“The Little Mermaid”: Lighting from the Back

So far, this blog series about my cinematography of The Little Mermaid has covered the biggest and most complex scenes in the movie. Today I’m going to look at some smaller scenes, and how I employed the cinematography tenet of lighting from the back to quickly build a look for these which has depth, mood and drama.

Many of these examples are specifically cross-backlighting, something I covered in my Lighting Techniques series, but I’ll quickly recap since it has so much relevance here. It involves lighting two characters facing each other with two sources, on the far side of the eye-line (short key), crossed so that each source keys one character and often backlights the other too.

So with that in mind, let’s proceed to the examples from my shooting diary.

 

Day 1

The first week is pretty much all in houses with just a few principals, so an easy start. Day 1’s schedule is tight though. We start in a third floor bedroom – no way lamps are getting up to those windows from outside, so I’m relying on natural light augmented with a bit of cross-backlight cheated inside the room. (There’s a Kino Flo shining at Elle over Cam’s right shoulder, for example.) Once the haze is in it looks great. After we get the main coverage, we head out to the garden for the next scene, while the ‘B’ camera team steps in to pick up a couple of inserts…

 

Day 3

…It’s a night scene and the grips have tented the window. To get a nice blue glow coming in, I have two 4×4 Kino Flos set either side of the window (outside), and they give a great wrapping backlight to the actors and the set dressing. Smoke and a cool white balance of 3,200K (the Kinos are tubed for 5,600K) complete the look. It owes a lot to a scene from Hook, one of Blake’s (director Blake Harris) reference movies which I watched during preprod. This stuff definitely filters in and inspires things!

 

Day 13

Our first day on stage. It’s weird to be back at the former supermarket I spent five weeks of preproduction in. The first set, Locke’s chamber, is very confined and the walls don’t wild, so it’s quite slow-going to work in there. We fire a 5K fresnel through the stained glass window at the back of the set. Then I fall back on the tried and tested method of cross-backlighting even though I know that it will be hard to hide the lamps (a 650W fresnel in both of the upper rear corners of the set) from camera. In the end I have the art department dress drapes in front of them. For the villain’s single I leave the light hard, but for the hero’s single we use bounce boards to wrap the light around his face more…

 

Day 28

We start with the fortune-teller’s tent, another small set constructed on stage. In fact, it’s just an Easy-Up artfully draped with fabrics. Initially there’s nowhere to get light in from except the front, but I know that this will leave the scene looking flat and fake, so I work with the art department again to make holes in the top rear corners. Through those we shine tungsten-bubbled “Fat Boy” Kino Flos. (These 2ft 4-bank units are giving the dual kickers on Cam in the centre, and the beautiful down-light on the background fabrics, bringing out the ruching. Each one also provides a little key-light on the two ladies.) The other sources are “moonlight” coming in through the entrance, linking us to the circus exteriors, and a stylised slash of light across Thora’s eyes from a Source Four, suggested by Jason (key grip Jason Batey). Adding foreground practicals is an important final touch to expand the depth and scale of the set…

 

Day 31

It’s the last day of principal photography. Our big scene of the day is the newspaper office where Cam works, which is a set in the front of the studio, using the building’s real windows. We fire the 12K in and gel it with half CTS for a nice morning sunlight effect. We’re shooting towards the windows, which have blinds, so we get some nice shafts of light, though sometimes it’s a little too smokey. Running haze is a pretty skilled and tricky job, and involves considering the lens length and backlight, which both affect how much the smoke shows up on camera. When we get it right, combined with the dark wood period furniture, it totally sells the 1937 setting. Apparently people at video village are loving it, saying it looks like Mad Men….

Next week, in the final part of my blog series on The Little Mermaid, I’ll share my experiences of shooting the sunset denouement while up to my waist in the Atlantic Ocean.

“The Little Mermaid”: Lighting from the Back

“The Little Mermaid”: Boats, Trains and Automobiles

One of the biggest challenges on The Little Mermaid was the amount of material set in moving vehicles at night. Over the course of the story, the heroes travel in two different trains, a pick-up truck and a riverboat, and I knew that lighting large stretches of railway, road or river wasn’t going to be practical on our budget. Ultimately much of it ended up being done against green screen, with the notable exception of the riverboat, the first mode of transport to go before the cameras. Here are the relevant extracts from my diary.

 

Day 14

Today’s a big day because we’re shooting on a riverboat which has been hired at great expense. We have a huge amount of material to cover and there’s no way we can come back to the boat later if we don’t get it all. Chris and I make a game plan in the afternoon and arrive at the dock in good time.

It feels a lot like a micro-budget movie, shooting on a location that perhaps should have been a set (once we set sail you can’t see anything in the background because it’s night) with a tiny lighting package running off a little genny: some Kinos, two LED panels, and a 1K baby. Out there in the dark river, it is eery watching unfathomably huge container ships pass 50ft from us. We leave ‘B’ camera on the shore and try to co-ordinate with them by walkie as they shoot wide shots of the boat and we try to hide!

 

Day 16

Night driving scenes in a pick-up truck today. Poor Man’s Process was considered for these, then doing it for real with a low loader (called a process trailer here in the States). But at last green screen was chosen as the way to go.

The period vehicle is wheeled into our studio and parked in front of two 12×12 green screens, which VFX supervisor Rich dots with red tape crosses for tracking markers. Throughout the night he moves them around to make sure there are always a couple in shot. We light the green screen with two Image 80s (4ft 8-bank Kino Flos with integral ballasts) fitted with special chroma green tubes. Rich tells me to expose the screen at key, which in this case is T4.

Captain Dan Xeller, best boy electric, has lit car stuff before, so I give him free reign to establish the ambient level. He does it with 1Ks fired into 8×4 bounce boards, so that any reflections in the car’s bodywork will be large and sky-like, not strips like Kino Flos or points like pars or fresnels.

For shape we add a 5K with a chimera at a three-quarter angle, and a side-on par can with a “branch-a-loris” in front of it. Key grip Jason Batey designs this rig, consisting of two branches on a pivot like a Catherine Wheel, which can be spun at any speed by one of the grips, to simulate movement of the car.

Finally I add a 2K poking over the top of the green screen with Steel Blue gel, as a gratuitous hair-light.

Most of the night’s work is handheld, often with two cameras, but we also get some dolly shots, moving towards or away from the car, again to simulate movement.

 

Day 17

More green screen work today. At the end of the night we recreate one of the scenes from the boat with a piece of railing against the green screen. I do exactly the same lighting as before – Steel Blue three-quarter backlight, and a tungsten key bounced off polyboard. I love the way the actors’ skin looks under this light. Tungsten bounced off polyboard may just be the best light source ever.

 

Day 18

Stage scenes on real sets today, one of which is meant to be on the riverboat. The grips come up with a gag where we shine moonlight through an off-camera window gobo, which they handbash back and forth to simulate the boat rocking. We end up dialling it down so it’s very subtle, but still adds a hint of movement.

We move to the caboose (guard’s van), one of the train carriage sets. A second branch-a-loris is constructed so that both windows on one side of the carriage can have the passing trees effect cutting up the hard fresnel “moonlight”. We light from the other side with Kinos, and add a 1K baby bounced off foamcore to represent light from a practical oil lamp. Later the dialogue transitions to a fight scene, and we replace the bounced baby with an LED panel so it’s a little easier to move around and keep out of shot. I get to do some energetic handheld camerawork following the action, which is always fun.

 

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Day 27

Interiors on stage, followed by night exteriors out the back of the studio. One of these is a shot of the heroes running, supposedly towards the train. It’s shot from the back of the 1st AD’s pick-up truck as we drive next to them. We have no condor today so the 12K backlight is just on a roadrunner stand, flooding out across the marsh between the lamp and the talent. With smoke it looks great, but lens flare keeps creeping in because the lamp’s not high enough.

We also shoot some Poor Man’s Process around a small set of the rear of a train car. Two lamps with branch-a-lorises in front of them, wind, smoke and shaky cameras help sell the movement.

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Later we have a POV shot of a train screeching to a stop in front of the villain. The camera is on a dolly and the G&E team mount a 2K on there as well, to represent the train’s headlight.

Next week I’ll turn my attention to The Little Mermaid‘s smaller scenes, and discuss how the principle of lighting from the back was applied to them. Meanwhile, if you’re interested in some techniques for shooting in genuinely-moving vehicles, check out my blog from week three of Above the Clouds where we shot on Longcross Studios’ test track, and my article “Int. Car – Moving”.

“The Little Mermaid”: Boats, Trains and Automobiles

“The Little Mermaid”: Pools of Light

Although The Little Mermaid takes place mostly on dry land, there were some key scenes involving tanks and pools. These include the moment which introduces the audience to the mermaid herself, played by Poppy Drayton. Here are some extracts from my diary covering the challenges of creating a magical, fairytale look while filming in and around water.

 

Day 10

Today we’re inside the big top all day – actually all NIGHT. We can’t shoot during the day because too much daylight bleeds through the canvas of the tent.

We are setting up when a storm hits. The tent starts to blow about in a slightly alarming fashion, rain lashes down outside (and inside, because the tent isn’t very waterproof) and lightning flashes. We are ordered out of the tent, and I run into a waiting mini-van with Joe from art and some of the camera crew. We sit watching the rain and telling stories for half an hour before we can press on.

Setting up with a stand-in next to the mermaid tank (centre, behind the monitors). In the top right you can see the 575W HMI backlight for the tank, and below that, grip Sawyer Oubre stands ready to fake watery rippling light with a par can and a blue gel frame.

Around the wall of the tent the art department have hung canvas posters; at the suggestion of gaffer Mike Horton, we uplight these with par cans and par 38s. The design of these fixtures hasn’t changed since the 30s, so we can get away with seeing them in shot. The art dept have sourced four period spotlights which we use as background interest (they’re not powerful enough to really illuminate anything), as well as string-lights.

Ambience comes from a Maxi Brute, with just a couple of bubbles on, firing into the tent roof. After seeing a video test of various diffusers during preproduction, I asked for Moroccan Frost to be added to our consumables list, and we use it for the first time on this Maxi Brute. It gives a lovely muted orangey-pink look to the scene.

Steadicam operator Chris Lymberis. Photo: Kane Pearson

We’re shooting our mermaid for the very first time, in a tank in the circus ring. The initial plan is to fire a Source Four straight down into the water to create genuine watery rippling light, while bouncing a par can off a wobbling frame of blue gel to beef up the effect. In the end the Source Four isn’t really cutting it, so instead we rig a 575W HMI, gelled with Steel Blue, to a menace arm and fire it into the tank as toppy backlight. This Steel Blue gelled daylight source, blued up slightly further by the water itself, contrasts beautifully with the Moroccan Frost tungsten ambience which the Maxi Brutes are giving us.

In her mermaid tail and costume, Poppy Drayton looks stunning in the tank. We shoot steadicam angles and some slo-mo to get the most out of the set-up.

 

Day 15

The rocky pool set with two of the side-lighting Kino Flos and the 1.2K HMI backlight (centre) in place

Back on stage, and we’re shooting the rocky pool. This set was built before I even arrived in Savannah, so I’ve been waiting a long time to shoot it. It’s built almost right up to the ceiling of the studio (a former supermarket) so it’s challenging to light. The grips build four menace arms and poke two 4×4 Kinos and two 575W HMIs over the sides to cross-light the set and bring out all the texture in it. Where the set ends they put up a 20×20′ greenscreen, which we light with two Kino Flo Image 80s fitted with special chroma green tubes.

After a wide (which didn’t make the final cut), the next set-up is a 2-shot of our leads in the pool itself. We consider arming the camera out over the pool using a jib, but ultimately decide that it’s better for me to join the cast in the pool, with the camera on my shoulder in a splash bag. 2nd AC Kane Pearson joins the pool party as well, and ends up hand-bashing a monitor for me since the splash bag’s designed for a Panaflex film camera and the viewfinder doesn’t line up. I’m reminded of my frustrating splash bag experience on See Saw back in 2007, but this time at least within a few minutes I’ve found a comfortable and effective way to operate the camera, under-slinging it and allowing it to partially float so I don’t have to support the whole weight.

For this shot we’ve added our par-can-bounced-off-a-wobbling-blue-gel gag for watery light ripples, and combined with the real light ripples and the reflections of a 1.2K HMI backlight, the image looks beautiful.

 

Day 19

After lunch we shoot the singles for the rocky pool scene. The pool itself has been removed, and the actors sit on stools in a paddling pool, with the set behind them. The paddling pool serves two functions: it catches the water that make-up pours over the actors to make them look wet, and it reflects rippling light onto their faces. This light originates from a par can. At first it flattens out the look, then we figure out that we need to lay black fabric on the bottom of the pool. This stops the par can’s light bouncing directly, while retaining the rippling highlights off the water’s surface. (Check out my article on shooting water for more tips like this.)

The low-tech solution for the pool pick-ups

In the final edit this was all intercut with some beautiful footage by underwater DP Jordan Klein, shot both at a local diving pool in Savannah and at Weeki Wachee Springs State Park in Florida. The main unit shot another scene in the actual ocean, but I’ll cover that later in this series. In the meantime, next week I’ll reveal some of the tricks and techniques used in shooting The Little Mermaid‘s many sequences in moving vehicles.

“The Little Mermaid”: Pools of Light

“The Little Mermaid”: Circus Cinematography

‘B’ cam 2nd AC Matt Dixon preps the camera on the crane’s Scorpio remote head. Photo: Tim Gill

The biggest set on The Little Mermaid was the circus, an area the size of a football pitch which was transformed into a period spectacle. The big top and many other pieces were driven across the country from LA, and during our first week of principal photography the art department were hard at work setting it all up and dressing it.

Today’s post is about how I lit the night exterior scenes on this huge set. To that end I’m going to focus on the two biggest shots in the sequence: a tracking shot outside the big top, and the crane-up which first reveals the circus to the audience. Below, as well as my diary entries from the shoot, you’ll find a little behind-the-scenes video I grabbed on my phone for the tracking shot, and a lighting plan for the crane shot.

 

Day 7

The two 18K HMI fresnels rigged on the condor

A couple of daylight pick-ups today, then we start setting up for a big night scene. The camera will dolly with Cam and Elle from the exit of the big top, past candy floss and ‘healing water’ stalls where bits of dialogue will happen, and finally reveal a ferris wheel in the distance. We block while the sun’s still up, and paint in the light as night sets in. We are trying to light most of it in a way that will also work for our big crane shot reveal of the circus later in the week, because repositioning large HMIs – especially the two 18Ks we’re flying on a condor (cherry-picker) – is very time-consuming. Inevitably it doesn’t quite work out that way, and one of the 18Ks has to die for now at least.

The ferris wheel is backlit by a 12K, with a little front-light from a 5K tungsten fresnel. Cross-light on the talent comes from the working 18K and a 6K on the opposite side of frame. Nine-light Maxi Brutes illuminate the tent from inside, some of that light spilling out onto the talent, while par cans uplight a row of banners outside. A 1K baby provides edge-light to the talent in their final position. A 300W fresnel inside the healing water wagon spills out, and a bare 40W globe inside the umbrella of the candy floss stall gives us a little glow there.

The final lamp to go up is another 300W fresnel, because the directors are concerned that the ’sold out’ sign on the healing water wagon isn’t clear enough. We end up firing it in from the front because there’s no time for anything else, but as always with front-light, I deeply regret it. Ideally we would have armed it out from the roof of the wagon to rake down the side of it.

Once the supporting artists are choreographed, the shot looks great.

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Day 9

A Nine-light Maxi Brute inside the big top

We start with a big crane shot revealing the whole circus at night. For this shot we have the following lamps burning: 2 x 18Ks (on a condor), 1 x 12K, 1 x 4K – all those are providing moonlight or starlight, with varying degrees of blue gel on them; 2 x Nine-light Maxi Brutes making the big top glow from inside; a 5K spilling some orange glow on the background; 2 or 3 smaller tungsten units spilling out light from inside the smaller tents; and lighting the foreground, a 4×4 Kino and a 1K baby bounced off unbleached muslin. There are also numerous practicals on, including the lights on the ferris wheel, the illuminated ‘circus’ sign, several par can up-lighters, and about 7KW of fairy lights. Totalling over 80KW, it is easily the biggest lighting set-up of my career. Although the grip and electrical crew is relatively small given the scale of the set-up, they handle it with aplomb.

We have rebuilt our Giraffe crane to its maximum 31ft configuration, so we can swoop up over the entrance tent, past the ’circus’ sign, and reveal the twinkling string-lights of the midway leading to the big top, and the rides beyond.

Here’s a retrospective lighting plan for this crane shot (not to scale); click to enlarge it. Note that additional tents were added in postproduction, as you can see in the trailer.

Ideally we would have had two condors, with an 18K on each, and put one of them way back behind the trees, to maintain a consistent direction of moonlight, but budget and the practicalities of the location made this impossible.

The ‘A’ camera on the dolly, with the two 18Ks on the condor in the background

One thing that was a little different to my original plan was the hard 4K edging the roofs of the midway tents on the lefthand side. This was meant to be a pair of 6Ks firing through a diffusion frame, to get a much softer, less “sourcey” look than the hard “moonlight” from the 18Ks. But unfortunately both our 6Ks were malfunctioning.

Another change was the lighting of the midway itself. We had a tungsten helium balloon on the truck, which I had planned to float above the midway to provide warm ambience. As it turned out, the practical string lights, although only 40W each, were so numerous that they provided ample illumination in the centre of the frame.

Later on in production, I was chatting to one of the ADs about this scene and he expressed surprise at how well I had handled it, given that it was so much bigger than any lighting set-up I’d previously done. Honestly it never fazed me. Lighting is entirely scaleable; the principles are identical, whether your set is a small bathroom or a football pitch. I’d done so much night exterior in my career, I’d just never had the big toys I wanted before. I’ll let you in on a secret though: the only reason I knew to ask for 18Ks and a condor was from reading American Cinematographer!

In my next post I’ll discuss shooting some of Poppy Drayton’s key scenes as the eponymous mermaid, including her introduction inside the big top. Don’t forget that The Little Mermaid is currently showing in movie theatres across the US and on Amazon in the UK.

“The Little Mermaid”: Circus Cinematography

“The Little Mermaid”: Shooting Shirley

The Little Mermaid, an independent live-action take on the Hans Christian Andersen fairytale, is now showing in cinemas across the USA. To mark the release, over the next few weeks I’ll be posting a series of articles about my cinematography of the film, using extracts from the diary I kept during production.

In this first instalment I’ll focus on the “pre-shoot”, two days of capturing the present-day scenes, undertaken a few weeks before principal photography began. For these scenes, we were all very excited to be working with bona fide Hollywood royalty in the form of Shirley MacLaine. Since debuting in the 1955 Hitchcock comedy The Trouble with Harry (and winning a Golden Globe), Shirley’s career has taken in six Oscar nominations as well as a win for Terms of Endearment, plus an AFI Life Achievement Award, two Baftas, an Emmy and several more Golden Globes.

No pressure then….

 

Saturday

Shirley is installed at a five-star hotel in downtown Savannah for hair, make-up and wardrobe tests. Taking it easy at the studio, I get a call from the UPM telling me that Shirley wants to meet me. Nervously I transfer my lighting reference images (including screen grabs I gathered last week from her previous movies) to my iPad and await my car.

When I get to the hotel I bump into her and the rest of the crew in the hall. Plunging straight in, I shake her hand and introduce myself as “Neil Oseman, the DP”. Evidently not hearing that last bit, and presuming I’m a PA or possibly a fan, she looks me up and down and asks me who I am. I repeat that I am the director of photography. “You’re so young!” she exclaims, laughing at her mistake.

“Well, I’ve been doing this for fifteen years,” I reply, all too aware of how short my career is compared with hers.

“Which pictures? Tell me,” she says.

Again acutely aware that my credits list isn’t going to sound very impressive to her, I mention Heretiks, and Ren: The Girl with the Mark and mutter something about doing lots of features.

To my great relief she doesn’t press the point, instead asking what I think of the wig and make-up she’s wearing. I ask her to step into the daylight, and assure her that it looks good, but that I’d like to warm up her skin tone a little with the lighting, an idea she responds well to.

Satisfied, Shirley moves on to other things, and I hang out in a meeting room at the hotel drawing storyboards, until it’s time for a production meeting.

 

SUNDAY

The present-day scenes were shot on Arri Alexas using Zeiss Super Speed Mark I primes and an Angenieux Optimo zoom, diffused with Tiffen Soft FX filters.

I arrive on location before even the early crew call of 8am, with my gaffer Mike Horton. His and key grip Jason Batey’s teams have rigged a dark box around the beach house’s deck/balcony so we can shoot day-for-night interiors.

At 10am Shirley arrives, blocks the scene, then goes off to hair and makeup. We’re starting with close-ups of her, so the grip and electric teams come in and build a book light. (This is a V-shaped arrangement of bounce and diffusion material, resembling an open book, which greatly softens the light fired into it.) When we start to turn over and Shirley watches playback, I’m gratified to find she is very happy with how she looks on camera. We shoot out all her close-ups, then bring in the little girls playing opposite her and block the wide shots.

In the lefthand foreground here is the 2K source for the book light. In the top right you can see the diffusion frame it’s firing through, and you can just make out the poly or rag we attached to the wall to bounce the light back onto Shirley (in the white nightgown). The net in the upper centre is cutting some light off the background. The camera can just be seen on the right of the photo.

As time begins to crunch, I fall back on cross-backlighting as a quick no-brainer solution to get the wide shot looking good. It’s so important to have these lighting templates up your sleeve when the pressure’s on. (Later on in this blog series I’ll discuss the use of cross-backlighting in several other scenes in the movie.)

For a little while it looks like we might not make the day, but I suggest a way to maximise the beautiful beach view at twilight and get the story beats covered in one two-camera set-up. The shot feels like something out of a classic old movie. Shirley MacLaine walking off into the sunset! Everyone loves how it looks, including Shirley. The praise of an actor as experienced as her is high praise indeed, and it makes my day!

 

Monday

At the monitors with producer Rob Molloy. Photo: Brooks Patrick Allen

We start lighting for our “sunset” scene, which involves firing a pink-gelled 6K through the window and netting the background to get some highlight detail into it. Rather than a book light, this time I use a diffused 4×4 Kino Flo as Shirley’s key. I take a risk and place it further off to the side to get a bit more shape into the light.

Shirley enters, takes one glance at the lighting and remarks, “So, you like this cross-light, huh?”

Busted!

We compromise by adding a little fill from a reflector which Shirley positions herself before each take. Her awareness of how she’s being photographed is astounding. She knows more about lighting than some DPs I’ve met!

Looking at the scenes now, I realise that a large white horizontal reflector in front of Shirley would have been perfect to simulate bounce off the bed, which we moved out when we were shooting the close-ups. Hindsight is 20/20, but I’m still pleased with how it turned out.

Next week I’ll break down the huge lighting set-up required for the night exterior circus scenes.

“The Little Mermaid”: Shooting Shirley

“The Knowledge”: Lighting a Multi-camera Game Show

Metering the key-light. Photo: Laura Radford

Last week I discussed the technical and creative decisions that went into the camerawork of The Knowledge, a fake game show for an art installation conceived by Ian Wolter and directed by Jonnie Howard. This week I’ll break down the choices and challenges involved in lighting the film.

The eighties quiz shows which I looked at during prep were all lit with the dullest, flattest light imaginable. It was only when I moved forward to the nineties shows which Jonnie and I grew up on, like Blockbusters and The Generation Game, that I started to see some creativity in the lighting design: strip-lights and glowing panels in the sets, spotlights and gobos on the backgrounds, and moodier lighting states for quick-fire rounds.

Jonnie and I both wanted The Knowledge‘s lighting to be closer to this nineties look. He was keen to give each team a glowing taxi sign on their desks, which would be the only source of illumination on the contestants at certain moments. Designer Amanda Stekly and I came up with plans for additional practicals – ultimately LED string-lights – that would follow the map-like lines in the set’s back walls.

Once the set design had been finalised, I did my own dodgy pencil sketch and Photoshopped it to create two different lighting previsualisations for Jonnie.

He felt that these were a little too sophisticated, so after some discussion I produced a revised previz…

…and a secondary version showing a lighting state with one team in shadow.

These were approved, so now it was a case of turning those images into reality.

We were shooting on a soundstage, but for budget reasons we opted not to use the lighting grid. I must admit that this worried me for a little while. The key-light needed to come from the front, contrary to normal principles of good cinematography, but very much in keeping with how TV game shows are lit. I was concerned that the light stands and the cameras would get in each others’ way, but my gaffer Ben Millar assured me it could be done, and of course he was right.

Ben ordered several five-section Strato Safe stands (or Fuck-offs as they’re charmingly known). These were so high that, even when placed far enough back to leave room for the cameras, we could get the 45° key angle which we needed in order to avoid seeing the contestants’ shadows on the back walls. (A steep key like this is sometimes known as a butterfly key, for the shape of the shadow which the subject’s nose casts on their upper lip.)  Using the barn doors, and double nets on friction arms in front of the lamp-heads, Ben feathered the key-light to hit as little as possible of the back walls and the fronts of the desks. As well as giving the light some shape, this prevented the practical LEDs from getting washed out.

Note the nets mounted below the key-lights (the tallest ones). Photo: Laura Radford

Once those key-lights were established (a 5K fresnel for each team), we set a 2K backlight for each team as well. These were immediately behind the set, their stands wrapped in duvetyne, and the necks well and truly broken to give a very toppy backlight. A third 2K was placed between the staggered central panels of the set, spilling a streak of light out through the gap from which host Robert Jezek would emerge.

A trio of Source Fours with 15-30mm zoom lenses were used for targeted illumination of certain areas. One was aimed at The Knowledge sign, its cutters adjusted to form a rectangle of light around it. Another was focused on the oval map on the floor, which would come into play during the latter part of the show. The last Source Four was used as a follow-spot on Robert. We had to dim it considerably to keep the exposure in range, which conveniently made him look like he had a fake tan! Ben hooked everything, in fact, up to a dimmer board, so that various lighting cues could be accomplished in camera.

The bulk of the film was recorded in a single day, following a day’s set assembly and a day of pre-rigging. A skeleton crew returned the next day to shoot pick-ups and promos, a couple of which you can see on Vimeo here.

I’ll leave you with some frame grabs from the finished film. Find out more about Ian Wolter’s work at ianwolter.com.

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“The Knowledge”: Lighting a Multi-camera Game Show

“The Knowledge”: Shooting a Multi-camera Game Show

Robert Jezek as gameshow host Robert O’Reilly. Photo: Laura Radford

Last week saw the UK premier of The Knowledge, an art installation film, at the FLUX Exhibition hosted by Chelsea College of Arts. Conceived by award-winning, multi-disciplinary artist Ian Wolter, The Knowledge comments on the topical issue of artificial intelligence threatening jobs. It takes the form of a fake game show, pitting a team of traditional London cabbies (schooled in the titular Knowledge) against a team of smart-phoning minicab drivers. Although shot entirely on stage, the film’s central conceit is that the teams are each guiding a driver across London, to see whether technology or human experience will bring its car to the finish line first.

You can see a couple of brief promos on Vimeo here. It’s a unique project, and one that I knew would be an interesting challenge as soon as I heard of it from my friend Amanda Stekly, producer and production designer. This week and next I’ll describe the creative and technical decisions that went into photographing the piece, beginning this week with the camera side of things.

Photo: Laura Radford

I had never shot a multi-camera studio production like this before, so my first move was to sit down with my regular 1st AC and steadicam operator Rupert Peddle, and his friend Jack D’Souza-Toulson. Jack has extensive experience operating as part of a multi-camera team for live TV and events. This conversation answered such basic questions as, could the operators each pull their own focus? (yes) and allowed me to form the beginnings of a plan for crew and kit.

At the monitors with Jonnie. Photo: Laura Howard

Ian and Amanda wanted the film to have a dated look, and referenced such eighties quiz shows as 3-2-1 and Blankety Blank. Director Jonnie Howard and I knew that we had to supply the finished film in HD, which ruled out shooting on vintage analogue video cameras. Interlaced recording was rejected for similar reasons, though if memory serves, I did end up shooting at a shutter angle of 360 degrees to produce a more fluid motion suggestive of interlaced material.

I was very keen that the images should NOT look cinematic. Jonnie was able to supply two Canon C100s – which I’ve always thought have a sharp, “video-ish” look – and L-series glass. I set these to 1600 ISO to give us the biggest possible depth of field. For the remaining two cameras, I chose ENG models, a Canon XF-300 (owned by Rupert) and XF-305. In an ideal world, all four cameras would have been ENG models, to ensure huge depth of field and an overall TV look, but some compromise was necessary for budget reasons, and at least they all used Canon sensors. We hired a rack of four matching 9″ monitors so we could ensure a consistent look on set.

Photo: Laura Radford

One Canon C100, with an L-series zoom, was mounted on a pedestal and outfitted with Rupert’s follow focus system, allowing Jack to pull focus from the panning handle. The other C100 would shoot a locked-off wide, and was the first camera to be set up. A 14mm Samyang lens made the set look huge, and I placed it low down to emphasise the map in the foreground, and to make it easy for the other cameras to shoot over it. Once that frame was set, we taped a large V shape on the floor to indicate the edges of the wide shot. As long as the lights and other cameras stayed out of that area, they would be safe.

Jack operates the pedestal-mounted C100. Photo: Laura Radford

Generally Jack’s pedestal-mounted C100 followed the host, Robert Jezek, or captured the interesting moving shots, while Rupert and the third operator, Jimmy Buchanan, cross-shot the two teams on the XF-100 and XF-105. No filtration was used, except for a four-point star filter on one camera when glitter canons are fired at the end of the game. This cheesiness was inspired by the 3-2-1 clips I watched for research, in which star filters were used for the tacky sequences showing the prizes on offer.

Next week I’ll discuss lighting the show. Meanwhile, find out more about Ian’s work at ianwolter.com.

Photo: Laura Radford

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“The Knowledge”: Shooting a Multi-camera Game Show

Grading “Above the Clouds”

Recently work began on colour grading Above the Clouds, a comedy road movie I shot for director Leon Chambers. I’ve covered every day of shooting here on my blog, but the story wouldn’t be complete without an account of this crucial stage of postproduction.

I must confess I didn’t give much thought to the grade during the shoot, monitoring in Rec.709 and not envisaging any particular “look”. So when Leon asked if I had any thoughts or references to pass on to colourist Duncan Russell, I had to put my thinking cap on. I came up with a few different ideas and met with Leon to discuss them. The one that clicked with his own thoughts was a super-saturated vintage postcard (above). He also liked how, in a frame grab I’d been playing about with, I had warmed up the yellow of the car – an important character in the movie!

Leon was keen to position Above the Clouds‘ visual tone somewhere between the grim reality  of a typical British drama and the high-key gloss of Hollywood comedies. Finding exactly the right spot on that wide spectrum was the challenge!

“Real but beautiful” was Duncan’s mantra when Leon and I sat down with him last week for a session in Freefolk’s Baselight One suite. He pointed to the John Lewis “Tiny Dancer” ad as a good touchstone for this approach.

We spent the day looking at the film’s key sequences. There was a shot of Charlie, Oz and the Yellow Peril (the car) outside the garage from week one which Duncan used to establish a look for the three characters. It’s commonplace nowadays to track faces and apply individual grades to them, making it possible to fine-tune skin-tones with digital precision. I’m pleased that Duncan embraced the existing contrast between Charlie’s pale, freckled innocence and Oz’s dirty, craggy world-weariness.

Above the Clouds was mainly shot on an Alexa Mini, in Log C ProRes 4444, so there was plenty of detail captured beyond the Rec.709 image that I was (mostly) monitoring. A simple example of this coming in useful is the torchlight charity shop scene, shot at the end of week two. At one point Leo reaches for something on a shelf and his arm moves right in front of his torch. Power-windowing Leo’s arm, Duncan was able to bring back the highlight detail, because it had all been captured in the Log C.

But just because all the detail is there, it doesn’t mean you can always use it. Take the gallery scenes, also shot in week two, at the Turner Contemporary in Margate. The location has large sea-view windows and white walls. Many of the key shots featured Oz and Charlie with their backs towards the windows. This is a classic contrasty situation, but I knew from checking the false colours in log mode that all the detail was being captured.

Duncan initially tried to retain all the exterior detail in the grade, by separating the highlights from the mid-tones and treating them differently. He succeeded, but it didn’t look real. It looked like Oz and Charlie were green-screened over a separate background. Our subconscious minds know that a daylight exterior cannot be only slightly brighter than an interior, so it appeared artificial. It was necessary to back off on the sky detail to keep it feeling real. (Had we been grading in HDR [High Dynamic Range], which may one day be the norm, we could theoretically have retained all the detail while still keeping it realistic. However, if what I’ve heard of HDR is correct, it may have been unpleasant for audiences to look at Charlie and Oz against the bright light of the window beyond.)

There were other technical challenges to deal with in the film as well. One was the infra-red problem we encountered with our ND filters during last autumn’s pick-ups, which meant that Duncan had to key out Oz’s apparently pink jacket and restore it to blue. Another was the mix of formats employed for the various pick-ups: in addition to the Alexa Mini, there was footage from an Arri Amira, a Blackmagic Micro Cinema Camera (BMMCC) and even a Canon 5D Mk III. Although the latter had an intentionally different look, the other three had to match as closely as possible.

A twilight scene set in a rural village contains perhaps the most disparate elements. Many shots were done day-for-dusk on the Alexa Mini in Scotland, at the end of week four. Additional angles were captured on the BMMCC in Kent a few months later, both day-for-dusk and dusk-for-dusk. This outdoor material continues directly into indoor scenes, shot on a set this February on the Amira. Having said all that, they didn’t match too badly at all, but some juggling was required to find a level of darkness that worked for the whole sequence while retaining consistency.

In other sequences, like the ones in Margate near the start of the film, a big continuity issue is the clouds. Given the film’s title, I always tried to frame in plenty of sky and retain detail in it, using graduated ND filters where necessary. Duncan was able to bring out, suppress or manipulate detail as needed, to maintain continuity with adjacent shots.

Consistency is important in a big-picture sense too. One of the last scenes we looked at was the interior of Leo’s house, from weeks two and three, for which Duncan hit upon a nice, painterly grade with a bit of mystery to it. The question is, does that jar with the rest of the movie, which is fairly light overall, and does it give the audience the right clues about the tone of the scene which will unfold? We may not know the answers until we watch the whole film through.

Duncan has plenty more work to do on Above the Clouds, but I’m confident it’s in very good hands. I will probably attend another session when it’s close to completion, so watch this space for that.

See all my Above the Clouds posts here, or visit the official website.

Grading “Above the Clouds”

Negative Lighting

There were no practicals in this corner of the pub, so we placed an 800 open-face outside the window, gelled with Midnight Blue, and a 1×1′ LED panel in the wood-burner, gelled with CTO.

This year I’ve shot a couple of productions on the Sony FS7, a camera I’ve been very impressed by. Its most interesting feature is its high native ISO of 2000, which makes quite an impact on how you go about lighting. The light shed by practicals is often enough to illuminate a scene, or a large part of it, and sometimes you need to take existing practicals away in order to maintain contrast and shape, similar to how you take ambient light away (negative fill) when shooting exteriors.

It’s a strange thing about being a DP that, yes, sometimes you’re required to plan a mammoth lighting set-up using tens of kilowatts of power, but other times it’s just a case of saying, “Take the bulb out of that sconce.” You’re working to exactly the same principles, using your creative eye just as much in both scenarios.

Let’s look at some examples from a promotional film I shot with director Oliver Park for Closer Each Day, an improvised stage soap.

Our location was a pub, which had a large number of existing practicals: mainly wall sconces, but some overheads above the bar and in the corridors too. The film had to be shot in a single night, entirely on Steadicam, with some shots revealing almost the whole room, and to further complicate matters I was a last-minute hire due to another DP having to step down. Keeping the lighting simple, and avoiding putting any “film lights” on the floor where the roving camera might see them, was clearly the way to go.

I identified the darker areas of the room and added a few extra sources: two blue-gelled 800s outside the windows, an orange-gelled 1×1′ LED panel in the wood-burner, an LED reporter light in one key corner, and a small tungsten fresnel toplight onto a key table, firing down from the mezzanine so it would never be in shot. Other than those, and a low level of fill bounced off the ceiling, we relied exclusively on the existing practicals. (They were mainly fluorescent, and ideally we would have reglobed these all with tungsten, but it wasn’t possible.)

This view from the mezzanine shows the diffused 300W fresnel top-lighting the drinking contest table, and the black-wrapped 650 firing into the ceiling for fill.

 

So, that’s the “positive” lighting. Here are three examples of “negative” lighting in the film…

When Big Dick Johnson (yep, that’s the character’s name) first enters the pub, I put a piece of tape over a little halogen spotlight just above his point of entry. This was partly because it was very bright and I didn’t want him to blow out as he walked under it, but it also made for a much better sense of depth in the overall shot. As I’ve often mentioned on this blog, the best depth in an image is usually achieved by having the foreground dark, the mid-ground at key and the background bright. Killing the halogen spotlight helped create this progression of brightness and therefore depth. It’s also just nice in a shot like this to come out of darkness into the light, enhancing the reveal of the new space to the viewers.

When Billy De Burgh scrambles to buy a ticket at the box office, there are two practicals just above his head. Depending on which way we were shooting, I de-globed one of the fixtures – always the one closest to camera. This ensured that Billy always had backlight, and never had a really hot, toppy front-light shining harshly down on him.

On a side note, the blue light inside the box office was existing – I guess they were using cool white LED bulbs in there – and I really like the way it differentiates the spaces on camera. It puts the bored ticket-seller in a cold, detached world very separate to Billy’s warmer, more urgent world.

This doorway where Big Dick ends the film had sconces on both sides. It’s never very interesting to have an actor evenly lit on both sides of their face, and especially as Dick is such a tough, unpleasant character, I felt that more contrast was required. I chose to remove the globe from the righthand sconce, so that when he turns camera left to look at the sign he turns into the remaining sconce, his key-light. We filled in the other side of his face a tiny touch with a reflector.

I would love to have been able to exercise the same control over the street-lamps in the opening scene of the film – some of them are quite flat and frontal – but unfortunately time, budget and permissions made that impossible. We would have needed huge flags, or a council-approved electrician to switch the lamps off.

That’s all for today. Next time you’re in Bristol, check out Closer Each Day. I didn’t get chance to see it, but I hear it’s brilliant.

Negative Lighting

The Cinematography of “Perplexed Music”

In June I was recommended by a mutual friend to shoot a short drama called Perplexed Music, inspired by the Elizabeth Barrett Browning sonnet of the same name. It’s a passion project from writer-director Mark McGann, with his brother Paul McGann (Doctor Who, Alien 3, Withnail & I) in the lead role of a man grieving for his deceased partner.

Paul and Mark pose with one of the supporting artists between takes.

Mark was keen from the outset to shoot on an Alexa, and I was quick to agree. Arri Rental very kindly gave us an amazing deal on an Alexa Classic and a set of Ultra Primes. As on Above the Clouds, we used a Blackmagic Micro Cinema Camera as a B-cam, capturing two specific angles that were impossible on the Alexa with our limited grip budget.

Throughout July, Mark and I had a very satisfying creative dialogue about the cinematic techniques we would use to tell the story of Paul’s character, The Man, who never speaks. I had been watching a lot of Mr. Robot, and was keen to use unusual compositions as that show does. The visual grammar that we ultimately developed eschewed The Rule of Thirds, either squeezing The Man right into the side of frame – at times when things are too much for him – or placing him dead centre for moments of clarity and acceptance, and for flashbacks to when his partner was alive.

The Blackmagic Micro Cinema Camera is mounted on a combo lighting stand to capture a high angle through a streetlamp.

While testing lenses at Arri Rental a few weeks prior to the shoot, I took the opportunity to shoot some frame-rate tests between 24 and 48fps. Since the film has so little dialogue, I figured there was nothing to stop us using a lot of slow motion if we wanted to. I didn’t want it to look like a music video though. I thought perhaps a very subtle over-cranking, creating languid blinks and slightly heavier movement, would add to the burden of The Man’s grief. Mark agreed as soon as he saw the tests, and we ended up shooting a number of set-ups at 28 and 30fps, plus 40fps for a pivotal sequence.

I also tested various ISO settings on the Alexa (click here for full details, stills and video from this test). Based on these, I decided to use ISO 1600 for the majority of the film, partly for the extra latitude in the highlights, and partly to add grittiness to The Man’s grief-stricken world, in the form of a little picture noise. When we started shooting the flashbacks, on the spur of the moment I decided to switch to ISO 400 for these. A few years back I shot the music video below on a Red Epic and, for reasons I forget, one set-up was done at a lower ISO than the rest. I remember the feeling this gave, when I saw the final edit, of everything suddenly being smooth and hyper-real. I thought that would be a great feeling to give to the flashbacks.

1st AC Rupert Peddle and 2nd AC Ben Davies set up a lakeside close-up under a diffusion frame which will soften the light on Paul.

Much of Perplexed Music was day exterior, but a couple of sequences required lighting. In the opening café scene, I fired HMIs through two windows, but kept their light away from The Man, keying him with a practical to put him in his own little world. Meanwhile, a happy couple he’s watching are bathed in sunlight (sometimes real, sometimes not) warmed up with a quarter CTO, and bouncing beautifully off their table to give them a healthy glow.

For night interiors at The Man’s home, I was keen to rely on practicals as much as possible. Firstly there wasn’t much space in the little cottage, secondly I didn’t want the hassle of having to shift them around to keep them out of frame when we changed angle, and thirdly it just looks more natural. So aside from a tungsten bounce in a corner of the living room we knew would never be seen, I stuck to practical table lamps and exterior lighting.

Setting up for a night exterior shot. Photo: Gary Horton

I had planned to use direct HMI sources for moonlight through the windows, but my gaffer Sam suggested going softer so that we wouldn’t have hard shadows inside which would need filling. I saw that he was right, so we used a kino through one window and a 2.5K HMI bounced into poly through another (pictured at left).

Perplexed Music was shot over five days in Frome in Somerset and Rame in Cornwall. The latter provided us with a spectacular cliff-top and the isolated St. Michael’s Chapel on the peak of the headland. Here we employed the services of The Fly Company, who captured two dramatic, sweeping shots on their DJI Inspire 2 drone. We were all extremely impressed by what they were able to achieve, especially as it was done in very windy conditions, in between rain showers.

We completed the final set-ups of the schedule as the winds began gusting up to 60mph, and poor Paul could barely stand upright! I was certainly glad we picked the Alexa to shoot on, because anything lighter would probably have shaken during takes, if not blown over!

Lining up a shot with director Mark McGann. Photo: Gary Horton

I had a fantastic time working with Mark and Paul, and the whole cast and crew. We were sad to part ways at the end of the week, and we all look forward to seeing the finished film soon. And at this point, dear reader, I ask for your help. Currently a Kickstarter campaign is underway for postproduction. It’s well over 50% funded at the time of writing, but every little helps in our quest to reach the finishing line. Rewards for backers include thank you video messages from Paul and Mark, and tickets to a private screening in December. Even if you can’t contribute, please consider sharing the page on social media. Thanks!

https://www.kickstarter.com/projects/perplexedmusic/perplexed-music-post-production

The Cinematography of “Perplexed Music”