“The Little Mermaid”: Sun, Sea and Cinematography

(Spoiler alert!) The denouement of The Little Mermaid takes place in the waves on a picturesque beach, where Cam (William Moseley) has carried Elizabeth (Poppy Drayton). In true fairytale style, our hero and heroine finally share their first kiss, parting to reveal the flaring orange sun behind them, just above the horizon. By the time we got to this sequence, we had already shot some water scenes, but those were in controlled, studio-like conditions. Working with natural light and real waves was going to be a whole different ball-game.

Here are some extracts from my diary, revealing how this magical moment was ultimately captured.

 

Day 22

Scenes at the beach today, with actors in the ocean. We’ve been worried about this sequence since the earliest stages of preproduction. Will the cast get too cold? Will it be too dangerous with waves and jellyfish and razor-sharp oyster beds? Will we get the magical dawn lighting the script requires? Building a partial beach set against green-screen was considered for a long time, but eventually shooting on a real beach, and this one particular beach, turned out to be our only option. (We’re back on Tybee Island, the same island we did the Shirley Shoot on so very long ago, and Baywatch seems to have all the other beaches tied up.)

The weather is good, with a cloudless sky. We’re cheating sunset for sunrise, and I know exactly where the sun will go down, thanks to the Helios and Sun Tracker apps.

We get ready to go into the water shortly after 6pm. The ACs put the camera in the splash bag and we bring it into the ocean. It starts to leak. Which is pretty much the last thing you want to happen. We pull it out before the camera gets damaged, but now we’re wondering how to shoot the scene. Someone suggests I just put the camera on my shoulder (I’m only going in up to my waist) and a couple of the crew spot me to make sure I don’t drop it. Sounds risky, doesn’t it? But it works. Meanwhile Captain Dan joins us in his waders to hand-bash a polyboard bounce, and the ‘B’ camera team are on a pontoon trying to get alternate angles.

Perhaps the most important thing I do today is ask Will to pick Poppy up the other way around. You see, when we’re about to turn over, Will picks up Poppy with her head to his right and her tail to his left. But I can see that if they play the scene with Poppy this way around, I will end up framing the two-shot with my back to the sun, losing that magical image of the low sun in the background, and probably casting camera shadows on them to boot. So I ask Will to pick Poppy up the other way around.

As the sun races towards the horizon, we get two magical takes. I’m constantly reframing to keep the setting sun in the background, and as the hero and heroine kiss, it flares out perfectly between them. Everyone is ecstatic.

 

Day 23

‘B’ cam 1st AC Geran Daniels on the pontoon with the Alexa XR Studio and the hefty Angenieux 19.5-94mm Optimo

It’s another beautiful day, and the first task is to go out on the pontoon and shoot Poppy’s double swimming about in the mermaid tail. I use the Angenieux zoom for only the second time (it normally lives on the ‘B’ camera), and for the first time on my shoulder. Damn, that thing’s heavy. But my shoulder has worse to come today.

As sunset approaches, we must shoot pick-ups for Saturday’s water scene with the principal cast. Today the tide is much lower at sunset, and getting out to a deep enough spot (up to around waist or chest level) means walking over very squelchy mud which you sometimes sink in up to your knees, and sharp oyster beds. So instead we get into the water via the pontoon. This boat has a limited capacity, so I’m dropped off on the first trip, before it returns to the dock twice more to get the rest of the cast and crew who are needed. It’s extremely pleasant to swim about in the ocean (more of an estuary really) while we wait.

In the water with 2nd AC Kane Pearson and some expensive electronics. The white patch on the splash bag is the $5 of tape!

Line producer Fabio has proudly repaired the leaky splash bag with a $2 bicycle inner tube patch. 2nd AC Kane, a big spender, added $5 of tape, and we successfully tested it before we set sail.

Because the splash-bag doesn’t fit our Alexa’s viewfinder, Kane has to hand-bash a 5.6” monitor in a ziplock bag (along with a Teradek receiver and battery) so that I can see what I’m shooting. This works pretty well though. The hardest thing is the mud; it’s impossible to find a firm spot, so during the takes I’m always sinking and trying to keep my balance and follow the action at the same time. Kane has to prop me up on a couple of occasions.

For all the material in the ocean I stick to a (Cooke S4i) 32mm lens; the zoom won’t fit in the splash housing, and lens changes take too long. (The cast can only be in the water for 30 minutes at a time, according to Screen Actors Guild rules.) Although we mostly shoot at water level, where the splash bag floats and is easy to control, one set-up requires me to put it on my shoulder. The weight is quite something, but with help I get the shot.

With the water scenes wrapped, and the tide now higher, we swim back to shore. We’ve been in the water at least three hours, and it was exhausting but a lot of fun too.

That concludes my blog series on The Little Mermaid. If you missed any of the earlier instalments, here are the links:

Don’t forget, if you’re in the UK, the film is currently available from all good high-street DVD retailers and on Amazon as a DVD or download.

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“The Little Mermaid”: Sun, Sea and Cinematography

“The Little Mermaid”: Lighting from the Back

So far, this blog series about my cinematography of The Little Mermaid has covered the biggest and most complex scenes in the movie. Today I’m going to look at some smaller scenes, and how I employed the cinematography tenet of lighting from the back to quickly build a look for these which has depth, mood and drama.

Many of these examples are specifically cross-backlighting, something I covered in my Lighting Techniques series, but I’ll quickly recap since it has so much relevance here. It involves lighting two characters facing each other with two sources, on the far side of the eye-line (short key), crossed so that each source keys one character and often backlights the other too.

So with that in mind, let’s proceed to the examples from my shooting diary.

 

Day 1

The first week is pretty much all in houses with just a few principals, so an easy start. Day 1’s schedule is tight though. We start in a third floor bedroom – no way lamps are getting up to those windows from outside, so I’m relying on natural light augmented with a bit of cross-backlight cheated inside the room. (There’s a Kino Flo shining at Elle over Cam’s right shoulder, for example.) Once the haze is in it looks great. After we get the main coverage, we head out to the garden for the next scene, while the ‘B’ camera team steps in to pick up a couple of inserts…

 

Day 3

…It’s a night scene and the grips have tented the window. To get a nice blue glow coming in, I have two 4×4 Kino Flos set either side of the window (outside), and they give a great wrapping backlight to the actors and the set dressing. Smoke and a cool white balance of 3,200K (the Kinos are tubed for 5,600K) complete the look. It owes a lot to a scene from Hook, one of Blake’s (director Blake Harris) reference movies which I watched during preprod. This stuff definitely filters in and inspires things!

 

Day 13

Our first day on stage. It’s weird to be back at the former supermarket I spent five weeks of preproduction in. The first set, Locke’s chamber, is very confined and the walls don’t wild, so it’s quite slow-going to work in there. We fire a 5K fresnel through the stained glass window at the back of the set. Then I fall back on the tried and tested method of cross-backlighting even though I know that it will be hard to hide the lamps (a 650W fresnel in both of the upper rear corners of the set) from camera. In the end I have the art department dress drapes in front of them. For the villain’s single I leave the light hard, but for the hero’s single we use bounce boards to wrap the light around his face more…

 

Day 28

We start with the fortune-teller’s tent, another small set constructed on stage. In fact, it’s just an Easy-Up artfully draped with fabrics. Initially there’s nowhere to get light in from except the front, but I know that this will leave the scene looking flat and fake, so I work with the art department again to make holes in the top rear corners. Through those we shine tungsten-bubbled “Fat Boy” Kino Flos. (These 2ft 4-bank units are giving the dual kickers on Cam in the centre, and the beautiful down-light on the background fabrics, bringing out the ruching. Each one also provides a little key-light on the two ladies.) The other sources are “moonlight” coming in through the entrance, linking us to the circus exteriors, and a stylised slash of light across Thora’s eyes from a Source Four, suggested by Jason (key grip Jason Batey). Adding foreground practicals is an important final touch to expand the depth and scale of the set…

 

Day 31

It’s the last day of principal photography. Our big scene of the day is the newspaper office where Cam works, which is a set in the front of the studio, using the building’s real windows. We fire the 12K in and gel it with half CTS for a nice morning sunlight effect. We’re shooting towards the windows, which have blinds, so we get some nice shafts of light, though sometimes it’s a little too smokey. Running haze is a pretty skilled and tricky job, and involves considering the lens length and backlight, which both affect how much the smoke shows up on camera. When we get it right, combined with the dark wood period furniture, it totally sells the 1937 setting. Apparently people at video village are loving it, saying it looks like Mad Men….

Next week, in the final part of my blog series on The Little Mermaid, I’ll share my experiences of shooting the sunset denouement while up to my waist in the Atlantic Ocean.

“The Little Mermaid”: Lighting from the Back

“The Little Mermaid”: Boats, Trains and Automobiles

One of the biggest challenges on The Little Mermaid was the amount of material set in moving vehicles at night. Over the course of the story, the heroes travel in two different trains, a pick-up truck and a riverboat, and I knew that lighting large stretches of railway, road or river wasn’t going to be practical on our budget. Ultimately much of it ended up being done against green screen, with the notable exception of the riverboat, the first mode of transport to go before the cameras. Here are the relevant extracts from my diary.

 

Day 14

Today’s a big day because we’re shooting on a riverboat which has been hired at great expense. We have a huge amount of material to cover and there’s no way we can come back to the boat later if we don’t get it all. Chris and I make a game plan in the afternoon and arrive at the dock in good time.

It feels a lot like a micro-budget movie, shooting on a location that perhaps should have been a set (once we set sail you can’t see anything in the background because it’s night) with a tiny lighting package running off a little genny: some Kinos, two LED panels, and a 1K baby. Out there in the dark river, it is eery watching unfathomably huge container ships pass 50ft from us. We leave ‘B’ camera on the shore and try to co-ordinate with them by walkie as they shoot wide shots of the boat and we try to hide!

 

Day 16

Night driving scenes in a pick-up truck today. Poor Man’s Process was considered for these, then doing it for real with a low loader (called a process trailer here in the States). But at last green screen was chosen as the way to go.

The period vehicle is wheeled into our studio and parked in front of two 12×12 green screens, which VFX supervisor Rich dots with red tape crosses for tracking markers. Throughout the night he moves them around to make sure there are always a couple in shot. We light the green screen with two Image 80s (4ft 8-bank Kino Flos with integral ballasts) fitted with special chroma green tubes. Rich tells me to expose the screen at key, which in this case is T4.

Captain Dan Xeller, best boy electric, has lit car stuff before, so I give him free reign to establish the ambient level. He does it with 1Ks fired into 8×4 bounce boards, so that any reflections in the car’s bodywork will be large and sky-like, not strips like Kino Flos or points like pars or fresnels.

For shape we add a 5K with a chimera at a three-quarter angle, and a side-on par can with a “branch-a-loris” in front of it. Key grip Jason Batey designs this rig, consisting of two branches on a pivot like a Catherine Wheel, which can be spun at any speed by one of the grips, to simulate movement of the car.

Finally I add a 2K poking over the top of the green screen with Steel Blue gel, as a gratuitous hair-light.

Most of the night’s work is handheld, often with two cameras, but we also get some dolly shots, moving towards or away from the car, again to simulate movement.

 

Day 17

More green screen work today. At the end of the night we recreate one of the scenes from the boat with a piece of railing against the green screen. I do exactly the same lighting as before – Steel Blue three-quarter backlight, and a tungsten key bounced off polyboard. I love the way the actors’ skin looks under this light. Tungsten bounced off polyboard may just be the best light source ever.

 

Day 18

Stage scenes on real sets today, one of which is meant to be on the riverboat. The grips come up with a gag where we shine moonlight through an off-camera window gobo, which they handbash back and forth to simulate the boat rocking. We end up dialling it down so it’s very subtle, but still adds a hint of movement.

We move to the caboose (guard’s van), one of the train carriage sets. A second branch-a-loris is constructed so that both windows on one side of the carriage can have the passing trees effect cutting up the hard fresnel “moonlight”. We light from the other side with Kinos, and add a 1K baby bounced off foamcore to represent light from a practical oil lamp. Later the dialogue transitions to a fight scene, and we replace the bounced baby with an LED panel so it’s a little easier to move around and keep out of shot. I get to do some energetic handheld camerawork following the action, which is always fun.

 

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Day 27

Interiors on stage, followed by night exteriors out the back of the studio. One of these is a shot of the heroes running, supposedly towards the train. It’s shot from the back of the 1st AD’s pick-up truck as we drive next to them. We have no condor today so the 12K backlight is just on a roadrunner stand, flooding out across the marsh between the lamp and the talent. With smoke it looks great, but lens flare keeps creeping in because the lamp’s not high enough.

We also shoot some Poor Man’s Process around a small set of the rear of a train car. Two lamps with branch-a-lorises in front of them, wind, smoke and shaky cameras help sell the movement.

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Later we have a POV shot of a train screeching to a stop in front of the villain. The camera is on a dolly and the G&E team mount a 2K on there as well, to represent the train’s headlight.

Next week I’ll turn my attention to The Little Mermaid‘s smaller scenes, and discuss how the principle of lighting from the back was applied to them. Meanwhile, if you’re interested in some techniques for shooting in genuinely-moving vehicles, check out my blog from week three of Above the Clouds where we shot on Longcross Studios’ test track, and my article “Int. Car – Moving”.

“The Little Mermaid”: Boats, Trains and Automobiles