Heretiks: Day -2

Up at the crack of dawn to travel back to Wales, armed with a nice new warm coat, ski socks and thermals! On the train I read some relevant American Cinematographer articles and watch Ida. Stylistically it’s nothing like Heretiks will be, but I want to see how they handle some similar themes visually. It is as beautifully shot as everyone says it is.
I arrive at the production office…
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We have a big production meeting, going through the schedule day by day to address the concerns of the various departments. Naked flames vs. LED candles are discussed again. Having dealt extensively with the latter on The First Musketeer, I’m keen not to go down that route again. I get to see some initial make-up tests, and there’s lots of back-and-forth with me, Ben (the gaffer), the rental house and production about the lighting list, trying to get it down to a level that works for the budget and the size of our lighting crew.
Back at the hotel I write a risk assessment – urgh – apparently insurance companies expect these from all HoDs now. Dinner with one of the writers and one of the producers – they’re very nice, as is everyone on the team. Then I get to work on some lighting plans.

Heretiks: Day -2

Heretiks: Hitting the Ground Running

Carthusian-monks.jpgI just got hired last-minute to photograph a 17th Century supernatural thriller feature. At this stage I don’t know how much time I’ll have and how much I’ll be allowed to say about it, but I thought I would try a daily blog. It might make a nice change to “bring you along” on a shoot. So let’s dive right in.

November 11th
I’m one of several DPs to meet with Paul, the director, about the project. Since first being contacted about it yesterday (sound recordist David kindly recommended me) I’ve only had time to read the script, watch the trailers for Paul’s last two films and do a quick google for some reference images. Several of those images are from The Devil’s Backbone, a film that sprung to mind as I read the script for Heretiks. Another image is the one in this post. I love the idea of the God rays coming in but not hitting the characters; they’re trying to be divine but falling short. I suggest to Paul that this could be a visual theme, and he seems enthusiastic. The meeting goes very well.
Paul’s keen on using a lot of Steadicam, so even though I haven’t got the gig yet I call Rupert (my 1st AC and Steadicam op on Exile Incessant) and sound him out.

November 12th
Mid-morning I get a call from the producer, offering me the job. I immediately confirm Rupert and spend the next few hours trying to fill out the rest of the camera, grip and lighting crew. After a brief discussion with Paul about shooting format, we quickly settle on the Alexa. I call the rental house, 180 Degrees in Bristol, to introduce myself, confirm the camera package and Cooke S4 lenses, and add an extra item or two.
Around 5pm I set off for South Wales, to be ready for tech scouts the next day. Rammed into a rush-hour train from Paddington, I go through a hardcopy of the script with a biro and two highlighter pens: blue for lighting, pink for camera. I also compile a character cheat sheet, because the script has a lot of characters and I know I’ll get them mixed up otherwise. It will also help to track their journeys through the story.

November 13th
I wake up to a wet, windy and bitterly cold Welsh morning. I’m going to need to buy thermal underwear before the shoot starts. A dozen of us pile into a minibus and drive to the first of our two main locations. As Paul talks everyone through the scenes, I struggle to keep up, being less familiar with the script than the others, some of whom have already been on the project for weeks. We don’t have a gaffer for the shoot yet, but a friend of the production manager’s has come along to draw up a lighting list. I’m also liasing with the effects supervisor and the production designer as we consider the requirements of each room. The first location is home to a protected bat colony, so only a specific type of bat-friendly smoke can be used.
After a very welcome pub dinner, we proceed to the second location. By this time it’s much clearer what Paul and Justin (the production designer) are aiming for. I can’t wait to see Justin’s plans come to life. When the recce is finished, we go through the schedule to determine which days will require naked flames – requiring an additional effects person on set. Then I head home, finishing my script mark-up on the way. I have the weekend off, then it’s back to Wales on Monday to start prep in earnest.

Heretiks: Hitting the Ground Running

5 Things Directors Should Know About Cinematography

IMG_4793_2watermark-1000pxAny director worth their salt will be skilled in telling a story with the camera. But, quite understandably, they’re not familiar with the key concepts of cinematography – particularly the lighting side of cinematography – which a DP employs every day to create images that have impact, mood and production value. For the most part, directors don’t need to know these things – after all, that’s what the DP’s there for – but understanding a few of the basic concepts can help set up your film for visual excellence before the DP even gets involved.

1. We don’t light from the front.

It is logical to assume that light coming from behind the camera will give the best illumination to a scene. And on a purely cold, scientific level, it’s true. But on an aesthetic level, it couldn’t be more wrong. Quite apart from the practical issues of boom shadows and actors squinting in the sun, frontlight gives a flat, depthless image similar to a photo taken with flash.

Lighting from behind. Gotta love it.
Lighting from behind. Gotta love it.

Similarly, anyone who has taken photos with a camera in automatic mode will have been told – or quickly learnt – that shooting towards the sun, or when indoors, towards a window, is a bad idea, resulting in silhouettes and/or blown-out skies. So directors are often surprised when towards the sun (or a window) is EXACTLY the direction I want to shoot in, because it supplies beautiful backlight and allows me to fill in the shadow side – the side towards camera – as I see fit. No, it’s not going to be a silhouette (unless that’s what we’re going for) because I have a lamps and I have manual control of my iris.

2. Dark scenes do not require a camera with good low light sensitivity.

It depends what you mean by dark. A scene that is dark as a creative decision won’t actually be dark in reality because it will still be lit, perhaps highly lit, to create a moody, contrasty look. Therefore the camera’s sensitivity is not much of an issue.

A scene that is dark because you don’t have the budget to light it properly – yes, that’s going to need a sensitive camera if you’re going to see anything but noise.

3. You can’t fix everything in the grade.

It is truly amazing what can be done with today’s colour correction software, but there are two things it can’t do: it can’t save an image that was seriously underlit or underexposed, and it can’t change the angle or quality of light. Colour and intensity, yes. Angle and quality (soft/hard), no. And since these are the main things a DP determines, grading can never replace a good cinematographer. If it doesn’t look good on the monitor on the day, it will probably never look good.

4. We can’t light without seeing the blocking.

I can’t count the number of times I’ve turned up on set and asked to see the blocking, and been told no because the actors actors are in make-up, “but they’re going to stand kind of here.” In most circumstances, the first scene of the day should be blocked BEFORE the actors go to make-up. That way the DP can be lighting while the cast is getting made up, which is much more time efficient. Otherwise the DP tinkers about trying to light the space and looking at their watch, then when the talent comes out everyone is kept waiting while the DP changes all the lighting. Because inevitably the actors will want to do something different than what the director had in mind, or the director forgot to mention that one of the actors has to be seen coming through the door at the start, etc, etc. Blocking can also throw up problems with the scene which can be solved by various other departments while make-up is going on.

Great costume - check. Great location - check. (Photo from The First Musketeer by Jessica Ozlo)
Great costume – check. Great location – check. (Photo from The First Musketeer by Jessica Ozlo)

5. A good camera and a good DP are not substitutes for good design.

Light and lensing can only do so much. If what’s put in front of the camera doesn’t look good to start with, there’s very little I can do about it. Get an art director. Please, please, please, get an art director. They will do much more for the look of your film than I can. I don’t care if it’s a futuristic sci-fi movie or a gritty drama shot in a student flat, you need an experienced person with an artistic eye adding character to the sets and locations, developing a palette and composing everything beautifully for the camera.

5 Things Directors Should Know About Cinematography

Classic Single Developing Shot in Back to the Future: Part II

“What the hell’s going on, Doc? Where are we? When are we?”

“We’re descending towards Hill Valley, California, on Wednesday, October 21st, 2015.”

“2015? You mean we’re in the future?”

Yep, we’re all in the future now.

The Back to the Future trilogy are the films that made me want to be a filmmaker, and 30 years has not dulled their appeal one bit. In a moment I’ll give a single example of the brilliance with which Robert Zemeckis directed the trilogy, but first a reminder…

If you’re in the Cambridge area, you can see Back to the Future along with my short film Stop/Eject at the Arts Picturehouse next Monday, Oct 26th, 9pm. You need to book in advance here.

If you can’t make it, I’m pleased to announce that Stop/Eject will be released free on YouTube on November 1st.

Stop-Eject release poster RGBAnyway, back to Back to the Future. Robert Zemeckis is a major proponent of the Single Developing Shot – master shots that use blocking and camera movement to form multiple framings within a single take. Halfway through BTTF: Part II comes a brilliant example of this technique. Doc has found Marty at his father’s graveside, the pair having returned from 2015 to a nightmarish alternate 1985. In an exposition-heavy scene, Doc explains how history has been altered and what they must do to put it right.

It could have been very dull if covered from a lot of separate angles (and not acted by geniuses). Instead Zemeckis combines many of the necessary angles into a single fluid take, cutting only when absolutely necessary to inserts, reverses and a wide. Here are the main framings the shot moves through.

It starts on a CU of the newspaper…

Screen Shot 2015-10-19 at 21.30.42

…then pulls out to a 2-shot…Screen Shot 2015-10-19 at 21.31.22

…which becomes a deep 2 as Doc walks away…Screen Shot 2015-10-19 at 21.31.47

…before pushing in to Doc at the blackboard…Screen Shot 2015-10-19 at 21.32.07

…and panning with him to the DeLorean…Screen Shot 2015-10-19 at 21.32.25

…then pulls back out to include Marty again…Screen Shot 2015-10-19 at 21.32.41

…rests briefly on another 2-shot…Screen Shot 2015-10-19 at 21.32.46

…then becomes a deep 2 once more as Doc moves away…Screen Shot 2015-10-19 at 21.32.55

…then a flat 2 again…Screen Shot 2015-10-19 at 21.33.16

…then a deep 2 again…Screen Shot 2015-10-19 at 21.33.33

…then pushes in to a tighter 2 as Marty realises it’s all his fault…Screen Shot 2015-10-19 at 21.33.40

…then it becomes an over-the-shoulder as Marty turns to Doc at the DeLorean…Screen Shot 2015-10-19 at 21.33.49

…then a 50/50 as they face each other…Screen Shot 2015-10-19 at 21.33.59

…then it tracks back to the blackboard…Screen Shot 2015-10-19 at 21.34.03

…and tracks in further to emphasise the reveal of the second newspaper…Screen Shot 2015-10-19 at 21.34.16

…then dollies back with Marty as he takes it into the foreground…Screen Shot 2015-10-19 at 21.34.26

…then dollies into a tight 2 to end.Screen Shot 2015-10-19 at 21.34.41I wonder how many takes they did of this, and how many different takes are used in the edit. Just after the reveal of the second paper there’s a cut to Einstein the dog, and when we come back to the developing shot the framing is slightly different, suggesting the dog shot is there to allow a splicing of takes more than anything else. All the other cuts in the scene are strongly motivated though, and seem to be there for narrative reasons rather than take-hopping.

Given the shortness of the lens – not more than a 35mm, I reckon – it’s likely that Michael J. Fox had to deliberately move out of the camera’s way at certain points, and the table seen in the opening frame may have been slid out by grips early on in the take to facilitate camera movement. I’d love to see some behind-the-scenes footage from this day on set, but none seems to exist.

So there you have it, one small example of the inventiveness which makes these films so enduring. Now stop reading this and get back to your trilogy marathon!

Classic Single Developing Shot in Back to the Future: Part II

Crossing Paths: Daylight Interior

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Col winds up the M18.

The final scene of Crossing Paths to go before the camera was a sombre daylight interior in a bedroom. If you’ve read my last two blog posts you’ll know that backlight is the central pillar of my approach to lighting both day exteriors and night exteriors. Daylight interiors are no different.

For day exteriors your backlight is the sun. For night exteriors it’s usually the moon. For day interiors it’s windows.

On the location recce I’d agreed with director Ben Bloore and production designer Sophie Black that we were going to shoot mostly towards the bedroom’s window. Given that the bed was the focal point of the scene, this decision was also cinematographically sound because it made for the most depth in the image, the window being in a dormer that distanced it from the bed.

To punch up the natural light coming in through the window – which was on the second floor –  I had my crew clamber up on the flat roof of the extension and erect our Arri M18 on a double wind-up stand. Luckily the geography of the room and the blocking permitted the M18’s light to hit Tina’s face as she lay in the bed.

Sophie had dressed a floor lamp in next to the bed, which gave me the perfect motivation to clamp a dedo to the bedframe, uplighting Phil’s face. The cool M18 coming in from the rear right and the warm dedo coming in from the rear left picked out the actors’ profiles nicely, as you can see below. This is a kind of cross-backlight set-up, as explained in Lighting Techniques #2.

Frame grab (C) 2015 B Squared Productions
Frame grab (C) 2015 B Squared Productions
This CU of Tina shows how the M18 coming through the window worked as her key. (C) 2015 B Squared Productions
This CU of Tina shows how the M18 coming through the window worked as her key. (C) 2015 B Squared Productions

Immediately above the camera position there was a skylight with a roller blind. By opening or closing the blind I could effectively increase or decrease the level of fill in the lighting. For most of the scene I chose none. Some would argue that it’s best to add fill and then crush it out in post if you don’t like it, but I like to make decisions on the set wherever possible, to deliver the most cinematic image straight out of the camera.

The Magnum 650, a worthy successor to the classic 550
The Magnum 650, a worthy successor to the classic 550

To soften the scene I pumped in lots of smoke. Col had kindly gifted me a Magnum 650 (to fill the smoke machine void in my life since my Magnum 550 packed up last year) and we let that baby rip in that tiny little room! The smoke helped add to the sense of decay and reacted beautifully to the curtains being opened mid-scene.

That’s all from the set of Crossing Paths. I believe the edit is now underway, and I look forward to seeing how this lovely little short film turns out.

Crossing Paths is a B Squared production (C) 2015. Find out more at facebook.com/Crossing-Paths-Short-Film-697385557065699/timeline/

Crossing Paths: Daylight Interior

Crossing Paths: Night Exterior

Col and Sophie smoke up the road before a take.
Col and Sophie smoke up the road before a take.

After a morning of playing with the sun, the next task on Crossing Paths was to light a night exterior scene.

The Blackmagic Production Camera, with a native ISO of 400, is not the most sensitive of cameras. But with this scene being a flashback, I gained a stop of light by changing my shutter angle to 360 degrees and making that extra motion blur part of the film’s flashback look. (Click here to read my post on Understanding Shutter Angles.)

ArriMax M18
ArriMax M18

Just as a DP normally looks to orientate a daylight scene to use the sun as backlight, so they often aim to do the same with the moon at night. Except of course, unless you’re shooting on a Sony A7S, the actual position of the moon is irrelevant because it’s too dim to shed any readable light. Instead you set up a fake moon – usually an HMI – in the position that works best for you.

I knew that there would be two main camera angles for this scene, in which Michelle runs out of her house and across the road. One would be a handheld tracking shot, leading Michelle as she runs. The other would be an angle looking up the road. So the first angle would be looking towards the house and the second would be at 90 degrees to that.

Gulliver
Gulliver

Where to put the backlight? (I was going to use an ArriMax M18 for the moon.) Clearly not behind the house, because I didn’t have a massive crane to put it on! Similarly I could not put it at the end of the road without it being in shot. The clear solution was to put it mid-way between these two positions, in a neighbour’s garden. From there it would provide 3/4 backlight (from the left) for the view down the road, and side-light (from the right) for the view towards the house, developing to 3/4 backlight as Michelle crosses the road.

To get my backlight fix at the start of the handheld leading shot, I placed a Dedo at the top of the stairs shining down.

3 x 300W Gulliver lamps, kindly supplied by spark Colin Stannard, were also used in the scene. Two were hidden behind trees down the road, pointing at parts of the background to stop it being black. (The road’s sodium streetlamps provided some nice bokeh as they reflected in parked cars, but did nothing to illuminate the scene.)

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A Gulliver, on the left of this image, shines on the front door through a tree.

The third Gulliver was used to 3/4 front-light Michelle in the first half of the leading shot. I put it on a C-stand, nice and high, shining through a tree so as to break up the light – always a good trick for frontal light sources at night.

To ensure Michelle’s face was visible in the second half of the leading shot, an 8’x4′ poly was used to bounce some of the “moonlight” back at her.

Frame grab from the leading shot. The warmer light from frame left is from the Gulliver shining through the tree, while the colder light from the right is from the M18.
Frame grab from the leading shot. The warmer light from frame left is from the Gulliver shining through the tree, while the colder light from the right is from the M18. (C) 2015 B Squared Productions

Here’s a lighting diagram of the whole set-up…

Sketch 2015-10-01 17_01_36Crossing Paths is a B Squared production (C) 2015. Find out more at facebook.com/Crossing-Paths-Short-Film-697385557065699/timeline/

Crossing Paths: Night Exterior

Crossing Paths: Day Exterior

Michelle Darkin Price and Phil Molloy in Crossing Paths (C) 2015 B Squared Productions
Michelle Darkin Price and Phil Molloy in Crossing Paths (C) 2015 B Squared Productions

The sun is an awesome light source, but you’re not alone as a DP if you sometimes feel it’s the enemy. Shooting Ben Bloore’s Crossing Paths at the weekend, I was very lucky to be met with a perfect blue sky, but even so there was work to do in maintaining and sculpting the light.

The first step on the road to succesfully photographing day exterior scenes is choosing the right location. Crossing Paths is mostly about two characters sitting on a park bench. It needed to look serene and beautiful – which means backlight.

The initial location had an east-facing bench, so I asked for the scene to be scheduled in the evening. That way the characters would be backlit by the sun as it set in the west.

Hard reflector
Hard reflector

The location was later changed to Belper River Gardens (where, three years earlier, I had shot scenes from Stop/Eject). The new bench faced west, which meant shooting in the morning so it would be backlit from the east.

In a rare instance of nature co-operating, the sun blazed out over the trees at about 8am and perfectly backlit the actors as we set up for the master shot. I used an 8’x4′ poly to bounce the light back and fill in their faces.

As we moved into the coverage, a very tall tree started to block some of the sunlight. This was where our hard reflector came in. This is a 3’x3′ silver board mounted in a yoke so that it can easily be panned and tilted.

Col set up this reflector in a patch of sunlight, ricocheting it onto the back of the actors’ heads, maintaining the look of the master shot.

Col adjusts the hard reflector to backlight the talent.
Col adjust the hard reflector to backlight the talent.

Later one of the characters stands up and looks down on the bench. We needed to shoot his CU for this moment without him squinting into the sun, and without harsh shadows on his face. Cue the next tool in our sun control arsenal: the silk. Stretched across a 6’x6′ butterfly frame, the silk acted like a cloud and softened the sunlight passing through it.

Col and production assistant Andrew position the silk.
Col and production assistant Andrew position the silk.
The silk in action on Phil
The silk in action on Phil. (C) 2015 B Squared Productions

You need to think carefully about what order to do your coverage in with natural light, particularly if the day is as sunny as this one was. I asked to leave the shots looking south last, so that the sun would have moved round to backlight this angle.

This south-facing shot was left until around midday in order to have it backlit. (C) 2015 B Squared Productions
This south-facing shot was left until around midday in order to have it backlit. (C) 2015 B Squared Productions

What if it had been an overcast day? Well, it wouldn’t have looked as good, but we were tooled up for that eventuality too. We had an ArriMax M18 which could have backlit the actors in all but the widest shots (for which we would have had to wait for a break in the clouds) and a 4’x4′ floppy for negative fill if the light was too flat. More on those some other time.

Related posts:
Lighting ‘3 Blind Mice’ – using positive and negative fill and artificial backlight for day exterior scenes
Sun Paths – choosing the right locations for The Gong Fu Conection
Moulding Natural Light – shooting towards the sun and modifying sunlight

Crossing Paths is a B Squared production (C) 2015. Find out more at facebook.com/Crossing-Paths-Short-Film-697385557065699/timeline/

Crossing Paths: Day Exterior

5 Tips for Perfect Shafts of Light

There’s nothing like a good shaft of light to add production value to your cinematography. But you can’t just shine a lamp through a window and expect to get Hollywood shafts. Here are the essential conditions you need:

1. You need focused light, i.e. a lamp with a lens. Source 4s work extremely well. HMI or tungsten fresnels will also do the job, and sometimes Dedos.

A Source 4 and Source 4 Junior firing beams through smoke
A Source 4 and Source 4 Junior firing beams through smoke
A Source 4
Source 4
HMI fresnel
HMI fresnel
Dedo, de-e-edo. Dedo come and me want go home.
Dedo

2. You need a smoke machine or hazer to volumise the light. A cheap one from Maplin will work, but as a general rule the cheaper the machine, the more its output will be wreaths of smoke rather than just thickening up the atmosphere. However, given time to disperse and some vigorous wafting with a flag or the clapperboard, any smoke will work.

ProSound GT-800 fog machine from Maplin
ProSound GT-800 fog machine from Maplin
Phantom Pea Soup hazer
Phantom Pea Soup hazer

3. The smoke/haze needs to be backlit. The closer the light source is to being directly behind the smoke, the more the smoke will show up. So shoot towards windows.

These frames are the start and end positions of a tracking shot from Ren (with a top secret make-up effect!). Note how the shafts of light from the window are much more prominent when the camera is pointed more towards the light source.
These frames are the start and end positions of a tracking shot from Ren (with a top secret make-up effect!). Note how the shafts of light from the window are much more prominent when the camera is pointed more towards the light source.

www.rentheseries.com

4. A dark background will show up the smoke best. If you’re shooting in a house with white walls then you’re probably flogging a dead horse.

The dark prison walls here show up the shaft of light very nicely.
The dark prison walls here show up the shaft of light very nicely.

5. Keep other light sources away from the shaft. Competing lamps can muddy the shaft of light or maybe make it disappear altogether. Often I find that shafts of light work well as background interest, with the actors well in front of it, lit by other sources.

In this set-up for Ballet Pointe Shoes (dir. Gisela Pereira), I'm using the layers of scenery on the stage to separate layers. In the back layer there's a pair of cool, high Source 4s creating the crossed beams, while in the front layer warmer Dedos create shorter shafts of light.
In this set-up for Ballet Pointe Shoes (dir. Gisela Pereira), I’m using the layers of scenery on the stage to separate layers of lighting. In the back layer there’s a pair of cool, high Source 4s creating the crossed beams, while in the front layer warmer Dedos create shorter shafts of light.

Follow all these guidelines and you’ll get lovely shafts of light every time!

5 Tips for Perfect Shafts of Light

Lighting Techniques #7: Gobos and Shadows

Gobos are shapes that you fit onto a lamp in order to break up the light. If you’re using Source 4s you can get gobos especially for the purpose, which slot into the front of the lamp.

Gobos
Gobos
matthews_wood_cucoloris_3
A cucoloris

A cucoloris is a piece of wood or metal with vaguely leaf-life shapes cut into it. You would mount this on a C-stand or clamp of some kind. You can easily make your own cucoloris by punching holes in black-wrap or cardboard.

In fact you can create patterns of light and shadow by placing almost anything in front of a light, varying the distance from the source to make the pattern sharper or softer. Be careful to observe the minimum safe distances printed on the side of the lamphead though, or you might set fire to your shadow-maker.

Here are some examples of breaking up the light that I’ve tried over the years…

On more than one occasion I’ve taped up some of the PVC pipes which my dolly uses as tracks, to create the impression of vertical bars or pillars. In the below example the French windows (when closed) didn’t have enough bits of frame to break up the light sufficiently, so I had my spark tape a pipe to the window…

IMG_2464

I don’t have a picture, but I remember once on a horror feature sticking lots of blobs of gaffer tape to a window.

In this shot from Stop/Eject I blacked out the room’s real window and rigged a fold-up director’s chair in front of a 1K Arrilite to cast a window frame-like shadow…

The bedroom by sunlight

Look for things in the set that you can shine lights through, like this partition window….

Creating interesting shadows by using a partition window at the location.

or a fence…

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or blinds…

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If you want the venetian blinds effect and you don’t have any, stick strips of gaffer tape to the window.

On Ren I built an openable and closable little door (complete with tiny barred window) for light to shine through, since the set didn’t have a door.

image

On the same show, the roof of Karn’s house became a giant gobo for the 2.5K HMI placed above and behind the set, creating these incredible God rays when smoke was added. The roof was made of interlocking branches and had been covered by sheets by the art department – presumably to block light – but I removed the sheets because I wanted this lighting effect…

image

Branches make great gobos. I often sneakily break one off a nearby tree and rig it to a C-stand to cast some summery shadows or break up a moonlight or streetlamp source that’s looking too bright and flat.

IMG_1029-1.JPG

If you’ve missed the other posts in my Lighting Techniques series so far, here are the links:

#1: Three Point Lighting

#2: Cross-backlighting

#3: The Window Wrap

#4: Health Bounce

#5: Smoke

#6: Cross-light

Lighting Techniques #7: Gobos and Shadows

5 Tips for Successful Pick-ups

Discussing the next set-up on the Ren pick-ups shoot with director Kate Madison. Photo: Michael Hudson
Discussing the next set-up on the Ren pick-ups shoot with director Kate Madison. Photo: Michael Hudson

Recently I’ve been involved in pick-ups shoots for a couple of projects I lensed last year: action-comedy feature The Gong Fu Connection and fantasy series Ren. Both pick-up shoots were strange experiences, featuring some very familiar aspects of the original shoot – locations, sets, costumes – but noticeably lacking others – certain actors, crew members and so on. The Ren pick-ups in particular were like re-living principal photography in microcosm, with stressful crowd shoots followed by more relaxed, smaller scenes and finally night shots with flaming arrows again!

A CTB-gelled Arrilite 1000 stands in for the 2.5K we used for backlight during principal photography on Ren! Photo: Michael Hudson
A CTB-gelled Arrilite 1000 stands in for the 2.5K HMI used for backlight during principal photography on Ren! Photo: Michael Hudson

I’ve blogged previously about how a director/producer can prepare for pick-ups – by keeping certain key props and costumes, for example – but today I have a few thoughts from a DP’s perspective.

1. Keep a record of lighting plans. I have a pretty good memory for my lighting set-ups, but not everyone does, so keeping notes is a good idea. Your gaffer may even do this for you. I frequently use this blog as a means of recording lighting set-ups, and indeed tried to access it during the Ren pick-ups shoot but was foiled by dodgy wifi.

2. Keep camera logs. On a properly crewed shoot this will be the 2nd AC’s job. The logs should include at least the following info for each slate: lens, aperture, ASA, white balance and shutter angle. This can be useful in principal photography too, for example if you shoot the two parts of a shot-reverse at different ends of the day or different days all together, and need to make sure you use the same lens.

Production assistant Claire Finn tends the brazier which provides smoke in the absence of the Artem smoke gun we used during principal photography. Photo: Michael Hudson
Production assistant Claire Finn tends the brazier which provides smoke in the absence of the Artem smoke gun used during principal photography. Photo: Michael Hudson

3. Have the original scene handy when you shoot the pick-ups. Load the edit onto a laptop or tablet so that you can compare it on set to the new material you’re framing up.

4. Own a bit of lighting kit if you can. In the shed I have some battered old Arrilites and a few other bits and pieces of gear that has seen better days. On a proper shoot I would leave this at home and have the production hire much better kit. But for pick-ups, when there’s often no money left, this stuff can come in handy.

5. Keep gels. If you employ an unusual colour of gel during principal photography, try to keep a piece of it in case you need to revisit that lighting set-up in pick-ups. Production will have to pay for the gel once it’s been used anyway. On the Ren pick-ups shoot, after pulling all of my gels out of the plastic kitchen bin I keep them in, I was relieved to find that I still had two pieces of the Urban Sodium gel I used in the flaming arrows scene the first time around.

Urban Sodium gel provides the grungy orange light for the flaming arrows scene, just as it did last November. Photo: Hermes Contreras
Urban Sodium gel provides the grungy orange light for the flaming arrows scene, just as it did last November. Photo: Hermes Contreras
5 Tips for Successful Pick-ups