Where do you start, as a director of photography lighting a set? What should be the first brushstroke when you’re painting with light?
I believe the answer is backlight, and I think many DPs would agree with me.
Let’s take the example of a night exterior in a historical fantasy piece, as featured in my online course, Cinematic Lighting. The main source of light in such a scene would be the moon. Where am I going to put it? At the back.
The before image is lit by an LED panel serving purely as a work-light while we rehearsed. It’s not directly above the camera, but off to the right, so the lighting isn’t completely flat, but there is very little depth in the image. Beyond the gate is a boring black void.
The after image completely transforms the viewer’s understanding of the three-dimensional space. We get the sense of a world beyond the gate, an intriguing world lighter than the foreground, with a glimpse of trees and space. Composing the brazier in the foreground has added a further plane, again increasing the three-dimensional impression.
Here is the lighting diagram for the scene. (Loads more diagrams like this can be seen on my Instagram feed.)
The “moon” is a 2.5KW HMI fresnel way back amongst the trees, hidden from camera by the wall on the right. This throws the gate and the characters into silhouette, creating a rim of light around their camera-right sides.
To shed a little light on Ivan’s face as he looks camera-left, I hid a 4×4′ Kino Flo behind the lefthand wall, again behind the actors.
The LED from the rehearsal, a Neewer 480, hasn’t moved, but now it has an orange gel and is dimmed very low to subtly enhance the firelight. Note how the contrasting colours in the frame add to the depth as well.
So I’ll always go into a scene looking at where to put a big backlight, and then seeing if I need any additional sources. Sometimes I don’t, like in this scene from the Daylight Interior module of the course.
Backlight for interior scenes is different to night interiors. You cannot simply put it where you want it. You must work with the position of the windows. When I’m prepping interiors, I always work with the director to try to block the scene so that we can face towards the window as much as possible, making it our backlight. If a set is being built, I’ll talk to the production designer at the design stage to get windows put in to backlight the main camera positions whenever possible.
In the above example, lit by just the 2.5K HMI outside the window, I actually blacked out windows behind camera so that they would not fill in the nice shadows created by the backlight.
Daylight exteriors are different again. I never use artificial lights outdoors in daytime any more. I prefer to work with the natural light and employ reflectors, diffusion or negative fill to mould it where necessary.
So it’s very important to block the scene with the camera facing the sun whenever possible. Predicting the sun path may take a little work, but it will always be worth it.
Here I’ve shot south, towards the low November sun, and didn’t need to modify the light at all.
Shooting in the opposite direction would have looked flat and uninteresting, not to mention causing potential problems with the cast squinting in the sunlight, and boom and camera shadows being cast on them.
You can learn much more about the principles and practice of cinematic lighting by taking my online course on Udemy. Currently you can get an amazing 90% off using the voucher code INSTA90 until November 19th.
For more examples of building a scene around backlight, see my article “Lighting from the Back”.
Many productions are up and running again, and a recent ScreenSkills seminar revealed how two high-end series were amongst the first to tackle TV-making during a global pandemic.
Death in Paradise is a long-running crime drama about fish-out-of-water British detectives – the latest played by Ralf Little – heading murder investigations on the fictional Caribbean island of Saint Marie. Production of the show’s tenth season, originally scheduled for April, commenced instead in late July.
The Pursuit of Love is a mini-series based on the novel by Nancy Mitford, set between the two world wars. Lily James and Emily Beecham star as women in quest of husbands, in an adaptation written and directed by Emily Mortimer. Filming again began in late July, in South West England.
What both productions have in common, and a key reason why they were able to start up ahead of so many others, is that their insurance was already in place before lockdown hit. The policies include producer’s indemnity, covering costs outside of the production’s control.
Co-executive producer Alex Jones of Red Planet Pictures explained that Death in Paradise had a few other things going for it too. Most obvious of these was the location, the French archipelago of Guadeloupe, which formed a natural bubble. All cast and crew were tested for Covid-19 before flying out, then again seven days after arrival and at the start of each filming block. Having been around for ten years made adapting the production easier than starting one from scratch, Jones believes.
Ian Hogan, line producer of The Pursuit of Love, did not have the advantage of an established machine. He said that a full-time health and safety adviser with a background in location management spent weeks working out Coronavirus protocols for the period drama. Crew members each received a copy of these, and were required to agree that they would not go out in their spare time except for exercise and essential shopping. Every day they must declare remotely that they have no symptoms of Covid-19 before they can receive a green pass which allows them through location security. They must then take a temperature test before accessing the set.
Both producers insist that age and underlying health problems are not a barrier to work. Cast and crew who are particularly vulnerable to Covid-19 are given a personalised risk assessment with mitigation steps to follow.
Death in Paradise chose to film using the “one metre plus” social distancing rule common to both France and England. A former assistant director was hired as a Covid supervisor, a role which sometimes involved helping to re-block scenes to avoid physical proximity.
But for The Pursuit of Love, as the title suggests, intimacy was crucial. The producers opted for a close-contact system, dividing personnel into cohorts. A mobile testing lab with a capacity of 70 a day is always on location, and everyone is checked at least once a week. The Director’s Cohort – consisting of Mortimer, the cast, and key on-set crew like the DP, boom op and focus puller – are tested twice a week.
A monitor signal is distributed wirelessly around the set to production iPads and personal devices, to prevent a crowded video village. The DIT sends this camera feed via a local wifi network using Qtake.
Both productions require face-coverings. At least one director of Death in Paradise switched from a mask to a visor so that their cast and crew could read their facial expressions, so important when giving notes.
Visors are also used for close-contact work like make-up and costume, the two departments perhaps most affected by the pandemic. Hogan hired extra make-up trucks so that the chairs could be sufficiently spaced, and both productions expanded their crews to obviate the need for dailies. Instead, extra MUAs and dressers might be engaged for eight weeks out of 12, but on an exclusive basis so that they don’t risk spreading the virus to or from other sets.
Wardrobe fitting for supporting artists is much more involved than usual, as the same costume cannot be tried on multiple people without cleaning in-between. Greater numbers of costumes must be hired, and measurements that are taken remotely are much more important.
All of this is expensive, of course. Jones estimates it has added 15 per cent to Death in Paradise‘s budget, covered fortunately by the insurance. The pace of filming has slowed, but not as much as might be expected, with just two extra filming days per block, and slightly less coverage recorded than before.
Both Jones and Hogan praised the responsibility and enthusiasm with which their crews returned to work. They are positive about the future of TV production. While there have been fears that Coronavirus would shrink crews, Jones’s has actually grown, with a larger off-set support staff. “Our industry is booming,” he concluded, “and it will continue to boom when this is all over.”
With the temporary closure of Cineworlds around the UK, the future of theatrical exhibition once more hangs in the balance. But just a couple of months ago cinemas were reopening and people were positive that the industry would recover. One of the classic blockbusters that was re-released to plug the gaps in the release schedule ahead of Christopher Nolan’s Tenet was a certain quite popular film about dinosaurs. I described my trip to see it recently, but let’s put that hideous experience behind us and concentrate on the film itself.
Thanks in no small part to the excellent “making of” book by Don Shay and Jody Duncan, Jurassic Park was a formative experience for the 13-year-old Neil Oseman, setting me irrevocably on the path to filmmaking as a career. So let me take you back in time and behind the scenes of an iconic piece of popcorn fodder.
Man creates dinosaurs
Even before author Michael Crichton delivered the manuscript of his new novel in May 1990, Steven Spielberg had expressed an interest in adapting it. A brief bidding war between studios saw Joe Dante (Gremlins), Tim Burton (Batman) and Richard Donner (Superman) in the frame to direct, but Spielberg and Universal Pictures were the victors.
The screenplay went through several drafts, first by Crichton himself, then by Malio Scotch Marmo and finally by David Koepp, who would go on to script Mission: Impossible, Spider-Man and Panic Room. Pre-production began long before Koepp finished writing, with Spielberg generating storyboards based directly on scenes from the book so that his team could figure out how they were going to bring the dinosaurs to life.
Inspired by a life-size theme park animatronic of King Kong, Spielberg initially wanted all the dinsoaurs to be full-scale physical creatures throughout. This was quickly recognised as impractical, and instead Stan Winston Studio, creators of the Terminator endoskeleton, the Predator make-up and the fifteen-foot-tall Alien queen, focused on building full-scale hydraulically-actuated dinosaurs that would serve primarily for close-ups and mids.
Meanwhile, to accomplish the wider shots, Spielberg hired veteran stop-motion animator Phil Tippett, whose prior work included ED-209 in RoboCop, the tauntaun and AT-AT walkers in The Empire Strikes Back, and perhaps most relevantly, the titular creature from Dragonslayer. After producing some beautiful animatics – to give the crew a clearer previsualisation of the action than storyboards could provide – Tippett shot test footage of the “go-motion” process he intended to employ for the real scenes. Whilst this footage greatly improved on traditional stop-motion by incorporating motion blur, it failed to convince Spielberg.
https://youtu.be/_7tUlXz9MrA
At this point, Dennis Muren of Industrial Light and Magic stepped in. Muren was the visual effects supervisor behind the most significant milestones in computer-generated imagery up to that point: the stained-glass knight in Young Sherlock Holmes (1986), the water tendril in The Abyss (1989) and the liquid metal T-1000 in Terminator 2: Judgment Day (1991). When Spielberg saw his test footage – initially just skeletons running in a black void – the fluidity of the movement immediately grabbed the director’s attention. Further tests, culminating in a fully-skinned tyrannosaur stalking a herd of gallimimuses, had Spielberg completely convinced. On seeing the tests himself, Tippett famously quipped: “I think I’m extinct.”
Tippett continued to work on Jurassic Park, however, ultimately earning a credit as dinosaur supervisor. Manipulating a custom-built armature named the Dinosaur Input Device, Tippett and his team were able to have their hands-on techniques recorded by computer and used to drive the CG models.
Building on his experiences working with the E.T. puppet, Spielberg pushed for realistic animal behaviours, visible breathing, and bird-like movements reflecting the latest paleontological theories, all of which would lend credibility to the dinosaurs. Effects co-supervisor Mark Dippe stated: “We used to go outdoors and run around and pretend we were gallimisuses or T-Rexes hunting each other, and shoot [reference] film.”
Dinosaurs eat man
Production began in August 1992 with three weeks on the Hawaiian island of Kauai. Filming progressed smoothly until the final day on location, which had to be scrubbed due to Hurrican Iniki (although shots of the storm made it into the finished film). After a brief stint in the Mojave Desert, the crew settled into the stages at Universal Studios and Warner Brothers to record the bulk of the picture.
The most challenging sequence to film would also prove to be the movie’s most memorable: the T-Rex attack on the jeeps containing Sam Neill’s Dr. Grant, Jeff Goldblum’s Ian Malcolm, lawyer Gennaro and the children, Lex and Tim. It was the ultimate test for Stan Winston’s full-scale dinosaurs.
The main T-Rex puppet weighed over six tonnes and was mounted on a flight simulator-style platform that had to be anchored into the bedrock under the soundstage. Although its actions were occasionally pre-programmed, the animal was mostly puppeteered live using something similar to the Dinosaur Input Device.
But the torrential rain in which the scene takes place was anathema to the finely tuned mechanics and electronics of the tyrannosaur. “As [the T-Rex] would get rained on,” Winston explained, “his skin would soak up water, his weight would change, and in the middle of the day he would start having the shakes and we would have to dry him down.”
Although hints of this shaking can be detected by an eagle-eyed viewer, the thrilling impact of the overall sequence was clear to Spielberg, who recognised that the T-Rex was the star of his picture. He hastily rewrote the ending to bring the mighty creature back, relying entirely on CGI for the new climax in which it battles raptors in the visitor centre’s rotunda.
Woman inherits the earth
After wrapping 12 days ahead of schedule, Jurassic Park hit US cinemas on June 11th, 1993. It became the highest-grossing film of all time, a title which it would hold until Titanic’s release four years later. 1994’s Oscar ceremony saw the prehistoric blockbuster awarded not only Best Visual Effects but also Best Sound Editing and Best Sound Mixing. Indeed, Gary Rydstrom’s contribution to the film – using everything from a dolphin/walrus combination for the raptors’ calls, to the sound of his own dog playing with a rope toy for the T-Rex – cannot be overstated.
Jurassic Park has spawned four sequels to date (with a fifth on the way), and its impact on visual effects was enormous. For many years afterwards, blockbusters were filled with CGI that was unable to equal, let alone surpass, the quality of Jurassic Park’s. Watching it today, the CGI is still impressive if a little plasticky in texture, but I believe that the full-size animatronics which form the lion’s share of the dinosaurs’ screen time are what truly give the creatures their memorable verisimilitude. The film may be 27 years old, but it’s still every bit as entertaining as it was in 1993.
Firelight adds colour and dynamism to any lighting set-up, not to mention being essential for period and fantasy films. But often it’s not practical to use real firelight as your source. Even if you could do it safely, continuity could be a problem.
A production that can afford an experienced SFX crew might be able to employ fishtails, V-shaped gas outlets that produce a highly controllable bar of flame, as we did on Heretiks. If such luxuries are beyond your budget, however, you might need to think about simulating firelight. As my gaffer friend Richard Roberts once said while operating an array of flickering tungsten globes (method no. 3), “There’s nothing like a real fire… and this is nothing like a real fire.”
1. Waving Hands
The simplest way to fake firelight is to wave your hands in front of a light source. This will work for any kind of source, hard or soft; just experiment with movements and distances and find out what works best for you. A layer of diffusion on the lamp, another in a frame, and the waving hands in between, perhaps?
One of my favourite lighting stories involves a big night exterior shot from The First Musketeer which was done at the Chateau de Fumel in the Lot Valley, France. We were just about to turnover when a bunch of automatic floodlights came on, illuminating the front of the chateau and destroying the period illusion of our scene. We all ran around for a while, looking for the off switch, but couldn’t find it. In the end I put orange gel on the floodlights and had someone crouch next to each one, wiggling their hands like a magician, and suddenly the chateau appeared to be lit by burning braziers.
2. Wobbling Reflector
This is my go-to technique – quick, easy and effective. It’s demonstrated in my Cinematic Lighting course on Udemy and also in this episode of Lensing Ren:
All you need is a collapsible reflector with a gold side, and an open-face tungsten fixture. Simply point the latter at the former and wobble the reflector during the take to create the flickering effect.
3. Tungsten Array
If you want to get more sophisticated, you can create a rig of tungsten units hooked up to a dimmer board. Electronic boxes exist to create a flame-like dimming pattern, but you can also just do it by pushing the sliders up and down randomly. I’ve done this a lot with 100W tungsten globes in simple pendant fittings, clipped to parts of the set or to wooden battens. You can add more dynamics by gelling the individual lamps with different colours – yellows, oranges and reds.
Larger productions tend to use Brutes, a.k.a. Dinos, a.k.a. 9-lights, which are banks of 1K pars. The zenith of this technique is the two megawatt rig built by gaffer John Higgins for Roger Deakins, CBE, BSC, ASC on 1917.
4. Programmed L.E.D.
Technological advances in recent years have provided a couple of new methods of simulating firelight. One of these is the emergence of LED fixtures with built-in effects programmes like police lights, lightning and flames. These units come in all shapes, sizes and price-ranges.
On War of the Worlds: The Attack last year, gaffer Callum Begley introduced me to Astera tubes, and we used their flame effect for a campfire scene in the woods when we were having continuity problems with the real fire. For the more financially challenged, domestic fire-effect LED bulbs are cheap and screw into standard sockets. Philip Bloom had a few of these on goose-neck fittings which we used extensively in the fireplaces of Devizes Castle when shooting a filmmaking course for Mzed.
5. L.e.D. Screen
A logical extension of an LED panel or bulb that crudely represents the pattern of flames is an LED screen that actually plays video footage of a fire. The oil rig disaster docu-drama Deep Horizon and Christoper Nolan’s Dunkirk are just two films that have used giant screens to create the interactive light of off-camera fires. There are many other uses for LED screens in lighting, which I’ve covered in detail before, with the ultimate evolution being Mandalorian-style virtual volumes.
You don’t necessarily need a huge budget to try this technique. What about playing one of those festive YouTube videos of a crackling log fire on your home TV? For certain shots, especially given the high native ISOs of some cameras today, this might make a pretty convincing firelight effect. For a while now I’ve been meaning to try fire footage on an iPad as a surrogate candle. There is much here to explore.
So remember, there may be no smoke without fire, but there can be firelight without fire.