by many today. This is largely due to its painterly photography with strong, precisely composed frames that leave the viewer feeling more like they’ve wandered through an art gallery than watched a movie. Today I’m going to look at eight methods that Kubrick and his team used to create this feel. It’s an excellent example of how a director with a strong vision can use the many aspects of filmmaking to realise that vision.
1. Storytelling
The American Cinematographer article on Barry Lyndon notes that “Kubrick has taken a basically talky novel and magically transformed it into an intensely visual film.” You have only to look at a series of frame-grabs from the movie to see just how much of the story is contained in the images. Just like a painter, Kubrick reveals a wealth of narrative within a single frame. The shot above, for example, while recalling the landscapes of artists like Constable in its background and composition, also clearly tells the story of a courtship threatened by a third party with violent designs.
2. Design
Kubrick was keen for Lyndon to feature the type of rich fabrics which are often seen in 18th century art. He referred costume designer Milena Canonero to various painters of the period. “Stanley wanted beautiful materials,” she recalls in the documentary Stanley Kubrick: A Life in Pictures, “because as he quite rightly said, that’s why in those paintings they gave that wonderful light.”
3. Aspect ratio
There was much confusion and controversy surrounding Kubrick’s intended ratio for Lyndon. The negative was apparently hard-masked to 1.6:1, with the result that VHS and DVDs used this ratio, while the images were vertically cropped to 1.78:1 for the later Blu-ray release. However, the discovery in 2011 of a letter from Kubrick to cinema projectionists finally proved that 1.66:1 was the ratio he wanted audiences to see the film in.
1.66:1 was a standard ratio in parts of Europe, but unusual in the UK and USA. It’s not far off the golden ratio (1.6180:1) – a mathematically significant ratio which some artists believe to be aesthetically pleasing. There is evidence that Kubrick was not a fan of wide aspect ratios in general, perhaps because of his background as a photographer, but it can be no coincidence that Lyndon distances itself from the cinematic ratios of 1.85 and 2.39, and instead takes a shape closer to that of a typical painting.
(Most of the images in this post come from Evan Richards’ Cinematographers Index, and he in turn grabbed them from the 1.78:1 Blu-ray. The image above is in 1.66:1 but shows the 1.78:1 crop-lines.)
4. Composition
“The actual compositions of our setups were very authentic to the drawings of the period,” says DP John Alcott, BSC in his interview with American Cinematographer. Perhaps the film’s most obvious compositional nod to classical art is the large amount of headroom seen in the wide shots. As this article by Art Adams explains, the concept of placing the subject’s head at the top of the frame is fairly new in the history of image creation. Plenty of traditional art includes lots of headroom, and Lyndon does the same.
5. Camera movement
There is little camera movement in Barry Lyndon, but there are 36 zoom shots. Unlike a physical dolly move, in which the parallax effect causes different planes of the image to shrink or enlarge at differing rates, a zoom merely magnifies or reduces the whole image as a single element. This of course only serves to enhance the impression of a two-dimensional piece of art. In fact, the zooms resemble nothing so much as the rostrum camera moves a documentary filmmaker might make across a painting – what today we’d call a Ken Burns effect.
It’s interesting to note that, although Barry Lyndon is famous for its fast lenses – the f/0.7 Zeiss Planar primes – the movie also used a very slow lens, a custom-built T9 24-480mm zoom. From various accounts, other zooms used seem to include a Cooke T3.1 20-100mm and possibly a 25-250mm of some description. Of course, none of the zoom lenses were anywhere near fast enough for the candlelit scenes, so in those instances the filmmakers were forced to use a Planar and pull back physically on a dolly.
6. Lighting
“In preparation for Barry Lyndon we studied the lighting effects achieved in the paintings of the Dutch masters,” Alcott says. “In most instances we were trying to create the feeling of natural light within the houses, mostly stately homes, that we used as shooting locations.” The DP closely observed how natural light would come in through the windows and emulate that using diffused mini-brutes outside. This made it possible to shoot long days during the British winter when natural light was in short supply. Last week I covered in detail the technical innovations which allowed Alcott and Kubrick to shoot night scenes with just genuine candlelight, as 18th century painters would have seen and depicted them.
7. Contrast
Film stock in the seventies was quite contrasty, so Alcott employed a few methods to adjust his images to a tonal range more in keeping with 18th century paintings. He used a Tiffen No. 3 Low Contrast Filter at all times, with an additional brown net for the wedding scene “where I wanted to control the highlights on the faces a bit more,” he explains. He also used graduated ND filters (as in the above frame) both outdoors and indoors, if one side of the room was too bright. Most interestingly, he even went so far as to cover white fireplaces and doorways with fine black nets – not on the lens but on the objects themselves.
8. Blocking
The blocking in Barry Lyndon is often static. While this is certainly a creative decision by Kubrick, again recalling painted canvases and their frozen figures, it was also technically necessary in the candlelit scenes. Whenever the f/0.7 lenses were in use, the cast were apparently instructed to move as little as possible, to prevent them going out of focus. As one YouTube commenter points out, the stillness imposed by these lenses mirrors the stillness required of a painter’s model.
“What the hell’s going on, Doc? Where are we? When are we?”
“We’re descending towards Hill Valley, California, on Wednesday, October 21st, 2015.”
“2015? You mean we’re in the future?”
Yep, we’re all in the future now.
The Back to the Future trilogy are the films that made me want to be a filmmaker, and 30 years has not dulled their appeal one bit. In a moment I’ll give a single example of the brilliance with which Robert Zemeckis directed the trilogy, but first a reminder…
If you’re in the Cambridge area, you can see Back to the Future along with my short film Stop/Eject at the Arts Picturehouse next Monday, Oct 26th, 9pm. You need to book in advance here.
If you can’t make it, I’m pleased to announce that Stop/Eject will be released free on YouTube on November 1st.
Anyway, back to Back to the Future. Robert Zemeckis is a major proponent of the Single Developing Shot – master shots that use blocking and camera movement to form multiple framings within a single take. Halfway through BTTF: Part II comes a brilliant example of this technique. Doc has found Marty at his father’s graveside, the pair having returned from 2015 to a nightmarish alternate 1985. In an exposition-heavy scene, Doc explains how history has been altered and what they must do to put it right.
It could have been very dull if covered from a lot of separate angles (and not acted by geniuses). Instead Zemeckis combines many of the necessary angles into a single fluid take, cutting only when absolutely necessary to inserts, reverses and a wide. Here are the main framings the shot moves through.
It starts on a CU of the newspaper…
…then pulls out to a 2-shot…
…which becomes a deep 2 as Doc walks away…
…before pushing in to Doc at the blackboard…
…and panning with him to the DeLorean…
…then pulls back out to include Marty again…
…rests briefly on another 2-shot…
…then becomes a deep 2 once more as Doc moves away…
…then a flat 2 again…
…then a deep 2 again…
…then pushes in to a tighter 2 as Marty realises it’s all his fault…
…then it becomes an over-the-shoulder as Marty turns to Doc at the DeLorean…
…then a 50/50 as they face each other…
…then it tracks back to the blackboard…
…and tracks in further to emphasise the reveal of the second newspaper…
…then dollies back with Marty as he takes it into the foreground…
…then dollies into a tight 2 to end.I wonder how many takes they did of this, and how many different takes are used in the edit. Just after the reveal of the second paper there’s a cut to Einstein the dog, and when we come back to the developing shot the framing is slightly different, suggesting the dog shot is there to allow a splicing of takes more than anything else. All the other cuts in the scene are strongly motivated though, and seem to be there for narrative reasons rather than take-hopping.
Given the shortness of the lens – not more than a 35mm, I reckon – it’s likely that Michael J. Fox had to deliberately move out of the camera’s way at certain points, and the table seen in the opening frame may have been slid out by grips early on in the take to facilitate camera movement. I’d love to see some behind-the-scenes footage from this day on set, but none seems to exist.
So there you have it, one small example of the inventiveness which makes these films so enduring. Now stop reading this and get back to your trilogy marathon!
There are many ways to shoot a chase scene, but not all of them will give a sense of speed. Today I’m going to look at the chases in a couple of my old films and see what we can learn from them about enhancing the impression of speed.
First of all, here is the car chase from my silly 2002 action movie, The Beacon. (You may notice I’ve tried to increase the sense of speed through extremely fast editing, with only limited success.)
I think the least successful part of that chase, in terms of conveying speed, is the section between 0:20 and 0:45. Why? Because the cars are driving along open road with little except the occasional telegraph pole passing close to them. Parallax is incredibly important when shooting action – the concept that objects closer to the camera seem to move faster than those further away. So the hills and fields in the background seem to move quite slowly, even though the cars were going at a fair old lick. If there had been bushes or poles in the foreground, zipping past close to camera all the time, the side-on tracking shots would have been much more effective.
The shots where the camera was mounted to the outside of the car look better, because we are close to the surface of the road, which therefore appears to zip by very quickly. Similarly, when the cars enter the narrow, wooded lane at 0:50, there is a great sense of speed because the passing greenery is only a foot or two from the car.
From around 1:20, as the cars cross an open field again, I took a different approach. I shot the vehicles on a very long lens, handheld, panning with them. Because panning – especially on a long lens – is a two-dimensional movement, it completely eliminates parallax. Everything that passes in the background moves at the same speed, determined entirely by the speed of the pan, which is in turn determined by the speed of the person or vehicle you’re panning to follow.
I applied some of these lessons to the foot chase in Soul Searcher, beginning at 1:08:30. Note the use of long lens pans, and tracking through narrow aisles for maximum parallax.
Speed is all relative, so it’s important to cut every now and then to a shot where your camera isn’t moving, giving the maximum relative velocity to your chaser and chasee as they zip past. Actually that’s not the maximum relative velocity; in the Soul Searcher chase you may have noticed the odd shot where someone runs towards camera as the camera simultaneously moves towards them.
So, in summary, here are my tips to satisfy your need for speed:
Set the chase in narrow aisles, alleys, country lanes or roads with lots of streetlamps and telegraph poles, to maximise parallax.
For side-on tracking shots, have plenty of foreground.
When mounting a camera on a vehicle, get it as close as safely possible to the road or passing obstacles.
Long lens pans give a great impression of speed, regardless of the setting.
Let the characters pass a static camera occasionally, or counter-track towards them to increase their relative velocity.
And one extra tip: if possible, have small patches of light and shade for the characters or vehicles to pass in and out of; this will further increase the impression of speed.
Recently I photographed Self Control, a short film by writer-director Stanislava “Stacey” Buevich. Joanna Kate Rodgers plays Lily, a woman who struggles to control her violent urges when she’s befriended by an extremely annoying colleague.
A read of Stacey’s shotlist revealed a clear Wes Anderson influence, which was great for me because I immediately knew the parameters: flat angles, formal composition, deliberate 90 degree pans and lateral tracks. Stacey also referenced Ida, which led to several wide shots with lots of headroom, like this one…
Lighting wise, it was a limited kit (two tungsten 2Ks and a Dedo kit with only two functioning lamps). Bin bags and some sheets of thin white packing foam were used to eliminate or reduce natural light coming through offscreen windows, to give shape and contrast to the images. For a scene in the office kitchen, I fired one of the 2Ks through a high partition window to create some shadows.
I knew that I wanted to do something with lighting to clue the audience into Lily’s true identity (she’s the devil in human form). By the end of the first morning I’d settled on lighting her from below whenever possible. In this CU from an office scene, a blue-gelled tungsten 2K was fired down onto a white desktop in front of Lily…
For a yoga/relaxation scene on the second day, production designer Devon Barber conveniently dressed in a row of tealights on the floor in front of Lily, giving me a great excuse for satanic, fiery bottom-light. We set up a Dedo either side of camera, firing down into strips of kitchen foil so that the light would bounce back up onto Lily’s face. The Dedo dimmers were ridden by my ACs during takes to create a flickering effect.
To find out more about the work of Stacey and her producing partner Lara Myles, visit www.clockpunkfilms.com
Last week I published the best tips I culled from day one of the 2015 Big League Cine Summit. To complete the set, here are the top tips from day two, starting with that legendary teacher of cinematography, Shane Hurlbut, ASC. Since Shane is so good at sharing his knowledge on the Hurlblog, I’ve only listed a few tips from him; I strongly recommend you check out his site for many, many more gems.
Shane Hurlbut – “Delivering Storytelling Impact with Light, Lens and Camera”
On the visual grammar of Crazy/Beautiful: controlled camera moves represent Jay’s controlling mother.
Shane likes to use the work of stills photographers as inspiration.
He added extra 400W sodium vapour fixtures to the existing 100W sodium vapour streetlights for night exteriors in Crazy/Beautiful.
He used a “damaged key” in Crazy/Beautiful to represent Kirsten Dunst’s flustered state. It’s messy, doesn’t quite reach both eyes.