“Harvey Greenfield is Running Late”: June 2022 Pick-ups

Last summer I lensed Harvey Greenfield is Running Late, a hilarious comedy feature starring Paul Richards, based on his acclaimed one-man play, soon to have its 100th performance. We had a 14-day window in Paul’s schedule for the shoot, during which we captured two thirds of the film – less than we’d hoped, but still a remarkable achievement given the resources we had and the production value we achieved. This summer we shoot the rest.

 

Day 15

Ten months on, we returned to the house from days 11 and 12. It’s on the verge of being sold, and this was our last chance to mop up the outstanding material here.

We eased into it gradually with simple inserts, recreating the look and lighting in the kitchen using Fifi’s camera notes, clips from the assembly edit, and this blog (yes, it’s not just for you, dear reader). At times like this I wish I recorded even more information – intensity and colour temperature readings for every source would be extremely useful, but is that really practical?

After traumatising Paul with a reshoot of a scene in which he gets slapped (accidentally for real the first time around) we popped outside to get a shot of him on the street, filmed through a car windscreen. Last year we captured the first monologue of the film as a oner, but with hindsight director Jonnie Howard decided it needed breaking up; this windscreen shot is one of several that he has added to illustrate the things Harvey monologues about. Proving that there are no easy shots, it took me an embarrassingly long time to eliminate annoying reflections in the glass by covering shiny parts of the dashboard with matt black tape and putting a polarising filter in the matte box.

Next we moved to the back garden for one of the film’s most complicated shots. It starts off as a two-shot of Harvey and Alice (Liz Barker) in a nighttime interior setting then – via a low-tech, Michel Gondry-style transition – becomes a single of Harvey in a daytime exterior. Gaffer Stephen Allwright and spark Jeremy Dawson built a dark box out of flags and bolton, parts of which had to swing away to let in the natural light during the transition. A light had to be panned off and a reflector swung in too, while production designer Amanda Stekly and her helpers performed their own magic with the set. By the time we got it in the can we were losing the light, but the result was well worth it.

The dusk gave us just the look we needed for a quick scene in the bedroom, then we were into full nighttime scenes. I climbed into the wardrobe to get the right camera angle – we were without our beloved 14mm lens this time around, so the locations felt a little tighter!

Later we had to recreate the lighting of the aforementioned oner, so we could shoot coverage, again with extensive reference to the camera notes, rushes and R3D metadata, this blog, and on-set photos captured on my phone. Last year we dialled a custom cyan colour into the Astera tubes and I really wish I had noted the XY or HSL numbers so that we could have dialled those into the Rayzr MC 200 that was replacing them for the pick-ups. Instead we had to judge it by eye.

It was now about midnight and we still had an important sequence in the kitchen and living room to shoot; we ultimately captured it in two set-ups and an insert. This day’s filming had seen the most extreme examples of the colour scheme I planned last year: orangey-red colours to represent Harvey’s stress, and cooler, greenish shades for calmer moments. By the end of the night it was starting to look like The Neon Demon and I was wondering if I had gone too far. I guess I will find out when it’s all cut together.

 

Day 16

A pleasant cycle ride through Cambridge and out across a meadow brought me to the brand-new village of Eddington and the impressive Storey’s Field Centre where we would be filming the office of Harvey’s boss, Bryan (Alan Hay). First up was a fantastic shot of Harvey huffing and puffing up a spiral staircase in the centre’s main hall. The high-tech building had its lights and two layers of blinds controlled electronically, and Stephen was able to completely reshape the natural light in the huge wide shot and even put a glorious streak of light on the staircase just by pressing a few buttons. If only every location was equipped so.

A smaller, but still obscenely spacious, hall served as Bryan’s office. French windows faced east into a beautiful courtyard garden. High windows on the opposite side of the room featured motorised blinds again, which sadly would not stop halfway, forcing us to close them completely to control the light. An overhang above the French windows, combined with the high walls of the courtyard, meant that very little natural light now entered the room. For a key, Stephen constructed a book-light by pointing an Aputure 600D up into a tilted frame of Ultrabounce and then hanging some diffusion (half grid, I think) off the top edge. We added a tungsten fresnel on a boom to give some orange, stress-themed hair-light to characters in the middle of the room.

The first shot was effectively the POV of a dartboard, so we stuck three darts to the matte box with Blu Tack. Sharp points and oily substances – exactly the things you want right next to your lens! – but it looked great.

The next couple of shots featured co-writer Raymond Howard’s baby daughter. One was a contra-zoom, captured on the 18-35mm which I zoomed manually off the barrel while pushing in on the Tango ProSup slider. The other required me to brandish the handheld camera right in baby’s face for a very long time until she eventually cried.

Then it was onto the big scene. This featured Bryan referring to a PowerPoint presentation, which meant a lighting transition as the screen came down and the projector fired up. For Harvey’s angle, with his back to the projector, we boomed an Aputure 300D behind him to simulate the projection beam, and sat a pocket LED light on the matte box to represent the bounce off the screen; these faded up as the 600D book-light and tungsten hair-light dimmed down. For Bryan’s angle the real projection light wasn’t doing enough on his face, so we “extended” the practical lamp on his desk with a small tungsten fresnel. For the wide shot we could get away with re-angling the practical so that it cast a dramatic, Citizen Kane-esque shadow from Bryan up onto the screen.

All in all, the day’s work added a huge amount of scale and humour to the movie. It was lovely to see and work with everyone again for the weekend. Next month most of us will be back for eight more days of running late.

“Harvey Greenfield is Running Late”: June 2022 Pick-ups

My New Online Course: “Cinematography for Drama”

My new second online cinematography course, Cinematography for Drama, is now out on Udemy. The course explains the role of a DP on set, from collaborating with the director in blocking the cast and choosing the camera angles, to lighting the scene with depth and mood.

Across the four modules of the course, I set up and shoot scenes in common contemporary locations: domestic banter in a sunny kitchen, a monologue in a dark bedroom, an awkward first date in a restaurant, and a walk-and-talk in an outdoor bar. Watch me try out different blocking and camera angles to get the most depth and interest in the frame, create movement using a slider and a gimbal, and work out the coverage needed to complete the scene. Then learn the secrets of cinematic lighting as I set up LED, tungsten and practical lights to create a look. Witness the camera rehearsals through to the final take, then sit back and watch the final edited scene. Every step of the way, I explain what I’m doing and why, as well as the alternatives you could consider for your own films.

This is a follow-up to my best-selling Udemy course Cinematic Lighting, which has over 3,600 students and a star rating of 4.5 out of 5. Here is some student feedback:

  • “Excellent. Informative and enjoyable to watch.” – 5 stars – David C.
  • “Thank you to Neil and his team for a fantastic course that gives a real insight into the thought process of a cinematographer.” – 5 stars – Dan B.
  • “Some great tips in this. Really enjoyed watching the decisions being made as and when the scenario is actually being lit, some good workarounds and nice in depth descriptions to why he’s doing what he is. Genuinely feels like your taking in some advice on set! Well worth taking the time to do this!” – 5 stars – Ed L.

You can get the new course for a special low price by using the code IREADTHEBLOG before April 2nd.

My New Online Course: “Cinematography for Drama”

Cinematography in a Virtual World

Yesterday I paid a visit to my friend Chris Bouchard, co-director of The Little Mermaid and director of the hugely popular Lord of the Rings fan film The Hunt for Gollum. Chris has been spending a lot of time working with Unreal, the gaming engine, to shape it into a filmmaking tool.

The use of Unreal Engine in LED volumes has been getting a lot of press lately. The Mandalorian famously uses this virtual production technology, filming actors against live-rendered CG backgrounds displayed on large LED walls. What Chris is working on is a little bit different. He’s taking footage shot against a conventional green screen and using Unreal to create background environments and camera movements in post-production. He’s also playing with Unreal’s MetaHumans, realistic virtual models of people. The faces of these MetaHumans can be puppeteered in real time by face-capturing an actor through a phone or webcam.

Chris showed me some of the environments and MetaHumans he has been working on, adapted from pre-built library models. While our friend Ash drove the facial expressions of the MetaHuman, I could use the mouse and keyboard to move around and find shots, changing the focal length and aperture at will. (Aperture and exposure were not connected in this virtual environment – changing the f-stop only altered the depth of field – but I’m told these are easy enough to link if desired.) I also had complete control of the lighting. This meant that I could re-position the sun with a click and drag, turn God rays on and off, add haze, adjust the level of ambient sky-light, and so on.

Of course, I tended to position the sun as backlight. Adding a virtual bounce board would have been too taxing for the computer, so instead I created a “Rect Light”, a soft rectangular light source of any width and height I desired. With one of these I could get a similar look to a 12×12′ Ultrabounce.

The system is pretty intuitive and it wasn’t hard at all to pick up the basics. There are, however, a lot of settings. To be a user-friendly tool, many of these settings would need to be stripped out and perhaps others like aperture and exposure should be linked together. Simple things like renaming a “Rect Light” to a soft light would help too.

The system raises an interesting creative question. Do you make the image look like real life, or like a movie, or as perfect as possible? We DPs might like to think our physically filmed images are realistic, but that’s not always the case; a cinematic night exterior bears little resemblance to genuinely being outdoors at night, for example. It is interesting that games designers, like the one below (who actually uses a couple of images from my blog as references around 3:58), are far more interested in replicating the artificial lighting of movies than going for something more naturalistic.

As physical cinematographers we are also restricted by the limitations of time, equipment and the laws of physics. Freed from these shackles, we could create “perfect” images, but is that really a good idea? The Hobbit‘s endless sunset and sunrise scenes show how tedious and unbelievable “perfection” can get.

There is no denying that the technology is incredibly impressive, and constantly improving. Ash had brought along his Playstation 5 and we watched The Matrix Awakens, a semi-interactive film using real-time rendering. Genuine footage of Keanu Reeves and Carrie-Anne Moss is intercut with MetaHumans and an incredibly detailed city which you can explore. If you dig into the menu you can also adjust some camera settings and take photos. I’ll leave you with a few that I captured as I roamed the streets of this cyber-metropolis.

Cinematography in a Virtual World

Corridors and Kitchens

I’ve been shooting films for Rick Goldsmith and his company Catcher Media for over 20 years now. “That’s longer than I’ve been alive,” said the make-up artist on U & Me, Catcher’s latest, when I told her. Ouch.

Like most of the films I’ve done with Rick, U & ME is a drama for schools, about healthy relationships. These projects are as much about giving young people a chance to be involved in the making of a film as they are about the finished product. This means that we have to be pretty light on our feet as a crew – always a good challenge.

One of the main scenes was in the corridor of a school, or “academy” as they all seem to be called now (have we established yet that I’m old?). Rick had picked a corridor that was relatively quiet, though it was still impossible to film when kids were moving between lessons. It had a nice double-door fire exit at the end with diffuse glass. Any corridor/tunnel benefits from having light at the end of it. That’s not a metaphor; light in the deep background is a staple of cinematography, and this light kicked nicely off the shiny floor as well. Whenever framing permitted, I beefed up the light from the doors with one of Rick’s Neewer NL-200As, circular LED fixtures.

For the key light there was a convenient window above the hero lockers. The window looked into an office which – even more conveniently – was empty. In here I put an open-face tungsten 2K pointing at the ceiling. This turned the ceiling into a soft source that spilled through the window. I added another Neewer panel when I needed a bit more exposure.

I also wanted to control the existing overhead lights in the corridor. They couldn’t be turned off – I don’t think there were even any switches – so I flagged the ones I didn’t like using black wrap and a blackout curtain hung from the drop ceiling. I taped diffusion over another light, one that I didn’t want to kill completely.

It looked nice and moody in the end.

A brighter scene was shot in the kitchen of an AirBnB that doubled as accommodation for us crew. Here I used the 2K outside the window to fire in a hot streak of sunlight that spilt across the worktops, the actor’s clothes and the cupboards (bouncing back onto her face when she looked towards them).

The 2K would have been too hard to light her face with. Instead I fired one of the Neewers into the corner next to the window, creating a soft source for her key. The only other thing I did was to add another Neewer bouncing into the ceiling behind camera for later scenes, when the natural light outside was falling off and it was starting to look too contrasty inside.

It might not have been rocket science, but it was quite satisfying to get an interesting look out of ordinary locations and limited kit.

Corridors and Kitchens

“Annabel Lee”: Using a Wall as a Light Source

Here’s another lighting breakdown from the short film Annabel Lee, which has won many awards at festivals around the world, including seven now for Best Cinematography.

I wanted the cottage to feel like a safe place for Annabel and E early in the film. When they come back inside and discuss going to the village for food, I knew I wanted a bright beam of sunlight coming in somewhere. I also knew that, as is usual for most DPs in most scenes, I wanted the lighting to be short-key, i.e. coming from the opposite of the characters’ eye-lines to the camera. The blocking of the scene made this difficult though, with Annabel and E standing against a wall and closed door. In the story the cottage does not have working electricity, so I couldn’t imply a ceiling light behind them to edge them out from the wall. Normally I would have suggested to the director, Amy Coop, that we flip things around and wedge the camera in between the cast and the wall so that we could use the depth of the kitchen as a background and the kitchen window as the source of key-light. But it had been agreed with the art department that we would never show the kitchen, which had not been dressed and was full of catering supplies.

The solution was firing a 2.5K HMI in through one of the dining room windows to create a bright rectangle of light on the white wall. This rectangle of bounce became the source of key-light for the scene. We added a matt silver bounce board just out of the bottom of frame on the two-shot, and clamped silver card to the door for the close-ups, to increase the amount of bounce. The unseen kitchen window (behind camera in the two-shot) was blacked out to create contrast. I particularly like E’s close-up, where the diffuse light coming from the HMI’s beam in the haze gives him a lovely rim (stop sniggering).

Adding to the fun was the fact that it was a Steadicam scene. The two-shot had to follow E through into the dining room, almost all of which would be seen on camera, and end on a new two-shot. We put our second 2.5K outside the smaller window (camera left in the shot below), firing through a diffusion frame, to bring up the level in the room. I think we might have put an LED panel outside the bigger window, but it didn’t really do anything useful without coming into shot.

For more on the cinematography of Annabel Lee, visit these links:

“Annabel Lee”: Using a Wall as a Light Source

“Annabel Lee”: Lighting the Arrival

Last week, Annabel Lee – a short I photographed at the end of 2018 – won its sixth and seventh cinematography awards, its festival run having been somewhat delayed by Covid. I’ve previously written a couple of posts around shooting specific parts of Annabel Lee – here’s one about a Steadicam shot with a raven, and another about the church scene – and today I want to dissect the clip above. The sequence sees our two young refugees, Annabel and E, arriving at the Devonshire cottage where they’ll await passage to France.

I was a last-minute replacement for another DP who had to pull out, so the crew, kit list and locations were all in place when I joined. Director Amy Coop had chosen to shoot on an Alexa Mini with Cooke anamorphic glass, and gaffer Bertil Mulvad and the previous DP had put together a package including a nine-light Maxi Brute, a couple of 2.5K HMIs and some LiteMats.

The Brute is serving as the moon in the exteriors, backlighting the (special effects) rain at least when we’re looking towards the driver. (If you’re not familiar with Maxi Brutes, they’re banks of 1K tungsten pars. Ours was gelled blue and rigged on a cherry-picker.) The topography of the location made it impossible to cheat the backlight around when we shot towards Annabel and E; rain doesn’t show up well unless it’s backlit, so this was quite frustrating.

We didn’t have any other sources going on except the period car’s tungsten headlights. It was very tricky to get the cast to hit the exact spots where the headlights would catch them while not shadowing themselves as they held out their hands with umbrellas or brooches.

Inside the cottage it’s a story point that the electricity doesn’t work, so until E lights the oil lamp we could only simulate moonlight and the headlights streaming in through the window. These latter were indeed a simulation, as we didn’t have the picture car at the time we shot inside. There was a whole sequence of bad luck that night when the camera van got stuck on the single-lane dirt track to the cottage, stranding certain crucial vehicles outside and sealing us all inside for three hours after wrap, until the RAC arrived and towed the camera van. So the “headlights” were a couple of tungsten fresnels, probably 650s, which were panned off and dimmed when the car supposedly departs. We also tried to dim them invisibly so that we could get more light on E as he comes in the door and avoid the Close Encounters look when the window comes into shot, but after a few takes of failing to make it undetectable we had to abandon the idea.

We also didn’t have the rain machine for the interiors, so as E opens the door you might briefly glimpse water being poured from an upstairs window by the art department, backlit by an LED panel. We put one of the HMIs outside a window that’s always off camera left to give us some “moonlight” in the room, create colour contrast with the tungsten headlights and the flame of the oil lamp, and ensure that we weren’t left in complete darkness when the “car” departs. Annabel looks right into it as she hugs E.

When the action moves upstairs, an HMI shines in through the window again. I remember it gave us real camera-shadow problems at the end of the scene, because Steadicam operator Rupert Peddle had to end with his back to that window and the talent in front of him (though the clip above cuts off before we get to that bit). The practical oil lamp does a lot of the work making this scene look great. I was sad that I had to put a little fill in the foreground to make E’s bruises at least a tiny bit visible; this was a LiteMat panel set to a very low intensity and bounced off the wall right of camera.

It’s worth mentioning the aspect ratio. My recollection is that I framed for 2.39:1, which is normal for anamorphic shooting. With the Alexa Mini in 4:3 mode, 2x anamorphic lenses produce an 8:3 or 2.66:1 image, which you would typically crop at the sides to 2.39 in post. When I arrived at the grade Annabel Lee was all in 2.66:1 and Amy wanted to keep it that way. I’m not generally a fan of changing aspect ratios in post because it ruins all the composition I worked hard to get right on set, but there’s no denying that this film looks beautiful in the super-wide ratio.

Finally, let me say a huge thank you to all the people who helped make the cinematography the award-winning success it has become, crucially drone operators Mighty Sky, underwater DP Ian Creed and colourist Caroline Morin. I’m sure the judges for these awards were swayed more by the beautiful aerial and aquatic work than the stuff I actually did!

“Annabel Lee”: Lighting the Arrival

Time Up for Tungsten?

Poppy Drayton, in “The Little Mermaid”, lit by a tungsten 1K bounced off poly

Last October, rental house VMI retired all of its tungsten lighting units as part of its mission to be a Net Zero company by 2030. I know this mainly because I am currently writing an article for British Cinematographer about sustainability in the film and TV industry, and VMI’s managing director Barry Bassett was one of the first people I interviewed.

Barry is very passionate about helping the environment and this is reflected in numerous initiatives he’s pioneered at VMI and elsewhere, but in this post I just want to discuss the tungsten issue.

I love tungsten lighting. There’s no better way to light a human face, in my opinion, than to bounce a tungsten light off a poly-board. (Poly-board is also terrible for the planet, I’ve just learnt, but that’s another story.) The continuous spectrum of light that tungsten gives out is matched only by daylight.

Dana Hajaj lit by another tungsten 1K bounced off poly

Tungsten has other advantages too: it’s cheap to hire, and it’s simple technology that’s reliable and easy to repair if it does go wrong.

But there’s no denying it’s horribly inefficient. “Tungsten lighting fixtures ought to be called lighting heaters, since 96% of the energy used is output as heat, leaving only 4% to produce light,” Barry observed in a British Cinematographer news piece. When you put it that way, it seems like a ridiculous waste of energy.

Without meaning to, I have drifted a little away from tungsten in recent years. When I shot Hamlet last year, I went into it telling gaffer Ben Millar that it should be a tungsten heavy show, but we ended up using a mix of real tungsten and tungsten-balanced LED. It’s so much easier to set up a LiteMat 2L on a battery than it is to run mains for a 2K, set up a bounce and flag off all the spill.

Shirley MacLaine lit by a tungsten book-light in “The Little Mermaid”

I admire what VMI have done, and I’ve no doubt that other companies will follow suit. The day is coming – maybe quite soon – when using tungsten is impossible, either because no rental companies stock it any more, or no-one’s making the bulbs, or producers ban it to make their productions sustainable.

Am I ready to give up tungsten completely? Honestly, no, not yet. But it is something I need to start thinking seriously about.

Time Up for Tungsten?

Newton Thomas Sigel on the Cinematography of “Bohemian Rhapsody”

The following article originally appeared on RedShark News in 2018.

Directed by Bryan Singer, of X-Men and The Usual Suspects fame, Bohemian Rhapsody charts the story of Queen from their formation in 1970 to their triumphant Live Aid set in 1985, with plenty of their classic rock hits along the way. Rami Malek (from Amazon’s Mr. Robot) turns in an Oscar-winning performance as larger-than-life frontman Freddie Mercury.

In his tenth collaboration with Singer was director of photography Newton Thomas Sigel, ASC. I spoke to Sigel about how he approached evoking an era, recreating the concerts, and lensing a legend.

“Every day was this wonderful trip back in time,” enthuses Sigel, who saw the movie as a chance to relive his own youth. “I love shooting music. There is this wonderful transition from the end of the counter-culture, through glam-rock into the hedonism of the eighties.”

Shooting digitally, Sigel employed both the Alexa SXT and Alexa 65. “I decided the movie needed to have a visual arc that best represented the band’s transition from idealists to rock stars, and all the issues that creates. To that effect, I did the first act with old Cooke Speed Panchro lenses on the Alexa SXT. As Queen is discovered, and begins to be known on the international stage, we transition to the Alexa 65.” Sigel later fine-tuned this arc during grading.

The cinematographer paired the large-format Alexa 65 with Prime DNA and Prime 65-S glass, testing all the lenses to find the ones with the most gentle fall-off in focus. “Each lens had its own personality, and was never really ‘perfect’. Our 28mm had a particularly crazy quality that, when used sparingly, had great effect.”

One thing that struck me immediately about the cinematography is the distinctly un-British, warm and glowing look, with lots of sun streaming through windows. This was all part of Sigel’s plan, which develops as the film progresses. “What begins as warm and golden, with its own special LUT, grows ever sharper and cooler, even desaturated,” he explains. “The beginning is all handheld and grainy, the rest much cleaner, with the camera on Steadicam and crane.”

Sigel took a down-to-earth approach to photographing Malek’s Mercury. “I always wanted Freddie to feel very real,” he states. “It is important that you sense his vulnerability at the same time as he is projecting the bravado of the consummate showman. Like so many great performers, Freddie exuded confidence and brashness on stage, and yet, had a terribly shy insecurity in ‘real’ life.”

The highlights of Bohemian Rhapsody are undoubtedly the concert scenes. To tackle these, Sigel began by watching every single piece of Queen footage he could lay his hands on, noting the development of the stage lighting over the years. “I wanted to be as faithful to that as I could, while still having it service our story,” he says. That meant eschewing the easily-coloured RGB LED fixtures so common in movies and concerts today, and going back to the traditional method of laboriously changing gels on tungsten units. “We stuck to period lights,” Sigel confirms, “predominantly par cans and follow spots.”

The sheer number of concert scenes was a challenge for the filmmakers, who at one point had to shoot four gigs in just two days. “We had so many concerts to shoot and so little time, I needed to develop a system to quickly change from one venue to the next,” Sigel recalls. “Because Queen’s lighting was based on large racks of par cans, we were able to construct a very modular system that would allow us to raise or lower different sections very quickly. By pre-programming lighting sequences, we could also create sequence patterns with different configurations of light pods to make it look like a different venue.”

The types of units change as the story progresses through the band’s career. “By the late 70s, Queen was among the first bands to adopt the Vari-Lite, which was championed by the band Genesis,” Sigel explains. “That opened up many more possibilities in the theatrical lighting, which also reflected the band’s ascendancy to the upper echelons of the rock world.”

Sigel notes that he embraced all opportunities to capture lens flares from the concert lighting. “There is a great moment during Live Aid where Freddie makes this sweeping gesture through a circular flare, and it almost seems as if he is drawing on the lens.”

The historic Live Aid concert forms the jubilant climax of the film. Queen’s entire 20-minute set was recreated over seven days of shooting. “We photographed it in every type of weather Great Britain has ever seen: rain, sun, overcast, front-light, backlight – you name it. We couldn’t afford to silk the area as I would have liked,” Sigel adds, referring to large sheets of diffusion hung from cranes to maintain a soft, consistent daylight. “So it was a constant battle and the DI [digital intermediate] certainly helped.”

Filming for Bohemian Rhapsody began in autumn 2017, but by December trouble was brewing. Twentieth Century Fox halted production for a while, with the Hollywood Reporter citing the “unexpected unavailability of director Bryan Singer” as the reason. Dexter Fletcher, who had been attached to direct the nascent film back in 2013, ultimately replaced Singer for the last leg of photography.

“A change like that is never ideal,” admits Sigel, “but Dexter was very impressed with what we had done so far. With only a couple weeks to go, he was happy to carry on in the direction we had begun. Obviously he brought some of his own personal touches, but what I noticed the most was the ease he had in communicating with the actors.”

Reflecting on his long history of collaboration with Singer, Sigel is very positive. “When you have done that many movies together, there is a shorthand that develops and makes much of the work easier because you know your parameters from the beginning. Bohemian Rhapsody was truly the ‘labour of love’ cliché for so many people involved; it was quite remarkable.”

Asked to sum up the appeal of Bohemian Rhapsody, the cinematographer declares, “The film has everything – a deep emotional core at the centre of what is otherwise an exuberant celebration of Queen’s music. I also think Freddie’s story of an immigrant outsider just trying to fit in has a resonance today that is very profound.”

Newton Thomas Sigel on the Cinematography of “Bohemian Rhapsody”

“The Little Mermaid”: A Tale of Two Cameras

As The Little Mermaid is leaving Netflix next week, I decided to go back to my production diary from 2016 and see if there were any more extracts that might be of interest. Tying in with my recent post about shooting with two cameras, here are a number of extracts demonstrating how we used our Alexa Plus XR (operated by me) and Alexa Studio XR (operated by Tim Gill). I definitely won’t say that we made the most effective and efficient use of two cameras the whole time, but I certainly learnt a lot about the pros and cons of having a B-cam.

 

Day 1

We start in a third floor bedroom… After we get the main coverage, we head out to the garden for the next scene, while the B-camera team steps in to pick up a couple of inserts.

As soon as we’re outside, the sun starts to dick around. Those clouds are scudding in and out faster than we can swap ND filters and fly in Ultrabounce to fill the shadows. Eventually we get the three-channel Preston (which only arrived this morning) hooked up so I can pull the iris remotely for our big jib shot. B-camera arrives and picks up alternate angles, and using the two cameras we’re able to wrap out the scenes by lunchtime.

Now we’re inside, on the first floor this time, in a beautiful little circular study. The electrical department have already set up the lamps, so it doesn’t take much tweaking to get us ready to go. Over the course of the afternoon we shoot out our scenes in the study, while B-camera gets various POVs out of windows and establishers of the house exterior. Although the G&E (grip and electric) crew are thinly stretched to support both camera crews, having that second camera is incredibly useful.

 

Day 2

This morning we’re in a church, shooting a montage scene in which Cam interviews a number of locals. We use two cameras to capture a locked-off wide of the interviewee (which can be jump-cut between characters) and a roaming CU simultaneously. Since Tim’s B-camera is doing the roaming shot, I spend the morning at the monitors, keeping an eye on both feeds…

 

Day 3

The forecast says cloudy all week, and we dearly want our exteriors at Lorene’s House to be sunny and beautiful. But actually the dark, overcast skies work in our favour when the AD has us spend the morning shooting a “sunset” exterior. Our 12K HMI, gelled with full CTS, has enough power to cut through the dim natural light and give the impression of a gentle sunset. Working with both cameras, we get a great tracking shot, a jib shot and some other coverage. Then we leave the B-camera team behind, under the direction of VFX supervisor Rich (for the above green-screen shot), while we move back inside to block and light other scenes…

 

Day 8

… We have planned our day to maximise our two cameras. We’ve only been getting about eight set-ups a day, and we knew that with the stunts and effects we have today we would be pushed to even get that many. So we planned six two-camera set-ups and an insert, and we stick closely to this plan. A-camera lives on the crane with the (Angenieux 19.5-94mm Optimo) zoom most of the day, getting the most out of the scale and height of the big top and the action, while B-camera – using the (Cooke S4/i) primes for a change – gets the closer shots. This leaves me free to look at the monitors, which is useful but often boring. (All the material from this day sadly hit the cutting room floor.)

 

Day 12

Our last day at the circus… For most of the day the B-camera is nearby shooting different stuff. This is great in principle, but in practice we tend to get in each others’ way, our lighting affecting their shots and vice versa.

 

Day 24

… After lunch we have a big fight scene to shoot, and the pace of work kicks up several gears. I light a small clearing so we can shoot 180 degrees with two cameras simultaneously. Some directions look better than others, but in an action scene no shot will be held for very long, so it’s not necessary to get every angle perfect.

Normally I open the Cooke S4s no wider than 2 and two thirds, as no lens performs at its best when wide open, but my resolve on this is slipping, and it’s really hard to get a decent amount of light through the dense trees at this location, so I go wide open (T2) for this sequence.

 

Day 25

Our last day on Tybee Island. We start with pick-ups in the woods for various scenes shot over the last few days, then move to the beach, a portion of which we’re cheating as a “river marsh” location. This is a night scene, so we have to go through the slow process of moving the condor (cherry-picker) around from the woods. This involves a police escort to get it across the highway…

Meanwhile B-camera are shooting a shot of a car driving along the road behind the beach. Since the G&E crew are all tied up, at (co-director) Chris Bouchard’s suggestion they use the location work-light and have to fiddle with the white balance to render it a reasonable colour on camera. More and more micro-budget cheats are being employed as the production goes on, and to most of the crew, who are used to big-budget stuff, it’s ridiculous. I don’t mind so much, but I feel bad for the B-camera team.

 

Day 26

We are back on the stage, in three different sets. I’ve lit them all before, but most of the lamps are gone and some require a new look because the time of day is different. Towards the end of the night we leap-frog from set to set, sending G&E and the B-camera ahead to set up while we’re still shooting. To my surprise it works. The sets are small enough that we have enough G&E crew to split up like that.

Top row: A-cam 1st AC Jonathan Klepfer, A-cam 2nd AC Kane Pearson, me, B-cam 1st AC Geran Daniels; bottom row: B-cam 2nd AC Matt Bradford Dixon, digital loader Alex Dubois, B-cam operator/2nd unit DP Tim Gill

For more extracts from my Little Mermaid diary, visit these links:

The Little Mermaid is currently available on Netflix in the UK – but hurry because it leaves on November 30th – and Showtime in the US.

“The Little Mermaid”: A Tale of Two Cameras

6 Tips for Virtual Production

Part of the volume at ARRI Rental in Uxbridge, with the ceiling panel temporarily lowered

Virtual production technically covers a number of things, but what people normally mean by it is shooting on an LED volume. This is a stage where the walls are giant LED screens displaying real-time backgrounds for photographing the talent in front of. The background may be a simple 2D plate shot from a moving vehicle, for a scene inside a car, or a more elaborate set of plates shot with a 360° rig.

The most advanced set-ups do not use filmed backgrounds at all, but instead use 3D virtual environments rendered in real time by a gaming engine like Unreal. A motion-tracking system monitors the position of the camera within the volume and ensures that the proper perspective and parallax is displayed on the screens. Furthermore, the screens are bright enough that they provide most or all of the illumination needed on the talent in a very realistic way.

I have never done any virtual production myself, but earlier this year I was fortunate enough to interview some DPs who have, for British Cinematographer article. Here are some tips about VP shooting which I learnt from these pioneers.

 

1. Shoot large format

An ARRI Alexa Mini LF rigged with Mo-Sys for tracking its position within the volume

To prevent a moiré effect from the LED pixels, the screens need to be out of focus. Choosing an LF camera, with their shallower depth of field, makes this easier to accomplish. The Alexa Mini LF seems to be a popular choice, but the Sony Venice evidently works well too.

 

2. Keep your distance

To maintain the illusion, neither the talent nor the camera should get too close to the screens. A rule of thumb is that the minimum distance in metres should be no less than the pixel pitch of the screens. (The pixel pitch is the distance in millimetres between the centre of one pixel and the centre of the next.) So for a screen of 2.3mm pixel pitch, keep everything at least 2.3m away.

 

3. Tie it all together

Several DPs have found that the real foreground and the virtual background fit together more seamlessly if haze or a diffusion filter are used. This makes sense because both soften the image, blending light from nearby elements of the frame together. Other in-camera effects like rain (if the screens are rated weatherproof) and lens flares would also help.

 

4. Surround yourself

The back of ARRI’s main screen, composed of ROE LED panels

The most convincing LED volumes have screens surrounding the talent, perhaps 270° worth, and an overhead screen as well. Although typically only one of these screens will be of a high enough resolution to shoot towards, the others are important because they shed interactive light on the talent, making them really seem like they’re in the correct environment.

 

5. Match the lighting

If you need to supplement the light, use a colour meter to measure the ambience coming from the screens, then dial that temperature into an LED fixture. If you don’t have a colour meter you should conduct tests beforehand, as what matches to the eye may not necessarily match on camera.

 

6. Avoid fast camera moves

Behind the scenes at the ARRI volume, built in partnership with Creative Technology

It takes a huge amount of processing power to render a virtual background in real time, so there will always be a lag. The Mandalorian works around this by shooting in a very classical style (which fits the Star Wars universe perfectly), with dolly moves and jibs rather than a lot of handheld shots. The faster the camera moves, the more the delay in the background will be noticeable. For the same reason, high frame rates are not recommended, but as processing power increases, these restrictions will undoubtedly fall away.

6 Tips for Virtual Production