The First Light a Cinematographer Should Put Up

Where do you start, as a director of photography lighting a set? What should be the first brushstroke when you’re painting with light?

I believe the answer is backlight, and I think many DPs would agree with me.

Let’s take the example of a night exterior in a historical fantasy piece, as featured in my online course, Cinematic Lighting. The main source of light in such a scene would be the moon. Where am I going to put it? At the back.

The before image is lit by an LED panel serving purely as a work-light while we rehearsed. It’s not directly above the camera, but off to the right, so the lighting isn’t completely flat, but there is very little depth in the image. Beyond the gate is a boring black void.

The after image completely transforms the viewer’s understanding of the three-dimensional space. We get the sense of a world beyond the gate, an intriguing world lighter than the foreground, with a glimpse of trees and space. Composing the brazier in the foreground has added a further plane, again increasing the three-dimensional impression.

Here is the lighting diagram for the scene. (Loads more diagrams like this can be seen on my Instagram feed.)

The “moon” is a 2.5KW HMI fresnel way back amongst the trees, hidden from camera by the wall on the right. This throws the gate and the characters into silhouette, creating a rim of light around their camera-right sides.

To shed a little light on Ivan’s face as he looks camera-left, I hid a 4×4′ Kino Flo behind the lefthand wall, again behind the actors.

The LED from the rehearsal, a Neewer 480, hasn’t moved, but now it has an orange gel and is dimmed very low to subtly enhance the firelight. Note how the contrasting colours in the frame add to the depth as well.

So I’ll always go into a scene looking at where to put a big backlight, and then seeing if I need any additional sources. Sometimes I don’t, like in this scene from the Daylight Interior module of the course.

Backlight for interior scenes is different to night interiors. You cannot simply put it where you want it. You must work with the position of the windows. When I’m prepping interiors, I always work with the director to try to block the scene so that we can face towards the window as much as possible, making it our backlight. If a set is being built, I’ll talk to the production designer at the design stage to get windows put in to backlight the main camera positions whenever possible.

In the above example, lit by just the 2.5K HMI outside the window, I actually blacked out windows behind camera so that they would not fill in the nice shadows created by the backlight.

Daylight exteriors are different again. I never use artificial lights outdoors in daytime any more. I prefer to work with the natural light and employ reflectors, diffusion or negative fill to mould it where necessary.

So it’s very important to block the scene with the camera facing the sun whenever possible. Predicting the sun path may take a little work, but it will always be worth it.

Here I’ve shot south, towards the low November sun, and didn’t need to modify the light at all.

Shooting in the opposite direction would have looked flat and uninteresting, not to mention causing potential problems with the cast squinting in the sunlight, and boom and camera shadows being cast on them.

You can learn much more about the principles and practice of cinematic lighting by taking my online course on Udemy. Currently you can get an amazing 90% off using the voucher code INSTA90 until November 19th.

For more examples of building a scene around backlight, see my article “Lighting from the Back”.

The First Light a Cinematographer Should Put Up

Will “The Mandalorian” Revolutionise Filmmaking?

Last week, Greig Fraser, ASC, ACS and Baz Idoine were awarded the Emmy for Outstanding Cinematography for a Single-camera Series (Half-hour) for The Mandalorian. I haven’t yet seen this Star Wars TV series, but I’ve heard and read plenty about it, and to call it a revolution in filmmaking is not hyperbole.

Half of the series was not shot on location or on sets, but on something called a volume: a stage with walls and ceiling made of LED screens, 20ft tall, 75ft across and encompassing 270° of the space. I’ve written before about using large video screens to provide backgrounds in limited aways, outside of train windows for example, and using them as sources of interactive light, but the volume takes things to a whole new level.

In the past, the drawback of the technology has been one of perspective; it’s a flat, two-dimensional screen. Any camera movement revealed this immediately, because of the lack of parallax. So these screens tended to be kept to the deep background, with limited camera movement, or with plenty of real people and objects in the foreground to draw the eye. The footage shown on the screens was pre-filmed or pre-rendered, just video files being played back.

The Mandalorian‘s system, run by multiple computers simultaneously, is much cleverer. Rather than a video clip, everything is rendered in real time from a pre-built 3D environment known as a load, running on software developed for the gaming industry called Unreal Engine. Around the stage are a number of witness cameras which use infra-red to monitor the movements of the cinema camera in the same way that an actor is performance-captured for a film like Avatar. The data is fed into Unreal Engine, which generates the correct shifts in perspective and sends them to the video walls in real time. The result is that the flat screen appears, from the cinema camera’s point of view, to have all the depth and distance required for the scene.

The loads are created by CG arists working to the production designer’s instructions, and textured with photographs taken at real locations around the world. In at least one case, a miniature set was built by the art department and then digitised. The scene is lit with virtual lights by the DP – all this still during preproduction.

The volume’s 270° of screens, plus two supplementary, moveable screens in the 90° gap behind camera, are big enough and bright enough that they provide most or all of the illumination required to film under. The advantages are obvious. “We can create a perfect environment where you have two minutes to sunset frozen in time for an entire ten-hour day,” Idoine explains. “If we need to do a turnaround, we merely rotate the sky and background, and we’re ready to shoot!”

Traditional lighting fixtures are used minimally on the volume, usually for hard light, which the omni-directional pixels of an LED screen can never reproduce. If the DPs require soft sources beyond what is built into the load, the technicians can turn any off-camera part of the video screens into an area of whatever colour and brightness are required –  a virtual white poly-board or black solid, for example.

A key reason for choosing the volume technology was the reflective nature of the eponymous Mandalorian’s armour. Had the series been shot on a green-screen, reflections in his shiny helmet would have been a nightmare for the compositing team. The volume is also much more actor- and filmmaker-friendly; it’s better for everyone when you can capture things in-camera, rather than trying to imagine what they will look like after postproduction. “It gives the control of cinematography back to the cinematographer,” Idoine remarks. VR headsets mean that he and the director can even do a virtual recce.

The Mandalorian shoots on the Arri Alexa LF (large format), giving a shallow depth of field which helps to avoid moiré problems with the video wall. To ensure accurate chromatic reproduction, the wall was calibrated to the Alexa LF’s colour filter array.

Although the whole system was expensive to set up, once up and running it’s easy to imagine how quickly and cheaply the filmmakers can shoot on any given “set”. The volume has limitations, of course. If the cast need to get within a few feet of a wall, for example, or walk through a door, then that set-piece has to be real. If a scene calls for a lot of direct sunlight, then the crew move outside to the studio backlot. But undoubtedly this technology will improve rapidly, so that it won’t be long before we see films and TV episodes shot entirely on volumes. Perhaps one day it could overtake traditional production methods?

For much more detailed information on shooting The Mandalorian, see this American Cinematographer article.

Will “The Mandalorian” Revolutionise Filmmaking?

5 Steps to Lighting a Forest at Night

EXT. FOREST - NIGHT

A simple enough slug line, and fairly common, but amongst the most challenging for a cinematographer. In this article I’ll break down into five manageable steps my process of lighting woodlands at night.

 

1. Set up the moon.

Forests typically have no artificial illumination, except perhaps practical torches carried by the cast. This means that the DP will primarily be simulating moonlight.

Your “moon” should usually be the largest HMI that your production can afford, as high up and far away as you can get it. (If your production can’t afford an HMI, I would advise against attempting night exteriors in a forest.) Ideally this would be a 12K or 18K on a cherry-picker, but in low-budget land you’re more likely to be dealing with a 2.5K on a triple wind-up stand.

Why is height important? Firstly, it’s more realistic. Real moonlight rarely comes from 15ft off the ground! Secondly, it’s hard to keep the lamp out of shot when you’re shooting towards it. A stand might seem quite tall when you’re right next to it, but as soon as you put it far away, it comes into shot quite easily. If you can use the terrain to give your HMI extra height, or acquire scaffolding or some other means of safely raising your light up, you’ll save yourself a lot of headaches.

In this shot from “The Little Mermaid” (dir. Blake Harris), a 12K HMI on a cherry-picker creates the shafts of moonlight, while another HMI through diffusion provides the frontlight. (This frontlight was orange to represent sunrise, but the scene was altered in the grade to be pure night.)

The size of the HMI is of course going to determine how large an area you can light to a sufficient exposure to record a noise-free image. Using a good low-light camera is going to help you out here. I shot a couple of recent forest night scenes on a Blackmagic Pocket Cinema Camera, which has dual native ISOs, the higher being 3200. Combined with a Speedbooster, this camera required only 1 or 2 foot-candles of illuminance, meaning that our 2.5K HMI could be a good 150 feet away from the action. (See also: “How Big a Light do I Need?”)

 

2. Plan for the reverse.

A fake moon looks great as a backlight, but what happens when it comes time to shoot the reverse? Often the schedule is too tight to move the HMI all the way around to the other side, particularly if it’s rigged up high, so you may need to embrace it as frontlight.

Frontlight is generally flat and undesirable, but it can be interesting when it’s broken up with shadows, and that’s exactly what the trees of a forest will do. Sometimes the pattern of light and dark is so strong and camouflaging that it can be hard to pick out your subject until they move. One day I intend to try this effect in a horror film as a way of concealing a monster.

One thing to look out for with frontlight is unwanted shadows, i.e. those of the camera and boom. Again, the higher up your HMI is, the less of an issue this will be.

If you can afford it, a second HMI set up in the opposite direction is an ideal way to maintain backlight; just pan one off and strike up the other. I’ve known directors to complain that this breaks continuity, but arguably it does the opposite. Frontlight and backlight look very different, especially when smoke is involved (and I’ll come to that in a minute). Isn’t it smoother to intercut two backlit shots than a backlit one and frontlit one? Ultimately it’s a matter of opinion.

An example of cheated moonlight directions in “His Dark Materials” – DP: David Luther

 

3. Consider Ground lights.

One thing I’ve been experimenting with lately is ground lights. For this you need a forest that has at least a little undulation in its terrain. You set up lights directly on the ground, pointed towards camera but hidden from it behind mounds or ridges in the deep background.

Detail from one of my 35mm stills: pedestrians backlit by car headlights in mist. Shot on Ilford Delta 3200

I once tried this with an HMI and it just looked weird, like there was a rave going on in the next field, but with soft lights it is much more effective. Try fluorescent tubes, long LED panels or even rows of festoon lights. When smoke catches them they create a beautiful glow in the background. Use a warm colour to suggest urban lighting in the distance, or leave it cold and it will pass unquestioned as ambience.

Put your cast in front of this ground glow and you will get some lovely silhouettes. Very effective silhouettes can also be captured in front of smoky shafts of hard light from your “moon”.

 

4. Fill in the faces.

All of the above looks great, but sooner or later the director is going to want to see the actors’ faces. Such is the cross a DP must bear.

On one recent project I relied on practical torches – sometimes bounced back to the cast with silver reflectors – or a soft LED ball on a boom pole, following the cast around.

Big-budget movies often rig some kind of soft toplight over the entire area they’re shooting in, but this requires a lot of prep time and money, and I expect it’s quite vulnerable to wind.

A recipe that I use a lot for all kinds of night exteriors is a hard backlight and a soft sidelight, both from the same side of camera. You don’t question where the sidelight is coming from when it’s from the same general direction as the “moon” backlight. In a forest you just have to be careful not to end up with very hot, bright trees near the sidelight, so have flags and nets at the ready.

This shot (from a film not yet released, hence the blurring) is backlit by a 2.5K HMI and side-lit by a 1×1 Aladdin LED with a softbox, both from camera right.

 

5. Don’t forget the Smoke.

Finally, as I’ve already hinted, smoke is very important for a cinematic forest scene. The best options are a gas-powered smoke gun called an Artem or a “Tube of Death”. This latter is a plastic tube connected to a fan and an electric smoke machine. The fan forces smoke into the tube and out of little holes along its length, creating an even spread of smoke.

A Tube of Death in action on the set of “The Little Mermaid”

All smoke is highly suspectible to changes in the wind. An Artem is easier to pick up and move around when the wind changes, and it doesn’t require a power supply, but you will lose time waiting for it to heat up and for the smoke and gas canisters to be changed. Whichever one you pick though, the smoke will add a tremendous amount of depth and texture to the image.

Overall, nighttime forest work scenes may be challenging, but they offer some of the greatest opportunities for moody and creative lighting. Just don’t forget your thermals and your waterproofs!

5 Steps to Lighting a Forest at Night

6 Tips for Making DIY Lighting Look Pro

Good lighting can boost the production values of a film tremendously, making the difference between an amateur and a professional-looking piece. For filmmakers early in their careers, however, the equipment typically used to achieve these results can be prohibitively expensive. Far from the Hollywood productions attended by trucks full of lights, a micro-budget film may be unable to rent even a single HMI. Do not despair though, as there are ways to light scenes well without breaking the bank. Here are my top six tips for lighting on the cheap.

 

1. Make the most of natural light

Checking my compass at the stone circle
Guesstimating the sun path on location

The hardest shots to light without the proper equipment are wide shots. Where a fully-budgeted production would rig Maxi Brutes on cherry-pickers, or pound HMIs through windows, a filmmaker of limited means simply won’t have access to the raw power of such fixtures. Instead, plan your day carefully to capture the wide shots at the time when natural light gives you the most assistance. For a day interior, this means shooting when the sun is on the correct side of the building.

See also: “Sun Paths”

 

2. Keep L.E.D.s to the background

£2 LED camping light
£2 LED camping light

There are a plethora of LED fixtures on the market, designed for all kinds of applications, some of them very reasonably priced. It might be tempting to purchase some of these to provide your primary illumination, but I advise against it. Cheap LED units (and fluorescents) have a terrible Colour Rendering Index (CRI), making for unnatural and unappealing skintones. Such units are therefore best restricted to backgrounds, accent lighting and “specials”. For example, I purchased a little LED camping light from a charity shop for about £2, and I often use it to create the blue glow from computer screens or hang it from the ceiling to produce a hint of hair-light.

See also my article on LEDs from my “Know Your Lights” series.

 

3. Key with tungsten or halogen

Worklight
Halogen floodlight

By far the best solution for a high output, high CRI, low cost key is a halogen floodlight; 500W models are available for as little as £5. Their chief disadvantage is the lack of barn doors, making the light hard to control, though if you can stretch to a roll of black wrap you can fashion a kind of snoot. Alternatively, consider investing in a secondhand tungsten movie fixture. With many people switching to LEDs, there are plenty of old tungsten units out there. Try to get a reputable brand like Arri or Ianiro, as some of the unbranded units available on Ebay are poorly wired and can be unsafe.

See also: “DIY Interview Lighting for the ‘Ren’ EPK”

 

4. Control the light

Lace curtains used to break up light in a Camerimage workshop last year

Flooding a halogen light onto a scene is never going to look good, but then the same is often true of dedicated movie fixtures. Instead it’s more how you modify the light that creates the nuanced, professional look. Improvise flags from pieces of cardboard to stop the light spilling into unwanted places – but be VERY careful how close you put them to a tungsten or halogen source, as these get extremely hot. For example, when shooting indoors, flag light off the background wall (especially if it’s white or cream) to help your subject stand out.

See also “Lighting Micro-sets” for an example of this.

 

5. Soften the light

Almost all cinematographers today prefer the subtlety of soft light to the harshness of hard light. You can achieve this by bouncing your fixture off a wall or ceiling, or a sheet of polystyrene or card. Or you could hang a white bedsheet or a shower curtain in front of the light as diffusion, but again be sure to leave a safe distance between them. Professional collapsible reflectors are available very cheaply online, and can be used in multiple ways to diffuse or reflect light.

Hot tub cover = bounce board
Hot tub cover = bounce board. Towel = flag

See also: “How to Soften Harsh Sunlight with Tinfoil and a Bedsheet”; and to read more about the pictured example: “Always Know Where Your Towel Is”

 

6. Make use of practicals

Black-wrapped ceiling light
Black-wrapped ceiling light

Finally, don’t be afraid to use existing practical lighting in your scene. Turning on the main overhead light usually kills the mood, but sometimes it can be useful. You can generate more contrast and shape by covering up the top of the lampshade, thus preventing ceiling bounce, or conversely use the ceiling bounce to give some ambient top-light and cover the bottom of the lampshade to prevent a harsh hotspot underneath it. Table lamps and under-cupboard kitchen lights can add a lot of interest and production value to your backgrounds. If possible, swap out LED or fluorescent bulbs for conventional tungsten ones for a more attractive colour and to eliminate potential flickering on camera.

See also: “5 Tips for Working with Practicals”, and for an example of the above techniques, my blog from day two of the Forever Alone shoot.

6 Tips for Making DIY Lighting Look Pro

Colour Rendering Index

Many light sources we come across today have a CRI rating. Most of us realise that the higher the number, the better the quality of light, but is it really that simple? What exactly is Colour Rendering Index, how is it measured and can we trust it as cinematographers? Let’s find out.

 

What is C.R.I.?

CRI was created in 1965 by the CIE – Commission Internationale de l’Eclairage – the same body responsible for the colour-space diagram we met in my post about How Colour Works. The CIE wanted to define a standard method of measuring and rating the colour-rendering properties of light sources, particularly those which don’t emit a full spectrum of light, like fluorescent tubes which were becoming popular in the sixties. The aim was to meet the needs of architects deciding what kind of lighting to install in factories, supermarkets and the like, with little or no thought given to cinematography.

As we saw in How Colour Works, colour is caused by the absorption of certain wavelengths of light by a surface, and the reflection of others. For this to work properly, the light shining on the surface in the first place needs to consist of all the visible wavelengths. The graphs below show that daylight indeed consists of a full spectrum, as does incandescent lighting (e.g. tungsten), although its skew to the red end means that white-balancing is necessary to restore the correct proportions of colours to a photographed image. (See my article on Understanding Colour Temperature.)

Fluorescent and LED sources, however, have huge peaks and troughs in their spectral output, with some wavelengths missing completely. If the wavelengths aren’t there to begin with, they can’t reflect off the subject, so the colour of the subject will look wrong.

Analysing the spectrum of a light source to produce graphs like this required expensive equipment, so the CIE devised a simpler method of determining CRI, based on how the source reflected off a set of eight colour patches. These patches were murky pastel shades taken from the Munsell colour wheel (see my Colour Schemes post for more on colour wheels). In 2004, six more-saturated patches were added.

The maths which is used to arrive at a CRI value goes right over my head, but the testing process boils down to this:

  1. Illuminate a patch with daylight (if the source being tested has a correlated colour temperature of 5,000K or above) or incandescent light (if below 5,000K).
  2. Compare the colour of the patch to a colour-space CIE diagram and note the coordinates of the corresponding colour on the diagram.
  3. Now illuminate the patch with the source being tested.
  4. Compare the new colour of the patch to the CIE diagram and note the coordinates of the corresponding colour.
  5. Calculate the distance between the two sets of coordinates, i.e. the difference in colour under the two light sources.
  6. Repeat with the remaining patches and calculate the average difference.

Here are a few CRI ratings gleaned from around the web:

Source CRI
Sodium streetlight -44
Standard fluorescent 50-75
Standard LED 83
LitePanels 1×1 LED 90
Arri HMI 90+
Kino Flo 95
Tungsten 100 (maximum)

 

Problems with C.R.I.

There have been many criticisms of the CRI system. One is that the use of mean averaging results in a lamp with mediocre performance across all the patches scoring the same CRI as a lamp that does terrible rendering of one colour but good rendering of all the others.

Demonstrating the non-continuous spectrum of a fluorescent lamp, versus the continuous spectrum of incandescent, using a prism.

Further criticisms relate to the colour patches themselves. The eight standard patches are low in saturation, making them easier to render accurately than bright colours. An unscrupulous manufacturer could design their lamp to render the test colours well without worrying about the rest of the spectrum.

In practice this all means that CRI ratings sometimes don’t correspond to the evidence of your own eyes. For example, I’d wager that an HMI with a quoted CRI in the low nineties is going to render more natural skin-tones than an LED panel with the same rating.

I prefer to assess the quality of a light source by eye rather than relying on any quoted CRI value. Holding my hand up in front of an LED fixture, I can quickly tell whether the skin tones looks right or not. Unfortunately even this system is flawed.

The fundamental issue is the trichromatic nature of our eyes and of cameras: both work out what colour things are based on sensory input of only red, green and blue. As an analogy, imagine a wall with a number of cracks in it. Imagine that you can only inspect it through an opaque barrier with three slits in it. Through those three slits, the wall may look completely unblemished. The cracks are there, but since they’re not aligned with the slits, you’re not aware of them. And the “slits” of the human eye are not in the same place as the slits of a camera’s sensor, i.e. the respective sensitivities of our long, medium and short cones do not quite match the red, green and blue dyes in the Bayer filters of cameras. Under continuous-spectrum lighting (“smooth wall”) this doesn’t matter, but with non-continuous-spectrum sources (“cracked wall”) it can lead to something looking right to the eye but not on camera, or vice-versa.

 

Conclusion

Given its age and its intended use, it’s not surprising that CRI is a pretty poor indicator of light quality for a modern DP or gaffer. Various alternative systems exist, including GAI (Gamut Area Index) and TLCI (Television Lighting Consistency Index), the latter similar to CRI but introducing a camera into the process rather than relying solely on human observation. The Academy of Motion Picture Arts and Sciences recently invented a system, Spectral Similarity Index (SSI), which involves measuring the source itself with a spectrometer, rather than reflected light. At the time of writing, however, we are still stuck with CRI as the dominant quantitative measure.

So what is the solution? Test, test, test. Take your chosen camera and lens system and shoot some footage with the fixtures in question. For the moment at least, that is the only way to really know what kind of light you’re getting.

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Colour Rendering Index

How to do Scenes on a Moving Train

Behind the scenes of “Last Passenger”

The publicity machine is ramping up for Kenneth Branagh’s Murder on the Orient Express remake, and it’s got me thinking about the challenges of a script set largely on a moving train. There are a number of ways of realising such scenes, and today I’m going to look at five movies that demonstrate different techniques. All of these methods are equally applicable to scenes in cars or any other moving vehicle.

1. For Real: “The Darjeeling limited”

https://www.youtube.com/watch?v=S92KktyxGY0

Wes Anderson’s 2007 film The Darjeeling Limited sees three brothers embarking on a spiritual railway journey across India. Many of the usual Anderson tropes are present and correct – linear tracking shots, comical headgear, Jason Schwartzman – but surprisingly the moving train wasn’t done with some kind of cutesy stop-motion. Production designer Mark Friedberg explains:

The big creative decision Wes made was that we were going to shoot this movie on a moving train. And all that does is complicate life. It makes it more expensive, it makes the logistics impossible. It made it incredibly difficult to figure out how many crew, what crew, what gear… but what it did do is it made it real.

Kenneth Branagh has stated that at least some of Murder on the Orient Express was shot on a real moving train too:

They painstakingly built a fully functioning period authentic locomotive and carriages from the Orient Express during the golden, glamorous age of travel. It was a train that moved… All of our actors were passengers on the train down the leafy lanes of Surrey, pretending to be the former Yugoslavia.

 

2. Poor Man’s Process: “The Double”

Director Richard Ayoade

Although best known as The IT Crowd‘s Moss and the new host of the Crystal Maze, Richard Ayoade is also an accomplished director. His last feature was a darkly beautiful adaptation of Dostoyevsky’s classic identity-crisis novella The Double. 

Unlike the other movies on this list, The Double only has short sequences on a train, and that’s a key point. So named because it’s a cheap alternative to rear projection (a.k.a. process photography), Poor Man’s Process is a big cheat. In order to hide the lack of motion, you keep the view outside your vehicle’s windows blank and featureless – typically a night sky, but a black subway tunnel or a grey daytime sky can also work. Then you create the illusion of motion with dynamic lighting, a shaky camera, and grips rocking the carriage on its suspension. Used judiciously, this technique can be very convincing, but you would never get away with it for a whole movie.

Poor Man’s works particularly well in The Double, the black void outside the subway car playing into the oppressive and nightmarish tone of the whole film. In an interview with Pushing Pixels, production designer David Crank explains how the subway carriage set was built out of an old bus. He goes on to describe how the appearance of movement was created:

We put the forks of a forklift under the front of the bus, and shook it… For the effect of moving lights outside the train, it was a combination of some spinning lights on stands, as well as lights on small rolling platforms which tracked back and forth down the outside of the bus.

Part 2 of the Darjeeling Limited featurette above reveals that Poor Man’s Process was also used occasionally on that film, when the train was stuck in a siding due to heavy rail traffic. I used Poor Man’s myself for night-time train sequences in two no-budget features that I made in the early noughties – see the BTS clip below – and I’ve also written a couple of blog posts in the past about my use of the same technique on a promotional video and in a fantasy web series.

 

3. Green screen: “Source Code”

https://www.youtube.com/watch?v=ildCiVpLM8s

Duncan “Zowie Bowie” Jones followed up his low-budget masterpiece Moon with Hollywood sci-fi thriller Source Code, a sort of mash-up of Quantum Leap and Groundhog Day with a chilling twist. It takes place predominantly on a Chicago-bound commuter train, in reality a set surrounded by green screen. In the featurette above, Jones mentions that shooting on a real moving train was considered, but ultimately rejected in favour of the flexibility of working on stage:

Because we revisit an event multiple times, it was absolutely integral to making it work, and for the audience not to get bored, that we were able to vary the visuals. And in order to do that we had to be able to build platforms outside of the train and be able to really vary the camera angles.

In the DVD commentary, Jones also notes that the background plates were shot in post from a real train “loaded up with cameras”.

Director Duncan Jones on the set of “Source Code”

Cinematographer Don Burgess, ASC discusses lighting the fake train in a Panavision article:

It’s difficult to make it feel like natural light is coming in and still get the sense of movement on a train… We worked with computer programs where we actually move the light itself, and brighten and dim the lights so it feels as if you are travelling… The lights are never 100% constant.

When I shot The Little Mermaid last year we did some train material against green screen. To make the lighting dynamic, the grips built “branch-a-loris” rigs: windmills of tree branches which they would spin in front of the lamps to create passing shadows.

 

4. Rear projection: “Last Passenger”

Perhaps the most low-budget film on this list, Last Passenger is a 2013 independent thriller set aboard a runaway train. Director Omid Nooshin and DP Angus Hudson wanted a vintage look, choosing Cooke Xtal anamorphic lenses and a visual effects technique that had long since fallen out of favour: rear projection.

Before the advent of optical – and later digital – compositing, rear projection was commonly used to provide moving backgrounds for scenes in vehicles. The principle is simple: the pre-recorded backgrounds are projected onto a screen like this…

Rear projection in use on “River of no Return” (1954)

Hudson goes into further detail on the technique as used for the Last Passenger:

To capture [the backgrounds] within our limited means, we ended up shooting from a real train using six Canon 5D cameras, rigged in such a way that we got forward, sideways and rear-facing views out of the train at the same time. We captured a huge amount of footage, hours and hours of footage. That allowed us to essentially have 270 degrees of travelling shots, all of which were interlinked.

Because rear projection is an in-camera technique, Nooshin and Hudson were able to have dirt and water droplets on the windows without worrying about creating a compositing nightmare in postproduction. Hudson also notes that the cast loved being able to see the backgrounds and react to them in real time.

 

5. L.E.D. Panels: “Train to Busan”

https://www.youtube.com/watch?v=3nKVBSHvxi8

Enabling the actors to see the background plates was also a concern for Yeon Sang-ho, director of the hit Korean zombie movie Train to Busan. He felt that green screen would make it “difficult to portray the reality”, so he turned to the latest technology: LED screens. This must have made life easier not just for the cast, but for the cinematographer as well.

You see, when you travel by train in the daytime, most of the light inside the carriage comes from outside. Some of it is toplight from the big, flat sky, and some of it is hard light from the sun – both of these can be faked, as we’ve seen – but a lot of the light is reflected, bouncing off trees, houses, fields and all the other things that are zipping by. This is very difficult to simulate with traditional means, but with big, bright LED screens you get this interactive lighting for free. Because of this, and the lack of postproduction work required, this technique is becoming very popular for car and train scenes throughout the film and TV industry.

This brings us back to Murder on the Orient Express, for which 2,000 LED screens were reportedly employed. In a Digital Spy article, Branagh notes that this simulated motion had an unintended side effect:

It was curious that on the first day we used our gimballed train sets and our LED screens with footage that we’d gone to great trouble to shoot for the various environments – the lowlands and then the Alps, etc… people really did feel quite sick.

I’ll leave you with one final point of interest: some of the above films designed custom camera tracks into their train carriage sets. On Last Passenger, for example, the camera hung from a dolly which straddled the overhead luggage racks, while The Darjeeling Limited had an I-beam track designed into the centre of the ceiling. Non-train movies like Speed have used the same technique to capture dolly shots in the confines of a moving vehicle.

“Last Passenger”s luggage rack dolly
How to do Scenes on a Moving Train

Lighting Micro-sets

From time to time I help out my friend Kate Madison shooting show reels for actors. The fun and the challenge is in creating and lighting little micro-sets to capture angles that look like they might be lifted out of a scene from a much larger production, all with limited equipment.

lawyer-grade-moresat
Here’s an interesting shot from a recent showreel for Dana Hajaj. This was intended to resemble a Good Wife style legal drama, though actually the first reference that the lawyer’s office setting brought to my mind was Ally McBeal. I remember how they often had hot sunlight coming in through their office windows which would hit the talent from the chest down, while softer, indirect daylight would illuminate the faces.

Clearly this technique wasn’t exactly going to work for an MCU, but it did get me thinking about windows as two-in-one sources: a hard source which adds interest and ‘sheen’ to the image but is too harsh to hit faces with, and a soft sources for faces. Often cinematographers will use two different lights through the same window to achieve these two distinct effects. (I sometimes employ what I call a “Window Wrap” to this end.)

Now, the set for this showreel shot was just a red wall and sconce. (We tried a plant in the corner but couldn’t get it to work.) I wanted to suggest what the rest of the set might be, beyond the borders of this MCU, and simulating a window seemed like a natural choice. Furthermore, a window with Venetian blinds would help sell what was really a living room as a place of business. But this was not film noir; I didn’t want stripes of light on Dana’s face. Instead I used them to add interest to the wall.

Kate had a slatted-top stool in the hall which threw convincing “blinds” shadows when clamped to a C-stand in front of an 800W Arrilite. Ideally the shadows would have been sharper, but without a Dedo or a par this was the best I could do.

To get the maximum richness from the practical, I put a topper (black wrap clipped to the stool!) on the 800 to keep it off the sconce, and placed CTO inside the lampshade to warm up the fluorescent bulb.

To key Dana, I fired a 1K Arrilite into a 4’x4′ polyboard which was positioned next to the stool. Tungsten bounced off poly gives a beautiful soft, matt quality of light, and is a great way to key talent.

The backlight comes from a 1’x1′ LED panel set to about 4500K. What is the motivation for this source? North light coming from another window maybe? The great thing about micro-sets is there’s no wide shot so I don’t have to worry about that if I don’t want to! The motivation is that cold backlight looks good on black hair, and that’s that.

img_1344

As we prepared to roll, I wondered if I should increase the contrast more. I could have done this by (a) flagging the poly bounce to prevent it filling in the “blinds” shadows on the wall and (b) bringing in negative fill on the talent’s camera right side to kill the ambience. But I decided that more contrast was not appropriate for this kind of piece.

For another scene for Dana’s reel, we mocked up a remote Arabian campsite on Kate’s patio! Kate used a piece of fabric hung from a post and two light stands to represent the tent.

campsite-grade-moresat

I wanted to give the impression that if we cut to a wide shot – which of course we never do, but if we did – that it would show a vast landscape, perhaps a desert, all backlit by moonlight. On this hypothetical production, I would generate that moonlight with 18Ks on condor cranes, gelled with Steel Blue.

But on this tight shot I was able to achieve the same effect with two far smaller sources, both gelled with Steel Blue. (This is a blue with more green in it than CTB. It’s prettier and has connotations of many 80s and 90s thrillers and action movies that seemed to use copious amounts of this gel.) In the deep background is an LED panel, 3/4 backlighting a couple of blurry apple trees that could maybe play as vegetation around an oasis. Immediately behind the “tent” is a 40″ C-stand, top floor, with a 1K Arrilite on it. So close to the talent, the 1K comes down at a steep enough angle to imply moonlight, or an 18K on a condor, depending on how you want to look at it.

The flames from the fire pit weren’t doing much to light Dana, so I bounced another 1K off a gold reflector on the floor next to the fire. During takes I wiggled the reflector to add dynamics to the light.

To add a final touch of production value, I suggested a foreground practical. Kate found a candle lantern which we hung from a flag arm just in front of camera. Every frame of a Blockbuster movie is packed with details, so things like this help a lot to sell the scale.

img_1308
The 1K “moon” backlight is at top left. The gold reflector for the fire source is in the bottom centre, with the 1K bouncing into it visible two-thirds of the way down the right-hand edge of this image. The camera is just out of the bottom right corner of this frame. Not pictured is the LED background light, way back off left of this frame.

For more on shooting micro-sets, check out my blog from Above the Clouds, a feature that had several of them. Visit actorsatworkproductions.co.uk for showreel info.

Lighting Micro-sets

Know Your Lights: LED

In this final part of the Know Your Lights series, I’m taking a look at some of the LED fixtures currently available.

In this frame from Ren: The Girl with the Mark, Hunter's face is lit by a small LED reporter light hidden behind the bucket to suggest a reflection off the water.
In this frame from Ren: The Girl with the Mark, Hunter’s face is lit by a small LED reporter light hidden behind the bucket to suggest a reflection off the water.

LEDs (light emitting diodes) generate light through electroluminescence. When a controlled direct current is applied to the electrodes, electrons in the semi-conductor reconfigure, releasing energy as light. LEDs have been around since the early sixties, but for decades they were only capable of emitting a weak red glow, restricting their applications to things like TV standby lights and digital clocks. In recent years the brightness and colour range of LEDs has improved dramatically, making them practical alternatives to traditional light sources.

Compared with those sources – tungsten, HMI and fluorescent –  LEDs are more efficient, lighter, generate less heat, have a longer life, and are less likely to break and less dangerous when they do. They are fully dimmable, without the colour temperature changing, but if you wish, some fixtures allow you to alter the colour temperature with the turn of a knob.

On the down side, LED units are expensive, lack the raw power of large HMI or tungsten fixtures, and can often suffer from poor CRI (colour rendering index – see the overview for more info).

The technology is improving rapidly, and LEDs will only get better over the coming years. For now, many regard them as speciality lights, and they are almost always outnumbered by tungsten, HMI and fluorescent units in a drama lighting package. But some productions have really embraced them, an example being Guardians of the Galaxy, where many of the colourful practicals built into the sets were LEDs. Because they can be squeezed into smaller spaces than any other kind of light, and because you can get around the poor CRI by using coloured lamps, or gelling white ones, LEDs are well suited to creating practical glows from computers, control desks and other technology.

These are just a few of the LED fixtures currently on the market…

 

Panels

LP-1x1 Bi-color LitePanel
LP-1×1 Bi-color LitePanel

1’x1′ LitePanels are perhaps the most common LED unit. These panels have two dials on the back: one for brightness, and one for colour temperature (3200-5600K). They can be run off mains or a V-lock battery, drawing 40W to output about as much light as a 200W HMI.

LP-1x1 LitePanel, set up in seconds on a lintel in a street location in Japan for the sci-fi thriller Synced.
LP-1×1 LitePanel, set up in seconds on a lintel in a street location in Japan for the sci-fi thriller Synced.

I usually ask for a couple of these panels in my package, and they are great for situations like these:

  • As you are about to roll, you spot an area of the frame that needs a little extra splash of light. It is the work of moments to slap a battery on a LitePanel and fly it into shot.
  • A light needs to be situated in a tight space in the set, or in a spot which a power cable couldn’t reach without appearing in frame, or both. The fact that you can just prop these panels up against the set without worrying about them getting hot and damaging something is huge.
  • When required to shoot a night exterior without a generator, LED panels can really help you out. Even if you do have a genny, the ability to set up a source without running power to it is extremely useful. A short film I shot called Forever Alone is a good example.
  • Wrapped in a diffuser like tough-spun or muslin, they make good fill lights or eye lights for day exterior close-ups.
  • They can make good TV sources, particularly if your set-up time is limited. A spark can twiddle the brightness and colour temp dials during takes to simulate changing images on the TV screen.

There are many manufacturers producing panels in 1’x1′ and other sizes, but LitePanels are the best ones I’ve encountered. However, I’ve yet to come across any LED unit with a good enough CRI to use as a key light.

Under the black bag is an LED panel to keep some consistency to the light on the actors as the car moves.
Under the black bag is an LP-1×1 LitePanel to keep some consistency to the light on the actors as the car moves, in this scene from The Gong Fu Connection.
Arri SkyPanel S60-C, the 60cm colour-tuneable model
Arri SkyPanel S60-C, the 60cm colour-tuneable model

A range I haven’t used is the Arri SkyPanels. Designed primarily to be rigged overhead from studio grids, they come in 30, 60 and 120cm lengths. The coolest thing about these units is that you don’t need to gel them; just punch in the Lee or Rosco code of the gel you want to use, and the light instantly changes colour!

Rosco Lite Pads go for a slightly different approach. The LEDs are arranged around the edges of these panels, and bounce off the white backing to produce a soft daylight source. They’re not very bright, and again the CRI is not great, but the range of shapes and sizes they come in mean that you can find one to fit most tricky spaces.

Two 6"x2" Rosco LitePads taped to the dashboard of the picture car in Above the Clouds
Two 3″x12″ Rosco LitePads taped to the dashboard of the picture car in Above the Clouds

I used these a lot on Above the Clouds (check out the blog posts) in many different situations. Two 3″x12″ Lite Pads saw extensive use as fill/eye light, taped to the dashboard of a Fiat 500 in driving scenes. The other standard sizes are  3″x6″, 6″x6″, 6″x12″, 12″x12″ and 3″ circular. The panels themselves are stripped down, so batteries and dimmers can be sited remotely.

Rosco also makes LitePad Vectors, which are more like other brands of LED panel, with on-board dimmers and increased light output, and they can even make custom LitePads.

 

Arri L7-C LED fresnel
Arri L7-C LED fresnel

Fresnels

Several companies make small fresnels which at first glance appear to be HMIs, but are in fact LEDs. LitePanels make the Sola 6C and Sola ENG, equivalent to 200 and 100W HMIs respectively. Arri makes the L5, L7 and L10 units, which are each available in three models with differing brightness and colour-tuneability characteristics. The brightest L10 models are comparable with a 2K tungsten fresnel, while drawing a fifth of the power.

There are budget models out there too, such as the NiceFoto CE-1500Ws, which I used a little on Ren: The Girl with the Mark. As with all budget LED and fluorescent lights, the CRI is very poor, but it was useful when we lacked enough traditional fixtures.

Overall, LED fresnels are currently most relevant in scenarios where power is very limited, or portability and lack of heat is particularly important – in a nutshell, electronic news-gathering (ENG).

 

Ribbons

litegear-vho-pro-120-x2-literibbon-hybrid-2-e1413377188863

One of the most exciting things about LEDs is that because the individual diodes are so small, they don’t necessarily have to be housed in a fixture of any kind. LiteGear, for example, supplies LiteRibbons, which are strips of LEDs “mounted to a white backing material that is flexible, cuttable and adhesive backed”. The possibilities for these ribbons are pretty much endless. Here are some examples:

  • The Enterprise bridge set featured in the last three Star Trek movies has all its control panels lit by LiteRibbons.
  • Mad Max: Fury Road, and many other movies with driving scenes, had strips of LEDs mounted to the ceiling, window frames and pillars of the truck cab to increase the exposure inside.
  • The mini reactor that powers Iron Man’s suit is illuminated by LiteRibbon LEDs.

bh1220_29962_028_resize

 

Conclusion

Some predict that, as LEDs get brighter, cheaper and higher in CRI, they will eventually replace every other kind of lighting. For now though, they’re just another part of the toolkit in which tungsten and HMIs, and to a lesser extent fluorescents, are the go-to tools.

There is a fifth type of lighting that is emerging too: plasma lighting, but it’s so new and so rare at the moment that I don’t feel equipped to write a post about it yet. But you can read about it over on Shane Hurlbut’s blog.

Another great blog to teach you about the many lights out there is Set Lighting, written by experienced Hollywood gaffer Martijn Veltman. His site was really useful when I was researching this series.

Of course, the most important thing is not what lights you have, but how you use them. There are many, many posts here on neiloseman.com to teach you about that. Check out the Lighting Techniques series for some basics, watch my Lensing Ren video series to see how all four types of lighting are used in practice on a real shoot, or simply search the tag ‘lighting’ for a wealth of material.

Happy lighting!

Know Your Lights: LED

Know Your Lamps: Overview

Welcome to the first in a series of posts looking at the many types of lighting instruments in use on film and TV sets today. This is not intended to be an exhaustive or comprehensive list, but it will give you a good idea of your options, particularly if you’re moving up from smaller productions – where lighting kit is mostly borrowed – to larger ones, where you’re required to submit a lighting list to a rental house.

Some of the key considerations when choosing a lamp are:

  • Colour temperature – how orange or blue the light appears – see this post for more info
  • CRI – Colour Rendering Index – how full a spectrum of light is emitted, and therefore how accurately colours are rendered
  • Light quality – how hard or soft the light is
  • Power consumption
  • Hire cost

Lamps can be divided into categories according to the means by which they produce light. Here is an overview of the main types.

 

Redheads draw 800W each

Incandescent (view detailed post)

Incandescent lamps work by passing electrical current through a wire filament which becomes so hot that it glows. In the film industry they are generally referred to as ‘tungsten‘ units after the metal which the filament is made from. Common tungsten lamps include Dedolites, 1K ‘babies’ and open-face 800W and 2KW units (which have misogynous nicknames I shall not repeat here).

Pros: cheap, dimmable, extremely high CRI

Cons: very inefficient, get very hot, colour temperature changes when dimmed

Colour temperature: 3,200K

Light quality: generally hard (although certain units like Space Lights are softer)

 

HMI fresnel

HMI (view detailed post)

The HMI (hydragyrum medium-arc iodide) is the most common form of high intensity discharge lamp used in the industry. It operates by creating an electrical arc between two electrodes which excites a gas. You may occasionally hear about an MSR (medium source rare-earth), which is slightly different technology, but as far as a cinematographer is concerned MSRs and HMIs are the same. They require a ballast to ignite the arc and regulate the current and voltage.

Pros: good CRI, good match for daylight, efficient

Cons: only dimmable down to 50%, expensive, heads and ballasts sometimes hum or ‘squeal’, older bulbs can vary in colour, flicker issues at certain shutter angles with magnetic ballasts

Colour temperature: 5,600K

Light quality: hard

 

Kino4x4Fluorescent (view detailed post)

Fluorescent lamps are found almost everywhere today, as strip lights in supermarkets and offices, and energy-saver bulbs in the home. Similar in principle to HMIs, electric current causes mercury vapour to emit UV light which is translated into the visible spectrum by the phosphor coating on the tube. Kino Flo pretty much has the monopoly on fluorescent lighting for the film industry. Like HMIs, fluorescents require a ballast.

Pros: reasonable CRI from Kino Flos (appalling CRI from domestic/commercial fixtures), very efficient, get warm but not hot

Cons: limited dimming, high fall-off of light

Colour temperature: 5,500K and 3,200K tubes available

Light quality: soft

 

LED copyLED (view detailed post)

Gradually replacing tungsten as the most common lamps found on no-budget shoots, LED (light emitting diode) units contain semi-conductors that emit light when their electrons reconfigure. The technology is advancing rapidly, but there is currently a wide range of LED lamps on the market, varying greatly in price and corresponding quality.

Pros: extremely efficient, barely get warm, can run off batteries, almost fully dimmable, some models have adjustable colour temperature

Cons: CRI ranges from almost acceptable in the expensive models to downright shocking in the cheaper ones

Colour temperature: varies

Light quality: varies

 

Though there are other types of lighting, like xenon, metal-halide and HEP (high efficiency plasma), the above four are the main ones you will encounter on film and TV sets today. Over the next few weeks I’ll look at each of those types in more detail, listing many of the specific units available in each category and their applications.

By the way, if your budget is too tight to hire film lamps of any kind, you may want to check out my post on lighting without movie lamps.

Know Your Lamps: Overview

“Above the Clouds”: Week 3

IMG_0572Day 12 / Sunday

A split day, starting with two scenes at two different petrol stations (one of them open!). It’s a sunny day and when the cast stand next to the Yellow Peril (the picture car) they are bathed in yellow bounce. We build on this by bouncing more light with the gold side of a Lasolite.

IMG_0590Next we have some interiors in a soup kitchen, which will intercut and contrast with the dining room scenes from day one. Whereas the dining room had perfect three point lighting with a Rembrandt key, I want the soup kitchen to look much less pleasant, so I use toplight, broken keys and cross-light to bring out the texture of the peeling walls.

Our last scene is a night exterior. A sodium vapour security light which we can’t turn off is already backlighting the set. Rather than fighting it, we beef it up using the 1.2K gelled with Urban Sodium. This forms half of a cross-backlighting set-up, paired with a 1×1 LED panel gelled with Quarter Plus Green. Another 1×1 gelled with Mustard Yellow provides a pool of light in the background, while the 4×4 Kino gelled wth full CTB supplies a tiny bit of ‘moonlight’ fill. I’ve never lit a scene with so many different colours, but it feels realistic because there are so many different kinds of streetlamps and security lights in our towns and cities these days.

 

Day 13 / Monday

IMG_0595In the pub all day. The scenes are meant to have an evening feel, so we black out the windows with thin weed-blocking material which lets a little light through, and close the curtains. On a tungsten white balance we get just a little blue glow coming through the curtains. The window in the door has no curtains, so we gel it with .9 ND and it looks convincingly dusky outside.

Fairly standard stuff today, lighting wise. Cross-backlighting for bar scenes, a bit of blue glow in the deep background from a kino to give depth and show up the smoke.

We echo the Turner scenes with a symmetrical shot of Andy and Naomi seated in front of the fireplace. For a soft, pleasing key we bounce fire both the Dedos into a poly board. A double CTO-gelled LED panel on the floor enhances the backlight from the fire, and the pub’s practicals do the rest.

One of the last close-ups we do has an alcove in the background. It bothers me that the brickwork in there is the same shade and tone as the foreground brickwork – we’re losing the dimensionality – so I have Colin run in with a bit of half CTB to cool down the sconce slightly and separate the alcove.

 

Day 14 / Tuesday

IMG_0612

IMG_0613More micro sets in Leon’s living room. One of them is a tiny under-the-stairs bathroom, which we light with a single bare bulb hanging down into the shots. Again the Alexa’s dynamic range allows me to hold all the highlights and shadows, even when Andy is inches from the bulb, and it looks completely authentic on camera.

For the first time I try gelling the Rosco Litepads to match the tungsten Dedos. It doesn’t work; the Litepads are noticeably greener. If I try that again I’ll need to spend some time to find the correct cocktail of minus green and CTO gels.

 

IMG_0633Day 15 / Wednesday

After one final micro set in Leon’s living room we move upstairs for some crucial scenes in the master bedroom. I light it with a 2.5K HMI coming in through the window, that being really the only option. I shape this with gels, diffusion and black-out on the window or the lamp-head itself. For example, when we do Naomi’s close-ups I stick two or three layers of opal to the middle section of the window. That way we keep the nice hot streaks on the background wall, but Naomi has a much softer light on her.

The only other sources are the two 6×2″ Litepads hidden in the wardrobe behind a key prop, dimmed right down so they just silhouette the prop very, very slightly. For the final bedroom scene I go purely with available light, since the sun is now shining in at a nice angle, hitting the bed and bouncing back up into Naomi’s face.

It’s our last day in Kent, and many of the crew will be returning home tonight and commuting for the rest of the week, so it feels like the end of an era. Nevertheless, we remain detached and professional. No-one kidnaps Naomi’s stuffed dog Rupert and messages a picture of him tied up and gagged with gaffer tape, and definitely no-one retaliates by kidnapping Colin’s dashboard Spider-pig.

 

Day 16 / Thursday

IMG_0642

We are at Longcross Studio & Test Track, an ex-MOD facility in Berkshire. We stage a traffic jam on a road originally built for tank trials. The 85mm lens gets more use than it has the whole shoot so far. The compression of perspective works perfectly for the scene, enhancing the feeling that the characters are hemmed in both physically and psychologically.

Most of the action takes place inside the car and is shot raking across the characters from a side window. To get the best shape to the natural light, we black out the sunroof and place negative fill on the window closest to camera, then bounce in extra light through the windscreen.

The rota polar sees extensive use again, although sometimes it reveals weird circular patterns in the car’s window glass.

 

IMG_0650Day 17 / Friday

Our second day at Longcross, and this time we’re using the main loop of track. It’s non-exclusive, so occasionally a prototype sports car zooms past us, or a stills photographer hanging out of the boot of an SUV.

Day-playing grip Darren has brought his universal mount which we use as a hostess tray, shooting in through the passenger or driver’s windows. (Leon is not a fan of bonnet-mounted shots.) The rig prevents us from closing the window, which necessitates minor rewrites, but the shots look great and allow us to cover large swathes of dialogue relatively quickly.

The picture car is towed on an A-frame by Andrew’s Landrover. Riding in the Landrover are Leon, Rupert and me, each with a monitor. Leon’s shows a clean picture, Rupert’s of course has focus assist, and I switch mine between clean and false colours so that I can monitor the exposure as we go around the track. Leon connects his mixer to the Landrover’s stereo so that we can all hear the dialogue. Communication back to the picture car is achieved via radio with Max, hiding on the back seat, popping out to slate and even reading in lines for a phone conversation.

IMG_0658Col rigs the two 6×2″ Litepads to the dashboard. They mitigate the sunroof’s toplight by filling in the shadows very slightly, but more importantly they put a sparkle in the actors’ eyes, which always helps the performances come across on camera. I take a light reading inside the Yellow Peril before each lap, but due to the number of trees around the track, light levels during the takes are about two stops below what I get in the car park when we’re prepping. Fortunately the cloud cover is fairly consistent today so there aren’t hot patches of sun to contend with.

Today wraps the English portion of principal photography for Above the Clouds, and we sadly say goodbye to Colin, Zoë, Alice and Andrew. It’s been a really fun team to work with, and it will be strange next week without them.

“Above the Clouds”: Week 3